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Design Tools 
September 29, 2011 
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Tool Categories
JJG’s Elements 
text text 
text 
text 
text 
text
Tool Format
element level 
Tool Name 
What I need… The information or decisions 
(output) I need to move to the 
next step. 
What I have… What I have for input, from a 
previous tool or somewhere 
else. 
What I can do… My skills and available tools, 
and the time I have available.
(Process)
(A Note About Process) 
There are literally 100’s of design processes. [12] 
None of them are “right”.
(A Note About Process) 
A sure fire way to fail at a process is to work too hard to follow 
it. Even worse is forcing people to follow it. Judging a process 
based on how well people comply is like judging a product based 
on whether all the features were delivered on time—it misses the 
point. 
-Jeff Patton 
…in product software teams, we generally work on all types of 
software efforts, from very small fixes, performance 
improvements, and minor features, up to large projects and 
company-wide initiatives. It makes no sense to treat these all the 
same. The level of investment is totally different, the risks are 
totally different, and the techniques we use to ensure success are 
different. 
- Marty Cagan [11]
Strategy 
text
strategy 
Strategy 
Strategy is where it all begins: 
What do we want to get out of the 
product? What do our users want?
Strategy Feedback 
•broad direction 
•alignment with: 
•the market 
•company culture 
•other products & direction 
•other opportunities 
strategy
Strategy IxD Tools 
•ad-hoc personas 
•provisional personas 
•formal personas 
•competitive analysis 
•experience map 
•concept map * 
•"unsliced" story map 
•"visiontype” 
•stakeholder interviews 
•product manifesto 
strategy 
•design studio 
•SWOT analysis 
•heuristic review * 
* exercise
Description 
Ad-Hoc Personas 
Need 
Have 
Can 
strategy 
...collaborators to stop being self-referential, or to think 
more empathetically about real-world people with goals 
as input to real-world situations, and if it's ok if they're 
temporal. 
...an imagination, the ability to describe the value of 
personas, and a team that would be accepting of this kind 
of tool. 
...use any word processing or layout application, use a 
photo search site and write a tiny bit, and have one day 
available.
Ad-Hoc Personas 
strategy 
Example
Ad-Hoc Personas 
strategy 
Example
Description 
Provisional Personas 
Need 
Have 
Can 
strategy 
...collaborators to stop being self-referential, or to think 
more specifically about real-world people with goals as 
input to real-world situations, with more basis in reality 
than ad-hoc personas, and it's ok if they're temporal. 
...access to product managers, support, or training staff 
who have some primary contact with users and you can 
get half a day with them, plus a few days or a week to put 
them together. 
...run an affinity diagramming exercise and use any word 
processing or layout application, use a photo search site 
and write a tiny bit, and you have a few days available.
Provisional Personas 
strategy 
Example 
Rigorous
Description 
Formal Personas 
Need 
Have 
Can 
strategy 
...information to make decisions about product direction, 
collaborators to stop being self-referential, or to think more 
empathetically, as input to real-world situations, with a solid 
basis in reality, and you need them to hold up over time. 
...time to do primary research, access to users or 
potential users, access to collaborators for one or two 
days to workshop the results, and a budget for stipends. 
...do recruiting, screening and scheduling participants, do 
the research, provide a record of those conversations, run a 
persona workshop, use a photo search site and write a tiny 
bit, and you have several weeks to a few months available.
Formal Personas 
strategy 
Example
Description 
Competitive Analysis 
Need 
Have 
Can 
strategy 
... clear thematic direction for your product, to avoid or 
address competitors early. 
...a clear and agreed-upon list of competitors. 
...find or create an appropriate framework for conducting 
competitive analysis, write or diagram clearly, use a word 
processing or layout application, and have a week or two 
available.
Competitive Analysis 
strategy 
Example
Competitive Analysis 
strategy 
Example
Competitive Analysis 
strategy 
Example
Competitive Analysis 
strategy 
Example
Competitive Analysis 
strategy 
Example
Competitive Analysis 
strategy 
Example
Competitive Analysis 
strategy 
Example
Description 
Experience Map 
Need 
Have 
Can 
strategy 
...a collaboratively-developed, shared, and organized 
vision of the information gathered from research and a 
good jumping-off point for a story map. 
...qualitative research. 
...lead a workshop including all the people who 
conducted, saw or read about the research, and you have 
a few days.
Experience Map 
Choose a few 
models 
Decide which 
he wants 
Buy the car 
Make a list of 
stuff he wants 
Search based 
on his criteria 
Check best-looking 
cars 
Check 
Consumer 
Reports 
Test drive all 
of them 
Ask his friend 
Rent one 
Find the cars 
locally 
Physically 
visit the dealer 
Search dealer 
reviews 
Negotiate the 
cost 
Get KBB 
and Edmunds 
prices 
time 
strategy 
Example
Description 
Concept Map 
Need 
Have 
Can 
strategy 
...a collaboratively-developed, shared, and organized 
vision of the information gathered from research and a 
good jumping-off point for a story map. 
...qualitative research. 
...lead a workshop including all the people who 
conducted, saw or read about the research, and you have 
a few days.
Concept Map 
strategy 
Example
Concept Map 
strategy 
Example
Concept Map 
strategy 
Example
Concept Map 
strategy 
Example
Description 
‘Unsliced’ Story Map 
Need 
Have 
Can 
strategy 
... move the team into more tangible territory with some 
agreement on stories around how a user would interact 
with the product. 
...a group of people with some ideas about what the 
product might do or an experience map; representatives 
from product, engineering and design with the time and 
interest to participate. 
...lead a storymapping workshop, and have a few days or 
a week available.
‘Unsliced’ Story Map 
Choose a few 
models 
Decide which 
he wants 
Buy the car 
Make a list of 
stuff he wants 
Search based 
on his criteria 
Check best-looking 
cars 
Check 
Consumer 
Reports 
Test drive all 
of them 
Ask his friend 
Rent one 
Find the cars 
locally 
Physically 
visit the dealer 
Search dealer 
reviews 
Negotiate the 
cost 
Get KBB 
and Edmunds 
prices 
time 
strategy 
Example
Description 
Visiontype 
Need 
Have 
Can 
strategy 
...a tangible representation of big concepts to help 
generate focus and movement, something executives can 
understand and buy-in on, or a way to build key customer 
excitement. 
...one or more big ideas, some ideas about personas, and 
agreement on some relatively specific stories or 
scenarios. 
...create professional-looking mockups that you can make 
appear interactive through HTML, clickable PDFs or 
images, Flash, etc., and have one to several weeks.
