Virtual reality is a computer-simulated environment that can be experienced through headsets. The first VR headset was created in 1968. Major developments included Lanier coining the term "virtual reality" in 1987, the release of the Oculus Rift in 2016, and the PlayStation VR and HTC Vive in 2016. VR has applications in entertainment, healthcare, education, and more. The advantages are that it creates realistic simulations and enables virtual experiences, but the disadvantages are that the equipment is expensive and complex and does not allow fully moving between real and virtual worlds.
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
VIRTUAL REALITY (VR) ppt
1.
2. Contents
• What is Virtual Reality?
• History
• Types of Virtual Reality.
• Hardware used in V.R. .
• Applications of V.R. .
• Advantages and Disadvantages.
3. What is Virtual Reality?
• Virtual Reality (VR) is the use of computer technology to create a
simulated environment.
• Virtual Reality’s most immediately-recognizable component is the head-
mounted display (HMD). Human beings are visual creatures, and
display technology is often the single biggest difference between
immersive Virtual Reality systems and traditional user interfaces.
• Major players in Virtual Reality include HTC Vive, Oculus Rift and
PlayStation VR (PSVR).
4. History
• Virtual reality technology was invented in 1956-1957 by Morton Heilig.
His multimedia device called the Sensorama is considered one of the
earliest VR systems. However, the term ‘virtual reality’ was coined much
later in 1987 by researcher Jaron Lanier
5. • 1968 – The first VR HMD, The Sword of Damocles, was created.
• 1977 – Developed at MIT, the Aspen Movie Map enabled users to
vitake a virtual tour of Aspen, Colorado.
• 1984 – Jaron Lanier founded VPL Research, one of the first companies
to develop and sell VR products.
• 1991 – The first VR arcade machine, Virtuality, was introduced.
• 1994 – Sega introduced its VR-1 motion simulator in its SegaWorld
arcades.
• 2007 – Google introduced Street View, which provides panoramic views
of locations.
• 2010 – The first prototype of the Oculus Rift headset was designed.
• 2014 – Facebook acquired Oculus for $2bn.
• 2014 – Sony announced the launch of Project Morpheus, a VR headset
for its PS4 console.
• 2015 – Apple awarded the patent for a head-mounted display
apparatus.
• 2015 – Google launched Cardboard, which uses a head mount to turn a
smartphone into a VR device.
• 2015 – Samsung launched the Gear VR headset.
• 2015 – The HTC Vive headset, developed by HTC and Valve, was
unveiled at Mobile World Congress.
6. • 2016 – The first generation Oculus Rift device was released.
• 2016 – Sony’s introduced PlayStation VR (PSVR).
• 2017 – Microsoft launched the Xbox One X, its VR-ready games
console and headset.
• 2018 – Facebook revealed camera-loaded glasses optimised for ‘social
VR’.
• 2018 – Facebook released its untethered Oculus Go headset.
• 2018 – Lenovo’s Mirage Solo, the first headset running Google
Daydream, became available.
• 2019 – Sony announced that it had sold more than four million PSVR
headsets.
• 2021 – More than 85 million VR headsets will be in use in China,
according to PwC.
18. Advantages and Disadvantages
• Virtual reality creates a realistic
world.
• It enables user to find viewer
places .
• Through Virtual Reality user can
experiment with an artificial
environment.
• Virtual Reality make the
education more easily and
comfortable
• The equipments used in virtual
reality are very expensive .
• It consists of huge and complex
technology
• We can't move from virtual reality
environment to our own the real
world.
• In the classroom you can act with
flexibility. You are open to give
suggestions and ask questions.
This is not possible