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OPENING PRAYER
God of wisdom and might,
We praise you for the wonders of our being, for mind,
body, and spirit.
Be with us today as we begin our class.
Bless each one in our meeting room today.
Give us strength and grace as our bodies grow; wisdom
and knowledge to our minds as we reach for
understanding; and peace and zeal to our spirits.
We ask this through Jesus Christ our Lord, with the
intercession of Our Lady of the Assumption, our
Patroness, Amen.
Rules of the
Game
( SINGLES )
TOSSING FOR SERVE
 Before a match begins,
opponents can toss a coin, spin
a racket, or toss a shuttle to
determine who shall get the
choice of “serve” or “side”
TO WIN A GAME
 A match is won by two out of three games.
 A player should score 21 points with a two point clear
advantage.
 If a score becomes 20-20, the side which scores 2
consecutive points shall win that game.
 If the score reaches 29 all, the player who reaches 30
points first, wins the game.
SCORING
 The rally point system is used in
scoring the badminton game
which means, any fault
committed by the serving or
receiving team gains point.
Types of Scoring
 Love – designates score of zero
 Love-All – is called when both opponents or
teams have a score of zero
 In Side – is called for the serving player or team
 Out Side – is called for the receiving player or
team
 Game Point – is the point that a server won
which results to the server winning the match
Serving
Serving is how you start the rally
Receiver is the person who hits
the second shot in the rally. In
doubles, the receiver’s partner is
not allowed to hit this shot.
The server is not allowed to serve until his
opponent is ready. If the opponent attempts
to return service, he is deemed to have been
ready.
Both the server and the opponent receiving
the serve are required to stand so that some
part of both feet remains in contact with the
surface of the court while in a stationary
position until the service has been delivered.
The side winning a game
serves first in the next game.
 If players commit an error in the
service court, the error is
corrected when the mistake is
discovered.
How to serve
 In badminton, the serve must be hit in an upwards direction, with
an underarm hitting action. You are not allowed to play a "tennis
style" serve.
 The main rule here is that when you hit the shuttle, it must be
below your waist. To be exact, the rules define this to be a height
level with the lowest part of your ribcage. In other words, you
can serve from a bit higher than the top of your shorts, but not
much.
 Serve must be in diagonal
SERVICE COURTS
The service courts are
smaller box shapes inside
the court.
Two Service Courts
your right service court, and your left service court.
How service courts
are used?
 The server must stand inside a service court.
 The receiver must stand inside the diagonally opposite service
court.
 The serve must travel into the diagonally opposite service court.
 If the serve is going to land outside the service court, then the
receiver should let it fall to the floor. If the receiver hits the
serve, then the rally continues even if the serve had been going
out.
 The server and receiver must stay inside their service boxes until
the server contacts the shuttle with his racket. After that, they
can leave the boxes immediately and move anywhere on court.
HOW IS
BADMINTON
PLAYED?
FOR SINGLES EVENT
1. The game starts with a toss by umpire. The side winning the toss has the
right to choose serve or receive first or to choose the court.
2. In singles, if the score is an even number, the player shall serve from
and receive in their respective right service court. If the score of the
server is odd, both server and receiver are positioned on the left service
courts.
3. When the service is delivered, the shuttle is hit alternately until a fault or
let is called by the umpire. When a let is called, the positions of both
players remain the same with no point gained by either side.
4. When a server made a fault, a point and the right to serve are awarded
to the opponent. ( Rally Point Sysytem)
5. When a receiver made a fault, the server gains a score and serves again
from the alternate service court.
Faults
• A team that violates the rules is charged with a fault. If the serving team faults, a
side-out results (loss of serve), if the receiving team faults, points points for the
serving team.