Visiontype 
strategy 
Example
Description 
Stakeholder Interviews 
Need 
Have 
Can 
strategy 
...to capture the input of any stakeholders, official or not, 
to get a sense for how they should be involved in the 
product going forward, 
...stakeholders who care deeply about the outcome of the 
project. 
...identify all the stakeholders(!), interview, distill and play 
back the results of the interviews, and have a few days or 
weeks.
Stakeholder Interviews 
strategy 
Example
Description 
Product Manifesto 
Need 
Have 
Can 
strategy 
...a clear statement of the priorities, beliefs and principles 
that guide the product team to provide focus and more 
easily resolve questions later. 
...the big idea, reasonably focused. 
...collaborate with Product Management and ideally 
engineering to write, and get buy-in from your team on a 
short product manifesto.
Product Manifesto 
strategy 
Example
Product Manifesto 
strategy 
Example
Product Manifesto 
strategy 
Example
Product Manifesto 
strategy 
Example
Product Brief 
strategy 
Product Manifesto – Orthogonal Tool
Elevator Pitch 
strategy 
Product Manifesto – Orthogonal Tool
Opportunity Assessment 
strategy 
Product Manifesto – Orthogonal Tool 
1. Exactly what problem will this solve? (value proposition) 
2. For whom do we solve that problem? (target market) 
3. How big is the opportunity? (market size) 
4. What alternatives are out there? (competitive landscape) 
5. Why are we best suited to pursue this? (our differentiator 
6. Why now? (market window) 
7. How will we get this product to market? (go-to-market 
strategy) 
8. How will we measure success/make money from this 
product? (metrics/revenue strategy) 
9. What factors are critical to success? (solution requirements 
10. Given the above, what’s the recommendation? (go or no-go)
Description 
Design Studio 
Need 
Have 
Can 
strategy 
...to involve many stakeholders or collaborative team 
members, and to move very quickly from one big idea to 
one or several ideas developed to structure or skeleton. 
...some idea of a new product, target market, or 
opportunity. 
...lead a large group of people in an intensive workshop 
setting, and have several days to a few weeks to plan, 
run, and then synthesize the output.
Design Studio 
strategy 
Example
Description 
SWOT Analysis 
Need 
Have 
Can 
strategy 
...to understand why an existing product isn't doing what 
the business needs it to, or to provide clear thematic 
direction for a new product. 
...an existing product. 
...find or create an appropriate framework for conducting 
a SWOT analysis, write or diagram clearly, use a word 
processing or layout application, and a week available.
SWOT Analysis 
strategy 
Example
Description 
Heuristic Review 
Need 
Have 
Can 
strategy 
...a prioritized list of ways to improve an existing product. 
...an existing product. 
...write and use any word processing or layout 
application, and have a few days or weeks, depending on 
the size of the product.
Heuristic Review 
strategy 
Example
A cognitive walkthrough starts with a task analysis 
that specifies the sequence of steps or actions 
required by a user to accomplish a task, and the 
system responses to those actions. 
The reviewer then walks through the steps asking 
themselves a set of questions at each step. Data 
is gathered during the walkthrough, and afterwards 
a report of potential issues is compiled. 
- Wikipedia 
Heuristic Review 
strategy 
Example
Example 
Heuristic Review 
strategy 
A pluralistic walkthrough uses group meetings 
where users, developers, and human factors 
people step through a scenario, discussing each 
dialogue element. [9]
Other Places to Look 
•backlog 
•customer feedback 
•traffic 
•research / data from existing products 
strategy
Scope 
text
Scope 
Scope transforms strategy into 
requirements: What features will 
the product need to include? 
scope
scope 
Scope Feedback 
• focus: 
• big ideas 
• themes 
• primary user or market targets 
• generally what we're doing, for 
whom, and why
Scope IxD Tools 
•"sliced" story map 
•prioritized personas 
•goal venn * 
•product models 
•illustrated storyboards 
•written scenarios * 
•feature prioritization matrix 
scope 
* exercise
Description 
‘Sliced’ Story Map 
Need 
Have 
Can 
scope 
...ideas and features sorted into priorities, including MVP 
to move forward on next steps, and agreed to by the 
larger team. 
...an "unsliced" story map and any idea about how to 
prioritize (manifesto, prioritized personas, etc.), plus team 
members with availability and interest. 
...get the core team in a room for a day or two, lead the 
slicing, and get a final thumbs-up / thumbs-down.
Example 
‘Sliced’ Story Map 
Choose a few 
models 
Decide which 
he wants 
Buy the car 
Make a list of 
stuff he wants 
Search based 
on his criteria 
Check best-looking 
cars 
Check 
Consumer 
Reports 
Test drive all 
of them 
Ask his friend 
Rent one 
Find the cars 
locally 
Physically 
visit the dealer 
Search dealer 
reviews 
Negotiate the 
cost 
Get KBB 
and Edmunds 
prices 
time 
necessity 
release #1 
release #2 
release #3 
scope
Description 
Prioritized Personas 
Need 
Have 
Can 
...direction and focus to limit scope. 
...any kind of personas. 
scope 
...lead a heated session to drive agreement around the 
prioritization and document that agreement.
Example 
Prioritized Personas 
scope
Example 
Prioritized Personas 
scope
Description 
Goal Venn 
Need 
Have 
Can 
scope 
...a way to take into account and reconcile multiple sets of 
goals, especially to identify opportunities where they 
overlap. 
...multiple sets of goals. 
...work alone or with collaborator(s) over a few hours or 
days.
Example 
Goal Venn 
scope
Example 
Goal Venn (with tasks) 
scope
Description 
Product Model 
Need 
Have 
Can 
scope 
...more clarification or agreement from the team on what 
the product will and will not do, or inspiration or clarity 
from underlying objective truths. 
...an at least general understanding of what the product 
will and will not do. 
...use any kind of mapping tool (or pencil and paper) and 
have a few days to a few weeks.
Example 
Product Model 
scope
Example 
Product Model 
scope
Description 
Illustrated Storyboards 
Need 
Have 
Can 
scope 
...a tangible representation of big concepts to help 
generate focus and movement, something executives can 
understand and buy-in on, and you need it quickly. 
...one or more big ideas, some ideas about personas, and 
agreement on some relatively specific stories or 
scenarios. 
...create professional-looking stories, through sketching 
or illustration, and have a few days.
Example 
Illustrated Storyboards 
scope
Description 
Written Scenarios 
Need 
Have 
Can 
...detailed real-world stories to bridge the gap between 
concept and implementation, strategy and scope, to be 
reviewed, collaborated on and approved by teams who 
prefer solo work and reading. 
