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Creativity & Concept
Generation:
Structured Methods
Outline
 Concept Development in NPD
 Structured Methods for Concept Generation
 Brainstorming
 Collaborative Sketching
 IDEO Idea Cards
 Innovation Workshop
 Functional Decomposition
 Concept Expansion
 Triz/Creax
 Conceptual Blockbusting
 Conceptual Design Exercise
Draw no more than 4 straight lines
(without lifting the pencil from the paper)
which will cross through all 9 dots.
Sustainable Product
Development Process:
• Concept Generation
• Product Architectures/ Platforms
• Dematerialization Strategy
• Concept Selection
Reuse/
End of
Life
Planning:
Opportunity
Strategy
Customers
Users
Concept
Generation,
Evaluation
& Selection
Detailed
Development
& Design
Prototyping,
Testing
And
Refinement
Launch:
Sustainable
Product &
Business
Model
• Clarify the problem
• Search externally
• Search internally
• Explore systematically
• Brainstorming
Concept Development
Funnel
concept generation
concept screening
concept scoring
concept testing
Ideation Process
Ongoing
Process
Generate AnalyzeAssess Decide
Assemble illustrated
profiles of drivers for
new product strategy,
for use in generating
ideas and stimulating
brainstorms:
• Technology
• Macro Trends
• Competition
• Potential Partners
• Potential Channels
• Specific user behavior
Techniques will include:
• Customer follow-me’
• “Store” visits
• Focus Groups
• Online intelligence
Brainstorm massive
volume of product,
service and
partnership ideas,
followed by
prioritization
Brainstorms with
groups, Interns,
Internal Visionaries
Series of meetings
with Core,
Stakeholders, Partners
& Outsiders (2 hrs on 3
Thurs)
1. Kick-off & Context
2. Brainstorm
3. Prioritization
Research customer
reactions
Evaluate commercial,
and user feasibility
based on established
criteria. Narrow ideas
to a handful of strong
candidates:
Take filtered ideas
through feasability
analysis.
Brainstorm as necessary
to break through
perceived barriers &
constraints
Produce decision-ready
profile of the top,
feasible ideas.
Choose products based
on opportunity size
and implementation
restraints:
Fast-track 2-3 ideas
with small (<$1mm/yr)
but immediate
revenue-generating
potential and limited
implementation reqs.
Fully analyze 1-2 large
(>$1mm/yr) ideas with
longer and larger
implementation reqs.
Table or reject other
ideas.
Measure ideation
process, refine and
establish ongoing
process for collection
and evaluation
• Process Post Mortem
• Measure
• Refine for reuse
Establish ongoing idea
collection process,
including:
• Publicize collection
• DB workflow
• Incentives
• Recognition
• Status updates
Business Case▶Process▶ People▶ Timeline
100 Ideas 400 Ideas 50 Ideas 5 Ideas
Concept Generation
 Preparation
 Gather and study information about the problem
 Define and understand the problem, the needs
 Observations, interviews, scenarios, benchmarking
 Generation is a Divergent Process
 Focus on creativity
 Go for quantity
 structured (intuition & logical) methods
 Stepping Back
 Cluster concepts
 Insight may be triggered by some apparently
unrelated stimulus
Concept Generation
Process
 Step 1: Clarify the problem
 Decompose a complex problem
into simpler subproblems
 Focus initial efforts on critical
subproblems
 Step 2: Search externally
 Interview lead users
 Consult experts
 Search patents
 Search published literature
 Benchmark related products
 Step 3: Search internally
 Individual and group search
 Make analogies, wish and
wonder, use related stimuli, use
unrelated stimuli, set
quantitative goals, use gallery
method
 Step 4: Explore systematically
 Concept classification tree
 Concept combination table
 Managing the exploration
process
 Step 5: Reflect on the results and
the process
Ulrich and Eppinger, 2003
Fast Company, 2003
Other Approaches:
IDEO Method Cards
 Unfocus group: Assemble a diverse collection of
people to talk about product
 Experience prototype: Construct something and test it
 Empathy tools: Simulate someone else’s experience
(e.g., heavy gloves)
 Emotional dimension: Personal histories of objects
 A day in the life: How people actually spend time
 Behavioral sampling: Give subjects pages and check
in randomly throughout day
 Extreme user interviews: Talk with those who occupy
the edges
 Foreign correspondents: Collect information from
other countries
Brainstorming –
Organization
 Form a diversified group.
