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What We Learned
What Is SXSW?


5 Days Crammed Full of Learning What
You Need to Learn More About
•   Over 30,000 attendees for the Interactive Festival this year.

•   Entrepreneurs, digital marketers, designers, developers,
    journalists, publishers, rocket scientists, engineers, bloggers,
    film makers, musicians, and basically anyone else curious
    about technology.

•   20 miles of walking to attend 25, one-hour long sessions.

•   The place you go to live in the future for five days then go
    home to live back in the present.

                                 2                                 @stoneward
What Is SXSW?




      3         @stoneward
The Sessions We Attended

                     Kyle Floyd                                               Emily Reeves
           Opening Remarks from Bre Pettis                           Opening Remarks from Bre Pettis
  The Mechanics of Magic: 7 Game Design Insights           Marketing Implications of Facebook’s Graph Search
 Awe-Inspiring Web Typography You Can Do Now                    How to Rank Better in Bing and Google
       Mobile Saturday: Re-Imagine Everything               How Twitter Has Changed the Way We Watch TV
Show&Smell 2: Marketing Experiences Beyond Visual                      Brainstorming Technology First
Make Me Care: Digital Storytelling to Affect Change                          Elon Musk Keynote
                  Elon Musk Keynote                         Beyond Squishy: The Principles of Adaptive Design
 Beyond Squishy: The Principles of Adaptive Design                 Designing for User-Generated Chaos
  Present Shock: When Everything Happens Now                 Shooting, Producing, Selling: Secrets of Web TV
    Introduction to Adobe Edge Tools & Services                    Mythbusting: Engineering a Viral Video
 Concept to Reality: Creating Adobe Edge Reflow                               Swiss Miss Keynote
         Behavior Change as Value Proposition              How Will Art, Copy & Code Re-imagine Advertising?
How Will Art, Copy & Code Re-imagine Advertising?           The End of the Coach Potato: Future of Social TV
     The Content Shaped Elephant in the Room                              Death by Demographics
   The Sports Tightrope: Balancing Your Content                       Moving From Story to Narrative
     Do Good Work & Everything Else Happens                   The Future of Location: From Social to Utility
        Julie Uhrman & Josh Topolsky Keynote                      Julie Uhrman & Josh Topolsky Keynote
           The Art of Making Fun of Yourself                           Content for Slow Experiences
 Designing Habits: From Big Data to Small Changes             Building New Experiences with Google Glass
   Pandora and TechCrunch Dissect Music & Tech               Pandora and TechCrunch Dissect Music & Tech
   Hype vs. Reality: Takeaways from SXSWi 2013            Chaotic Good: The Right Alignment for Your Company
       Google[x]: Building a Moonshot Factory                           The Big Power Shift in Media
               Matthew Inman Keynote                                      Matthew Inman Keynote
      Breaking the Mold with Meaningful Design             Change the Ratio: Conversations with Rachel Sklar
                                                      4                                                @stoneward
Do You See Any Themes?




          5              @stoneward
Top 6 Trends


1   Hardware vs. Software

2   Going Viral

3   Data

4   Message Consistency

5   Digital Advertising Shifts

6   Mobile / Responsive / Content


                        6           @stoneward
Hardware



           7   @stoneward
Hardware
MakerBot Replicator




                         8       @stoneward
Hardware




           @stoneward
Hardware

    MakerBot Digitizer - $2200

•   Make 3d digital
    model of an object
    around 8" tall.

•   Takes less than 3
    minutes,
    transferred to
    MakerWare with
    USB.

•   Use Replicator to
    make another one!

                                    @stoneward
Hardware


    Near-Field Communication

•   Communicate/share with other devices

•   Pay for products

•   Pull energy from your environment

•   generate power/data using customer traffic

•   Wireless charging surfaces, vehicle consoles,
    Power kiss cards, restaurant and retail
    applications. No more hunting plugs in the
    airport?

