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A Report on TEN's Progress The Exergame Network   Games for Health. May 2011, Boston MA Richard Coshott, Lisa Witherspoon Hansen, Brett Young
Richard Coshott - CEO and Founder, Gamercize Founder and Director, The Exergame Network Richard's  passion for exergaming came ten years ago looking for a parental solution to his own two sons, Oscar and Logan, becoming unfit playing video games. After trying many ideas to get them back outdoors he finally created a solution that worked for them in Gamercize. A company to share this innovation was created and Gamercize products now sell worldwide.  He is a long term serial gamer himself, recognizing the importance that the immersion of gameplay has to offer exergaming.  Focus: Putting the “game” in exergaming.
Lisa Witherspoon Hansen -  USF Active Gaming Labs Assistant Professor, University of South Florida Founding Member of TEN, Assistant professor and Co-Director of the USF Active Gaming Labs at The University of South Florida in the School of Physical Education and Exercise Science.    Her research focuses on understanding the effects that active gaming technologies has on participants and on the application of these activities to encourage and improve lifelong physical activity behaviors.    Focus: Developmentally appropriate implementation of exergaming in schools.
Brett W M Young - CEO, Exergame Australia Founding member of TEN, owner and CEO of Exergaming Australia. His passion is to reinvent how we perceive then act upon our health and fitness.    Brett's imperative is to utilize & adapt the main exergaming attributes of technology, gaming and fitness, combine them seamlessly and then apply this methodology across our communities - Global Exergaming.    Focus: Putting the "exercise” in exergaming.
What is Exergaming?
What is Exergaming?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
?
The Exergame Network?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Our Mission...  ... is constantly evolving Who changes it?... YOU DO!
The Exergame Network (TEN)    ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who is “The Exergame Network”?
Who's a part of TEN?  While a Preventive Care Specialist focusing on lifestyle medicine at Beaver Medical Group, he stumbled upon exergaming in 1998. Since then, has been exploring, networking, and collaborating with the wonderful folks in the Games for Health world.    Besides involvement with MedPlayTech & XRtainment Zone, he is on the clinical faculty at Loma Linda University, and a co-founder of Perpetual Motions Partners, a health games design studio.    Ernie is also a co-founder of the National Active Gaming League and hopes to have the finals on ESPN someday. In his free time, Ernie's involved with mountain & road biking, Ultimate Frisbee, swimming, paintball, and other forms of fun physical activity with his wife, Keri, 13 y/o daughter Summer, and their dogs, Roxy and Davy.  Ernie Medina
Who's a part of TEN?  Helena Baert, PhD, Kinesiology Pedagogy with cognate in Education Technology. University of Arkansas Graduate 2011 Assistant Professor in Physical Education, SUNY Cortland, starting Fall 2011 Research in the application and integration of technology within Physical Education Teacher Education programs. Focused on how pedagogy can be enhanced through technology within K-12 and higher education programs.  Wiki Educator and Consultant Contact information:  [email_address]   Helena Baert
Ian McGee advises startups and consults at the intersection of games, fitness and social media.  As co-founder and Software VP of Expresso Fitness, he drew on his long experience in console, PC and online casual games to bring a rich virtual world experience to high-end commercial stationary bikes. Ghost rides, achievements, asynchronous play and later Facebook/Twitter integration provided much-needed motivation to people accustomed to today's high-feedback & rewarding experiences. Ian helped Expresso raise $40m in venture capital over 7 years. Previously Ian has worked at multiple startups. He started & ran Malibu Interactive UK developing original and licensed IP on console. Next he joined Sony internal development for the launch of the original Sony Playstation in 1995. Now in Half Moon Bay he used development talent from Moscow Russia and Budapest Hungary to develop original console & PC titles. Also at AndNow he helped create the online casual game SmallBall in 2001.  Ian McGee Who's a part of TEN? 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Judy Shasek Who's a part of TEN? 