 Build an environment for creativity and risk
taking.
 Use games & exercises to stimulate creative
thinking & minimize conceptual blocks.
 Select or bring in a facilitator.
 Select or bring in a recorder to write down
ideas as they are presented.
 Use provocative action or stimuli if idea
process slows down.
 Make use of shared ideation space.
Brainstorming Rules
 Make sure each participant has a
chance to express ideas.
 Listen to everyone.
 Do not allow judgments or critical
discussion. No idea is a bad idea.
 Strive for quantity.
 Let participants build spontaneously on
the ideas of others.
Brainstorming
Techniques
 Have participants generate ideas prior to
brainstorming meeting.
 Use a “round robin” where everyone has 1
turn to introduce an idea. (Nominal group
technique)
 Method 6-3-5 (6 participants, 3 ideas, 5 rotations)
 Generate 3 ideas
 After “x” minutes rotate to neighbor
 Modify, enhance or create 3 more new ideas
 Repeat 5 times
 Collaborative sketching
Collaborative
Sketching
 Five participants collaborate on the incremental development of
ideas.
 No direct communications permitted between participants.
 Each participant sketches one idea/concept on sketchpad for
solving problem at hand.
 After x minutes each participant passes his/her sketch to the
person sitting next to him/her.
 Each participant modified the sketch received or develops it
further in any way he/she chooses. Portions of the previous
sketch can be erased, but not all of it.
 The rotations continue until the originator gets
his/her sketch back.
Jami J. Shah
Arizona State University
Innovation Workshop
Thought Question
What are the relative
advantages and
disadvantages of involving
actual customers in the
concept generation process?
Methods that Focus
on Function
 Functional Decomposition
 Formulate overall product function
 Split up overall function into sub-functions
 Identify material, energy and information
flows.
 Allows Access to the Functional
Solutions of Others.
Morphological Matrix
Morphological Matrix
 Search for solution principles to
fulfill sub-functions
 Identify as many solutions for
each sub-function and
auxiliary functions as possible
 Combine solutions to embody
physical concepts
 Use morphological matrix to
identify combinations of
solutions
 Each combination of solutions
will fulfill overall function
 Use expertise and heuristics to
eliminate infeasible solution
combinations
Options
Functions
Example: Coffee
Maker
Mix Coffee
and Water
Heat
Coffee
Heat
Water
Store
Water
Electricity
Water
Ground
Coffee
Brewed
Coffee
Brew
Coffee
Overall
Function
Supporting
Sub-Functions
Auxiliary
Functions
Shut-off
Heater
Coffee
Beans
Grind
Beans
Store
Grounds
Store
Coffee
Morphological Matrix - Coffee Maker
Heat
Coffee
Heat
Water
Store
Water
Store
Grounds
MixCoffee
andWater
Store
Coffee
Brew
Coffee
S11 S12 • • • S1j S1m• • • • • •
Si1 Si2 • • • Sij Sim• • • • • •
Sn1 Sn2 • • • Snj Snm• • • • • •
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Filter Osmosis Dissolve Ionize • • • • • • Stir
These ideas are all in: Michael Michalko, Thinkertoys: A
Handbook of Business Creativity for the 90s.
Concept Expansion
Techniques
 Substitute
 Combine
 Adapt
 Modify or magnify
 Put to other uses
 Eliminate or minify
 Reverse or rearrange
TRIZ:
The Theory of Inventive
Problem Solving
 TRIZ research began with the hypothesis that there
are universal principles of invention that are the basis
for creative innovations that advance technology.
 Over 2 million patents were examined, classified by
level of inventiveness, and analyzed to look for
principles of innovation. The three primary findings
are:
 Problems and solutions were repeated across
industries and sciences
 Patterns of technical evolution were repeated
across industries and sciences
 Innovations used scientific effects outside the field
where they were developed.
Without you moving the glass
Example: Remove
Water from the glass
How many ways does the world know to
move a liquid?