...personas with goals, and an understanding of strategy. 
...write, and have a few days to a week. 
scope
Example 
Written Scenarios 
scope
Example 
Written Scenarios 
scope
Written Scenarios 
scope 
Exercise 
Try it!
Description 
Feature Prioritization Matrix 
Need 
Have 
Can 
scope 
...some way of sorting through and agreeing on 
prioritization of an overwhelming number of requests to 
be able to move forward. 
...one or several big lists of features, requirements or 
stories (as in a backlog, PRD, help desk logs, etc.). 
...get buy-in from product and engineering, do this kind of 
very focused and detailed work, use Excel, and have a 
few days or weeks.
[3] 
Example 
Feature Matrix 
1. Start with a list 
of features 
scope
2. Take a stab at how 
much you think the 
personas care. 
[3] 
scope 
Example 
Feature Matrix
3. Add biz priority and 
guess at technical effort. 
[3] 
scope 
Example 
Feature Matrix
This will give you a rough 
number to use for prioritizing 
[3] 
scope 
Example 
Feature Matrix
Example 
(remember to set up your 
scales so that a high 
number = good and a low 
number = bad or vice-versa) 
scope 
Feature Matrix
Other Places to Look 
•resource availability 
•technical feasibility 
scope
Structure 
text
structure 
Structure 
Structure gives shape to scope: 
How will the pieces of the product 
fit together and behave?
structure 
Structure Feedback 
• structural intent (utilitarian, 
entertaining, focuses, etc.) 
• structural objects 
• priorities of structural objects 
• relationships between structural 
objects
Structure IxD Tools 
•sketched flows * 
•user flows / storyboards 
•functional diagrams 
•navigation model 
•information architecture 
•product maps 
structure
Description 
Sketched Flows 
Need 
Have 
Can 
...detailed stories to bridge the gap between scope and 
structure, to be created and approved by teams who 
prefer collaborating or visual representations, or to get an 
early sense of technical feasibility. 
...personas of any kind, and a good understanding of 
strategy and scope. 
...draw, and have a few days. 
structure
Example 
Sketched Flows 
structure
Description 
User Flows 
Need 
Have 
Can 
structure 
...detailed stories from the user perspective that take into 
account offline activities, more refined and "final" than 
sketched flows, to be created and approved by teams 
who prefer collaborating or visual representations, to 
share with stakeholders, or to get an early sense of 
technical feasibility. 
...personas of any kind, possibly sketched flows, and a 
good understanding of strategy and scope. 
...use an illustration tool and have one to several weeks.
Example 
User Flows 
structure
Example 
User Flows 
structure
Example 
User Flows 
structure
Description 
Functional Diagrams 
Need 
Have 
Can 
structure 
...to understand or get agreement on a detailed map of 
how a system or set of systems work, and/or to check 
technical feasibility, to be reviewed, collaborated on and 
approved by teams who prefer visual representations. 
...some understanding of strategy, scope, and any 
relevant business or engineering requirements. 
...use an illustration tool and have one to several weeks.
Example 
Functional Diagrams 
structure
Description 
Navigation Model 
Need 
Have 
Can 
structure 
...the relationship between the content and objects, 
agreement on organizational strategy, a sense of depth 
vs. breadth and how much each page must do. 
...a broad idea (or several) of the content and objects and 
their priorities. 
...use some kind of mapping tool (including pencil and 
paper) to map out options.
Example 
Navigation Model 
structure
Example 
Navigation Model 
structure
Example 
Navigation Model 
structure
Example 
Navigation Model 
structure
Description 
Information Architecture 
Need 
Have 
Can 
...to see whether the navigation model will hold up, to 
account for every page, and to see what the navigation 
elements will need to support (usually for a content-based 
site). 
...a fairly detailed idea of the content and objects and 
agreement on their relationships and priorities (as from a 
navigation model). 
...use some kind of mapping tool to map out options. 
structure
Example 
Information Architecture 
structure
Example 
Information Architecture 
structure
Example 
Information Architecture 
structure
Description 
Product Map 
Need 
Have 
Can 
structure 
...to see what the areas of the site will be, to account for 
every page, to be able to see and rationalize systems 
across the site, and to see what each page will need to 
accommodate (usually for an app). 
...a solid understanding of strategy and scope, and a 
good sense of what the objects are you'll be dealing with 
from workflows or similar. 
...use a mapping tool and have one to several weeks.
Example 
Product Map 
structure
Skeleton 
text
skeleton 
Skeleton 
Skeleton makes structure 
concrete: What components will 
enable people to use the product?
skeleton 
Skeleton Feedback 
• general mood (powerful, simple, 
etc.) 
• specific elements and information 
• hierarchy of elements 
• relationship between the 
elements
Skeleton IxD Tools 
•concept sketches * 
•page framework 
•concept wireframes 
•page type wireframes 
•annotated wireframes (functional specifications) 
•basic prototype 
•component library 
skeleton 
* exercise
Description 
Concept Sketches 
Need 
Have 
Can 
skeleton 
…specific early reactions to my ideas from the Product 
Manager and engineering, a start on how key ideas might 
be instantiated in this project very quickly and without too 
much effort or time invested. 
…an idea of what the product does and its scope, plus a 
few ideas about how that might play out. 
…quickly draw broad areas of a screen, but only have a 
few hours.
Example 
Concept Sketches 
skeleton
Description 
Page Framework 
Need 
Have 
Can 
skeleton 
...to get agreement on the relationship between broad 
page areas, and the focus of the site. 
...a solid sense of strategy, scope and structure — you 
know what the big pieces are. Sometimes some 
wireframes have been completed. 
…quickly draw broad areas of a screen, and have a few 
hours to days.
Example 
Page Framework 
skeleton
Example 
Page Framework 
skeleton
Example 
Page Framework 
skeleton
Description 
Concept Wireframes 
Need 
Have 
Can 
skeleton 
…specific reactions to my ideas from the Product 
Manager, a start on how key ideas might be instantiated 
in this project. 
…an idea of what the product does and its scope, plus a 
few ideas about how that might play out. 
…quickly draw broad areas of a screen, and I have a few 
days to work out some ideas.
Example 
Concept Wireframes 
skeleton
Example 
Concept Wireframes 
skeleton
Description 
Page Type Wireframes 
Need 
Have 
Can 
skeleton 
...to get agreement on the elements of the page, their 
relationship to one another and functionality, as well as 
technical feasibility, without worrying about visual 
appearance. 
...a solid sense of strategy, scope and structure — you 
know what the big pieces are and how they'll fit together. 
Often the next stage after workflows, maps or concept 
wireframes. 
