ICT Role in 21st Century Education & its Challenges.pptx
eduVision2020, Bucharest, 2011 Palace of the Parliament by Marin Vlada
1. eduVision2020, Bucharest sept.
16-17, 2011 Palace of the
Parliament
Technology – mediator of quality education
Phase II - Period 2010-2020: e-Skills for the 21st Century
Vision of the Education =
Major Ideals + National Projects
Learning is power Learning is a process
Dr. Marin Vlada, Founder & Chairman of CNIV & ICVL Projects
University of Bucharest - www.unibuc.ro
Vlada[at]fmi.unibuc.ro
2. eduVision2020, Bucharest sept.
16-17, 2011 Palace of the
Parliament
CONTENT
1. Motivations and Studies
2. Projects, actions and results
3. From software systems and Education
Sciences to e-Learning and Educational
Software
4. CNIV and ICVL Projects
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16-17, 2011 Palace of the
Parliament
1. Motivations and Studies
Society can not develop
without education and
knowledge.
Learning is necessary for
education and knowledge.
Country governments must
invest in education and
research.
MOTTOS
"Learning is evolution of
knowledge over time." Roger
E. Bohn
"The most powerful explosive
is toluene, no atomic bomb,
but the idea man." Grigore C.
Moisil
"The best way to predict the
future is to create it.“ Peter
Drucker
"Seek knowledge through
experimentation, observation
and hypothesis testing."
Sir Francis Bacon.
“Nothing costs more expensive than ignorance.” Grigore C. Moisil (1906-1973)
"Learning is a treasure that will follow its
owner everywhere." Chinese Proverb
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Complexity of learning
De-a lungul vremii, in toate domeniile stiintifice se
schimba teoriile, metodele si tehnicile de investigare, de
aceea cunoasterea umane influenteaza dezvoltarea
generala a societatii umane. Pentru a obtine evolutie si
eficienta in viata sa, omul trebuie sa se adapteze
continuu la aceste schimbari ale cunoasterii.
In domeniul educatiei, si in special al invatarii si
perfectionarii, aparitia de noi tehnologii ale informatiei si
comunicarii (TIC), imbunatatirea teoriilor pedagogice si
psihologice, obliga pe elevi si studenti, pe profesori si
parinti, pe specialisti, sa se adapteze la aceste
schimbari.
Ce fac elevii si studentii? Ce fac profesorii si
parintii? Ce fac specialistii? Ce fac guvernele
tarilor?
"To learn is to change. Education is a process that changes the learner." George B. Leonard
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LEARNING – DEVELOPMENT - KNOWLEDGE
DEVELOPMENT
LEARNINGKNOWLEDGE
Physical Environment
Virtual EnvironmentVirtual Environment
This treasure can
NOT store
This treasure
can store
The relationship between Learning, Knowledge and Development (Vlada 2008, CNIV)
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Dezvoltare-Cunoaştere-Învăţare
DEZVOLTARE
ÎNVĂŢARECUNOAŞTERE
Mediul Fizic
Mediul VirtualMediul Virtual
Tezaur ce NU se
poate conserva
Tezaur ce se
poate conserva
The relationship between Learning, Knowledge and Development (Vlada 2008, CNIV)
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The technological waves of the information society
Ref.: Tudorel FĂTU, Alexandru ŢUGUI, Universitatea ”Al. I. Cuza”, Iaşi
[Boar B.H., The Art of Strategic Planning for Information Technologies, 2nd edition, John Wiley, 2001]
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Cele 4 valuri ale societăţii informaţionale
Referinţa: Tudorel FĂTU, Alexandru ŢUGUI, Universitatea ”Al. I. Cuza”, Iaşi
[Boar B.H., The Art of Strategic Planning for Information Technologies, 2nd edition, John Wiley, 2001]
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Example - 1990 vs. 2010
NU existau, dar acum, există / There was, but now there are:
www, web technologies, web programming, web server,
router, proxy, spider, e-mail, HTML, XML, PHP, URL, My
SQL, DNS, DHCP, cookie, .com, .edu, .ro, .eu, link,
Google, Facebook, Yahoo, Mozilla, Chrome, chat,
skype, Yahoo! messenger, twitter, SMS, RSS, BBS,
CSS, SSL, SSH, Firewall, Page rank algorithm, e-
learning, educational software, virtual learning, e-
commerce, e-training, iPhone, iPad, SmartPhone, Tablet
PC, Android OS, BlackBerry, Cloud computing, Touch
technology, interactive table, online journal, online
courses, digital library, open source, Flash, PDF, CMS,
Moodle, Drupal, Joomla!, Wikipediea, wiki, blog, Java,
JavaScript, Windows OS, Linux, Azure platform.