Who's a part of TEN? Stephen P. Yang, an assistant professor at SUNY Cortland and member of its Center for Obesity Research (C.O.R.E)  http://www.obesityny.org , researches the effectiveness of using exergames/active games and technologies for children, adolescents, and adults with and without disabilities.    Yang has been active in the field of exergaming since it’s infancy and has published and presented internationally and nationally. He works with the Games for Health (GFH) Project ( www.gamesforhealth.org ), consults with video game developers, and toy and exergame companies on products and services.    In recognition of his expertise, he was appointed to the Board of Advisors of  Exergame Fitness , is a founding member of the  ExerGame Network (TEN) , and has been interviewed for several national news services. Throughout all his research and collaborations, Yang wishes to see how exergames can be used as a potential gateway to inspire people of all ages and abilities to be active and healthy for a lifetime.  www.exergamelab.org . Stephen Yang
Who's a part of TEN?  Tommy Seilheimer was a touring musician for over 7+ years in the music entertainment industry. His grass roots marketing and social media implementation were a driving force in the bands national success and got them a spot on VH1s Surreal Life Season 6 to which their career took a turn for the better.   After years of performances and some nagging health issues, it was time to call it quits to his touring career. Tommy wanted to pursue a career in helping kids keep active and healthy with the use of  videogames  and  technology,  both life-long passions of his. That’s when he found a company called Motion Fitness in Palatine, IL hiring for a position in the early stages of the industry. Tommy accepted the job and during that time Tommy created Exergame Fitness USA with the help of his then business partner Ed Kasanders of Motion Fitness and his friend Sergio Suarez. They continued for a few years making the company a driving force in the industry.  Tommy is currently the Vice President of Marketing for TRAQ 3D Ltd. and The Active Gaming Company and continues to educate and help facilities implement Active Gaming in facilities worldwide.  Tommy Seilheimer
Who's a part of TEN?  Sheryl Flynn PT, PhD is a physical therapist, neuroscientist and entrepreneur.  In 2008, she founded Blue Marble Game Co, a video game design/development/consultation company that offers services to those who are interested in developing games for rehabilitation.      Sheryl also contractors to the Institute for Creative Technologies at the University of Southern California where she mentors the next generation of computer scientists and engineers while encouraging them to develop new technologies for game based rehabilitation.  Another venture is her Games4Rehab.org website which is a social network whose purpose is to bring together individuals with disabilities undergoing rehabilitation, family/caregivers, clinicians/researchers and game industry rofessionals to freely exchange information and foster the development and adoption of games for rehabilitation.     Sheryl has received multiple contracts from the DOD and is awaiting word on funding from NIH to design video games for rehabilitation and specifically our wounded service members.  As a member of TEN, Sheryl has enjoyed the learning experience and getting to know her colleagues whilst offering her expertise when needed. Sheryl can be reached at  [email_address]  or via  www.bluemarblegameco.com   . Please join  www.games4rehab.org  to further contribute to the knowledge supporting game based rehabilitation. Sheryl Flynn
Who's a part of TEN?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Alasdair Thin
Who's a part of TEN?  Biray Alsac, MS, is a fitness technologist studying the implications of exergames and social media in the fitness industry.  She is an adjunct faculty member in the exercise science & physical education departments at Arizona State University and Mesa Community College in Mesa, Arizona.  Follow her on Twitter (@befitt) or check out  www.befitwithbiray.com  for tips on how to “exercise the Web.” Biray  Alsac
Who's a part of TEN?  Emily Rosenberry is a management executive with 10+ years experience in Educational, Consumer Electronics & Health/Wellness industries. She was formerly on the management team of Positive Gaming AB (iDANCE), whose products deliver cognitive, social and physical benefits to the educational market and other secondary markets. Her work in this role contributed to global expansion including Asian, Middle Eastern, European, Australian and North American markets.    In addition to her core function of strategy and business development, she oversees marketing activities, software development activities and regularly interfaces with researchers and key players in the exertainment/edutainment industries. She has also served on the project team responsible for the Best Buy Mobile pilot project that is now present nationally in Best Buy stores and has successfully launched a nursing staffing agency that was profitable in its first 3 months.     She is currently living in San Diego and consulting to a medical training company and law firm.  She holds a BS from Michigan State University and an MBA from Carlson School of Management at the University of Minnesota. Emily Rosenberry
What have we achieved? 