                                                    @stoneward
@stoneward
Hardware




           @stoneward
14
Hardware
People are willing to merge their digital and physical worlds

People are willing to give you data in return for useful tools

      Logging data greatly increases behavior change




                                                          @stoneward
Hardware


    Google Glass

•   Think about how content will
    be delivered to the Glass
    screen.

•   Glass is about short, quick
    interactions.

•   It should be there when users
    want it and out of the way
    when they don’t.

•   It is a very “right now” device.

                                             @stoneward
Going Viral



              17   @stoneward
18   @stoneward
Going viral

Humor is the Modus Operandi of the web




           Real life           On the web
                          19                @stoneward
Going viral

Can all brands be funny?
If you aren’t utilizing humor as
part of your overall brand
personality, you aren’t eating a
balanced breakfast.

People will make fun if you
online, and a good sense of
humor helps you manage genuine
consumer interactions.

– Ben Huh, CEO, Cheezburger




                                   20       @stoneward
Going viral


•   Humor removes friction and stress

•   To be funny on the web requires honesty and a willingness
    to make fun of yourself

•   Humor posts with images get 20x the virality, because
    images are the quickest route to the content

•   The best humor involves a shared kernel of truth between
    teller and hearer

•   Brands shouldn't try to be funny all the time, (nobody likes
    that guy). White space works in design AND social media.

                                21                                 @stoneward
Going viral


Brands fail when they:
•   Have an insufficient testing infrastructure

•   Don't learn from mistakes

•   Try too hard / try too hard to be first

•   Lack clear objectives with humor

•   Mistake 10 angry people with 10,000 mildly annoyed people


If you are trying too hard......

                                22                          @stoneward
23
Going viral


Viral Videos
•   Create good content that works. It doesn’t have to be sexy
    or a high production value. With good content, it doesn’t
    matter.

•   The ribs are the social outreach and sharing. It is about
    connecting to your real audience.

•   Track how you are doing in YouTube search and replicate
    what you are doing well.

•   Think of your YouTube channel as your own cable network.

•   Content, content, content.
                                 24                             @stoneward
Going viral


Viral Videos
•   Too much control can rob the personality out of a video.

•   However, having a plan can ensure you have a storyline that
    is followable. So having a storyboard, a script and knowing
    camera angles are good things.

•   Shoot with whatever you have, even an iPhone. People
    watching web videos crave humanness. They are not looking
    for or wanting something that is super polished.

•   Never underestimate the power of good audio. It is 50% of
    the experience.

                              25                                @stoneward
Going viral


Viral Videos
•   Keep it short: at least one minute. Under three minutes is
    ideal. But definitely under five minutes if you want to keep
    people through to the end.

•   Create static content to complement your video: photos
    and text. The photos can be shared to other channels--like
    Pinterest--that link back to the site where your video can
    be found. Text aids in SEO.

•   Keep it simple.




                              26                                 @stoneward
Going viral


Viral Videos
• The viral distribution strategy is as important as the idea
    itself.

•   Twitter has a half life of an hour.

•   Facebook has a half life of a day.

•   Pinterest has a half life of a week.

•   What spreads depends on the platform. We behave
    differently depending on the context and what platform we
    are interacting on.

                                 27                             @stoneward
Data



       28   @stoneward
Using Data to Increase Relevancy

What kind of data?
 •   Personal preferences you’ve selected when you fill out
     profiles on social networks.

 •   Your search engine history.

 •   Key words in your gmail.

 •   Sites you’ve visited and products you’ve looked at.

 •   Content you engage with (like, share or comment on).

 •   Content your friends have shared.

                                29                           @stoneward
Using Data to Increase Relevancy

The result?



                HIGHLY
               TARGETED
              ADVERTISING
                  (that works)




                       30                 @stoneward
Message Consistency



              31      @stoneward
We're all on the same spaceship,
and it seems to be speeding up.




