SlideShare une entreprise Scribd logo
1  sur  9
Video Games and Education How video games can revolutionize the static classroom By Liz Jasko
The Static Classroom Thesis: “Effectively implementing video game technology in education systems can address problems of the traditional school system and revolutionize the static classroom.”
“Digital Natives” (Prensky)
Evolving Brains; Evolving Learners Neuroplasticity “Multimodal texts” (Gee)
“We basically learn to take tests without actually gaining any knowledge”  -a Marist student The Learning Focus new traditional new traditional
The Thinking Process 3-step problem-solving model (Huffman) Preparation Production Evaluation Probe, Hypothesize, Reprobe, Rethink Cycle (Gee) Probe the virtual world Hypothesize about what something might mean Reprobes the world with hypothesis in mind Rethink original hypothesis based on feedback “You literally learn by playing. It’s the way you’re thinking that matters.” (Johnson) “The learner is at the center of the meaning-making process.” –Labbo & Place
...More Unique Video Game Elements ,[object Object]
Ability to access simulated labs, visits, etc.,[object Object]
Effectively Implementing Video Game Technology in Education Tailor games to curriculum Avoid low-level educational genre games Develop complex educational games Have teachers guide focus Examples of Success Stories Portal (Wabash College, Indiana) British Museum Online (River Dell High School) Civilization III (study, Lee & Probert)

Contenu connexe

Similaire à Video games and education

Bullock Book Expo
Bullock Book ExpoBullock Book Expo
Bullock Book Exponbullock14
 
Geosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa BonielloGeosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa BonielloBrussels, Belgium
 
Constructivism a learning theory
Constructivism a learning theoryConstructivism a learning theory
Constructivism a learning theorySibleys
 
Design for Learning and Assessment in Virtual Worlds
Design for Learning and Assessment in Virtual WorldsDesign for Learning and Assessment in Virtual Worlds
Design for Learning and Assessment in Virtual Worldsdiannepatricia
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Chrissi Nerantzi
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Academic Development
 
A case study of augmented reality location-based game for learning conceptual...
A case study of augmented reality location-based game for learning conceptual...A case study of augmented reality location-based game for learning conceptual...
A case study of augmented reality location-based game for learning conceptual...Tuomas Aivelo
 
Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniquesaakoo
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecPaul Pivec
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroomDoug Adams
 
Video Games And Higher Order Thinking
Video Games And Higher Order ThinkingVideo Games And Higher Order Thinking
Video Games And Higher Order ThinkingDoug Adams
 
Learning theory and its application in the digital age
Learning theory and its application in the digital ageLearning theory and its application in the digital age
Learning theory and its application in the digital ageTwaambo Nzobokela
 
Jacob Sherson (University of Aarhus) - Science@home
Jacob Sherson (University of Aarhus) - Science@homeJacob Sherson (University of Aarhus) - Science@home
Jacob Sherson (University of Aarhus) - Science@homeCitizenCyberlab
 
Learning Assessment With Serious Games
Learning Assessment With Serious GamesLearning Assessment With Serious Games
Learning Assessment With Serious Gamescsloh
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabSeriousGamesAssoc
 
Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02niccel21
 
Disruptive Mobile Learning
Disruptive Mobile Learning Disruptive Mobile Learning
Disruptive Mobile Learning Mike Sharples
 

Similaire à Video games and education (20)

Bullock Book Expo
Bullock Book ExpoBullock Book Expo
Bullock Book Expo
 
Using Computer Game Design For Learning
Using Computer Game Design For LearningUsing Computer Game Design For Learning
Using Computer Game Design For Learning
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Geosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa BonielloGeosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa Boniello
 
Constructivism a learning theory
Constructivism a learning theoryConstructivism a learning theory
Constructivism a learning theory
 
Design for Learning and Assessment in Virtual Worlds
Design for Learning and Assessment in Virtual WorldsDesign for Learning and Assessment in Virtual Worlds
Design for Learning and Assessment in Virtual Worlds
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...
 
A case study of augmented reality location-based game for learning conceptual...
A case study of augmented reality location-based game for learning conceptual...A case study of augmented reality location-based game for learning conceptual...
A case study of augmented reality location-based game for learning conceptual...
 
Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniques
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to Unitec
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroom
 
Video Games And Higher Order Thinking
Video Games And Higher Order ThinkingVideo Games And Higher Order Thinking
Video Games And Higher Order Thinking
 
Learning theory and its application in the digital age
Learning theory and its application in the digital ageLearning theory and its application in the digital age
Learning theory and its application in the digital age
 
Jacob Sherson (University of Aarhus) - Science@home
Jacob Sherson (University of Aarhus) - Science@homeJacob Sherson (University of Aarhus) - Science@home
Jacob Sherson (University of Aarhus) - Science@home
 
Ims presentation
Ims presentationIms presentation
Ims presentation
 
Learning Assessment With Serious Games
Learning Assessment With Serious GamesLearning Assessment With Serious Games
Learning Assessment With Serious Games
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program Lab
 
Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02
 
Disruptive Mobile Learning
Disruptive Mobile Learning Disruptive Mobile Learning
Disruptive Mobile Learning
 

Plus de Eizzil

Festina Lente
Festina LenteFestina Lente
Festina LenteEizzil
 
Rocks Box packaging project
Rocks Box packaging projectRocks Box packaging project
Rocks Box packaging projectEizzil
 
Mazzei Winery magazine spread
Mazzei Winery magazine spreadMazzei Winery magazine spread
Mazzei Winery magazine spreadEizzil
 
Virtual Town Hall - design doc
Virtual Town Hall - design docVirtual Town Hall - design doc
Virtual Town Hall - design docEizzil
 
Virtual Town Hall - design presentation
Virtual Town Hall - design presentationVirtual Town Hall - design presentation
Virtual Town Hall - design presentationEizzil
 
Political Fury
Political FuryPolitical Fury
Political FuryEizzil
 
Modern Marketing and Advertising: How the Internet has changed the landscape
Modern Marketing and Advertising: How the Internet has changed the landscapeModern Marketing and Advertising: How the Internet has changed the landscape
Modern Marketing and Advertising: How the Internet has changed the landscapeEizzil
 

Plus de Eizzil (7)

Festina Lente
Festina LenteFestina Lente
Festina Lente
 
Rocks Box packaging project
Rocks Box packaging projectRocks Box packaging project
Rocks Box packaging project
 
Mazzei Winery magazine spread
Mazzei Winery magazine spreadMazzei Winery magazine spread
Mazzei Winery magazine spread
 
Virtual Town Hall - design doc
Virtual Town Hall - design docVirtual Town Hall - design doc
Virtual Town Hall - design doc
 
Virtual Town Hall - design presentation
Virtual Town Hall - design presentationVirtual Town Hall - design presentation
Virtual Town Hall - design presentation
 
Political Fury
Political FuryPolitical Fury
Political Fury
 
Modern Marketing and Advertising: How the Internet has changed the landscape
Modern Marketing and Advertising: How the Internet has changed the landscapeModern Marketing and Advertising: How the Internet has changed the landscape
Modern Marketing and Advertising: How the Internet has changed the landscape
 

Dernier

APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...Pooja Nehwal
 

Dernier (20)

APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
 

Video games and education

  • 1. Video Games and Education How video games can revolutionize the static classroom By Liz Jasko
  • 2. The Static Classroom Thesis: “Effectively implementing video game technology in education systems can address problems of the traditional school system and revolutionize the static classroom.”
  • 4. Evolving Brains; Evolving Learners Neuroplasticity “Multimodal texts” (Gee)
  • 5. “We basically learn to take tests without actually gaining any knowledge” -a Marist student The Learning Focus new traditional new traditional
  • 6. The Thinking Process 3-step problem-solving model (Huffman) Preparation Production Evaluation Probe, Hypothesize, Reprobe, Rethink Cycle (Gee) Probe the virtual world Hypothesize about what something might mean Reprobes the world with hypothesis in mind Rethink original hypothesis based on feedback “You literally learn by playing. It’s the way you’re thinking that matters.” (Johnson) “The learner is at the center of the meaning-making process.” –Labbo & Place
  • 7.
  • 8.
  • 9. Effectively Implementing Video Game Technology in Education Tailor games to curriculum Avoid low-level educational genre games Develop complex educational games Have teachers guide focus Examples of Success Stories Portal (Wabash College, Indiana) British Museum Online (River Dell High School) Civilization III (study, Lee & Probert)