Acoustic Cavitation
Acoustic Vibrations
Archimedes’ Principle
Bernoulli’s Theorem
Boiling
Brush Constructions
Capillary Condensation
Capillary Evaporation
Capillary Pressure
Coanda Effect
Condensation
Coulomb’s Law
Deformation
Electrocapillary Effect
Electroosmosis
Electrophoresis
Electrostatic Induction
Ellipse
Evaporation
Ferromagnetism
Forced Oscillations
Funnel Effect
Gravity
Inertia
Ionic Exchange
Jet Flow
Lorentz Force
Magnetostriction
Mechanocaloric Effect
Osmosis
Pascal Law
Resonance
Shock Wave
Spiral
Super Thermal Conductivity
Superfluidity
Surface Tension
Thermal Expansion
Thermocapillary Effect
Thermomechanical Effect
Ultrasonic Capillary Effect
Ultrasonic Vibrations
Use of foam
Wetting
function.creax.com
TRIZ Looks for
Contradictions and
Conflicts
“I want my table Strong but I want it to be light”
“I want my table to
be strong AND I
want it to be light”
I want to improve: Strength
without increasing the: Weight
INVENTIVE PRINCIPLES
TRIZ - The 40 Inventive Principles
1. Segmentation
2. Extraction
3. Local Quality
4. Asymmetry
5. Combination
6. Universality
7. ‘Nested Doll’
8. Counterweight
9. Prior Counter-Action
10. Prior Action
11. Prior Cushioning
12. Equi-potentiality
13. ‘The Other Way Round’
14. Spheroidality
15. Dynamics
16. Partial or Excessive Action
17. Another Dimension
18. Mechanical Vibration
19. Periodic Action
20. Continuity of Useful Action
21. Skipping
22. ‘Blessing in Disguise’
23. Feedback
24. Intermediary
25. Self-Service
26. Copying
27. Cheap/Short Living
28. Mechanics Substitution
29. Pneumatics and Hydraulics
30. Flexible Shells/Thin Films
31. Porous Materials
32. Colour Changes
33. Homogeneity
34. Discarding and Recovering
35. Parameter Changes
36. Phase Transitions
37. Thermal Expansion
38. Strong Oxidants
39. Inert Atmosphere
40. Composite Materials
These ideas are all in: Michael Michalko, Thinkertoys: A
Handbook of Business Creativity for the 90s.
Concept Expansion
Techniques
 Substitute
 Combine
 Adapt
 Modify or magnify
 Put to other uses
 Eliminate or minify
 Reverse or rearrange
Conceptual
Blockbusting
 Perceptual Blocks
 Emotional Blocks
 Cultural Blocks
 Organizational Blocks
Jim Adams
Stanford University
Jim Adams
Stanford University
Conceptual
Blockbusting
 Conceptual blocks are mental walls that
block the problem solver from correctly
perceiving a problem or conceiving its
solution.
 Everybody can be creative.
 Everybody has some conceptual blocks
limiting creativity.
Perceptual Blocks
 Perceptual blocks are obstacles that prevent the
problem-solver from clearly perceiving either the
problem itself or the information needed to solve the
problem
 Seeing what you expect to see; stererotyped
seeing; premature labeling
 Inability to view the problem from various
viewpoints
 Saturation
 Difficulty in isolating the problem
 Tendency to delimit the problem too closely
Jim Adams
Stanford University
Draw no more than 4 straight lines
(without lifting the pencil from the paper)
which will cross through all 9 dots.
9 Dot Exercise
9 Dot Exercise
Problem
Statement:
Dealing
with
plastic
beverage
containers
Framing
Stakeholders
 Water Bottle Companies
 Municipal Waste Collectors
 Local Residents
 Local Businesses that sell Water Bottles
Exercise
 Divide into groups that represent the
different stakeholders
 Brainstorm on ways to fix the problem of
water bottles waste that clutters streets.
Stakeholders:
• Water Bottle Companies
• Municipal Waste Collectors
• Local Residents
• Local Businesses that sell Water
Bottles
… One solution from
a young innovator…
More potential
solutions…
More potential
solutions…
TerraCycle: Worm
Poop
From Terracycle.net
1,223,180 bottles collected and reused
Contextual Inquiry
Exercise
 Homework Assignment: Contextual Inquiry
 Go out in the field and perform a “contextual inquiry” of water
bottle use and waste.
 Interview people who are water-oriented: people who drink
water very regularly, people who specialize in selling water,
people who are local advocates against plastic waste.
 Find the “extreme users” and interview them
 Observe people in context: buying water, drinking water,
trying to dispose of water bottles on the street or in their
homes.
 What are the important user needs when it comes to
consuming water? How do the different stakeholders interact
with water bottles?