— Ben Malbon, Google
Message Consistency


  •   Narrative collapse: Users can interrupt
      your narrative at any point and go
      somewhere else

  •   Digiphrenia:You cannot manage too
      many "multiple-instances" of yourself
      across several channels

  •   Overwinding: Putting too much weight
      on a single moment or a single event.

  •   Fractal-Noia: Hectically make
      connections that are not there in an
      attempt to make sense of things

                                          @stoneward
Message Consistency



How to deal with it:
Re-activate the human parts of what you
do. Use intuition, unfocused your eyes to
recognize patterns instead of finding false
connections, adapt a "sustainable" model
instead of a "winning" model.

But most importantly.....

                                         @stoneward
Message Consistency




Know who you are.




A well-defined and honest brand
personality and system of values will
enable you to surf the digital space,
instead of drowning in it.
                      35
Message Consistency

Richard Clarke,
Arsenal Media Group




Arsenal Media Group's
online persona:
The authoritative
voice of club
management.

                             36             @stoneward
Arsenal Media Group's
online persona:
An optimistic,
but realistic fan




                @stoneward
Message Consistency


•   Important to show that you feel what your fans feel. It's false to
    speak with an emotionless tone, fans WANT to share their
    triumphs and their grief, make them want to share it with you.

•   Act as a funnel, bring in content from other sources, (give
    bloggers a stage) encourage others to share your content, make
    it easy to do so

•   Initiate the definitive hashtag for current news, the one others
    want to use

•   You don't have to be first, be foremost. Be the final word.

•   Reply to fans!!!! Make it a 2-way conversation.

                                                                      @stoneward
Digital Advertising Shifts



                39           @stoneward
Digital Advertising Shifts



A Time of Change
Today, we are in the midst of a second creative revolution, Code is
being added to the core creative process (Art+Copy), enabling new
forms of brand expression and engagement. This is the creative
team for the connected world.

The Idea Is Still King
What hasn’t changed is the need for human insights, breakthrough
ideas and emotional stories. Code facilitates new kinds of
experiences and adds dimensions, but it doesn’t replace the
storytelling skills the advertising industry has honed over the past
fifty years.



                                41                                 @stoneward
Digital Advertising Shifts

How will the modern web shape the future of advertising?
Google is partnering with the innovative brands, storytellers
and makers who are defining it to find out.




                                                                @stoneward
Digital Advertising Shifts


Native or Branded Content
•   May eventually replace banner advertising on content sites.

•   Publishers are working with brands to write the content
    that their site visitors want and that ties to the brand in
    some way.

•   Results showing huge lift in social sharing of this branded
    content because it is RELEVANT to the viewers.

•   On BuzzFeed, story units have a 1-2% click through rate.




                               43                                 @stoneward
Digital Advertising Shifts




           44                @stoneward
Digital Advertising Shifts


Native or Branded Content: Sociability
Social can make ads great again.You can tell stories again. Not
cram a message into a banner ad. 

  • Social is a way of thinking. Not a trick. 
  • Have a heart. EQ as important as IQ. 
  • Content is about identity. Like the challenges of being tall
    means giving awkward hugs.
  • Capture the moment. Brands have trouble doing this
    because they can't move that rapidly. 
  • Cute animals deserve respect. If you don't love animals, you
    are a serial killer or an android. 
  • Nostalgia is very social. 
  • Human rights is social and connects us. 
  • Don't post things that people are embarrassed to share. 
                                45                                @stoneward
Mobile First / Responsive Design / Content



                46                      @stoneward
Mobile First / Responsive Design / Content

1.   Mobile is exploding
 •   Heavy mobile data users are projected to triple to one billion by the end of 2013.
 •   Mobile internet adoption has outpaced desktop internet adoption 8x.
 •   Over half of Android and iPhone users spend +30 minutes/day using mobile apps.


