2. Product Description Design Specification
Determine engagement with the The EEG headset will be used to determine the user's engagement towards the
educational material by utilizing an material.
EEG headset.
The engagement levels will be output as a progress chart detailing the user's
attentiveness towards the material.
Detecting Head and Eye movement to Hall effect sensors will detect the orientation of the wearer's head relative to the
determine engagement with the board.
educational material.
The eye tracking glasses will track the user's eye movement relative to the front
of the board.
Ease of Use The device must track the wearer's engagement without jeopardizing the
wearer's comfort.
The headset must be adjustable to fit most head sizes.
The eye tracking technologies must not obstruct the wearer during use.
The setup and operation times for the device must be no more than 15 minutes
Reliability The device must be sensitive enough to detect all of the different signals in real
time with negligible error.
The data must also be collected and analyzed in a manner which validates the
usefulness of the device.
3. Narrowed desired signal to only engagement
or disinterest
Determined if patterns of engagement could
be established and replicated using the
Emotiv EEG headset
4. Three Patterns:
Long Term Engagement Stability
Short Term Disinterest Introduction
Short Term Engagement Recovery
Final test for response time between changes
Utilized video game medium to promote
engagement (similar to Hatch medium)
5. Conducted in five random tests
Test ran entire length of long term window
Test
End
Point
Test Start Point
6. Test
End
Point
Test Start Point
Test
End
Point
Test Start Point
7. Test
End
Point
Test Start Point
Test
End
Point
Test Start Point
8. Test were conducted in succession
Test
End
Point
Short Term Disinterest
Introduction
Test Start Point
Test
End
Point
Short Term Engagement
Recovery
Test Start Point
9. Test
End
Point
Short Term Disinterest
Introduction
Test Start Point
Test
End
Point
Short Term Engagement
Recovery
Test Start Point
10. Test
End
Point
Short Term Disinterest
Test Start Point Introduction
Test
End
Point
Short Term Engagement
Recovery
Test Start Point
11. Conducted during disinterest introduction
and engagement recovery tests Disinterest
End Point
Recovery
End
Point
Disinterest Start Recovery Start
Point Point
12. Eye tracking device indicates at which part of
the board the child looking
Integrated with EEG headset to monitor the
child’s engagement level
EEG and Eye Tracking
13.
14. Positional Detector Hall effect Sensor
determines the position of Head
Can detect the direction the wearer is facing
relative to the front of the board
15. Two types of Hall effect sensor
- Hall Effect switch
- Hall Effect latch
- http://www.youtube.com/watch?v=9BFdGtvo
9JE
16. Hall effect sensor switch will be used
Magnet is placed on the smart board
LED turns on when the student looks away
from the board