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 A computer is a programmable machine. This
means it can execute a programmed list of
instructions and respond to new instructions that it
is given.
 Computer program are instructions for a
computer
 Computer executes the program in CPU
 Program has an executable form
 Computer program gets input from the user
 Computer program can generate information to
the user, this information is called output
Computer ProgramComputer Programinput output
 What is a programming language?
 Why are there so many programming languages?
 What are the types of programming languages?
 Does the world need new languages?
 A programming language is a set of rules that
provides a way of telling a computer what
operations to perform.
 A programming language is a set of rules for
communicating an algorithm
A programming language is a notational system for
describing computation in a machine-readable and
human-readable form.
A programming language is a notational system for
describing computation in a machine-readable and
human-readable form.
 English is a natural language. It has words,
symbols and grammatical rules.
 A programming language also has words,
symbols and rules of grammar.
 The grammatical rules are called syntax.
 Each programming language has a different set
of syntax rules.
 Why does some people speak French?
 Programming languages have evolved over time as
better ways have been developed to design them.
◦ First programming languages were developed in the
1950s
◦ Since then thousands of languages have been developed
 Different programming languages are designed for
different types of programs.
High-level program class Triangle {
...
float surface()
return b*h/2;
}
class Triangle {
...
float surface()
return b*h/2;
}
Low-level program LOAD r1,b
LOAD r2,h
MUL r1,r2
DIV r1,#2
RET
LOAD r1,b
LOAD r2,h
MUL r1,r2
DIV r1,#2
RET
Executable Machine code
0001001001000101
0010010011101100
10101101001...
0001001001000101
0010010011101100
10101101001...
 First Generation Languages
 Second Generation Languages
 Third Generation Languages
 Fourth Generation Languages
 Fifth Generation Languages
 Machine language
◦ Operation code – such as addition or subtraction.
◦ Operands – that identify the data to be processed.
◦ Machine language is machine dependent as it is the
only language the computer can understand.
◦ Very efficient code but very difficult to write.
 Assembly languages
◦ Symbolic operation codes replaced binary operation
codes.
◦ Assembly language programs needed to be “assembled”
for execution by the computer. Each assembly language
instruction is translated into one machine language
instruction.
◦ Very efficient code and easier to write.
 Closer to English but included simple
mathematical notation.
◦ Programs written in source code which must be
translated into machine language programs called object
code.
◦ The translation of source code to object code is
accomplished by a machine language system program
called a compiler.
 Alternative to compilation is interpretation which is
accomplished by a system program called an
interpreter.
 Common third generation languages
◦ FORTRAN
◦ COBOL
◦ C and C++
◦ Visual Basic
 A high level language (4GL) that requires fewer
instructions to accomplish a task than a third
generation language.
 Used with databases
◦ Query languages
◦ Report generators
◦ Forms designers
◦ Application generators
 Declarative languages
 Functional(?): Lisp, Scheme, SML
◦ Also called applicative
◦ Everything is a function
 Logic: Prolog
◦ Based on mathematical logic
◦ Rule- or Constraint-based
 Imperative Programming (C)
 Object-Oriented Programming (C++)
 Logic/Declarative Programming (Prolog)
 Functional/Applicative Programming (Lisp)
 Two broad groups
◦ Traditional programming languages
 Sequences of instructions
 First, second and some third generation languages
◦ Object-oriented languages
 Objects are created rather than sequences of instructions
 Some third generation, and fourth and fifth generation
languages
 FORTRAN
◦ FORmula TRANslation.
◦ Developed at IBM in the mid-1950s.
◦ Designed for scientific and mathematical applications by
scientists and engineers.
 COBOL
◦ COmmon Business Oriented Language.
◦ Developed in 1959.
◦ Designed to be common to many different computers.
◦ Typically used for business applications.
 BASIC
◦ Beginner’s All-purpose Symbolic Instruction Code.
◦ Developed at Dartmouth College in mid 1960s.
◦ Developed as a simple language for students to write
programs with which they could interact through
terminals.
 C
◦ Developed by Bell Laboratories in the early 1970s.
◦ Provides control and efficiency of assembly language
while having third generation language features.
◦ Often used for system programs.
◦ UNIX is written in C.
 Simula
◦ First object-oriented language
◦ Developed by Ole Johan Dahl in the 1960s.
 Smalltalk
◦ First purely object-oriented language.
◦ Developed by Xerox in mid-1970s.
◦ Still in use on some computers.
 C++
◦ It is C language with additional features.
◦ Widely used for developing system and application
software.
◦ Graphical user interfaces can be developed easily with
visual programming tools.