...use some kind of wireframing tool and have a week to 
several weeks available.
Example 
Page Type Wireframes 
skeleton
Example 
Page Type Wireframes 
skeleton
Example 
Page Type Wireframes 
skeleton
Example 
Page Type Wireframes 
skeleton
Example 
Page Type Wireframes 
skeleton
Example 
Page Type Wireframes 
skeleton
Description 
Basic Prototype 
Need 
Have 
Can 
...to develop a feeling of what it will be like to use the 
product, either for team or stakeholder buy-in, or for 
usability research. 
...team agreement on detailed real world stories. 
skeleton 
...create a rough prototype using paper, prototyping or 
illustration tools, and have one to several weeks.
Example 
Basic Prototype 
skeleton
Example 
Basic Prototype 
skeleton
Example 
Basic Prototype 
skeleton
Example 
Basic Prototype 
skeleton
Description 
Component Library 
Need 
Have 
Can 
skeleton 
...to reuse elements as part of a system to avoid 
complexity for you, the engineers and the users, and to 
simplify documentation going forward. 
...a good understanding of several page elements. 
...create and maintain detailed specifications of behavior, 
and use the system appropriately going forward.
Example 
Component Library 
skeleton
Example 
Component Library 
skeleton
Surface 
text
surface 
Surface 
Surface brings everything together 
visually: What will the finished 
product look like?
Surface Feedback 
• visual appearance and mood: 
colors, fonts, spacing, etc. 
• all graphics: buttons, logos, 
icons, etc. 
• possibly copy and typos 
surface
Surface D Tools 
•annotated wireframes / mockups 
•mood boards 
•visual direction comps 
•final mockups 
•detailed prototype 
•production artwork 
•visual specification 
•design library 
•bugs 
surface
Description 
surface 
Annotated Wireframes / Mockups 
Need 
Have 
Can 
...to deliver a detailed description to engineering and QA 
so that it can be built as you've designed it. 
...an agreed-upon set of objects, wireframes and 
elements. 
…can write, diagram or animate a detailed description of 
how the states, functionality and element actions, 
including all possible cases.
Example 
surface 
Annotated Wireframes / Mockups
Example 
surface 
Annotated Wireframes / Mockups
Example 
skeleton surface 
Annotated Wireframes / Mockups
Example 
skeleton surface 
Annotated Wireframes / Mockups
Example 
skeleton surface 
Annotated Wireframes / Mockups
Example 
skeleton surface 
Annotated Wireframes / Mockups
Description 
Mood Board 
Need 
Have 
Can 
surface 
...to quickly narrow in on a visual direction with the core 
team and stakeholders. 
...a good sense of your audience, but little other 
precedence. 
...collect examples of images, objects, text, and sites into 
collections, and have a few days.
Example 
Mood Board 
skeleton surface
Description 
Visual Direction Comps 
Need 
Have 
Can 
surface 
...to narrow in on a specific visual design direction with 
the team. 
...a solid sense of your audience, a general sense of 
visual direction from existing products or mood boards, 
and what one or several pages must accomplish from 
maps or wireframes. 
...create a variety of polished mockups and have one to 
several weeks.
Example 
Visual Direction Comps 
skeleton surface
Example 
Visual Direction Comps 
skeleton surface
Example 
Visual Direction Comps 
skeleton surface
Example 
Visual Direction Comps 
skeleton surface
Description 
Final Mockups 
Need 
Have 
Can 
...to finalize visual design with the team, and to provide 
engineering with mockups of each page type. 
...accounted for all page types with wireframes or maps 
and agreed on visual direction. 
...create polished mockups and have one to several 
weeks. 
surface
Example 
Final Mockups 
skeleton surface
Example 
Final Mockups 
skeleton surface
Description 
Detailed Prototype 
Need 
Have 
Can 
surface 
...to show exactly what it will be like to use the product, 
either for team or stakeholder buy-in, for usability 
research, or as a specification for engineering and QA. 
...team agreement on detailed real world stories, in the 
form of user flows or maps or a basic prototype. 
...create a realistic-seeming prototype using paper, 
prototyping or illustration tools, and have one to several 
weeks.
Example 
Detailed Prototype 
skeleton surface
Example 
Detailed Prototype 
skeleton surface
Description 
Production Artwork 
Need 
Have 
Can 
surface 
...to deliver final, production-ready artwork to engineering. 
...final page type mockups and an understanding of 
necessary variations. 
...create production-ready artwork based on an 
understanding of how the page will be built, and have one 
to several days.
Example 
Production Artwork 
skeleton surface
Description 
Visual Specification 
Need 
Have 
Can 
surface 
...to deliver a detailed description to engineering and QA 
so that it can be built as you've designed it. 
...final page type mockups and an understanding of 
necessary variations. 
...create a detailed specification based on an 
understanding of how the page will be built, and have one 
to several days.
Example 
Visual Specification 
skeleton surface
Example 
Visual Specification 
skeleton surface
Description 
Design Library 
Need 
Have 
Can 
...to reuse elements as part of a system to avoid 
complexity for you, the engineers and the users, and to 
simplify documentation going forward. 
...agreed-upon final design for several page types and a 
set of elements that are reused from page to page. 
...create and maintain detailed specifications of 
appearance, and use the system appropriately going 
forward. 
surface
Example 
Design Library 
skeleton surface
Example 
Design Library 
skeleton surface
Description 
Bugs 
Need 
Have 
Can 
surface 
...to respond to a product in development, to ensure it’s 
released as designed. 
...access to the bug database engineering and QA are 
using, access to the product in development, and existing 
documentation. 
...follow proper QA processes, file a clear bug and have a 
few hours to a few days or a week.
Example 
Design Library 
skeleton surface
Other Places to Look 
•competitors 
•styles / trends 
surface
That’s It for Tools!
Nota Bene 
• For all of these, garbage in, 
garbage out. 
• Agreements must be 
documented somewhere. 
• These are some tools, not THE 
tools.
