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iPad Learning Games For Young
            Children

42nd Autism Society National
 Conference and Exposition
        Orlando, FL
Project Injini – make learning fun


  Collaborative project between experienced video game
  designers and special education professionals
  Suite of learning games for the iPad
  Designed to
   Minimize learning curves
   Use state of the art technology
   Appeal to the young developing minds (1 year and older)
Injini Child Development Game Suite

  Suite of 9 learning games
  Designed both for school and home use
  Colorful graphics, use real children and adult voices
  Improve fine motor skills, understanding of cause &
  effect, spatial awareness, memory and visual
  processing
Validation process


Designed with special education teachers, speech and
language pathologist, occupational therapist and
input from medical and academic professionals
Field testing in Albany Unified School District and
Center for Early Intervention on Deafness, Berkeley
Beta tested with local families with children with
special needs
Case studies and pilot programs
Conference presentations
User-centered design for children


  Minimal interface
  Universal game rules
  Visual guide and word prompts
  In game ‘HELP’ feature
  8+ levels are arranged for each game
   The level of difficulty increases as child progresses
Relevance to Autism

Visually attractive for visual learners
Provides both auditory and visual cues
Low frustration : No penalty for playing the games
incorrectly, levels advance with children’s progress
and in game HELP features
Provides 3-2-1 preparation time (no surprises)
Variety and diversity in games
Games are timed – 90 seconds or 15 questions brings
closure to the learning experience
Special features for teachers


4-9 menu options
Pause button (Optional)
Printable supplements that are made with Injini game
graphics so there’s continuity between iPad (digital)
and paper-based learning experiences
Case studies

Opportunity for using various
teaching methodologies
High level of engagement
Children are better focused
Social behavior and
communication when played
with teacher, therapist, and
peers
Creates a successful platform
for an inclusive setting
Thank You



http://www.injini.net
 contact@injini.net

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Project Injini and Autism Society National Conference

  • 1. iPad Learning Games For Young Children 42nd Autism Society National Conference and Exposition Orlando, FL
  • 2. Project Injini – make learning fun Collaborative project between experienced video game designers and special education professionals Suite of learning games for the iPad Designed to  Minimize learning curves  Use state of the art technology  Appeal to the young developing minds (1 year and older)
  • 3. Injini Child Development Game Suite Suite of 9 learning games Designed both for school and home use Colorful graphics, use real children and adult voices Improve fine motor skills, understanding of cause & effect, spatial awareness, memory and visual processing
  • 4. Validation process Designed with special education teachers, speech and language pathologist, occupational therapist and input from medical and academic professionals Field testing in Albany Unified School District and Center for Early Intervention on Deafness, Berkeley Beta tested with local families with children with special needs Case studies and pilot programs Conference presentations
  • 5. User-centered design for children Minimal interface Universal game rules Visual guide and word prompts In game ‘HELP’ feature 8+ levels are arranged for each game The level of difficulty increases as child progresses
  • 6. Relevance to Autism Visually attractive for visual learners Provides both auditory and visual cues Low frustration : No penalty for playing the games incorrectly, levels advance with children’s progress and in game HELP features Provides 3-2-1 preparation time (no surprises) Variety and diversity in games Games are timed – 90 seconds or 15 questions brings closure to the learning experience
  • 7. Special features for teachers 4-9 menu options Pause button (Optional) Printable supplements that are made with Injini game graphics so there’s continuity between iPad (digital) and paper-based learning experiences
  • 8. Case studies Opportunity for using various teaching methodologies High level of engagement Children are better focused Social behavior and communication when played with teacher, therapist, and peers Creates a successful platform for an inclusive setting