 JAVA
◦ An object-oriented language similar to C++ that
eliminates lots of C++’s problematic features
◦ Allows a web page developer to create programs for
applications, called applets that can be used through a
browser.
◦ Objective of JAVA developers is that it be machine,
platform and operating system independent.
 Scripting Languages
◦ JavaScript and VBScript
◦ Php and ASP
◦ Perl and Python
 Command Languages
◦ sh, csh, bash
 Text processing Languages
◦ LaTex, PostScript
 HTML
◦ HyperText Markup Language.
◦ Used on the Internet and the World Wide Web (WWW).
◦ Web page developer puts brief codes called tags in the
page to indicate how the page should be formatted.
 XML
◦ Extensible Markup Language.
◦ A language for defining other languages.
 Programming languages are languages
 When it comes to mechanics of the task, learning
to speak and use a programming language is in
many ways like learning to speak a human
language
 In both kind of languages you have to learn new
vocabulary, syntax and semantics (new words,
sentence structure and meaning)
 And both kind of language require considerable
practice to make perfect.
 Formerly: Run-time performance
◦ (Computers were more expensive than programmers)
 Now: Life cycle (human) cost is more important
◦ Ease of designing, coding
◦ Debugging
◦ Maintenance
◦ Reusability
 Writability: The quality of a language that enables a
programmer to use it to express a computation clearly,
correctly, concisely, and quickly.
 Readability: The quality of a language that enables a
programmer to understand and comprehend the nature of a
computation easily and accurately.
 Orthogonality: The quality of a language that features
provided have as few restrictions as possible and be
combinable in any meaningful way.
 Reliability: The quality of a language that assures a program
will not behave in unexpected or disastrous ways during
execution.
 Maintainability: The quality of a language that eases errors
can be found and corrected and new features added.
 Generality: The quality of a language that avoids
special cases in the availability or use of constructs and
by combining closely related constructs into a single more
general one.
 Uniformity: The quality of a language that similar
features should look similar and behave similar.
 Extensibility: The quality of a language that provides
some general mechanism for the user to add new
constructs to a language.
 Standardability: The quality of a language that allows
programs written to be transported from one computer to
another without significant change in language structure.
 Implementability: The quality of a language that
provides a translator or interpreter can be written. This
can address to complexity of the language definition.

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Introduction Programming Languages

  • 1.
  • 2.  A computer is a programmable machine. This means it can execute a programmed list of instructions and respond to new instructions that it is given.
  • 3.  Computer program are instructions for a computer  Computer executes the program in CPU  Program has an executable form  Computer program gets input from the user  Computer program can generate information to the user, this information is called output
  • 5.  What is a programming language?  Why are there so many programming languages?  What are the types of programming languages?  Does the world need new languages?
  • 6.  A programming language is a set of rules that provides a way of telling a computer what operations to perform.  A programming language is a set of rules for communicating an algorithm
  • 7. A programming language is a notational system for describing computation in a machine-readable and human-readable form. A programming language is a notational system for describing computation in a machine-readable and human-readable form.
  • 8.  English is a natural language. It has words, symbols and grammatical rules.  A programming language also has words, symbols and rules of grammar.  The grammatical rules are called syntax.  Each programming language has a different set of syntax rules.
  • 9.  Why does some people speak French?  Programming languages have evolved over time as better ways have been developed to design them. ◦ First programming languages were developed in the 1950s ◦ Since then thousands of languages have been developed  Different programming languages are designed for different types of programs.
  • 10. High-level program class Triangle { ... float surface() return b*h/2; } class Triangle { ... float surface() return b*h/2; } Low-level program LOAD r1,b LOAD r2,h MUL r1,r2 DIV r1,#2 RET LOAD r1,b LOAD r2,h MUL r1,r2 DIV r1,#2 RET Executable Machine code 0001001001000101 0010010011101100 10101101001... 0001001001000101 0010010011101100 10101101001...
  • 11.  First Generation Languages  Second Generation Languages  Third Generation Languages  Fourth Generation Languages  Fifth Generation Languages
  • 12.  Machine language ◦ Operation code – such as addition or subtraction. ◦ Operands – that identify the data to be processed. ◦ Machine language is machine dependent as it is the only language the computer can understand. ◦ Very efficient code but very difficult to write.
  • 13.  Assembly languages ◦ Symbolic operation codes replaced binary operation codes. ◦ Assembly language programs needed to be “assembled” for execution by the computer. Each assembly language instruction is translated into one machine language instruction. ◦ Very efficient code and easier to write.
  • 14.  Closer to English but included simple mathematical notation. ◦ Programs written in source code which must be translated into machine language programs called object code. ◦ The translation of source code to object code is accomplished by a machine language system program called a compiler.