(We Didn’t Cover Research) 
• “Back-Pocket” Research 
• Guerilla2 Research (airports) 
• Guerilla Research 
• Five for Fridays 
• Formal Usability 
• In-Home Visits 
usability ethnographic
Example Processes 
1. Design studio 
2. Concept wireframes 
3.Visual direction comps 
4. Prototype
Example Processes 
1. Formal personas 
2. Competitive analysis 
3. Unsliced story map 
4. Prioritized personas 
5. Sliced story map 
6. Written scenarios 
7. Storyboards 
8. Product map 
9. Concept wireframes 
10. Page framework 
11. Page type wireframes 
12. Basic prototype 
13. Mood boards 
14. Visual direction comps 
15. Final mockups 
16. Detailed prototype 
17. Production artwork 
18. Visual spec 
19. Widget library
More Reading 
Much, much more to add here 
1. Don’t Make Me Think, Steve Krug 
2. The Inmates are Running the Asylum, Alan Cooper 
3. The User is Always Right, Steve Mulder and Ziv Yaar 
4. The Elements of User Experience, Jesse James Garrett 
5. About Face: The Essentials of Interaction Design, Alan Cooper 
6. “From Use to User Interface”, Jeff Patton 
http://www.slideshare.net/abcd82/from-use-to-user-interface-presentation 
7. “Personas for Product Management”, Marty Cagan http://www.svpg.com/personas-for-product-management/ 
8. “Death to Personas! Long Live Personas!”, Elizabeth Bacon & Steve Calde 
http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-presentation 
9. “Summary of Usability Inspection Methods”, Jakob Nielsen 
http://www.useit.com/papers/heuristic/inspection_summary.html 
10. Usability Inspection Methods, Jakob Nielsen 
11. “SVPG Newsletter: Process Police”, Marty Cagan http://www.svpg.com/process-police/ 
12. “How Do You Design”, Hugh Dubberly http://www.dubberly.com/articles/how-do-you-design.html 
13. Writing Effective Use Cases, Alistair Cockburn 
14. “Rapid Prototyping Tools”, Dan Harrelson http://www.adaptivepath.com/blog/2009/03/24/rapid-prototyping- 
tools/ 
15. Inspired: How To Create Products Customers Love, Marty Cagan 
16. Ad Hoc Personas: http://www.uie.com/events/virtual_seminars/ad_hoc_personas/ (she describes a pretty 
difficult technique) 
17. Designing for Interaction: Creating Innovative Applications and Devices, EPub 
18. By Dan Saffer
Good Luck! 
Call us if you need anything else, 
and thank you! 
Audrey Crane 
415.868.4369 
audrey@designmap.com 
Nathan Kendrick 
nathan@designmap.com 
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. 
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ 
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

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Sixty Design Tools

  • 1. Design Tools September 29, 2011 This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
  • 3. JJG’s Elements text text text text text text
  • 5. element level Tool Name What I need… The information or decisions (output) I need to move to the next step. What I have… What I have for input, from a previous tool or somewhere else. What I can do… My skills and available tools, and the time I have available.
  • 7. (A Note About Process) There are literally 100’s of design processes. [12] None of them are “right”.
  • 8. (A Note About Process) A sure fire way to fail at a process is to work too hard to follow it. Even worse is forcing people to follow it. Judging a process based on how well people comply is like judging a product based on whether all the features were delivered on time—it misses the point. -Jeff Patton …in product software teams, we generally work on all types of software efforts, from very small fixes, performance improvements, and minor features, up to large projects and company-wide initiatives. It makes no sense to treat these all the same. The level of investment is totally different, the risks are totally different, and the techniques we use to ensure success are different. - Marty Cagan [11]
  • 10. strategy Strategy Strategy is where it all begins: What do we want to get out of the product? What do our users want?
  • 11. Strategy Feedback •broad direction •alignment with: •the market •company culture •other products & direction •other opportunities strategy
  • 12. Strategy IxD Tools •ad-hoc personas •provisional personas •formal personas •competitive analysis •experience map •concept map * •"unsliced" story map •"visiontype” •stakeholder interviews •product manifesto strategy •design studio •SWOT analysis •heuristic review * * exercise
  • 13. Description Ad-Hoc Personas Need Have Can strategy ...collaborators to stop being self-referential, or to think more empathetically about real-world people with goals as input to real-world situations, and if it's ok if they're temporal. ...an imagination, the ability to describe the value of personas, and a team that would be accepting of this kind of tool. ...use any word processing or layout application, use a photo search site and write a tiny bit, and have one day available.
  • 16. Description Provisional Personas Need Have Can strategy ...collaborators to stop being self-referential, or to think more specifically about real-world people with goals as input to real-world situations, with more basis in reality than ad-hoc personas, and it's ok if they're temporal. ...access to product managers, support, or training staff who have some primary contact with users and you can get half a day with them, plus a few days or a week to put them together. ...run an affinity diagramming exercise and use any word processing or layout application, use a photo search site and write a tiny bit, and you have a few days available.
  • 17. Provisional Personas strategy Example Rigorous
  • 18. Description Formal Personas Need Have Can strategy ...information to make decisions about product direction, collaborators to stop being self-referential, or to think more empathetically, as input to real-world situations, with a solid basis in reality, and you need them to hold up over time. ...time to do primary research, access to users or potential users, access to collaborators for one or two days to workshop the results, and a budget for stipends. ...do recruiting, screening and scheduling participants, do the research, provide a record of those conversations, run a persona workshop, use a photo search site and write a tiny bit, and you have several weeks to a few months available.
  • 20. Description Competitive Analysis Need Have Can strategy ... clear thematic direction for your product, to avoid or address competitors early. ...a clear and agreed-upon list of competitors. ...find or create an appropriate framework for conducting competitive analysis, write or diagram clearly, use a word processing or layout application, and have a week or two available.
  • 28. Description Experience Map Need Have Can strategy ...a collaboratively-developed, shared, and organized vision of the information gathered from research and a good jumping-off point for a story map. ...qualitative research. ...lead a workshop including all the people who conducted, saw or read about the research, and you have a few days.
  • 29. Experience Map Choose a few models Decide which he wants Buy the car Make a list of stuff he wants Search based on his criteria Check best-looking cars Check Consumer Reports Test drive all of them Ask his friend Rent one Find the cars locally Physically visit the dealer Search dealer reviews Negotiate the cost Get KBB and Edmunds prices time strategy Example
  • 30. Description Concept Map Need Have Can strategy ...a collaboratively-developed, shared, and organized vision of the information gathered from research and a good jumping-off point for a story map. ...qualitative research. ...lead a workshop including all the people who conducted, saw or read about the research, and you have a few days.
  • 35. Description ‘Unsliced’ Story Map Need Have Can strategy ... move the team into more tangible territory with some agreement on stories around how a user would interact with the product. ...a group of people with some ideas about what the product might do or an experience map; representatives from product, engineering and design with the time and interest to participate. ...lead a storymapping workshop, and have a few days or a week available.