2. Mobile forces you to focus
Mobile devices require software development teams to focus on only the most
important data and actions. There simply isn't room on a 320 by 480 pixel screen for
unnecessary elements.
So when a team designs mobile first, the result is an experience focused on the key
tasks users want to accomplish without extraneous detours and interface debris.



3. Mobile extends your capabilities
New mobile application platforms offer more: precise location information from GPS;
user orientation from a digital compass; multi-touch input from one or more
simultaneous gestures; device positioning from an accelerometer; and many more.




                                            47                                     @stoneward
76%
   ACCESS MOBILE WHILE WAITING IN LINE
http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience
86%
ACCESS MOBILE DEVICES WHILE WATCHING TV
 http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience
                                       49
80%
ACCESS MOBILE DURING GENERAL DOWNTIME
http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience
                                      50
69%
        ACCESS MOBILE IN RETAIL STORES
http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience
                                      51
39%
                        WHILE #POOPIN
http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience
                                      52
53
WEB

           WEB




      54
QUANTITATIVE QUALITATIVE
๏ Screen size                ๏ User goals
๏ Connectivity               ๏ User environment
๏ Device capabilities        ๏ User attention
๏ Processing power           ๏ User capabilities
๏ Input methods



                        55
Mobile First / Responsive Design / Content


RESPONSIVE CONTENT

IS AS IMPORTANT
  IF NOT MORE
IMPORTANT THAN
RESPONSIVE DESIGN
                 56                      @stoneward
GET YOUR CONTENT READY TO GO

ANYWHERE
BECAUSE IT’S GOING TO GO
EVERYWHERE
             57
Mobile First / Responsive Design / Content

Consider Multi-Platform storytelling




           (Instead of the same story sliced different ways)


                       58
Mobile First / Responsive Design / Content




Smile!
  People like your
 photos more than
    your words


              59
Mobile First / Responsive Design / Content


10% of all photos taken by humankind
were taken in the past 12 months




                          60
Mobile First / Responsive Design / Content




  It’s time to use
photos as more than
    accessories




              61
Mobile First / Responsive Design / Content


1. Boost social traffic
   Pinterest went from obscurity to
   10M monthly users in 6 months




                              62
Mobile First / Responsive Design / Content


2. Intuitive Navigation
  Pictures are the quickest route to understanding.




                               63
Mobile First / Responsive Design / Content


3. Natural Engagement




                     64
Mobile First / Responsive Design / Content


4. Integrated Shopping
  63% of shoppers place more value on
  the image than the product description




                               65
Mobile First / Responsive Design / Content


5. Smarter contextual advertising
  (Ads that don’t suck)
  Garnier saw 116% lift in favorable brand sentiment




                               66
Sharing The Experience



              67         @stoneward
How We Shared

It was important to us to share the experience
as we were learning. Why?
 •   The information is timely and we wanted to make sure we
     were processing the information as we gathered it to not
     be overwhelmed at the end.

 •   Search engine optimization for Stone Ward.

 •   “Practicing what we preach” to clients about content
     generation and sharing.

 •   Recognition that we are not attending for our personal
     growth; we are attending for the agency’s growth.

                               68                               @stoneward
How We Shared

What did we do?
 •   Two written blog posts per day on a topic or topics that we
     thought most relevant to our business.

 •   Daily video summaries with both of us recapping our top
     takeaways (five videos total), each under five minutes.

 •   Tweeting throughout the day from the @stoneward
     account and Emily’s personal account, @reeves501,
     including photos and Vine videos throughout.

 •   Google Hangout invitation to the staff on the fourth day for
     a Q&A session.

 •   This presentation.
                               69                               @stoneward
How We Shared




      70        @stoneward
How We Shared




      71        @stoneward
How We Shared




      72        @stoneward
How We Shared




      73        @stoneward
How We Shared




      74        @stoneward
How We Shared




      75        @stoneward
How We Shared




      76        @stoneward
How We Shared




      77        @stoneward
How We Shared




                @stoneward
How We Shared




                @stoneward
How We Shared




                @stoneward
How We Shared




      81        @stoneward
How We Shared




      82        @stoneward
Thank you.