• It is fault (lost of service “hand out” for the serving or loss
of point for the receiving side) when:
a. Service is illegal (not correct);
b. If the server, in attempt to serve, misses the shuttle;
c. If on a serve, the shuttle is caught or on the net, either before or after
passing over the net;
d. If in play, the shuttle lands outside the boundaries of the court, passes
through under the net, touches the roof, touches a player or dress layer,
touches any object or person outside the immediate surroundings of
the court, is caught and held on the racket during a stroke.
e. If the initial point of contact with the shuttle is not on the
striker’s side of the net.
f. If the shuttle is in play, a player touches the net or its support with
racket or body, except on follow through.
g. If during a game a player deliberately distracts an opponent by
action, such as shouting or making gestures.
h. If a player is guilty of flagrant or repeated misconduct violations,
such as deliberately causing a suspension of play, interfering with
the speed of the shuttle, or behaving in an offensive manner.
LETS
When lets occurs, players who served serves again. The following are
considered lets:
• A shuttle or player from an adjacent court
enroaches, thus, interfering with play or concentration.
• A shuttle hits an obstruction that hangs over the court and is
lower than the recommended 24-foot ceiling height;
• During service, the receiver and server both fault at the same time;
• The server serves before the receiver is ready, and
• A line judge is unsighted and the umpire is unable to make
decisions.
Terminologies
Serve
 The stroke used to put the
shuttlecock into play at
the start of each rally; also
called a "service".
Low serve
 The low serve travels into the receiver's
forecourt, to fall on or just behind his
short service line.
 Low serves must travel as close to the
net tape as possible, or they will be
attacked fiercely. In doubles, the straight
low serve is the most frequently used
service variation.
High serve
 The high serve is hit very high, so that
the shuttle falls vertically at the
back of the receiver's service court.
 The high serve is never used in
doubles, but is common in singles.
Flick serve
 Although the flick serve is
hit upwards, the trajectory
is much shallower than the
high serve.
Drive serve
 Drive serves are hit flat to
the back of the receiver's
service court.
Netshot
 Anetshot is played into the
opponent's forecourt, as
close to the net as
possible.
Drive
Drive : A fast and low shot that makes a
horizontal flight over the net.
A drive is played when the shuttle is near
net height, at the side of the player's
body.
Push
A gentle shot played by
pushing the
shuttlecock with a little
wrist motion.
Lift
A lift is played upwards to the back
of the opponent's court.
Midcourt lifts are most commonly
played in response to a smash or
well-placed push.
Defensive lift
Alift that is hit very high, so that the player gains time
for recovery to a good base position.
ATTACKING LIFT
Alift that is hit more shallowly, so that the opponent is
forced to move very quickly to prevent the shuttle from
travelling behind him.
Clear
A clear travels high and to
the back of the
opponent's rearcourt.
Defensive clear
Aclear that is hit very high, so that the player
gains time for recovery to a good base position.
Attacking clear
Aclear that is hit more shallowly, so that the
opponent is forced to move very quickly to prevent the
shuttle from travelling behind him.
Baseline
 The back boundary
line at each end of the
court, parallel to the
net.
Carry
An illegal stroke in which the
shuttle is not hit, but caught
and held on the racket
before being released.
Drop shot
 A shot hit softly and with
finesse to fall rapidly and
close to the net in the
opponent's court.
Fault
A violation of the
playing rules.
Forehand
The stroke used to return a
ball hit to the right of a
right-handed player and to
the left of a left-handed
player.
Backhand
The stroke used to return
balls hit to the left of a
right-handed player and to the
right of a left-handed player.
Kill
Fast downward shot
that cannot be
returned.
Let
A minor violation of
the rules allowing a
rally to be replayed.
Match
 A series of games
to determine a
winner.
Rally
The exchange of shots
that decides each point.
Service court
 The area into which a
service must be
delivered. Different for
singles and doubles.
Short service line
The front line of the service
courts 1.98 metres from the
net.
Smash
A smash is a powerful stroke
or hard-hit overhead shot that
forces the shuttle sharply
downwards into the
opponent's court.
Wood shot
 A legal shot in which
the shuttle hits the
frame of the racket.