  • 36. ‘Unsliced’ Story Map Choose a few models Decide which he wants Buy the car Make a list of stuff he wants Search based on his criteria Check best-looking cars Check Consumer Reports Test drive all of them Ask his friend Rent one Find the cars locally Physically visit the dealer Search dealer reviews Negotiate the cost Get KBB and Edmunds prices time strategy Example
  • 37. Description Visiontype Need Have Can strategy ...a tangible representation of big concepts to help generate focus and movement, something executives can understand and buy-in on, or a way to build key customer excitement. ...one or more big ideas, some ideas about personas, and agreement on some relatively specific stories or scenarios. ...create professional-looking mockups that you can make appear interactive through HTML, clickable PDFs or images, Flash, etc., and have one to several weeks.
  • 39. Description Stakeholder Interviews Need Have Can strategy ...to capture the input of any stakeholders, official or not, to get a sense for how they should be involved in the product going forward, ...stakeholders who care deeply about the outcome of the project. ...identify all the stakeholders(!), interview, distill and play back the results of the interviews, and have a few days or weeks.
  • 41. Description Product Manifesto Need Have Can strategy ...a clear statement of the priorities, beliefs and principles that guide the product team to provide focus and more easily resolve questions later. ...the big idea, reasonably focused. ...collaborate with Product Management and ideally engineering to write, and get buy-in from your team on a short product manifesto.
  • 46. Product Brief strategy Product Manifesto – Orthogonal Tool
  • 47. Elevator Pitch strategy Product Manifesto – Orthogonal Tool
  • 48. Opportunity Assessment strategy Product Manifesto – Orthogonal Tool 1. Exactly what problem will this solve? (value proposition) 2. For whom do we solve that problem? (target market) 3. How big is the opportunity? (market size) 4. What alternatives are out there? (competitive landscape) 5. Why are we best suited to pursue this? (our differentiator 6. Why now? (market window) 7. How will we get this product to market? (go-to-market strategy) 8. How will we measure success/make money from this product? (metrics/revenue strategy) 9. What factors are critical to success? (solution requirements 10. Given the above, what’s the recommendation? (go or no-go)
  • 49. Description Design Studio Need Have Can strategy ...to involve many stakeholders or collaborative team members, and to move very quickly from one big idea to one or several ideas developed to structure or skeleton. ...some idea of a new product, target market, or opportunity. ...lead a large group of people in an intensive workshop setting, and have several days to a few weeks to plan, run, and then synthesize the output.
  • 51. Description SWOT Analysis Need Have Can strategy ...to understand why an existing product isn't doing what the business needs it to, or to provide clear thematic direction for a new product. ...an existing product. ...find or create an appropriate framework for conducting a SWOT analysis, write or diagram clearly, use a word processing or layout application, and a week available.
  • 53. Description Heuristic Review Need Have Can strategy ...a prioritized list of ways to improve an existing product. ...an existing product. ...write and use any word processing or layout application, and have a few days or weeks, depending on the size of the product.
  • 55. A cognitive walkthrough starts with a task analysis that specifies the sequence of steps or actions required by a user to accomplish a task, and the system responses to those actions. The reviewer then walks through the steps asking themselves a set of questions at each step. Data is gathered during the walkthrough, and afterwards a report of potential issues is compiled. - Wikipedia Heuristic Review strategy Example
  • 56. Example Heuristic Review strategy A pluralistic walkthrough uses group meetings where users, developers, and human factors people step through a scenario, discussing each dialogue element. [9]
  • 57. Other Places to Look •backlog •customer feedback •traffic •research / data from existing products strategy
  • 59. Scope Scope transforms strategy into requirements: What features will the product need to include? scope
  • 60. scope Scope Feedback • focus: • big ideas • themes • primary user or market targets • generally what we're doing, for whom, and why
  • 61. Scope IxD Tools •"sliced" story map •prioritized personas •goal venn * •product models •illustrated storyboards •written scenarios * •feature prioritization matrix scope * exercise
  • 62. Description ‘Sliced’ Story Map Need Have Can scope ...ideas and features sorted into priorities, including MVP to move forward on next steps, and agreed to by the larger team. ...an "unsliced" story map and any idea about how to prioritize (manifesto, prioritized personas, etc.), plus team members with availability and interest. ...get the core team in a room for a day or two, lead the slicing, and get a final thumbs-up / thumbs-down.
  • 63. Example ‘Sliced’ Story Map Choose a few models Decide which he wants Buy the car Make a list of stuff he wants Search based on his criteria Check best-looking cars Check Consumer Reports Test drive all of them Ask his friend Rent one Find the cars locally Physically visit the dealer Search dealer reviews Negotiate the cost Get KBB and Edmunds prices time necessity release #1 release #2 release #3 scope
  • 64. Description Prioritized Personas Need Have Can ...direction and focus to limit scope. ...any kind of personas. scope ...lead a heated session to drive agreement around the prioritization and document that agreement.
  • 67. Description Goal Venn Need Have Can scope ...a way to take into account and reconcile multiple sets of goals, especially to identify opportunities where they overlap. ...multiple sets of goals. ...work alone or with collaborator(s) over a few hours or days.
  • 69. Example Goal Venn (with tasks) scope
  • 70. Description Product Model Need Have Can scope ...more clarification or agreement from the team on what the product will and will not do, or inspiration or clarity from underlying objective truths. ...an at least general understanding of what the product will and will not do. ...use any kind of mapping tool (or pencil and paper) and have a few days to a few weeks.
  • 73. Description Illustrated Storyboards Need Have Can scope ...a tangible representation of big concepts to help generate focus and movement, something executives can understand and buy-in on, and you need it quickly. ...one or more big ideas, some ideas about personas, and agreement on some relatively specific stories or scenarios. ...create professional-looking stories, through sketching or illustration, and have a few days.
  • 75. Description Written Scenarios Need Have Can ...detailed real-world stories to bridge the gap between concept and implementation, strategy and scope, to be reviewed, collaborated on and approved by teams who prefer solo work and reading. ...personas with goals, and an understanding of strategy. ...write, and have a few days to a week. scope
  • 78. Written Scenarios scope Exercise Try it!
  • 79. Description Feature Prioritization Matrix Need Have Can scope ...some way of sorting through and agreeing on prioritization of an overwhelming number of requests to be able to move forward. ...one or several big lists of features, requirements or stories (as in a backlog, PRD, help desk logs, etc.). ...get buy-in from product and engineering, do this kind of very focused and detailed work, use Excel, and have a few days or weeks.
  • 80. [3] Example Feature Matrix 1. Start with a list of features scope
  • 81. 2. Take a stab at how much you think the personas care. [3] scope Example Feature Matrix
  • 82. 3. Add biz priority and guess at technical effort. [3] scope Example Feature Matrix
  • 83. This will give you a rough number to use for prioritizing [3] scope Example Feature Matrix
  • 84. Example (remember to set up your scales so that a high number = good and a low number = bad or vice-versa) scope Feature Matrix
  • 85. Other Places to Look •resource availability •technical feasibility scope
  • 87. structure Structure Structure gives shape to scope: How will the pieces of the product fit together and behave?
