In Finland, schools are using ActionTrack for example for gamification, teamworking, mixing subjects, adding physical exercise to learning, and offering fun and motivating ”breaks” from conventional learning. This presentation lists use examples of ActionTrack in Finnish primary schools, high schools and universities during 2014-2015.
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
Team Action Zone ActionTrack: School use examples from Finland
1. Team Action Zone (TAZ)
ActionTrack
Learning made
fun, engaging and experiential
School use examples from Finland
during 2014-2015
2. ActionTrack
● ActionTrack is a service that allows TAZ partners to create
various activities that are experienced with mobile devices.
ActionTrack web tool
● ActionTrack offers easy-to-use web tool
for creating, publishing, monitoring
and analyzing the activities.
ActionTrack mobile app
● Users can join all activities using just
one free-to-install app available for
iOS/Android phones and tablets.
4. ActionTrack use examples in Finland
● In Finland, schools are using
ActionTrack for example for
gamification, teamworking, mixing
subjects, adding exercise to
learning, and offering fun and
motivating ”breaks” from
conventional learning.
● The following pages list use
examples of ActionTrack in Finnish
primary schools, high schools and
universities during 2014-2015.
5. Primary Schools
● Motivating pupils to learn via gamification (collecting
points and awards from challenges and tasks)
● City orienteerings (finding places based on various clues
and getting familiar with the city)
● Bringing team work and physical exercise
as part of learning other subjects, such as
mathematics and languages
● Taking theory into practice by taking class
outdoors to visit actual physical locations
(buildings, plants)
– Teaching history and biology by experiencing
6. Primary Schools
● Providing school area safety information for pupils and
staff (e.g. meeting points and location of safety equipment)
● Guidance to a specific place (e.g. a sports venue)
● Engaging way to offer physical and health
education classes
● Phenomenom-based learning (learning by doing)
● Converting normal class to ActionTrack class
(variation to normal school day)
● International cooperation with other schools
(creating activities for visiting schools)
7. Primary Schools
● Guided route taking pupils to visit different places to
collect practical information
● Getting familiar with school buildings, area and its
surroundings (for example open days for visitors)
● Organizing a class with several activity checkpoints that
pupil teams visit guided by ActionTrack
● Exams with results available immediately
● Mixing several subjects into one learning
experience
● Easy collection of feedback
● Orientation through adventure
8. Primary Schools
● Audio guides
● ActionTrack learning experiences provided by third parties
● Case example: Competition for pupil teams from several
schools, who developed learning games for each others
– Process description:
● Teachers described the basic capabilities of
ActionTrack
● Pupils designed the game logic on paper
● Teachers gave feedback to the game designs
● Pupils started to develop the game with
ActionTrack web tool
● Teachers assisted pupils in the implementation
● Pupils tested the games in practice
● Teachers published the games for everybody
9. High Schools and Universities
● Information of points of interests on domestic and
international field trips
● Learning by applying theory in practice
● Collection of feedback
● Different way to carry out teaching and
exams
● Experience tool for adventure and
travel education
● Campus and surrounding area
introduction for exchange students
● Research tool for data collection and analysis
10. High Schools and Universities
● Walking meetings to wake up and inspire the participants
● Team formation using both ActionTrack web tool and
mobile application
● Campus area guide and
guidance
● Tool for teacher education
● Experience application for
various events organized
by student associations
● Induction training for staff