ASSIGNMENT:
 STUDY LESSON 2 AND
PREPARE FOR A SHORT QUIZ
NEXT MEETING

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P.E. 3 - BADMINTON BASIC RULES AND TERMINOLOGIES

  • 1. OPENING PRAYER God of wisdom and might, We praise you for the wonders of our being, for mind, body, and spirit. Be with us today as we begin our class. Bless each one in our meeting room today. Give us strength and grace as our bodies grow; wisdom and knowledge to our minds as we reach for understanding; and peace and zeal to our spirits. We ask this through Jesus Christ our Lord, with the intercession of Our Lady of the Assumption, our Patroness, Amen.
  • 2.
  • 4. TOSSING FOR SERVE  Before a match begins, opponents can toss a coin, spin a racket, or toss a shuttle to determine who shall get the choice of “serve” or “side”
  • 5. TO WIN A GAME  A match is won by two out of three games.  A player should score 21 points with a two point clear advantage.  If a score becomes 20-20, the side which scores 2 consecutive points shall win that game.  If the score reaches 29 all, the player who reaches 30 points first, wins the game.
  • 6. SCORING  The rally point system is used in scoring the badminton game which means, any fault committed by the serving or receiving team gains point.
  • 7. Types of Scoring  Love – designates score of zero  Love-All – is called when both opponents or teams have a score of zero  In Side – is called for the serving player or team  Out Side – is called for the receiving player or team  Game Point – is the point that a server won which results to the server winning the match
  • 8. Serving Serving is how you start the rally Receiver is the person who hits the second shot in the rally. In doubles, the receiver’s partner is not allowed to hit this shot.
  • 9. The server is not allowed to serve until his opponent is ready. If the opponent attempts to return service, he is deemed to have been ready. Both the server and the opponent receiving the serve are required to stand so that some part of both feet remains in contact with the surface of the court while in a stationary position until the service has been delivered.
  • 10. The side winning a game serves first in the next game.  If players commit an error in the service court, the error is corrected when the mistake is discovered.
  • 11. How to serve  In badminton, the serve must be hit in an upwards direction, with an underarm hitting action. You are not allowed to play a "tennis style" serve.  The main rule here is that when you hit the shuttle, it must be below your waist. To be exact, the rules define this to be a height level with the lowest part of your ribcage. In other words, you can serve from a bit higher than the top of your shorts, but not much.  Serve must be in diagonal
  • 12. SERVICE COURTS The service courts are smaller box shapes inside the court.
  • 13. Two Service Courts your right service court, and your left service court.
  • 15.  The server must stand inside a service court.  The receiver must stand inside the diagonally opposite service court.  The serve must travel into the diagonally opposite service court.  If the serve is going to land outside the service court, then the receiver should let it fall to the floor. If the receiver hits the serve, then the rally continues even if the serve had been going out.  The server and receiver must stay inside their service boxes until the server contacts the shuttle with his racket. After that, they can leave the boxes immediately and move anywhere on court.
  • 17. FOR SINGLES EVENT 1. The game starts with a toss by umpire. The side winning the toss has the right to choose serve or receive first or to choose the court. 2. In singles, if the score is an even number, the player shall serve from and receive in their respective right service court. If the score of the server is odd, both server and receiver are positioned on the left service courts. 3. When the service is delivered, the shuttle is hit alternately until a fault or let is called by the umpire. When a let is called, the positions of both players remain the same with no point gained by either side. 4. When a server made a fault, a point and the right to serve are awarded to the opponent. ( Rally Point Sysytem) 5. When a receiver made a fault, the server gains a score and serves again from the alternate service court.
  • 18.
  • 19. Faults • A team that violates the rules is charged with a fault. If the serving team faults, a side-out results (loss of serve), if the receiving team faults, points points for the serving team. • It is fault (lost of service “hand out” for the serving or loss of point for the receiving side) when: a. Service is illegal (not correct); b. If the server, in attempt to serve, misses the shuttle; c. If on a serve, the shuttle is caught or on the net, either before or after passing over the net; d. If in play, the shuttle lands outside the boundaries of the court, passes through under the net, touches the roof, touches a player or dress layer, touches any object or person outside the immediate surroundings of the court, is caught and held on the racket during a stroke.
