2. Virtual Property Introductory Scenario Cindy Creator became a resident of Second Life ® through joining Second Life ® and creating an avatar. She became a premium member and purchased land in Second Life ® . Her passion is learning all she can about Germany during the years 1915-1950 and passing that on to others. On her island, she created a themed community—a game that replicated Nazi Germany in detail. Although she had visited Auschwitz-Birkenau one time, she obtained most of the information for her game and the models from news reports, books, and museums such as the Munich City Museum and the Jewish Museum Berlin. Cindy believed that lessons learned in Germany could be useful for all people. Thus, in her game, Cindy requires that visitors take on the roles of various participants. The roles, which are randomly assigned when avatars visit the island, included Jewish citizens, Nazi guards, and various government officials. Each visitor is given a description of the role and the actions in which the visitor must participate in order to authentically perform the role. Cindy provides period costumes for avatars that enter the game.
3. Virtual Property Introductory Scenario After visitors complete their portion of the game, they are escorted to a store that sells paraphernalia related to those years, including Nazi paraphernalia. Visitors can purchase replicas of Nazi uniforms, flags and other items. Some visitors are unhappy that they were assigned roles. Other visitors e-mailed their friends to let them know what certain avatars did when they acted as Nazi guards. What potential issues arise in this scenario?
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15. Web 2.0 Tools and HR Implications Match the term on the left with one of the descriptions on the right. Website where individuals can connect with each other and interact Blog Website where visitors can add, remove and edit content Wiki Website where individuals enter comments and the comments are displayed in reverse chronological order Social Network