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DESIGN THINKING METHODS
IN LEARNING AND DEVELOPMENT
DESIGN THINKING PERSPECTIVE
Stakeholder
Mapping
Stakeholder
Intervievs
SET
Factors
Cultural
Inventory
Learning
Portfolio
Directed
Storytelling
Cost/Value
Relationship
Trends
Reframing
Archetypes and
Personas
Field
Journal
Juice
Tagging
Affinity
Diagraming
Round
Robin
Service
Blueprinting
Journey
Mapping
Sketching and
Storyboarding
Visualize
the Vote
Personal
Maps
Participant
Observation
Concept
Poster
Service Concept
Evaluation
Touchpoint/
Artifact Analysis
Service Vision
and Positioning
Service Experience
Audits
Desirability
Testing
Chance
Associations
Service Concept
Prototyping
Learning Design
Canvas
Immersive
research to
achieve a deep
understanding of
learners
Synthesis of
discoveries and
formation of
insights
Creation of
learning solution
prototypes
Proof of concept
of learning
prototypes and
feedback
collection
Implementation
of learning
solution open to
new iterations
Service
Benchmarking
DISCOVER DESCRIBE
IDEATE
PROTOTYPE
TEST IMPLEMENT
Stakeholder
Mapping
Stakeholder
Intervievs
SET
Factors
Cultural
Inventory
Learning
Portfolio
Directed
Storytelling
Cost/Value
Relationship
Trends
Reframing
Archetypes
and Personas
Field
Journal
Juice
Tagging
Affinity
Diagraming
Round
Robin
Service
Blueprinting
Journey
Mapping
Sketching and
Storyboarding
Visualize
the Vote
Personal
Maps
Participant
Observation
Concept
Poster
Service Concept
Evaluation
Touchpoint/
Artifact Analysis
Service Vision
and Positioning
Service Experience
Audits
Desirability
Testing
Chance
Associations
Service Concept
Prototyping
Learning Design
Canvas
Identification of the
learning context
(needs and
expectations, target
groups, constraints,
budget, timeline,
etc.)
Definition of
learning objectives
and strategies,
identification of
learning methods
and design of the
learning journey
Development of
learning
environment and
tools (content,
assets, schedules,
learning
infrastructure, etc.)
Building
competencies
using all channels
(F2F, digital, self-
learning, etc.) and
focused on change
of behaviors
Formative and
summative
assessments
helping to improve
the learning
solution
Service
Benchmarking
DESIGN THINKING METHODS
IN LEARNING AND DEVELOPMENT
ADDIE PERSPECTIVE
ANALYZE DESIGN DEVELOP IMPLEMENT EVALUATE

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Design Thinking in Instructional Design Space Dicovery Map

  • 1. DESIGN THINKING METHODS IN LEARNING AND DEVELOPMENT DESIGN THINKING PERSPECTIVE Stakeholder Mapping Stakeholder Intervievs SET Factors Cultural Inventory Learning Portfolio Directed Storytelling Cost/Value Relationship Trends Reframing Archetypes and Personas Field Journal Juice Tagging Affinity Diagraming Round Robin Service Blueprinting Journey Mapping Sketching and Storyboarding Visualize the Vote Personal Maps Participant Observation Concept Poster Service Concept Evaluation Touchpoint/ Artifact Analysis Service Vision and Positioning Service Experience Audits Desirability Testing Chance Associations Service Concept Prototyping Learning Design Canvas Immersive research to achieve a deep understanding of learners Synthesis of discoveries and formation of insights Creation of learning solution prototypes Proof of concept of learning prototypes and feedback collection Implementation of learning solution open to new iterations Service Benchmarking DISCOVER DESCRIBE IDEATE PROTOTYPE TEST IMPLEMENT
  • 2. Stakeholder Mapping Stakeholder Intervievs SET Factors Cultural Inventory Learning Portfolio Directed Storytelling Cost/Value Relationship Trends Reframing Archetypes and Personas Field Journal Juice Tagging Affinity Diagraming Round Robin Service Blueprinting Journey Mapping Sketching and Storyboarding Visualize the Vote Personal Maps Participant Observation Concept Poster Service Concept Evaluation Touchpoint/ Artifact Analysis Service Vision and Positioning Service Experience Audits Desirability Testing Chance Associations Service Concept Prototyping Learning Design Canvas Identification of the learning context (needs and expectations, target groups, constraints, budget, timeline, etc.) Definition of learning objectives and strategies, identification of learning methods and design of the learning journey Development of learning environment and tools (content, assets, schedules, learning infrastructure, etc.) Building competencies using all channels (F2F, digital, self- learning, etc.) and focused on change of behaviors Formative and summative assessments helping to improve the learning solution Service Benchmarking DESIGN THINKING METHODS IN LEARNING AND DEVELOPMENT ADDIE PERSPECTIVE ANALYZE DESIGN DEVELOP IMPLEMENT EVALUATE