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Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
Be#y Adamou
CEO, Founder & Chief ResearchGame™
at Research Through Gaming
Reversing Pokémon Go:
Designing from the start
with the finish line in mind
7 December 2016
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
From being
massively
popular
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
To
losing a
quarter
of its
user
base
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
What went wrong?
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
“Eventually the novelty wore off.”
“…the mechanics aren’t really deep
enough to keep me invested in the
game.”
	
“If you live in the countryside there’s just nothing to do.”
	
	
“You can’t really play casually”
	
“It’s just too much effort.”
“…major drain on my phone’s
ba9ery, and you can’t run it in
the background, so to find
Pokémon or hatch eggs you
have to keep the app open.”
	
“The app allows people with too much
Wme and money to blitz everybody
else…”
“We’re finding the same Pokémon
and there’s nothing different.
It’s boring and repeWWve and they’re
not changing it enough.”
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
	
-Game was unfair
(players with more Wme &
money ‘beat’ other players
with less Wme and money)
-Game should have
considered geography
of players more (added
to feelings of despondency and
unfairness)
	
-Game didn’t have
enough bonus features
(lead to boredom - novelty wearing
off and repeWWon)
-Lifestyle could have been
considered more (Wme and
effort)
	
-Technology could have been
considered more (drain on
ba#ery life)
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
Be#er design can solve these problems by
having the finish line in mind.
“As Wme goes on and the levels go up
you have to collect more points, and it
seems to be going on forever”
Researchers:		
Let’s	learn	from	where	Pokémon	Go	went	wrong
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
•  Accessibility
•  Limitations
•  Strengths
•  Experience
•  Behaviour
•  Emotion
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
GAME
Behaviours OUTCOMES
GAMES	Fig	1
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
GAME
Behaviours
People work in teams, or alone,
actually leaving the house.
Need to collect things.
OUTCOMES
Fig	2		
GAMES
Pokémon Go example
•  People are exercising,
•  collaborating,
•  Experiencing new
places,
•  ‘Questing’ and feeling
adventure outdoors
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
GAME Behaviours OUTCOMES
OUTCOMES
Behaviours
GAMIFICATION
Fig	3		 GAMES VS GAMIFICATION design process
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
OUTCOMES
Behaviours
GAMIFIED
PLATFORM
GAMIFICATION
People are exercising,
collaborating,
Experiencing new
places, ‘questing’ and
feeling adventure
outdoors
People work in teams, or
alone and leave the house.
Need to collect things.
Probably
something like
Pokémon Go
Fig	4
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
•  Their age
•  The language(s) they speak
•  Their regions
•  Colour blindness?
A.U.E.
	
	
Audience Understanding & Empathy
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
•  Their age - reading/writing abilities - could impact font style/font size
•  The language(s) they speak - cultural sensitivity, use of colloquialisms and
common phrases - could impact writing style and tone
•  Their regions - could impact ability to even access the internet - could
impact the resolution of graphics you use/quantity of images you
decide to use
•  Colour blindness - cannot see certain colours alone or in combination to
the ‘true’ colour - impacts design choices on images used and overall
colour palette. 8% of your audience WILL BE colour blind!
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
•  What magazines do they read, if any?
•  What newspapers do they read, if any?
•  What TV shows or films do they watch?
•  What books do they read?
•  What are their hobbies and interests?
•  What kind of jobs do they have?
•  What kind of lifestyles do they lead?
•  What music do they listen to?
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
OUTCOMES Behaviours
SURVEY
MARKET RESEARCH
Designing in this ‘reverse’ fashion can help us to better encourage relevant participant
emotions, interactions and other behaviours that would be desirable to gain untapped
insights, participant engagement and participant loyalty.
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
Your	
Photo	
Designing
from the
start with
the finish
line in
mind
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
Thank You!
Twi#er: @Be#yAdamou
@RTG_Ltd
www.researchthroughgaming.com
be#y.adamou@researchthroughgaming.com
Reversing	Pokémon	Go:	Designing	from	the	start	with	the	finish	line	in	mind	
Research	Innova<on	-	Be#y	Adamou,	Research	Through	Gaming,	2016	
Q	&	A	
Ray	Poynter	
The	Future	Place	
Be#y	Adamou	
Research	Through	Gaming

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