What have we achieved?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What have we achieved?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming Awards 2010
The Purpose of the Awards ,[object Object],[object Object],[object Object],[object Object],[object Object]
How we got there... We had an idea to  recognize  the best in exergaming with TEN's very own Awards
How we got there... Using Skype calls and Google Documents we decided on a list of Award Categories
How we got there... This took a number of calls, then we nominated  5 exergames  for each category 
How we got there...
How we got there... We designed and reviewed the "survey" for public voting 
How we got there...
How we got there...
How we got there...
Facts and Figures  
Facts and Figures ,[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming Awards 2010 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming Awards 2010 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming Awards 2010 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming Awards 2010 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming Awards 2010 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who voted? ,[object Object],[object Object],[object Object]
What else did we ask? Results: 1. Ease of Use     2. Calorie Burn    3. Game Play
Want to know more? ,[object Object],[object Object],[object Object],[object Object]
What have we achieved?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
TEN  RATING SYSTEM L
The Purpose of the Ratings ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How we got there... We had an idea to  better define exergaming and communicate the best attributes by rating exergames
How we got there... ... from Australia
How we got there... All of TEN's online collaboration tools were used to design a framework for the Ratings System. For closer collaboration, we moved on to TEN Skype calls
How we got there... We had our first list of "test" exergames
How we got there... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How we got there... ... everyone's view was debated
How we got to there... The results were published, and made headline news around  the world for exergaming
Where we are now? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exergaming "Must Haves" ,[object Object],[object Object],[object Object],[object Object]
Exergaming Desirables ,[object Object],[object Object],[object Object],[object Object]
Exergaming Desirables ,[object Object],[object Object],[object Object],[object Object]
T RS   Results
T RS   Results
T RS   Results
Feedback/Future Ratings ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Want to know more? ,[object Object],[object Object],[object Object],[object Object]
Why the Success?
Why TEN is Successful ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why TEN is Successful ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Now it's your turn to join in… Richard Coshott [email_address] http://www.gamercize.net Lisa Witherspoon Hansen [email_address] http://coedu.usf.edu Brett W M Young [email_address] http://exergamingaustralia.com TEN “QR Code”

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The Exergame Network - Report on our Progress

  • 1. A Report on TEN's Progress The Exergame Network   Games for Health. May 2011, Boston MA Richard Coshott, Lisa Witherspoon Hansen, Brett Young
  • 2. Richard Coshott - CEO and Founder, Gamercize Founder and Director, The Exergame Network Richard's passion for exergaming came ten years ago looking for a parental solution to his own two sons, Oscar and Logan, becoming unfit playing video games. After trying many ideas to get them back outdoors he finally created a solution that worked for them in Gamercize. A company to share this innovation was created and Gamercize products now sell worldwide. He is a long term serial gamer himself, recognizing the importance that the immersion of gameplay has to offer exergaming.  Focus: Putting the “game” in exergaming.
  • 3. Lisa Witherspoon Hansen -  USF Active Gaming Labs Assistant Professor, University of South Florida Founding Member of TEN, Assistant professor and Co-Director of the USF Active Gaming Labs at The University of South Florida in the School of Physical Education and Exercise Science.    Her research focuses on understanding the effects that active gaming technologies has on participants and on the application of these activities to encourage and improve lifelong physical activity behaviors.    Focus: Developmentally appropriate implementation of exergaming in schools.
  • 4. Brett W M Young - CEO, Exergame Australia Founding member of TEN, owner and CEO of Exergaming Australia. His passion is to reinvent how we perceive then act upon our health and fitness.    Brett's imperative is to utilize & adapt the main exergaming attributes of technology, gaming and fitness, combine them seamlessly and then apply this methodology across our communities - Global Exergaming.    Focus: Putting the "exercise” in exergaming.