References
 Michael Michalko, Thinkertoys: A Handbook of
Business Creativity for the 90s
 James L. Adams, Conceptual Blockbusting
 Jami J. Shah, “Experimental Investigation of
Progressive Idea Generation Techniques in
Engineering Design,” Proceedings of 1998 ASME
Design Engineering Technical Conference, Atlanta
GA
 Creax: Portal for creativity and innovation
http://www.creax.net/
 This website has a pretty thorough list of the things
you need to do to brainstorm well
http://www.virtualsalt.com/crebook2.htm
06 spd conceptgeneration (1)

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06 spd conceptgeneration (1)

  • 2. Outline  Concept Development in NPD  Structured Methods for Concept Generation  Brainstorming  Collaborative Sketching  IDEO Idea Cards  Innovation Workshop  Functional Decomposition  Concept Expansion  Triz/Creax  Conceptual Blockbusting  Conceptual Design Exercise
  • 3. Draw no more than 4 straight lines (without lifting the pencil from the paper) which will cross through all 9 dots.
  • 4. Sustainable Product Development Process: • Concept Generation • Product Architectures/ Platforms • Dematerialization Strategy • Concept Selection Reuse/ End of Life Planning: Opportunity Strategy Customers Users Concept Generation, Evaluation & Selection Detailed Development & Design Prototyping, Testing And Refinement Launch: Sustainable Product & Business Model • Clarify the problem • Search externally • Search internally • Explore systematically • Brainstorming
  • 5. Concept Development Funnel concept generation concept screening concept scoring concept testing
  • 6. Ideation Process Ongoing Process Generate AnalyzeAssess Decide Assemble illustrated profiles of drivers for new product strategy, for use in generating ideas and stimulating brainstorms: • Technology • Macro Trends • Competition • Potential Partners • Potential Channels • Specific user behavior Techniques will include: • Customer follow-me’ • “Store” visits • Focus Groups • Online intelligence Brainstorm massive volume of product, service and partnership ideas, followed by prioritization Brainstorms with groups, Interns, Internal Visionaries Series of meetings with Core, Stakeholders, Partners & Outsiders (2 hrs on 3 Thurs) 1. Kick-off & Context 2. Brainstorm 3. Prioritization Research customer reactions Evaluate commercial, and user feasibility based on established criteria. Narrow ideas to a handful of strong candidates: Take filtered ideas through feasability analysis. Brainstorm as necessary to break through perceived barriers & constraints Produce decision-ready profile of the top, feasible ideas. Choose products based on opportunity size and implementation restraints: Fast-track 2-3 ideas with small (<$1mm/yr) but immediate revenue-generating potential and limited implementation reqs. Fully analyze 1-2 large (>$1mm/yr) ideas with longer and larger implementation reqs. Table or reject other ideas. Measure ideation process, refine and establish ongoing process for collection and evaluation • Process Post Mortem • Measure • Refine for reuse Establish ongoing idea collection process, including: • Publicize collection • DB workflow • Incentives • Recognition • Status updates Business Case▶Process▶ People▶ Timeline 100 Ideas 400 Ideas 50 Ideas 5 Ideas
  • 7. Concept Generation  Preparation  Gather and study information about the problem  Define and understand the problem, the needs  Observations, interviews, scenarios, benchmarking  Generation is a Divergent Process  Focus on creativity  Go for quantity  structured (intuition & logical) methods  Stepping Back  Cluster concepts  Insight may be triggered by some apparently unrelated stimulus
  • 8. Concept Generation Process  Step 1: Clarify the problem  Decompose a complex problem into simpler subproblems  Focus initial efforts on critical subproblems  Step 2: Search externally  Interview lead users  Consult experts  Search patents  Search published literature  Benchmark related products  Step 3: Search internally  Individual and group search  Make analogies, wish and wonder, use related stimuli, use unrelated stimuli, set quantitative goals, use gallery method  Step 4: Explore systematically  Concept classification tree  Concept combination table  Managing the exploration process  Step 5: Reflect on the results and the process Ulrich and Eppinger, 2003
  • 9. Fast Company, 2003 Other Approaches: IDEO Method Cards  Unfocus group: Assemble a diverse collection of people to talk about product  Experience prototype: Construct something and test it  Empathy tools: Simulate someone else’s experience (e.g., heavy gloves)  Emotional dimension: Personal histories of objects  A day in the life: How people actually spend time  Behavioral sampling: Give subjects pages and check in randomly throughout day  Extreme user interviews: Talk with those who occupy the edges  Foreign correspondents: Collect information from other countries
  • 10. Brainstorming – Organization  Form a diversified group.  Build an environment for creativity and risk taking.  Use games & exercises to stimulate creative thinking & minimize conceptual blocks.  Select or bring in a facilitator.  Select or bring in a recorder to write down ideas as they are presented.  Use provocative action or stimuli if idea process slows down.  Make use of shared ideation space.
