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ethan levy | aim high comic book club| july„12

    LEARNING TO MAKE VIDEO
    GAMES
www.famousaspect.com
a brief history of Ethan
              Intern & Test                     Metrics & User Test




            Game Design                          Game Production




• 9.5 years experience as a game designer and producer
• Contributed to games for
  PS2/Xbox, iPhone/iPad, Facebook, PC, Browser, DS
www.famousaspect.com
interests survey




www.famousaspect.com
favorite manga




www.famousaspect.com
favorite western comic




www.famousaspect.com
favorite video game




www.famousaspect.com
favorite board/card game




www.famousaspect.com
favorite movie




www.famousaspect.com
favorite tv show




www.famousaspect.com
favorite website




www.famousaspect.com
top 3 hobbies
• Video games
• DJing
• Exercising




www.famousaspect.com
today, you all become game designers
•   Roles on a game development team
•   Q&A
•   Game design is iteration
•   Group activity – let‟s make a game
    o game prototyping
    o game testing
    o iteration

www.famousaspect.com
video games are made by teams
•   Producer
•   Designer
•   Artist
•   Programmer
•   Writer
•   Project Manager
•   Marketing/PR
•   Community Manager
•   Quality Assurance
•   Audio
•   Product Manager

www.famousaspect.com
producer
  • Lead the team
  • Define the vision
  • Set the goals




www.famousaspect.com
designer
  • What is the game?
  • What are the rules?
  • What does the player
    do?




www.famousaspect.com
artist
  •   Define the look
  •   Create the world
  •   Illustration
  •   Animation
  •   3d modeling



www.famousaspect.com
programmer
  •   Write the code
  •   Make the engine
  •   Bring the game to life
  •   Solve difficult
      problems




www.famousaspect.com
writer
  • Write the story
  • Write the dialog
  • Detail the world




www.famousaspect.com
project manager
  • Own the schedule
  • Keep everything
    running
  • Set team goals
  • Track team progress




www.famousaspect.com
marketing and pr
  •   Get the word out
  •   Get articles written
  •   Trailers
  •   Advertisements
  •   Competitions



www.famousaspect.com
community manager
  • Interact with players
  • Tell devs what the
    players want
  • Tell players what the
    devs are doing
  • Keep the community
    engaged

www.famousaspect.com
quality assurance
  •   Test the game
  •   Break the game
  •   Give quality feedback
  •   Help determine if the
      game is “done”




www.famousaspect.com
audio
  • Write the music
  • Create the sound
    effects
  • Create the atmosphere




www.famousaspect.com
product manager
  • Research player‟s
    needs
  • Gather insight on
    player behavior
  • Figure out how to
    make $$$
  • Run experiments in the
    game
www.famousaspect.com
what would you like to know about making video games?

    QUESTION AND ANSWER

www.famousaspect.com
shortened q&a
• I cut some of the audio out of this slideshare
• You are listening to some of my favorite
  questions
• Students also asked questions on the following
  topics



www.famousaspect.com
what games I’ve worked on




www.famousaspect.com
if i play their favorite games




www.famousaspect.com
role playing, cosplay and larping




www.famousaspect.com
ratchet and clank




www.famousaspect.com
megaman 2




www.famousaspect.com
tekken 5




www.famousaspect.com
half life 2




www.famousaspect.com
bioshock




www.famousaspect.com
borderlands




www.famousaspect.com
all games built on other games

    GAME DESIGN IS ITERATION

www.famousaspect.com
tracing the roots of modern warfare 3
  • Modern military shooter
  • Strong multiplayer
  • 8 th game in the main

    series




www.famousaspect.com
building on past successes




www.famousaspect.com
monopoly




www.famousaspect.com
basic rules of monopoly
• Each player has a character and some money
• On his turn, the player roles the dice to move his
  character around the board.
• When the character lands on a property, the player may
  purchase it for its price
• If the player lands on a property another player owns, he
  must pay the owner rent
• If a player cannot pay rent, he goes bankrupt and his
  properties are given to the player he owes rent
• When all players except one are bankrupt, that player
  wins
www.famousaspect.com
parts of monopoly
  • Components
      o   Characters
      o   Property
      o   Money
      o   Dice
      o   Cards
  • Goal
      o   Own property
      o   Get money
      o   Last player standing

www.famousaspect.com
iterating on monopoly
• Designer
    o   Characters > Heroes
    o   Property > Battles
    o   Money > Loot
    o   Dice > Stats
    o   Cards > Spells



www.famousaspect.com
iterating on monopoly
  • Writer
      o   Heroes > Ninjas
      o   Battles > Monsters
      o   Loot > Weapons &
          Armor
      o   Stats > Abilities
      o   Spells > Scrolls
  • Artist
      o Define look and feel
      o Define goals
www.famousaspect.com
group activity
• 15 minutes to make a game
• Team roles
    o   Artist, Designer, Writer, Project Manager
•   Change 1 or 2 rules
•   3 sentences describing the story
•   1 example describing the art
•   Must be able to play 3 rounds

www.famousaspect.com
prototyping
•   I‟ve shortened the audio here
•   Students had 15 minutes to prototype
•   4x teams of students
•   Adults walked around and helped




www.famousaspect.com
game design kits
• 3x Blank Game Boards
• 15x Poker Chips
• 3x 10 sided dice
• 8x 6 sided dice
  (colored)
• 20x notecards
• 8x crayons
• 20x colored glass beads
www.famousaspect.com
rapid prototyping




www.famousaspect.com
rapid prototyping




www.famousaspect.com
player testing
•   Project manager stays with the game
•   Rest of team tests another game
•   Project manager takes notes
•   5 minutes




www.famousaspect.com
play testing




www.famousaspect.com
play testing




www.famousaspect.com
iteration
•   Project manager discusses the test
•   What went right, what went wrong?
•   Make 1 change to the game
•   5 minutes




www.famousaspect.com
congratulations game designers!




www.famousaspect.com
congratulations game designers!




www.famousaspect.com
congratulations game designers!
•   Find games to use as models
•   Make changes to the rules
•   Test your game with real players
•   Take notes and improve
•   Iterate until your game is fun
•   Polish up your game
•   This process works for board games, card
    games, video games, any type of game!
www.famousaspect.com
continue the conversation…
•   Aim High – Donation Page
•   Read www.famousaspect.com
•   Follow @FamousAspect on Twitter
•   Contact FamousAspect@gmail.com




www.famousaspect.com

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