Kyle Floyd                                                                           Emily Reeves
Director of Design/Associate Creative Director   Director of Digital Innovation & Insight Planning
kfloyd@stoneward.com                                                     ereeves@stoneward.com
@KyleFloydDesign                                                                     @reeves501

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SXSW 2013 What We Learned

  • 2. What Is SXSW? 5 Days Crammed Full of Learning What You Need to Learn More About • Over 30,000 attendees for the Interactive Festival this year. • Entrepreneurs, digital marketers, designers, developers, journalists, publishers, rocket scientists, engineers, bloggers, film makers, musicians, and basically anyone else curious about technology. • 20 miles of walking to attend 25, one-hour long sessions. • The place you go to live in the future for five days then go home to live back in the present. 2 @stoneward
  • 3. What Is SXSW? 3 @stoneward
  • 4. The Sessions We Attended Kyle Floyd Emily Reeves Opening Remarks from Bre Pettis Opening Remarks from Bre Pettis The Mechanics of Magic: 7 Game Design Insights Marketing Implications of Facebook’s Graph Search Awe-Inspiring Web Typography You Can Do Now How to Rank Better in Bing and Google Mobile Saturday: Re-Imagine Everything How Twitter Has Changed the Way We Watch TV Show&Smell 2: Marketing Experiences Beyond Visual Brainstorming Technology First Make Me Care: Digital Storytelling to Affect Change Elon Musk Keynote Elon Musk Keynote Beyond Squishy: The Principles of Adaptive Design Beyond Squishy: The Principles of Adaptive Design Designing for User-Generated Chaos Present Shock: When Everything Happens Now Shooting, Producing, Selling: Secrets of Web TV Introduction to Adobe Edge Tools & Services Mythbusting: Engineering a Viral Video Concept to Reality: Creating Adobe Edge Reflow Swiss Miss Keynote Behavior Change as Value Proposition How Will Art, Copy & Code Re-imagine Advertising? How Will Art, Copy & Code Re-imagine Advertising? The End of the Coach Potato: Future of Social TV The Content Shaped Elephant in the Room Death by Demographics The Sports Tightrope: Balancing Your Content Moving From Story to Narrative Do Good Work & Everything Else Happens The Future of Location: From Social to Utility Julie Uhrman & Josh Topolsky Keynote Julie Uhrman & Josh Topolsky Keynote The Art of Making Fun of Yourself Content for Slow Experiences Designing Habits: From Big Data to Small Changes Building New Experiences with Google Glass Pandora and TechCrunch Dissect Music & Tech Pandora and TechCrunch Dissect Music & Tech Hype vs. Reality: Takeaways from SXSWi 2013 Chaotic Good: The Right Alignment for Your Company Google[x]: Building a Moonshot Factory The Big Power Shift in Media Matthew Inman Keynote Matthew Inman Keynote Breaking the Mold with Meaningful Design Change the Ratio: Conversations with Rachel Sklar 4 @stoneward
  • 5. Do You See Any Themes? 5 @stoneward
  • 6. Top 6 Trends 1 Hardware vs. Software 2 Going Viral 3 Data 4 Message Consistency 5 Digital Advertising Shifts 6 Mobile / Responsive / Content 6 @stoneward
  • 7. Hardware 7 @stoneward
  • 9. Hardware @stoneward
  • 10. Hardware MakerBot Digitizer - $2200 • Make 3d digital model of an object around 8" tall. • Takes less than 3 minutes, transferred to MakerWare with USB. • Use Replicator to make another one! @stoneward
  • 11. Hardware Near-Field Communication • Communicate/share with other devices • Pay for products • Pull energy from your environment • generate power/data using customer traffic • Wireless charging surfaces, vehicle consoles, Power kiss cards, restaurant and retail applications. No more hunting plugs in the airport? @stoneward
  • 13. Hardware @stoneward
  • 14. 14
  • 15. Hardware People are willing to merge their digital and physical worlds People are willing to give you data in return for useful tools Logging data greatly increases behavior change @stoneward