  • 88. structure Structure Feedback • structural intent (utilitarian, entertaining, focuses, etc.) • structural objects • priorities of structural objects • relationships between structural objects
  • 89. Structure IxD Tools •sketched flows * •user flows / storyboards •functional diagrams •navigation model •information architecture •product maps structure
  • 90. Description Sketched Flows Need Have Can ...detailed stories to bridge the gap between scope and structure, to be created and approved by teams who prefer collaborating or visual representations, or to get an early sense of technical feasibility. ...personas of any kind, and a good understanding of strategy and scope. ...draw, and have a few days. structure
  • 92. Description User Flows Need Have Can structure ...detailed stories from the user perspective that take into account offline activities, more refined and "final" than sketched flows, to be created and approved by teams who prefer collaborating or visual representations, to share with stakeholders, or to get an early sense of technical feasibility. ...personas of any kind, possibly sketched flows, and a good understanding of strategy and scope. ...use an illustration tool and have one to several weeks.
  • 93. Example User Flows structure
  • 94. Example User Flows structure
  • 95. Example User Flows structure
  • 96. Description Functional Diagrams Need Have Can structure ...to understand or get agreement on a detailed map of how a system or set of systems work, and/or to check technical feasibility, to be reviewed, collaborated on and approved by teams who prefer visual representations. ...some understanding of strategy, scope, and any relevant business or engineering requirements. ...use an illustration tool and have one to several weeks.
  • 98. Description Navigation Model Need Have Can structure ...the relationship between the content and objects, agreement on organizational strategy, a sense of depth vs. breadth and how much each page must do. ...a broad idea (or several) of the content and objects and their priorities. ...use some kind of mapping tool (including pencil and paper) to map out options.
  • 103. Description Information Architecture Need Have Can ...to see whether the navigation model will hold up, to account for every page, and to see what the navigation elements will need to support (usually for a content-based site). ...a fairly detailed idea of the content and objects and agreement on their relationships and priorities (as from a navigation model). ...use some kind of mapping tool to map out options. structure
  • 107. Description Product Map Need Have Can structure ...to see what the areas of the site will be, to account for every page, to be able to see and rationalize systems across the site, and to see what each page will need to accommodate (usually for an app). ...a solid understanding of strategy and scope, and a good sense of what the objects are you'll be dealing with from workflows or similar. ...use a mapping tool and have one to several weeks.
  • 108. Example Product Map structure
  • 110. skeleton Skeleton Skeleton makes structure concrete: What components will enable people to use the product?
  • 111. skeleton Skeleton Feedback • general mood (powerful, simple, etc.) • specific elements and information • hierarchy of elements • relationship between the elements
  • 112. Skeleton IxD Tools •concept sketches * •page framework •concept wireframes •page type wireframes •annotated wireframes (functional specifications) •basic prototype •component library skeleton * exercise
  • 113. Description Concept Sketches Need Have Can skeleton …specific early reactions to my ideas from the Product Manager and engineering, a start on how key ideas might be instantiated in this project very quickly and without too much effort or time invested. …an idea of what the product does and its scope, plus a few ideas about how that might play out. …quickly draw broad areas of a screen, but only have a few hours.
  • 115. Description Page Framework Need Have Can skeleton ...to get agreement on the relationship between broad page areas, and the focus of the site. ...a solid sense of strategy, scope and structure — you know what the big pieces are. Sometimes some wireframes have been completed. …quickly draw broad areas of a screen, and have a few hours to days.
  • 119. Description Concept Wireframes Need Have Can skeleton …specific reactions to my ideas from the Product Manager, a start on how key ideas might be instantiated in this project. …an idea of what the product does and its scope, plus a few ideas about how that might play out. …quickly draw broad areas of a screen, and I have a few days to work out some ideas.
  • 122. Description Page Type Wireframes Need Have Can skeleton ...to get agreement on the elements of the page, their relationship to one another and functionality, as well as technical feasibility, without worrying about visual appearance. ...a solid sense of strategy, scope and structure — you know what the big pieces are and how they'll fit together. Often the next stage after workflows, maps or concept wireframes. ...use some kind of wireframing tool and have a week to several weeks available.
  • 123. Example Page Type Wireframes skeleton
  • 124. Example Page Type Wireframes skeleton
  • 125. Example Page Type Wireframes skeleton
  • 126. Example Page Type Wireframes skeleton
  • 127. Example Page Type Wireframes skeleton
  • 128. Example Page Type Wireframes skeleton
  • 129. Description Basic Prototype Need Have Can ...to develop a feeling of what it will be like to use the product, either for team or stakeholder buy-in, or for usability research. ...team agreement on detailed real world stories. skeleton ...create a rough prototype using paper, prototyping or illustration tools, and have one to several weeks.
  • 134. Description Component Library Need Have Can skeleton ...to reuse elements as part of a system to avoid complexity for you, the engineers and the users, and to simplify documentation going forward. ...a good understanding of several page elements. ...create and maintain detailed specifications of behavior, and use the system appropriately going forward.
  • 138. surface Surface Surface brings everything together visually: What will the finished product look like?
  • 139. Surface Feedback • visual appearance and mood: colors, fonts, spacing, etc. • all graphics: buttons, logos, icons, etc. • possibly copy and typos surface
  • 140. Surface D Tools •annotated wireframes / mockups •mood boards •visual direction comps •final mockups •detailed prototype •production artwork •visual specification •design library •bugs surface
  • 141. Description surface Annotated Wireframes / Mockups Need Have Can ...to deliver a detailed description to engineering and QA so that it can be built as you've designed it. ...an agreed-upon set of objects, wireframes and elements. …can write, diagram or animate a detailed description of how the states, functionality and element actions, including all possible cases.
  • 142. Example surface Annotated Wireframes / Mockups
  • 143. Example surface Annotated Wireframes / Mockups
  • 144. Example skeleton surface Annotated Wireframes / Mockups
  • 145. Example skeleton surface Annotated Wireframes / Mockups
  • 146. Example skeleton surface Annotated Wireframes / Mockups
  • 147. Example skeleton surface Annotated Wireframes / Mockups
  • 148. Description Mood Board Need Have Can surface ...to quickly narrow in on a visual direction with the core team and stakeholders. ...a good sense of your audience, but little other precedence. ...collect examples of images, objects, text, and sites into collections, and have a few days.
