13. Immersive Research
Activity-Based Research
Question-Based: Activity-Based:
What’s in your Take me on a photo
fridge? tour of your fridge.
Butter
Cheese
Lettuce
Mustar
Milk
Leftover Spaghetti
Carrots
Orange Juice
Jam
14. Using Activities To Explore
Consumer Experiences
Tours, Show Me’s,
Deprivations
Diaries, Journals
Projective exercises,
Image Metaphors,
Personification,
Storytelling
15. Immersive Research
An online research
framework that
captures consumer
behaviors,
experiences and
emotions in
context.
16. 2nd Imperative
Profit
– How efficiently we deliver value
– A question of scoping and project management
18. Activities, a basis for scoping
Activities x People = Scope
15 participants x 4 activities 60 responses
Moderation:
5 minutes per response mod. 300 min/5 hours
Analysis:
60 responses 48 pages of data
Potential time to analyze 20 hours
35. Your Report: Table of Contents
Concept in Context: Current Choice Set
– Current perceptions of category/choices
– Current choices and drivers
– Cost parameters with current choices
Concept Reaction
– Openness to concept
– Where it fits
– Key questions
– Potential objections
Potential Marketing Language
– Concept value in participants’ own words
– Persuasive benefits and language
Think about it. Wouldn’t we all love to be a fly on the wall, or a researcher in a highchair in this case, to be there when things actually happen. But obviousl, we don’t have the luxury of time and resources to make this happen.
Think about it. Wouldn’t we all love to be a fly on the wall, or a researcher in a highchair in this case, to be there when things actually happen. But obviousl, we don’t have the luxury of time and resources to make this happen.
That is, we aren’t there when the things we are most interested in happen. Moments of decision, of consumption, use, purchase - by and large they don’t happen at the time of the survey, during the focus group, sometimes not even during the in home visit. They happen during the part of people’s lives where we can ‘t be present.
Revelation is a technology and research company creating focus groups for the social age. Our Revelation project online reseasrch system launched in late 2008 and addresses the shortcomings of focus groups – no travel, in the moment beahviors, web and mobile, no group think and a huge leap in the amount of time participants contribute to projects.
Revelation is a technology and research company creating focus groups for the social age. Our Revelation project online reseasrch system launched in late 2008 and addresses the shortcomings of focus groups – no travel, in the moment beahviors, web and mobile, no group think and a huge leap in the amount of time participants contribute to projects.
We are going to transform qualitative research and profit handsomely from it.