SlideShare une entreprise Scribd logo
1  sur  23
Télécharger pour lire hors ligne
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell
The Von Neumann Model
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 2
The Stored Program Computer
1943: ENIAC
Presper Eckert and John Mauchly -- first general electronic computer.
(or was it John V. Atanasoff in 1939?)
Hard-wired program -- settings of dials and switches.
1944: Beginnings of EDVAC
among other improvements, includes program stored in memory
1945: John von Neumann
wrote a report on the stored program concept,
known as the First Draft of a Report on EDVAC
The basic structure proposed in the draft became known
as the “von Neumann machine” (or model).
a memory, containing instructions and data
a processing unit, for performing arithmetic and logical operations
a control unit, for interpreting instructions
For more history, see http://www.maxmon.com/history.htm
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 3
Von Neumann Model
MEMORY
CONTROL UNIT
MAR MDR
IR
PROCESSING UNIT
ALU TEMP
PC
OUTPUT
Monitor
Printer
LED
Disk
INPUT
Keyboard
Mouse
Scanner
Disk
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 4
Memory
2k x m array of stored bits
Address
unique (k-bit) identifier of location
Contents
m-bit value stored in location
Basic Operations:
LOAD
read a value from a memory location
STORE
write a value to a memory location
•
•
•
0000
0001
0010
0011
0100
0101
0110
1101
1110
1111
00101101
10100010
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 5
Interface to Memory
How does processing unit get data to/from memory?
MAR: Memory Address Register
MDR: Memory Data Register
To LOAD a location (A):
1. Write the address (A) into the MAR.
2. Send a “read” signal to the memory.
3. Read the data from MDR.
1. To STORE a value (X) to a location (A):
1. Write the data (X) to the MDR.
2. Write the address (A) into the MAR.
3. Send a “write” signal to the memory.
MEMORY
MAR MDR
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 6
Processing Unit
Functional Units
ALU = Arithmetic and Logic Unit
could have many functional units.
some of them special-purpose
(multiply, square root, …)
LC-3 performs ADD, AND, NOT
Registers
Small, temporary storage
Operands and results of functional units
LC-3 has eight registers (R0, …, R7), each 16 bits wide
Word Size
number of bits normally processed by ALU in one instruction
also width of registers
LC-3 is 16 bits
PROCESSING UNIT
ALU TEMP
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 7
Input and Output
Devices for getting data into and out of computer memory
Each device has its own interface,
usually a set of registers like the
memory’s MAR and MDR
LC-3 supports keyboard (input) and monitor (output)
keyboard: data register (KBDR) and status register (KBSR)
monitor: data register (DDR) and status register (DSR)
Some devices provide both input and output
disk, network
Program that controls access to a device is
usually called a driver.
INPUT
Keyboard
Mouse
Scanner
Disk
OUTPUT
Monitor
Printer
LED
Disk
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 8
Control Unit
Orchestrates execution of the program
Instruction Register (IR) contains the current instruction.
Program Counter (PC) contains the address
of the next instruction to be executed.
Control unit:
reads an instruction from memory
the instruction’s address is in the PC
interprets the instruction, generating signals
that tell the other components what to do
an instruction may take many machine cycles to complete
CONTROL UNIT
IRPC
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 9
Instruction Processing
Decode instruction
Evaluate address
Fetch operands from memory
Execute operation
Store result
Fetch instruction from memory
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 10
Instruction
The instruction is the fundamental unit of work.
Specifies two things:
opcode: operation to be performed
operands: data/locations to be used for operation
An instruction is encoded as a sequence of bits.
(Just like data!)
Often, but not always, instructions have a fixed length,
such as 16 or 32 bits.
Control unit interprets instruction:
generates sequence of control signals to carry out operation.
Operation is either executed completely, or not at all.
A computer’s instructions and their formats is known as its
Instruction Set Architecture (ISA).
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 11
Example: LC-3 ADD Instruction
LC-3 has 16-bit instructions.
Each instruction has a four-bit opcode, bits [15:12].