  • 16. Hardware Google Glass • Think about how content will be delivered to the Glass screen. • Glass is about short, quick interactions. • It should be there when users want it and out of the way when they don’t. • It is a very “right now” device. @stoneward
  • 17. Going Viral 17 @stoneward
  • 18. 18 @stoneward
  • 19. Going viral Humor is the Modus Operandi of the web Real life On the web 19 @stoneward
  • 20. Going viral Can all brands be funny? If you aren’t utilizing humor as part of your overall brand personality, you aren’t eating a balanced breakfast. People will make fun if you online, and a good sense of humor helps you manage genuine consumer interactions. – Ben Huh, CEO, Cheezburger 20 @stoneward
  • 21. Going viral • Humor removes friction and stress • To be funny on the web requires honesty and a willingness to make fun of yourself • Humor posts with images get 20x the virality, because images are the quickest route to the content • The best humor involves a shared kernel of truth between teller and hearer • Brands shouldn't try to be funny all the time, (nobody likes that guy). White space works in design AND social media. 21 @stoneward
  • 22. Going viral Brands fail when they: • Have an insufficient testing infrastructure • Don't learn from mistakes • Try too hard / try too hard to be first • Lack clear objectives with humor • Mistake 10 angry people with 10,000 mildly annoyed people If you are trying too hard...... 22 @stoneward
  • 23. 23
  • 24. Going viral Viral Videos • Create good content that works. It doesn’t have to be sexy or a high production value. With good content, it doesn’t matter. • The ribs are the social outreach and sharing. It is about connecting to your real audience. • Track how you are doing in YouTube search and replicate what you are doing well. • Think of your YouTube channel as your own cable network. • Content, content, content. 24 @stoneward
  • 25. Going viral Viral Videos • Too much control can rob the personality out of a video. • However, having a plan can ensure you have a storyline that is followable. So having a storyboard, a script and knowing camera angles are good things. • Shoot with whatever you have, even an iPhone. People watching web videos crave humanness. They are not looking for or wanting something that is super polished. • Never underestimate the power of good audio. It is 50% of the experience. 25 @stoneward
  • 26. Going viral Viral Videos • Keep it short: at least one minute. Under three minutes is ideal. But definitely under five minutes if you want to keep people through to the end. • Create static content to complement your video: photos and text. The photos can be shared to other channels--like Pinterest--that link back to the site where your video can be found. Text aids in SEO. • Keep it simple. 26 @stoneward
  • 27. Going viral Viral Videos • The viral distribution strategy is as important as the idea itself. • Twitter has a half life of an hour. • Facebook has a half life of a day. • Pinterest has a half life of a week. • What spreads depends on the platform. We behave differently depending on the context and what platform we are interacting on. 27 @stoneward
  • 28. Data 28 @stoneward
  • 29. Using Data to Increase Relevancy What kind of data? • Personal preferences you’ve selected when you fill out profiles on social networks. • Your search engine history. • Key words in your gmail. • Sites you’ve visited and products you’ve looked at. • Content you engage with (like, share or comment on). • Content your friends have shared. 29 @stoneward
  • 30. Using Data to Increase Relevancy The result? HIGHLY TARGETED ADVERTISING (that works) 30 @stoneward
  • 31. Message Consistency 31 @stoneward
  • 32. We're all on the same spaceship, and it seems to be speeding up. — Ben Malbon, Google
  • 33. Message Consistency • Narrative collapse: Users can interrupt your narrative at any point and go somewhere else • Digiphrenia:You cannot manage too many "multiple-instances" of yourself across several channels • Overwinding: Putting too much weight on a single moment or a single event. • Fractal-Noia: Hectically make connections that are not there in an attempt to make sense of things @stoneward