Notes de l'éditeur

  1. World and the people in it are digitally evolving, but school systems are not
  2. Static classroom is passive, unengaging, meaninglessPaulo Friere’s “banking” concept of educationcriticizes the traditional school system. He draws attention to the vacant practice of teachers “depositing” meaningless information for students to robotically report back.Michel Foucault points out that today’s classrooms still operate the same way they did when school systems were first established in the 1800s, which he comparesto the prison system.With the modern emergence of digital technology, specifically video game technology, implementing it in education systems can address problems of the traditional school system and revolutionize the static classroom.
  3. Marc Prensky uses the term “digital natives” to refer to today’s students—the generation that grows up immersed in technology(ILLUSTRATION)Our traditional school systems aren’t designed to effectively teach digital natives
  4. Discoveries about neuroplasticity are finding that the brain is continually replenishing brain cells and reorganizing itself in response to stimulation, such as stimulation from digital media usage. This means the digital natives are processing differently due to growing up engrossed in digital media consumption. One study compared children’s success in comprehending stories through books, radio and TV. They found that children derive more information from visual components than verbal ones. Similar studies also found that combining both visual and verbal components simultaneously is ideal for the way children’s brains comprehend informationWhen I surveyed Marist students, I found that 70 percent of the surveyed students expressed that they would be more or much more inclined to pursue academic learning in elementary and high school if video game technology was involvedThis is a reflection of the digital natives’ tendency to migrate towards digital technologies that cater to the kind of stimulation they grow up immersed in. Researcher James Paul Gee refers to video games as a type of “multimodal text”—one which involves multiple modes such as images and words, thus satisfying the way brains of digital natives learn. Also, video games can force different parts of the brain which ordinarily do not work together, to work together, which permits higher-level thinking
  5. When open-endedly asked what their main criticism of today’s education system is, many Marist students responded that students are forced to passively memorize seemingly random, useless information simply to take a test rather than comprehend anything meaningfulLearning information in isolation—the way traditional school systems typically do—is what makes the knowledge seem random, useless and meaningless.That’s why the information would seem more relevant, useful and meaningful if learning was situated in what Gee calls a “semiotic domain”—or in a context that involves different modes, invites reflection based on experience, and allows interpretation and application to the real world. This allows for deeper processing.
  6. Focus should also be put on the process of solving a problemThey have to go through the 3-step problem solving model of preparation, production and evaluationGee identifies the similar process of probing, hypothesizing, reprobing and rethinking(EXAMPLE)First we probe the virtual world, looking for clues and figuring out the contextThen we hypothesize what something might mean, like how this device is creating portalsThen we test out our hypothesis by reprobing, noticing things like how one of the portals will need to be placed in a strategic location so you’re not stuck in the roomSo through trial-and-error and recalling other knowledge, we rethink the hypothesis based on feedback until it works
  7. Another unique video game element is that they are individually tailored to increasingly challenge each player’s unique ability level without making it impossibleAlso, video game technology enablesstudents to interactively access locations, time periods and situations that would ordinarily be impossible or difficult to access.When asked which learning method they would prefer as a means of learning about a subject, half the Marist students surveyed chose hands-on labs, workshops, visits, etc., while the other choices were approximately evenly distributed Kinesthetic learning practices such as hands-on-labs and visits are not always realistic in education systems thoughHence, video games can bring virtual simulations and field trips to the classroom, allowing students to engage in the hands-on, student-directed exploratory process.
  8. As you’re all aware, there is oftena lack of engagement, motivation and excitement among students in the static classroom. Conversely, video games are designed around these elements. The primary objective of game developers is to keep the players coming back by engaging them; whereas, the primary concern of educatorsis to instruct materialAlso, video games fulfill the psychological need satisfactions that drive human motivationAnd they additionally engage players by rewarding them, and constantly notifying them of potential rewards, which activates dopamine in the brain
  9. So in light of all these avails, some researchers and educators are beginning to develop guidelines and explore ways to implement video game technology in educationDevelopers should tailor games to the curriculumAnd low-level educational genre games that merely are a digital version of the easy, repetitive, non-contextualized practices should be avoidedInstead, complex educational games and even commercial games involving high-level thinking should be usedThere is also skepticism that this technology would replace teachers, but video game technology in education actually won’t be effective unless there are instructors who can guide the students into making the right connectionsLots of examples of success stories regarding the use of video game technology are coming about. With enough research and support, maybe the future of education can finally eliminate the problems of the static classroom through the many unique avails that video games can offer in education.