This document discusses using technology tools like Edmodo, Moodle, Schoology, InfuseLearning and Socrative to augment classroom instruction. It begins by explaining the context and importance of using learning science to guide how students think and learn. Next, it presents a framework for selecting devices, defining learning objectives, choosing appropriate tools, and planning workflow. The document demonstrates some tools and encourages exploring their use. It aims to dispel myths around digital learning and emphasize purposeful decision making regardless of environment to effectively add interactivity to the classroom.