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  • 9. Our Mission...  ... is constantly evolving Who changes it?... YOU DO!
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  • 11. Who is “The Exergame Network”?
  • 12. Who's a part of TEN?  While a Preventive Care Specialist focusing on lifestyle medicine at Beaver Medical Group, he stumbled upon exergaming in 1998. Since then, has been exploring, networking, and collaborating with the wonderful folks in the Games for Health world.    Besides involvement with MedPlayTech & XRtainment Zone, he is on the clinical faculty at Loma Linda University, and a co-founder of Perpetual Motions Partners, a health games design studio.    Ernie is also a co-founder of the National Active Gaming League and hopes to have the finals on ESPN someday. In his free time, Ernie's involved with mountain & road biking, Ultimate Frisbee, swimming, paintball, and other forms of fun physical activity with his wife, Keri, 13 y/o daughter Summer, and their dogs, Roxy and Davy.  Ernie Medina
  • 13. Who's a part of TEN?  Helena Baert, PhD, Kinesiology Pedagogy with cognate in Education Technology. University of Arkansas Graduate 2011 Assistant Professor in Physical Education, SUNY Cortland, starting Fall 2011 Research in the application and integration of technology within Physical Education Teacher Education programs. Focused on how pedagogy can be enhanced through technology within K-12 and higher education programs.  Wiki Educator and Consultant Contact information: [email_address]   Helena Baert
  • 14. Ian McGee advises startups and consults at the intersection of games, fitness and social media.  As co-founder and Software VP of Expresso Fitness, he drew on his long experience in console, PC and online casual games to bring a rich virtual world experience to high-end commercial stationary bikes. Ghost rides, achievements, asynchronous play and later Facebook/Twitter integration provided much-needed motivation to people accustomed to today's high-feedback & rewarding experiences. Ian helped Expresso raise $40m in venture capital over 7 years. Previously Ian has worked at multiple startups. He started & ran Malibu Interactive UK developing original and licensed IP on console. Next he joined Sony internal development for the launch of the original Sony Playstation in 1995. Now in Half Moon Bay he used development talent from Moscow Russia and Budapest Hungary to develop original console & PC titles. Also at AndNow he helped create the online casual game SmallBall in 2001.  Ian McGee Who's a part of TEN? 
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  • 16. Who's a part of TEN? Stephen P. Yang, an assistant professor at SUNY Cortland and member of its Center for Obesity Research (C.O.R.E)  http://www.obesityny.org , researches the effectiveness of using exergames/active games and technologies for children, adolescents, and adults with and without disabilities.    Yang has been active in the field of exergaming since it’s infancy and has published and presented internationally and nationally. He works with the Games for Health (GFH) Project ( www.gamesforhealth.org ), consults with video game developers, and toy and exergame companies on products and services.    In recognition of his expertise, he was appointed to the Board of Advisors of  Exergame Fitness , is a founding member of the ExerGame Network (TEN) , and has been interviewed for several national news services. Throughout all his research and collaborations, Yang wishes to see how exergames can be used as a potential gateway to inspire people of all ages and abilities to be active and healthy for a lifetime.  www.exergamelab.org . Stephen Yang
  • 17. Who's a part of TEN?  Tommy Seilheimer was a touring musician for over 7+ years in the music entertainment industry. His grass roots marketing and social media implementation were a driving force in the bands national success and got them a spot on VH1s Surreal Life Season 6 to which their career took a turn for the better.   After years of performances and some nagging health issues, it was time to call it quits to his touring career. Tommy wanted to pursue a career in helping kids keep active and healthy with the use of videogames and technology, both life-long passions of his. That’s when he found a company called Motion Fitness in Palatine, IL hiring for a position in the early stages of the industry. Tommy accepted the job and during that time Tommy created Exergame Fitness USA with the help of his then business partner Ed Kasanders of Motion Fitness and his friend Sergio Suarez. They continued for a few years making the company a driving force in the industry. Tommy is currently the Vice President of Marketing for TRAQ 3D Ltd. and The Active Gaming Company and continues to educate and help facilities implement Active Gaming in facilities worldwide. Tommy Seilheimer