LC-3 has eight registers (R0-R7) for temporary
storage.
Sources and destination of ADD are registers.
“Add the contents of R2 to the contents of R6,
and store the result in R6.”
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 12
Example: LC-3 LDR Instruction
Load instruction -- reads data from memory
Base + offset mode:
add offset to base register -- result is memory address
load from memory address into destination register
“Add the value 6 to the contents of R3 to form a
memory address. Load the contents of that
memory location to R2.”
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 13
Instruction Processing: FETCH
Load next instruction (at address stored in
PC) from memory into Instruction Register
(IR).
Copy contents of PC into MAR.
Send “read” signal to memory.
Copy contents of MDR into IR.
Then increment PC, so that it points to the
next instruction in sequence.
PC becomes PC+1.
EA
OP
EX
S
F
D
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 14
Instruction Processing: DECODE
First identify the opcode.
In LC-3, this is always the first four bits of
instruction.
A 4-to-16 decoder asserts a control line
corresponding to the desired opcode.
Depending on opcode, identify other
operands from the remaining bits.
Example:
for LDR, last six bits is offset
for ADD, last three bits is source operand #2
EA
OP
EX
S
F
D
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 15
Instruction Processing: EVALUATE ADDRESS
For instructions that require memory access,
compute address used for access.
Examples:
add offset to base register (as in LDR)
add offset to PC
add offset to zero
EA
OP
EX
S
F
D
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 16
Instruction Processing: FETCH OPERANDS
Obtain source operands needed to
perform operation.
Examples:
load data from memory (LDR)
read data from register file (ADD)
EA
OP
EX
S
F
D
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 17
Instruction Processing: EXECUTE
Perform the operation,
using the source operands.
Examples:
send operands to ALU and assert ADD
signal
do nothing (e.g., for loads and stores)
EA
OP
EX
S
F
D
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 18
Instruction Processing: STORE RESULT
Write results to destination.
(register or memory)
Examples:
result of ADD is placed in destination register
result of memory load is placed in destination
register
for store instruction, data is stored to memory
write address to MAR, data to MDR
assert WRITE signal to memory
EA
OP
EX
S
F
D
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 19
Changing the Sequence of Instructions
In the FETCH phase,
we increment the Program Counter by 1.
What if we don’t want to always execute the instruction
that follows this one?
examples: loop, if-then, function call
Need special instructions that change the contents
of the PC.
These are called control instructions.
jumps are unconditional -- they always change the PC
branches are conditional -- they change the PC only if
some condition is true (e.g., the result of an ADD is zero)
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 20
Example: LC-3 JMP Instruction
Set the PC to the value contained in a
register. This becomes the address of the
next instruction to fetch.
“Load the contents of R3 into the PC.”
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 21
Instruction Processing Summary
Instructions look just like data -- it’s all interpretation.
Three basic kinds of instructions:
computational instructions (ADD, AND, …)
data movement instructions (LD, ST, …)
control instructions (JMP, BRnz, …)
Six basic phases of instruction processing:
F → D → EA → OP → EX → S
not all phases are needed by every instruction
phases may take variable number of machine cycles
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 22
Control Unit State Diagram
The control unit is a state machine. Here is part of
a simplified state diagram for the LC-3:
A more complete state diagram is in Appendix C.
It will be more understandable after Chapter 5.
University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 23
Stopping the Clock
Control unit will repeat instruction processing sequence
as long as clock is running.
If not processing instructions from your application,
then it is processing instructions from the Operating System (OS).
The OS is a special program that manages processor
and other resources.
To stop the computer:
AND the clock generator signal with ZERO
When control unit stops seeing the CLOCK signal, it stops processing.