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Computer-Collaboration-Learning
Computer-Collaboration-Learning: Figure 2 by Johann W. Sarmiento-Klapper,
"Sustaining Collaborative Knowledge Building: Continuity in Virtual Math Teams",
A Thesis of Ph.D. , Drexel University, 2009
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2. Projects, actions and results
1. Programul "Instruirea în Societatea Cunoaşterii" (2009-2010) – Ministerul Educaţiei, în
parteneriat cu SIVECO România (www.edu.ro, www.siveco.ro); instruirea a 3000 de profesori
formatori;
2. Programul Intel®Teach (2007) – curs internaţional de formare, implementat prin CCD din ţară,
coordonat de Siveco România şi Intel;
3. Proiectul ICVL (2006, www.icvl.eu) – Conferinţa Internaţională de Învăţământ Virtual “News
Technologies in Education and Research”, susţinută de Universitatea din Bucureşti şi ANCS,
Siveco România şi Corporaţia Intel;
4. Portalul Elearning.Romania (2006, www.elearning.ro) – platforma de resurse educaţionale,
iniţiativa TEHNE – Centrul pentru Dezvoltare şi Inovare în Educaţie www.tehne.ro;
5. Proiectul eLSE (2005, http://adl.unap.ro) – Conferinţa Ştiinţifică Internaţională “eLearning and
Software for Education”, susţinută de Universitatea Naţională de Apărare “Carol I” Bucureşti;
6. Proiectul CNIV (iniţiat în 2003, www.cniv.ro) – Conferinţa Naţională de Învăţământ Virtual
“Promovarea tehnologiilor moderne în educaţie şi cercetare”, susţinută de Universitatea din
Bucureşti şi ANCS, Siveco România şi Corporaţia Intel;
7. Portalul AeL şi Cupa Siveco "Software Educaţional" (2003, www.advancedelearning.com)
– dezvoltarea lecţiilor interactive de Software educaţional, iniţiativă a firmei Siveco;
8. Portalul Didactic.ro (2003, www.didactic.ro) – platforma “Cancelaria Naţională”, iniţiativă a
firmei Softwin (www.softwin.ro)
9. Portalul TimSoft (2001, www.timsoft.ro) – platformă de e-learning, iniţiativă a firmei TimSoft;
10. Programul/Portalul SEI (2001, www.portal.edu.ro) – Sistemul Educaţional Informatizat,
coordonat de Ministerul Educaţiei şi Siveco România.
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From Cybernetics & Informatics to Proiects & Management
• 1971-Proiectul GUTENBERG: http://www.gutenberg.org, prima şi cea
mai mare colecţie de cărţi electronice gratuite (eBooks). Fondatorul
proiectului Gutenberg Michael Hart (din anul 1971) continuă să inspire
crearea de cărţi electronice şi de noi tehnologii in acest domeniu;
• 1981-Proiectul japonez (1981-1990): Deceniul 8 al secolului XX-lea a
fost unul al marilor succese în domeniul Inteligenţei artificiale, al
dezvoltării reţelelor de calculatoare şi al răspândirii limbajelor de
programare moderne (limbajul Prolog si siteme inteligente/expert);
• 1991-Proiectul Linux: o premieră mondială în elaborarea unui
proiect (sistem de operare); dezvoltarea sistemului a fost posibilă prin
contribuţiile aduse de mii de programatori din întreaga lume care au
utilizat mediul Internet pentru a dialoga prin grupuri de ştiri (newsgroups)
in vederea transmiterii de informaţii şi rezultate;
• 1996-Proiectul Google: tehnologii de căutare (motor de cautare) in
domeniul stocărilor Web de pe Internet;
• 2002-2013-Proiecte europene (FP6, FP7): Programe cadru ale
Uniunii Europene, cele mai complexe programe de cercetare, dezvoltare
şi inovare.
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TextBook vs. Tablet PC
The "Smart education" Project: 2015 (S. Korea)
S. Korea to digitise school books | Coreea de Sud
schimbă manualele cu Tablete PC
The South Korean government has said it plans to
digitise all textbooks for elementary, middle and high
school students by 2015. This plan for "smart education"
is aimed at helping students create their own study
pattern, and lighten their backpacks.
Source: http://www.channelnewsasia.com/
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3. From software systems and Education Sciences to
e-Learning and Educational Software
Thematic Areas / Sections | Phase II - Period 2010-2020: e-Skills for the 21st Century
• MODELS & METHODOLOGIES (M&M):
Innovative Teaching and Learning Technologies
Web-based Methods and Tools in Traditional, Online Education and Training
Collaborative E-Learning, E-Pedagogy,
Design and Development of Online Courseware
Information and Knowledge Processing
Knowledge Representation and Ontologism
Cognitive Modelling and Intelligent systems
Algorithms and Programming for Modelling
• TECHNOLOGIES (TECH):
Innovative Web-based Teaching and Learning Technologies
Advanced Distributed Learning (ADL) technologies
Web, Virtual Reality/AR and mixed technologies
Web-based Education (WBE), Web-based Training (WBT)
New technologies for e-Learning, e-Training and e-Skills
Educational Technology, Web-Lecturing Technology
Mobile E-Learning, Communication Technology Applications
Computer Graphics and Computational Geometry
Intelligent Virtual Environment
• SOFTWARE SOLUTIONS (SOFT):
New software environments for education & training
Software and management for education
Virtual Reality Applications in Web-based Education
Computer Graphics, Web, VR/AR and mixed-based
applications for education & training, business, medicine, industry and other sciences
Multi-agent Technology Applications in WBE and WBT
Streaming Multimedia Applications in Learning
Scientific Web-based Laboratories and Virtual Labs
Software Computing in Virtual Reality and Artificial Intelligence
Avatars and Intelligent Agents
Conference Topics
CNIV & ICVL 2011
Founded: 2003, 2006
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4. CNIV and ICVL Projects
National Conference on Virtual Learning (CNIV) - International Conference on Virtual Learning (ICVL)
(founded in 2003) (founded in 2006)
• ICVL Project intends to explore and propose innovations in education in
the perspective of the Knowledge Society.
• An important project on Virtual Learning promoting the events ICVL and
CNIV, initiatives in using recent technologies in education and research,
establishing links between people developing concepts, methodologies,
standards, and products in Virtual Learning.
• International Conference on Virtual Learning contributes to the
development of both theory and practice in the field of Virtual Learning.
University of Bucharest involved in
scientific strategy : Europe 2020 strategy
http://topub.unibuc.ro/
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CNIV 2011 & ICVL 2011 – New Technologies in Education and Research
http://c3.cniv.ro | http://c3.icvl.eu
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Vă doresc succes !
Mulţumesc pentru atenţie !
"To learn is to change. Education is a process that changes the learner."
George B. Leonard
"The important thing is not to stop questioning."
Albert Einstein