  • 18. Who's a part of TEN?  Sheryl Flynn PT, PhD is a physical therapist, neuroscientist and entrepreneur.  In 2008, she founded Blue Marble Game Co, a video game design/development/consultation company that offers services to those who are interested in developing games for rehabilitation.     Sheryl also contractors to the Institute for Creative Technologies at the University of Southern California where she mentors the next generation of computer scientists and engineers while encouraging them to develop new technologies for game based rehabilitation.  Another venture is her Games4Rehab.org website which is a social network whose purpose is to bring together individuals with disabilities undergoing rehabilitation, family/caregivers, clinicians/researchers and game industry rofessionals to freely exchange information and foster the development and adoption of games for rehabilitation.    Sheryl has received multiple contracts from the DOD and is awaiting word on funding from NIH to design video games for rehabilitation and specifically our wounded service members.  As a member of TEN, Sheryl has enjoyed the learning experience and getting to know her colleagues whilst offering her expertise when needed. Sheryl can be reached at [email_address]  or via www.bluemarblegameco.com . Please join  www.games4rehab.org  to further contribute to the knowledge supporting game based rehabilitation. Sheryl Flynn
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  • 20. Who's a part of TEN?  Biray Alsac, MS, is a fitness technologist studying the implications of exergames and social media in the fitness industry. She is an adjunct faculty member in the exercise science & physical education departments at Arizona State University and Mesa Community College in Mesa, Arizona. Follow her on Twitter (@befitt) or check out  www.befitwithbiray.com  for tips on how to “exercise the Web.” Biray Alsac
  • 21. Who's a part of TEN?  Emily Rosenberry is a management executive with 10+ years experience in Educational, Consumer Electronics & Health/Wellness industries. She was formerly on the management team of Positive Gaming AB (iDANCE), whose products deliver cognitive, social and physical benefits to the educational market and other secondary markets. Her work in this role contributed to global expansion including Asian, Middle Eastern, European, Australian and North American markets.    In addition to her core function of strategy and business development, she oversees marketing activities, software development activities and regularly interfaces with researchers and key players in the exertainment/edutainment industries. She has also served on the project team responsible for the Best Buy Mobile pilot project that is now present nationally in Best Buy stores and has successfully launched a nursing staffing agency that was profitable in its first 3 months.     She is currently living in San Diego and consulting to a medical training company and law firm.  She holds a BS from Michigan State University and an MBA from Carlson School of Management at the University of Minnesota. Emily Rosenberry
  • 22. What have we achieved? 
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  • 27. How we got there... We had an idea to recognize  the best in exergaming with TEN's very own Awards
  • 28. How we got there... Using Skype calls and Google Documents we decided on a list of Award Categories
  • 29. How we got there... This took a number of calls, then we nominated  5 exergames for each category 
  • 30. How we got there...
  • 31. How we got there... We designed and reviewed the "survey" for public voting 
  • 32. How we got there...
  • 33. How we got there...
  • 34. How we got there...
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  • 43. What else did we ask? Results: 1. Ease of Use    2. Calorie Burn    3. Game Play
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  • 46. TEN RATING SYSTEM L
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  • 48. How we got there... We had an idea to  better define exergaming and communicate the best attributes by rating exergames
  • 49. How we got there... ... from Australia
  • 50. How we got there... All of TEN's online collaboration tools were used to design a framework for the Ratings System. For closer collaboration, we moved on to TEN Skype calls
  • 51. How we got there... We had our first list of "test" exergames
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  • 53. How we got there... ... everyone's view was debated
  • 54. How we got to there... The results were published, and made headline news around the world for exergaming
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  • 59. T RS Results
  • 60. T RS Results
  • 61. T RS Results
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  • 67. Now it's your turn to join in… Richard Coshott [email_address] http://www.gamercize.net Lisa Witherspoon Hansen [email_address] http://coedu.usf.edu Brett W M Young [email_address] http://exergamingaustralia.com TEN “QR Code”