  • 149. Example Mood Board skeleton surface
  • 150. Description Visual Direction Comps Need Have Can surface ...to narrow in on a specific visual design direction with the team. ...a solid sense of your audience, a general sense of visual direction from existing products or mood boards, and what one or several pages must accomplish from maps or wireframes. ...create a variety of polished mockups and have one to several weeks.
  • 151. Example Visual Direction Comps skeleton surface
  • 152. Example Visual Direction Comps skeleton surface
  • 153. Example Visual Direction Comps skeleton surface
  • 154. Example Visual Direction Comps skeleton surface
  • 155. Description Final Mockups Need Have Can ...to finalize visual design with the team, and to provide engineering with mockups of each page type. ...accounted for all page types with wireframes or maps and agreed on visual direction. ...create polished mockups and have one to several weeks. surface
  • 156. Example Final Mockups skeleton surface
  • 157. Example Final Mockups skeleton surface
  • 158. Description Detailed Prototype Need Have Can surface ...to show exactly what it will be like to use the product, either for team or stakeholder buy-in, for usability research, or as a specification for engineering and QA. ...team agreement on detailed real world stories, in the form of user flows or maps or a basic prototype. ...create a realistic-seeming prototype using paper, prototyping or illustration tools, and have one to several weeks.
  • 159. Example Detailed Prototype skeleton surface
  • 160. Example Detailed Prototype skeleton surface
  • 161. Description Production Artwork Need Have Can surface ...to deliver final, production-ready artwork to engineering. ...final page type mockups and an understanding of necessary variations. ...create production-ready artwork based on an understanding of how the page will be built, and have one to several days.
  • 162. Example Production Artwork skeleton surface
  • 163. Description Visual Specification Need Have Can surface ...to deliver a detailed description to engineering and QA so that it can be built as you've designed it. ...final page type mockups and an understanding of necessary variations. ...create a detailed specification based on an understanding of how the page will be built, and have one to several days.
  • 164. Example Visual Specification skeleton surface
  • 165. Example Visual Specification skeleton surface
  • 166. Description Design Library Need Have Can ...to reuse elements as part of a system to avoid complexity for you, the engineers and the users, and to simplify documentation going forward. ...agreed-upon final design for several page types and a set of elements that are reused from page to page. ...create and maintain detailed specifications of appearance, and use the system appropriately going forward. surface
  • 167. Example Design Library skeleton surface
  • 168. Example Design Library skeleton surface
  • 169. Description Bugs Need Have Can surface ...to respond to a product in development, to ensure it’s released as designed. ...access to the bug database engineering and QA are using, access to the product in development, and existing documentation. ...follow proper QA processes, file a clear bug and have a few hours to a few days or a week.
  • 170. Example Design Library skeleton surface
  • 171. Other Places to Look •competitors •styles / trends surface
  • 172. That’s It for Tools!
  • 173. Nota Bene • For all of these, garbage in, garbage out. • Agreements must be documented somewhere. • These are some tools, not THE tools.
  • 174. (We Didn’t Cover Research) • “Back-Pocket” Research • Guerilla2 Research (airports) • Guerilla Research • Five for Fridays • Formal Usability • In-Home Visits usability ethnographic
  • 175. Example Processes 1. Design studio 2. Concept wireframes 3.Visual direction comps 4. Prototype
  • 176. Example Processes 1. Formal personas 2. Competitive analysis 3. Unsliced story map 4. Prioritized personas 5. Sliced story map 6. Written scenarios 7. Storyboards 8. Product map 9. Concept wireframes 10. Page framework 11. Page type wireframes 12. Basic prototype 13. Mood boards 14. Visual direction comps 15. Final mockups 16. Detailed prototype 17. Production artwork 18. Visual spec 19. Widget library
  • 177. More Reading Much, much more to add here 1. Don’t Make Me Think, Steve Krug 2. The Inmates are Running the Asylum, Alan Cooper 3. The User is Always Right, Steve Mulder and Ziv Yaar 4. The Elements of User Experience, Jesse James Garrett 5. About Face: The Essentials of Interaction Design, Alan Cooper 6. “From Use to User Interface”, Jeff Patton http://www.slideshare.net/abcd82/from-use-to-user-interface-presentation 7. “Personas for Product Management”, Marty Cagan http://www.svpg.com/personas-for-product-management/ 8. “Death to Personas! Long Live Personas!”, Elizabeth Bacon & Steve Calde http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-presentation 9. “Summary of Usability Inspection Methods”, Jakob Nielsen http://www.useit.com/papers/heuristic/inspection_summary.html 10. Usability Inspection Methods, Jakob Nielsen 11. “SVPG Newsletter: Process Police”, Marty Cagan http://www.svpg.com/process-police/ 12. “How Do You Design”, Hugh Dubberly http://www.dubberly.com/articles/how-do-you-design.html 13. Writing Effective Use Cases, Alistair Cockburn 14. “Rapid Prototyping Tools”, Dan Harrelson http://www.adaptivepath.com/blog/2009/03/24/rapid-prototyping- tools/ 15. Inspired: How To Create Products Customers Love, Marty Cagan 16. Ad Hoc Personas: http://www.uie.com/events/virtual_seminars/ad_hoc_personas/ (she describes a pretty difficult technique) 17. Designing for Interaction: Creating Innovative Applications and Devices, EPub 18. By Dan Saffer
  • 178. Good Luck! Call us if you need anything else, and thank you! Audrey Crane 415.868.4369 audrey@designmap.com Nathan Kendrick nathan@designmap.com This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Notes de l'éditeur

  1. Hugh Dubberly has collected a book of more than 100 design processes. This is one of my favorites, by Tim Brennan (“Somebody calls up with a project; we do some stuff; and the money follows.”).
  2. tenets, mantras, principles
  3. From Designing for Interaction  By Dan Saffer: pithy, memorable, cross-feature, specific, a differentiator, non-conflicting
  4. sketchboarding See also adaptive path, Message First
  5. tuitive
  6. not in structure because try to avoid talking about pages or areas of the site
  7. not in structure because try to avoid talking about pages or areas of the site
  8. IDM visual library @ Indiana University
  9. could help with scope, or lotsa places
  10. This is a new thing we made up.
  11. paper prototypes are more collaborative
  12. paper prototypes are more collaborative
  13. paper prototypes are more collaborative
  14. paper prototypes are more collaborative
  15. This is a new thing we made up.
  16. paper prototypes are more collaborative
  17. paper prototypes are more collaborative
  18. This is a new thing we made up.
  19. …plus card-sorting, traffic, surveys, remote usability tools…
  20. FIX FOOTER