  • 34. Message Consistency How to deal with it: Re-activate the human parts of what you do. Use intuition, unfocused your eyes to recognize patterns instead of finding false connections, adapt a "sustainable" model instead of a "winning" model. But most importantly..... @stoneward
  • 35. Message Consistency Know who you are. A well-defined and honest brand personality and system of values will enable you to surf the digital space, instead of drowning in it. 35
  • 36. Message Consistency Richard Clarke, Arsenal Media Group Arsenal Media Group's online persona: The authoritative voice of club management. 36 @stoneward
  • 37. Arsenal Media Group's online persona: An optimistic, but realistic fan @stoneward
  • 38. Message Consistency • Important to show that you feel what your fans feel. It's false to speak with an emotionless tone, fans WANT to share their triumphs and their grief, make them want to share it with you. • Act as a funnel, bring in content from other sources, (give bloggers a stage) encourage others to share your content, make it easy to do so • Initiate the definitive hashtag for current news, the one others want to use • You don't have to be first, be foremost. Be the final word. • Reply to fans!!!! Make it a 2-way conversation. @stoneward
  • 39. Digital Advertising Shifts 39 @stoneward
  • 40.
  • 41. Digital Advertising Shifts A Time of Change Today, we are in the midst of a second creative revolution, Code is being added to the core creative process (Art+Copy), enabling new forms of brand expression and engagement. This is the creative team for the connected world. The Idea Is Still King What hasn’t changed is the need for human insights, breakthrough ideas and emotional stories. Code facilitates new kinds of experiences and adds dimensions, but it doesn’t replace the storytelling skills the advertising industry has honed over the past fifty years. 41 @stoneward
  • 42. Digital Advertising Shifts How will the modern web shape the future of advertising? Google is partnering with the innovative brands, storytellers and makers who are defining it to find out. @stoneward
  • 43. Digital Advertising Shifts Native or Branded Content • May eventually replace banner advertising on content sites. • Publishers are working with brands to write the content that their site visitors want and that ties to the brand in some way. • Results showing huge lift in social sharing of this branded content because it is RELEVANT to the viewers. • On BuzzFeed, story units have a 1-2% click through rate. 43 @stoneward
  • 44. Digital Advertising Shifts 44 @stoneward
  • 45. Digital Advertising Shifts Native or Branded Content: Sociability Social can make ads great again.You can tell stories again. Not cram a message into a banner ad.  • Social is a way of thinking. Not a trick.  • Have a heart. EQ as important as IQ.  • Content is about identity. Like the challenges of being tall means giving awkward hugs. • Capture the moment. Brands have trouble doing this because they can't move that rapidly.  • Cute animals deserve respect. If you don't love animals, you are a serial killer or an android.  • Nostalgia is very social.  • Human rights is social and connects us.  • Don't post things that people are embarrassed to share.  45 @stoneward
  • 46. Mobile First / Responsive Design / Content 46 @stoneward
  • 47. Mobile First / Responsive Design / Content 1. Mobile is exploding • Heavy mobile data users are projected to triple to one billion by the end of 2013. • Mobile internet adoption has outpaced desktop internet adoption 8x. • Over half of Android and iPhone users spend +30 minutes/day using mobile apps. 2. Mobile forces you to focus Mobile devices require software development teams to focus on only the most important data and actions. There simply isn't room on a 320 by 480 pixel screen for unnecessary elements. So when a team designs mobile first, the result is an experience focused on the key tasks users want to accomplish without extraneous detours and interface debris. 3. Mobile extends your capabilities New mobile application platforms offer more: precise location information from GPS; user orientation from a digital compass; multi-touch input from one or more simultaneous gestures; device positioning from an accelerometer; and many more. 47 @stoneward