  • 11. Brainstorming Rules  Make sure each participant has a chance to express ideas.  Listen to everyone.  Do not allow judgments or critical discussion. No idea is a bad idea.  Strive for quantity.  Let participants build spontaneously on the ideas of others.
  • 12. Brainstorming Techniques  Have participants generate ideas prior to brainstorming meeting.  Use a “round robin” where everyone has 1 turn to introduce an idea. (Nominal group technique)  Method 6-3-5 (6 participants, 3 ideas, 5 rotations)  Generate 3 ideas  After “x” minutes rotate to neighbor  Modify, enhance or create 3 more new ideas  Repeat 5 times  Collaborative sketching
  • 13. Collaborative Sketching  Five participants collaborate on the incremental development of ideas.  No direct communications permitted between participants.  Each participant sketches one idea/concept on sketchpad for solving problem at hand.  After x minutes each participant passes his/her sketch to the person sitting next to him/her.  Each participant modified the sketch received or develops it further in any way he/she chooses. Portions of the previous sketch can be erased, but not all of it.  The rotations continue until the originator gets his/her sketch back. Jami J. Shah Arizona State University
  • 15. Thought Question What are the relative advantages and disadvantages of involving actual customers in the concept generation process?
  • 16. Methods that Focus on Function  Functional Decomposition  Formulate overall product function  Split up overall function into sub-functions  Identify material, energy and information flows.  Allows Access to the Functional Solutions of Others.
  • 17. Morphological Matrix Morphological Matrix  Search for solution principles to fulfill sub-functions  Identify as many solutions for each sub-function and auxiliary functions as possible  Combine solutions to embody physical concepts  Use morphological matrix to identify combinations of solutions  Each combination of solutions will fulfill overall function  Use expertise and heuristics to eliminate infeasible solution combinations Options Functions
  • 18. Example: Coffee Maker Mix Coffee and Water Heat Coffee Heat Water Store Water Electricity Water Ground Coffee Brewed Coffee Brew Coffee Overall Function Supporting Sub-Functions Auxiliary Functions Shut-off Heater Coffee Beans Grind Beans Store Grounds Store Coffee
  • 19. Morphological Matrix - Coffee Maker Heat Coffee Heat Water Store Water Store Grounds MixCoffee andWater Store Coffee Brew Coffee S11 S12 • • • S1j S1m• • • • • • Si1 Si2 • • • Sij Sim• • • • • • Sn1 Sn2 • • • Snj Snm• • • • • • • • • • • • • • • • • • • • • Filter Osmosis Dissolve Ionize • • • • • • Stir
  • 20. These ideas are all in: Michael Michalko, Thinkertoys: A Handbook of Business Creativity for the 90s. Concept Expansion Techniques  Substitute  Combine  Adapt  Modify or magnify  Put to other uses  Eliminate or minify  Reverse or rearrange
  • 21. TRIZ: The Theory of Inventive Problem Solving  TRIZ research began with the hypothesis that there are universal principles of invention that are the basis for creative innovations that advance technology.  Over 2 million patents were examined, classified by level of inventiveness, and analyzed to look for principles of innovation. The three primary findings are:  Problems and solutions were repeated across industries and sciences  Patterns of technical evolution were repeated across industries and sciences  Innovations used scientific effects outside the field where they were developed.