  • 20. e. If the initial point of contact with the shuttle is not on the striker’s side of the net. f. If the shuttle is in play, a player touches the net or its support with racket or body, except on follow through. g. If during a game a player deliberately distracts an opponent by action, such as shouting or making gestures. h. If a player is guilty of flagrant or repeated misconduct violations, such as deliberately causing a suspension of play, interfering with the speed of the shuttle, or behaving in an offensive manner.
  • 21. LETS When lets occurs, players who served serves again. The following are considered lets: • A shuttle or player from an adjacent court enroaches, thus, interfering with play or concentration. • A shuttle hits an obstruction that hangs over the court and is lower than the recommended 24-foot ceiling height; • During service, the receiver and server both fault at the same time; • The server serves before the receiver is ready, and • A line judge is unsighted and the umpire is unable to make decisions.
  • 23. Serve  The stroke used to put the shuttlecock into play at the start of each rally; also called a "service".
  • 24. Low serve  The low serve travels into the receiver's forecourt, to fall on or just behind his short service line.  Low serves must travel as close to the net tape as possible, or they will be attacked fiercely. In doubles, the straight low serve is the most frequently used service variation.
  • 25.
  • 26. High serve  The high serve is hit very high, so that the shuttle falls vertically at the back of the receiver's service court.  The high serve is never used in doubles, but is common in singles.
  • 27.
  • 28. Flick serve  Although the flick serve is hit upwards, the trajectory is much shallower than the high serve.
  • 29.
  • 30. Drive serve  Drive serves are hit flat to the back of the receiver's service court.
  • 31.
  • 32. Netshot  Anetshot is played into the opponent's forecourt, as close to the net as possible.
  • 33.
  • 34. Drive Drive : A fast and low shot that makes a horizontal flight over the net. A drive is played when the shuttle is near net height, at the side of the player's body.
  • 35. Push A gentle shot played by pushing the shuttlecock with a little wrist motion.
  • 36. Lift A lift is played upwards to the back of the opponent's court. Midcourt lifts are most commonly played in response to a smash or well-placed push.
  • 37. Defensive lift Alift that is hit very high, so that the player gains time for recovery to a good base position. ATTACKING LIFT Alift that is hit more shallowly, so that the opponent is forced to move very quickly to prevent the shuttle from travelling behind him.
  • 38. Clear A clear travels high and to the back of the opponent's rearcourt.
  • 39. Defensive clear Aclear that is hit very high, so that the player gains time for recovery to a good base position. Attacking clear Aclear that is hit more shallowly, so that the opponent is forced to move very quickly to prevent the shuttle from travelling behind him.
  • 40. Baseline  The back boundary line at each end of the court, parallel to the net.
  • 41. Carry An illegal stroke in which the shuttle is not hit, but caught and held on the racket before being released.
  • 42. Drop shot  A shot hit softly and with finesse to fall rapidly and close to the net in the opponent's court.
  • 43. Fault A violation of the playing rules.
  • 44. Forehand The stroke used to return a ball hit to the right of a right-handed player and to the left of a left-handed player.
  • 45. Backhand The stroke used to return balls hit to the left of a right-handed player and to the right of a left-handed player.
  • 46. Kill Fast downward shot that cannot be returned.
  • 47. Let A minor violation of the rules allowing a rally to be replayed.
  • 48. Match  A series of games to determine a winner.
  • 49. Rally The exchange of shots that decides each point.
  • 50. Service court  The area into which a service must be delivered. Different for singles and doubles.
  • 51. Short service line The front line of the service courts 1.98 metres from the net.
  • 52. Smash A smash is a powerful stroke or hard-hit overhead shot that forces the shuttle sharply downwards into the opponent's court.
  • 53.
  • 54. Wood shot  A legal shot in which the shuttle hits the frame of the racket.
  • 55.
  • 56. ASSIGNMENT:  STUDY LESSON 2 AND PREPARE FOR A SHORT QUIZ NEXT MEETING