Contenu connexe

Tendances

Computer organisation
Computer organisationComputer organisation
Computer organisation
Mohd Arif
 
Addressing modes (detailed data path)
Addressing modes (detailed data path)Addressing modes (detailed data path)
Addressing modes (detailed data path)
Mahesh Kumar Attri
 
Computer organization and architecture
Computer organization and architectureComputer organization and architecture
Computer organization and architecture
Subesh Kumar Yadav
 
Flag registers, addressing modes, instruction set
Flag registers, addressing modes, instruction setFlag registers, addressing modes, instruction set
Flag registers, addressing modes, instruction set
aviban
 

Tendances (20)

Computer organisation
Computer organisationComputer organisation
Computer organisation
 
Introduction to CPU registers
Introduction to CPU registersIntroduction to CPU registers
Introduction to CPU registers
 
Addressing modes (detailed data path)
Addressing modes (detailed data path)Addressing modes (detailed data path)
Addressing modes (detailed data path)
 
Computer Organization
Computer OrganizationComputer Organization
Computer Organization
 
register
registerregister
register
 
Chapter 8
Chapter 8Chapter 8
Chapter 8
 
Central processing unit
Central processing unitCentral processing unit
Central processing unit
 
Basic Computer Organization and Design
Basic  Computer  Organization  and  DesignBasic  Computer  Organization  and  Design
Basic Computer Organization and Design
 
8085 alp programs
8085 alp programs8085 alp programs
8085 alp programs
 
Computer organization and architecture
Computer organization and architectureComputer organization and architecture
Computer organization and architecture
 
Computer registers
Computer registersComputer registers
Computer registers
 
Instruction codes
Instruction codesInstruction codes
Instruction codes
 
central processing unit and pipeline
central processing unit and pipelinecentral processing unit and pipeline
central processing unit and pipeline
 
Flag registers, addressing modes, instruction set
Flag registers, addressing modes, instruction setFlag registers, addressing modes, instruction set
Flag registers, addressing modes, instruction set
 
Computer Organization and 8085 microprocessor notes
Computer Organization and 8085 microprocessor notesComputer Organization and 8085 microprocessor notes
Computer Organization and 8085 microprocessor notes
 
Lec 12-15 mips instruction set processor
Lec 12-15 mips instruction set processorLec 12-15 mips instruction set processor
Lec 12-15 mips instruction set processor
 
Introduction to 8085 Microprocessor
Introduction to 8085 MicroprocessorIntroduction to 8085 Microprocessor
Introduction to 8085 Microprocessor
 
Processor Basics
Processor BasicsProcessor Basics
Processor Basics
 
Z 80 processors (History-Products)
Z 80 processors (History-Products)Z 80 processors (History-Products)
Z 80 processors (History-Products)
 
Computer organization basics
Computer organization  basicsComputer organization  basics
Computer organization basics
 

Similaire à Lecture 9 310h-2

Data Manipulation
Data ManipulationData Manipulation
Data Manipulation
Asfi Bhai
 
cse211 power point presentation for engineering
cse211 power point presentation for engineeringcse211 power point presentation for engineering
cse211 power point presentation for engineering
VishnuVinay6
 
Microprocessor and microcontroller
Microprocessor and microcontrollerMicroprocessor and microcontroller
Microprocessor and microcontroller
Ravinder Singla
 

Similaire à Lecture 9 310h-2 (20)

ICT-Lecture_12(VonNeumannArchitecture).pptx
ICT-Lecture_12(VonNeumannArchitecture).pptxICT-Lecture_12(VonNeumannArchitecture).pptx
ICT-Lecture_12(VonNeumannArchitecture).pptx
 
PattPatelCh04.ppt
PattPatelCh04.pptPattPatelCh04.ppt
PattPatelCh04.ppt
 
unit2 (1).ppt
unit2 (1).pptunit2 (1).ppt
unit2 (1).ppt
 
Instruction codes and computer registers
Instruction codes and computer registersInstruction codes and computer registers
Instruction codes and computer registers
 
Instruction codes and computer registers
Instruction codes and computer registersInstruction codes and computer registers
Instruction codes and computer registers
 
Introduction to Processor Design and ARM Processor
Introduction to Processor Design and ARM ProcessorIntroduction to Processor Design and ARM Processor
Introduction to Processor Design and ARM Processor
 
Computer Organization and Architecture.
Computer Organization and Architecture.Computer Organization and Architecture.
Computer Organization and Architecture.
 