  • 22. Without you moving the glass Example: Remove Water from the glass
  • 23. How many ways does the world know to move a liquid? Acoustic Cavitation Acoustic Vibrations Archimedes’ Principle Bernoulli’s Theorem Boiling Brush Constructions Capillary Condensation Capillary Evaporation Capillary Pressure Coanda Effect Condensation Coulomb’s Law Deformation Electrocapillary Effect Electroosmosis Electrophoresis Electrostatic Induction Ellipse Evaporation Ferromagnetism Forced Oscillations Funnel Effect Gravity Inertia Ionic Exchange Jet Flow Lorentz Force Magnetostriction Mechanocaloric Effect Osmosis Pascal Law Resonance Shock Wave Spiral Super Thermal Conductivity Superfluidity Surface Tension Thermal Expansion Thermocapillary Effect Thermomechanical Effect Ultrasonic Capillary Effect Ultrasonic Vibrations Use of foam Wetting
  • 25. TRIZ Looks for Contradictions and Conflicts “I want my table Strong but I want it to be light”
  • 26. “I want my table to be strong AND I want it to be light” I want to improve: Strength without increasing the: Weight INVENTIVE PRINCIPLES
  • 27. TRIZ - The 40 Inventive Principles 1. Segmentation 2. Extraction 3. Local Quality 4. Asymmetry 5. Combination 6. Universality 7. ‘Nested Doll’ 8. Counterweight 9. Prior Counter-Action 10. Prior Action 11. Prior Cushioning 12. Equi-potentiality 13. ‘The Other Way Round’ 14. Spheroidality 15. Dynamics 16. Partial or Excessive Action 17. Another Dimension 18. Mechanical Vibration 19. Periodic Action 20. Continuity of Useful Action 21. Skipping 22. ‘Blessing in Disguise’ 23. Feedback 24. Intermediary 25. Self-Service 26. Copying 27. Cheap/Short Living 28. Mechanics Substitution 29. Pneumatics and Hydraulics 30. Flexible Shells/Thin Films 31. Porous Materials 32. Colour Changes 33. Homogeneity 34. Discarding and Recovering 35. Parameter Changes 36. Phase Transitions 37. Thermal Expansion 38. Strong Oxidants 39. Inert Atmosphere 40. Composite Materials
  • 28. These ideas are all in: Michael Michalko, Thinkertoys: A Handbook of Business Creativity for the 90s. Concept Expansion Techniques  Substitute  Combine  Adapt  Modify or magnify  Put to other uses  Eliminate or minify  Reverse or rearrange
  • 29. Conceptual Blockbusting  Perceptual Blocks  Emotional Blocks  Cultural Blocks  Organizational Blocks Jim Adams Stanford University
  • 30. Jim Adams Stanford University Conceptual Blockbusting  Conceptual blocks are mental walls that block the problem solver from correctly perceiving a problem or conceiving its solution.  Everybody can be creative.  Everybody has some conceptual blocks limiting creativity.
  • 31. Perceptual Blocks  Perceptual blocks are obstacles that prevent the problem-solver from clearly perceiving either the problem itself or the information needed to solve the problem  Seeing what you expect to see; stererotyped seeing; premature labeling  Inability to view the problem from various viewpoints  Saturation  Difficulty in isolating the problem  Tendency to delimit the problem too closely Jim Adams Stanford University
  • 32. Draw no more than 4 straight lines (without lifting the pencil from the paper) which will cross through all 9 dots.
  • 36. Stakeholders  Water Bottle Companies  Municipal Waste Collectors  Local Residents  Local Businesses that sell Water Bottles
  • 37. Exercise  Divide into groups that represent the different stakeholders  Brainstorm on ways to fix the problem of water bottles waste that clutters streets. Stakeholders: • Water Bottle Companies • Municipal Waste Collectors • Local Residents • Local Businesses that sell Water Bottles
  • 38. … One solution from a young innovator…
  • 42. Contextual Inquiry Exercise  Homework Assignment: Contextual Inquiry  Go out in the field and perform a “contextual inquiry” of water bottle use and waste.  Interview people who are water-oriented: people who drink water very regularly, people who specialize in selling water, people who are local advocates against plastic waste.  Find the “extreme users” and interview them  Observe people in context: buying water, drinking water, trying to dispose of water bottles on the street or in their homes.  What are the important user needs when it comes to consuming water? How do the different stakeholders interact with water bottles?
  • 43. References  Michael Michalko, Thinkertoys: A Handbook of Business Creativity for the 90s  James L. Adams, Conceptual Blockbusting  Jami J. Shah, “Experimental Investigation of Progressive Idea Generation Techniques in Engineering Design,” Proceedings of 1998 ASME Design Engineering Technical Conference, Atlanta GA  Creax: Portal for creativity and innovation http://www.creax.net/  This website has a pretty thorough list of the things you need to do to brainstorm well http://www.virtualsalt.com/crebook2.htm