  • 15.  Alternative to compilation is interpretation which is accomplished by a system program called an interpreter.  Common third generation languages ◦ FORTRAN ◦ COBOL ◦ C and C++ ◦ Visual Basic
  • 16.  A high level language (4GL) that requires fewer instructions to accomplish a task than a third generation language.  Used with databases ◦ Query languages ◦ Report generators ◦ Forms designers ◦ Application generators
  • 17.  Declarative languages  Functional(?): Lisp, Scheme, SML ◦ Also called applicative ◦ Everything is a function  Logic: Prolog ◦ Based on mathematical logic ◦ Rule- or Constraint-based
  • 18.
  • 19.  Imperative Programming (C)  Object-Oriented Programming (C++)  Logic/Declarative Programming (Prolog)  Functional/Applicative Programming (Lisp)
  • 20.  Two broad groups ◦ Traditional programming languages  Sequences of instructions  First, second and some third generation languages ◦ Object-oriented languages  Objects are created rather than sequences of instructions  Some third generation, and fourth and fifth generation languages
  • 21.  FORTRAN ◦ FORmula TRANslation. ◦ Developed at IBM in the mid-1950s. ◦ Designed for scientific and mathematical applications by scientists and engineers.
  • 22.  COBOL ◦ COmmon Business Oriented Language. ◦ Developed in 1959. ◦ Designed to be common to many different computers. ◦ Typically used for business applications.
  • 23.  BASIC ◦ Beginner’s All-purpose Symbolic Instruction Code. ◦ Developed at Dartmouth College in mid 1960s. ◦ Developed as a simple language for students to write programs with which they could interact through terminals.
  • 24.  C ◦ Developed by Bell Laboratories in the early 1970s. ◦ Provides control and efficiency of assembly language while having third generation language features. ◦ Often used for system programs. ◦ UNIX is written in C.
  • 25.  Simula ◦ First object-oriented language ◦ Developed by Ole Johan Dahl in the 1960s.  Smalltalk ◦ First purely object-oriented language. ◦ Developed by Xerox in mid-1970s. ◦ Still in use on some computers.
  • 26.  C++ ◦ It is C language with additional features. ◦ Widely used for developing system and application software. ◦ Graphical user interfaces can be developed easily with visual programming tools.
  • 27.  JAVA ◦ An object-oriented language similar to C++ that eliminates lots of C++’s problematic features ◦ Allows a web page developer to create programs for applications, called applets that can be used through a browser. ◦ Objective of JAVA developers is that it be machine, platform and operating system independent.
  • 28.  Scripting Languages ◦ JavaScript and VBScript ◦ Php and ASP ◦ Perl and Python  Command Languages ◦ sh, csh, bash  Text processing Languages ◦ LaTex, PostScript
  • 29.  HTML ◦ HyperText Markup Language. ◦ Used on the Internet and the World Wide Web (WWW). ◦ Web page developer puts brief codes called tags in the page to indicate how the page should be formatted.
  • 30.  XML ◦ Extensible Markup Language. ◦ A language for defining other languages.
  • 31.  Programming languages are languages  When it comes to mechanics of the task, learning to speak and use a programming language is in many ways like learning to speak a human language  In both kind of languages you have to learn new vocabulary, syntax and semantics (new words, sentence structure and meaning)  And both kind of language require considerable practice to make perfect.
  • 32.  Formerly: Run-time performance ◦ (Computers were more expensive than programmers)  Now: Life cycle (human) cost is more important ◦ Ease of designing, coding ◦ Debugging ◦ Maintenance ◦ Reusability
  • 33.  Writability: The quality of a language that enables a programmer to use it to express a computation clearly, correctly, concisely, and quickly.  Readability: The quality of a language that enables a programmer to understand and comprehend the nature of a computation easily and accurately.  Orthogonality: The quality of a language that features provided have as few restrictions as possible and be combinable in any meaningful way.  Reliability: The quality of a language that assures a program will not behave in unexpected or disastrous ways during execution.  Maintainability: The quality of a language that eases errors can be found and corrected and new features added.
  • 34.  Generality: The quality of a language that avoids special cases in the availability or use of constructs and by combining closely related constructs into a single more general one.  Uniformity: The quality of a language that similar features should look similar and behave similar.  Extensibility: The quality of a language that provides some general mechanism for the user to add new constructs to a language.  Standardability: The quality of a language that allows programs written to be transported from one computer to another without significant change in language structure.  Implementability: The quality of a language that provides a translator or interpreter can be written. This can address to complexity of the language definition.