This document presents a framework for understanding player preferences in video games. The researchers conducted a survey to understand how much 196 participants were motivated by 66 common game design elements (such as resource management, puzzles, role-playing) and 20 game playing styles (such as solo play, watching streams, multiplayer). Factor analysis identified 9 groups of related game design elements and 5 groups of related game playing styles. For example, younger players preferred role-playing and action elements while older players preferred casual play. Men preferred strategic and competitive elements while women preferred artistic and casual elements. The framework can help designers tailor games to specific audiences and help researchers better understand player experiences.