  • 48. 76% ACCESS MOBILE WHILE WAITING IN LINE http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience
  • 49. 86% ACCESS MOBILE DEVICES WHILE WATCHING TV http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience 49
  • 50. 80% ACCESS MOBILE DURING GENERAL DOWNTIME http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience 50
  • 51. 69% ACCESS MOBILE IN RETAIL STORES http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience 51
  • 52. 39% WHILE #POOPIN http://blog.compete.com/2010/03/12/smartphone-owners-a-ready-and-willing-audience 52
  • 53. 53
  • 54. WEB WEB 54
  • 55. QUANTITATIVE QUALITATIVE ๏ Screen size ๏ User goals ๏ Connectivity ๏ User environment ๏ Device capabilities ๏ User attention ๏ Processing power ๏ User capabilities ๏ Input methods 55
  • 56. Mobile First / Responsive Design / Content RESPONSIVE CONTENT IS AS IMPORTANT IF NOT MORE IMPORTANT THAN RESPONSIVE DESIGN 56 @stoneward
  • 57. GET YOUR CONTENT READY TO GO ANYWHERE BECAUSE IT’S GOING TO GO EVERYWHERE 57
  • 58. Mobile First / Responsive Design / Content Consider Multi-Platform storytelling (Instead of the same story sliced different ways) 58
  • 59. Mobile First / Responsive Design / Content Smile! People like your photos more than your words 59
  • 60. Mobile First / Responsive Design / Content 10% of all photos taken by humankind were taken in the past 12 months 60
  • 61. Mobile First / Responsive Design / Content It’s time to use photos as more than accessories 61
  • 62. Mobile First / Responsive Design / Content 1. Boost social traffic Pinterest went from obscurity to 10M monthly users in 6 months 62
  • 63. Mobile First / Responsive Design / Content 2. Intuitive Navigation Pictures are the quickest route to understanding. 63
  • 64. Mobile First / Responsive Design / Content 3. Natural Engagement 64
  • 65. Mobile First / Responsive Design / Content 4. Integrated Shopping 63% of shoppers place more value on the image than the product description 65
  • 66. Mobile First / Responsive Design / Content 5. Smarter contextual advertising (Ads that don’t suck) Garnier saw 116% lift in favorable brand sentiment 66
  • 67. Sharing The Experience 67 @stoneward
  • 68. How We Shared It was important to us to share the experience as we were learning. Why? • The information is timely and we wanted to make sure we were processing the information as we gathered it to not be overwhelmed at the end. • Search engine optimization for Stone Ward. • “Practicing what we preach” to clients about content generation and sharing. • Recognition that we are not attending for our personal growth; we are attending for the agency’s growth. 68 @stoneward
  • 69. How We Shared What did we do? • Two written blog posts per day on a topic or topics that we thought most relevant to our business. • Daily video summaries with both of us recapping our top takeaways (five videos total), each under five minutes. • Tweeting throughout the day from the @stoneward account and Emily’s personal account, @reeves501, including photos and Vine videos throughout. • Google Hangout invitation to the staff on the fourth day for a Q&A session. • This presentation. 69 @stoneward
  • 70. How We Shared 70 @stoneward
  • 71. How We Shared 71 @stoneward
  • 72. How We Shared 72 @stoneward
  • 73. How We Shared 73 @stoneward
  • 74. How We Shared 74 @stoneward
  • 75. How We Shared 75 @stoneward
  • 76. How We Shared 76 @stoneward
  • 77. How We Shared 77 @stoneward
  • 78. How We Shared @stoneward
  • 79. How We Shared @stoneward
  • 80. How We Shared @stoneward
  • 81. How We Shared 81 @stoneward
  • 82. How We Shared 82 @stoneward
  • 83. Thank you. Kyle Floyd Emily Reeves Director of Design/Associate Creative Director Director of Digital Innovation & Insight Planning kfloyd@stoneward.com ereeves@stoneward.com @KyleFloydDesign @reeves501