Data Manipulation
Data ManipulationData Manipulation
Data Manipulation
 
Lec1 Computer Architecture by Hsien-Hsin Sean Lee Georgia Tech -- Pipelining
Lec1 Computer Architecture by Hsien-Hsin Sean Lee Georgia Tech -- PipeliningLec1 Computer Architecture by Hsien-Hsin Sean Lee Georgia Tech -- Pipelining
Lec1 Computer Architecture by Hsien-Hsin Sean Lee Georgia Tech -- Pipelining
 
Unit-3 Von Neumann Architecture.ppt
Unit-3 Von Neumann Architecture.pptUnit-3 Von Neumann Architecture.ppt
Unit-3 Von Neumann Architecture.ppt
 
Von neuman architecture
Von neuman architectureVon neuman architecture
Von neuman architecture
 
computer Architecture
computer Architecturecomputer Architecture
computer Architecture
 
Micro 2
Micro 2Micro 2
Micro 2
 
Intro to cao &store program
Intro to cao &store programIntro to cao &store program
Intro to cao &store program
 
cse211 power point presentation for engineering
cse211 power point presentation for engineeringcse211 power point presentation for engineering
cse211 power point presentation for engineering
 
Computer Organization
Computer OrganizationComputer Organization
Computer Organization
 
Introduction to-microprocessor
Introduction to-microprocessorIntroduction to-microprocessor
Introduction to-microprocessor
 
Introduction to-microprocessor
Introduction to-microprocessorIntroduction to-microprocessor
Introduction to-microprocessor
 
Microprocessor and microcontroller
Microprocessor and microcontrollerMicroprocessor and microcontroller
Microprocessor and microcontroller
 
Microprocessor
MicroprocessorMicroprocessor
Microprocessor
 

Dernier

Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 

Dernier (20)

Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 

Lecture 9 310h-2

  • 1. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell The Von Neumann Model
  • 2. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 2 The Stored Program Computer 1943: ENIAC Presper Eckert and John Mauchly -- first general electronic computer. (or was it John V. Atanasoff in 1939?) Hard-wired program -- settings of dials and switches. 1944: Beginnings of EDVAC among other improvements, includes program stored in memory 1945: John von Neumann wrote a report on the stored program concept, known as the First Draft of a Report on EDVAC The basic structure proposed in the draft became known as the “von Neumann machine” (or model). a memory, containing instructions and data a processing unit, for performing arithmetic and logical operations a control unit, for interpreting instructions For more history, see http://www.maxmon.com/history.htm
  • 3. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 3 Von Neumann Model MEMORY CONTROL UNIT MAR MDR IR PROCESSING UNIT ALU TEMP PC OUTPUT Monitor Printer LED Disk INPUT Keyboard Mouse Scanner Disk
  • 4. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 4 Memory 2k x m array of stored bits Address unique (k-bit) identifier of location Contents m-bit value stored in location Basic Operations: LOAD read a value from a memory location STORE write a value to a memory location • • • 0000 0001 0010 0011 0100 0101 0110 1101 1110 1111 00101101 10100010
  • 5. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 5 Interface to Memory How does processing unit get data to/from memory? MAR: Memory Address Register MDR: Memory Data Register To LOAD a location (A): 1. Write the address (A) into the MAR. 2. Send a “read” signal to the memory. 3. Read the data from MDR. 1. To STORE a value (X) to a location (A): 1. Write the data (X) to the MDR. 2. Write the address (A) into the MAR. 3. Send a “write” signal to the memory. MEMORY MAR MDR
  • 6. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 6 Processing Unit Functional Units ALU = Arithmetic and Logic Unit could have many functional units. some of them special-purpose (multiply, square root, …) LC-3 performs ADD, AND, NOT Registers Small, temporary storage Operands and results of functional units LC-3 has eight registers (R0, …, R7), each 16 bits wide Word Size number of bits normally processed by ALU in one instruction also width of registers LC-3 is 16 bits PROCESSING UNIT ALU TEMP
  • 7. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 7 Input and Output Devices for getting data into and out of computer memory Each device has its own interface, usually a set of registers like the memory’s MAR and MDR LC-3 supports keyboard (input) and monitor (output) keyboard: data register (KBDR) and status register (KBSR) monitor: data register (DDR) and status register (DSR) Some devices provide both input and output disk, network Program that controls access to a device is usually called a driver. INPUT Keyboard Mouse Scanner Disk OUTPUT Monitor Printer LED Disk
  • 8. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 8 Control Unit Orchestrates execution of the program Instruction Register (IR) contains the current instruction. Program Counter (PC) contains the address of the next instruction to be executed. Control unit: reads an instruction from memory the instruction’s address is in the PC interprets the instruction, generating signals that tell the other components what to do an instruction may take many machine cycles to complete CONTROL UNIT IRPC
  • 9. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 9 Instruction Processing Decode instruction Evaluate address Fetch operands from memory Execute operation Store result Fetch instruction from memory
  • 10. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 10 Instruction The instruction is the fundamental unit of work. Specifies two things: opcode: operation to be performed operands: data/locations to be used for operation An instruction is encoded as a sequence of bits. (Just like data!) Often, but not always, instructions have a fixed length, such as 16 or 32 bits. Control unit interprets instruction: generates sequence of control signals to carry out operation. Operation is either executed completely, or not at all. A computer’s instructions and their formats is known as its Instruction Set Architecture (ISA).
  • 11. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 11 Example: LC-3 ADD Instruction LC-3 has 16-bit instructions. Each instruction has a four-bit opcode, bits [15:12]. LC-3 has eight registers (R0-R7) for temporary storage. Sources and destination of ADD are registers. “Add the contents of R2 to the contents of R6, and store the result in R6.”
  • 12. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 12 Example: LC-3 LDR Instruction Load instruction -- reads data from memory Base + offset mode: add offset to base register -- result is memory address load from memory address into destination register “Add the value 6 to the contents of R3 to form a memory address. Load the contents of that memory location to R2.”
  • 13. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 13 Instruction Processing: FETCH Load next instruction (at address stored in PC) from memory into Instruction Register (IR). Copy contents of PC into MAR. Send “read” signal to memory. Copy contents of MDR into IR. Then increment PC, so that it points to the next instruction in sequence. PC becomes PC+1. EA OP EX S F D
  • 14. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 14 Instruction Processing: DECODE First identify the opcode. In LC-3, this is always the first four bits of instruction. A 4-to-16 decoder asserts a control line corresponding to the desired opcode. Depending on opcode, identify other operands from the remaining bits. Example: for LDR, last six bits is offset for ADD, last three bits is source operand #2 EA OP EX S F D
  • 15. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 15 Instruction Processing: EVALUATE ADDRESS For instructions that require memory access, compute address used for access. Examples: add offset to base register (as in LDR) add offset to PC add offset to zero EA OP EX S F D
  • 16. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 16 Instruction Processing: FETCH OPERANDS Obtain source operands needed to perform operation. Examples: load data from memory (LDR) read data from register file (ADD) EA OP EX S F D
  • 17. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 17 Instruction Processing: EXECUTE Perform the operation, using the source operands. Examples: send operands to ALU and assert ADD signal do nothing (e.g., for loads and stores) EA OP EX S F D
  • 18. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 18 Instruction Processing: STORE RESULT Write results to destination. (register or memory) Examples: result of ADD is placed in destination register result of memory load is placed in destination register for store instruction, data is stored to memory write address to MAR, data to MDR assert WRITE signal to memory EA OP EX S F D
  • 19. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 19 Changing the Sequence of Instructions In the FETCH phase, we increment the Program Counter by 1. What if we don’t want to always execute the instruction that follows this one? examples: loop, if-then, function call Need special instructions that change the contents of the PC. These are called control instructions. jumps are unconditional -- they always change the PC branches are conditional -- they change the PC only if some condition is true (e.g., the result of an ADD is zero)
  • 20. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 20 Example: LC-3 JMP Instruction Set the PC to the value contained in a register. This becomes the address of the next instruction to fetch. “Load the contents of R3 into the PC.”
  • 21. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 21 Instruction Processing Summary Instructions look just like data -- it’s all interpretation. Three basic kinds of instructions: computational instructions (ADD, AND, …) data movement instructions (LD, ST, …) control instructions (JMP, BRnz, …) Six basic phases of instruction processing: F → D → EA → OP → EX → S not all phases are needed by every instruction phases may take variable number of machine cycles
  • 22. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 22 Control Unit State Diagram The control unit is a state machine. Here is part of a simplified state diagram for the LC-3: A more complete state diagram is in Appendix C. It will be more understandable after Chapter 5.
  • 23. University of Texas at Austin CS310H - Computer Organization Spring 2010 Don Fussell 23 Stopping the Clock Control unit will repeat instruction processing sequence as long as clock is running. If not processing instructions from your application, then it is processing instructions from the Operating System (OS). The OS is a special program that manages processor and other resources. To stop the computer: AND the clock generator signal with ZERO When control unit stops seeing the CLOCK signal, it stops processing.