3. COMPUTER/DIGITAL ARTS
» 1960s
» not ARTISTs but ENGINEERs
and SCIENTISTs
» potential of artistic expression
through the application of scientific
and mathematical principles
4. COMPUTER/DIGITAL ARTS
» strong scientific or mathematical look
and feel to the creations of many digital
artists
» traditional subjects like human beings,
landscapes, animals, and still-life
elements are simply incorporated as part
of those forms and patterns – rather than
as the main focus
13. The Philippine Scene
» 1960s-1990s computer-generated
works were primarily geared toward
illustrating for international comic
books
» then, animators for some of the major
film production companies in the US,
as well as animated television series
produced in different countries
14. The Philippine Scene
» concept of computer-generated
works as means of serious artistic
expression gained ground among
the younger generation of local
artists
» today, digital works are already
accepted and recognized as fine art
15. The Philippine Scene
Institutions offering training courses
» First Academy of Computer Arts
» Philippine Center for Creative Imaging (PCCI)
» Technical Education and Skills development
Authority (TESDA)
Through scholarships given by the:
» Animation Council of the Philippines (ACPI)
Career opportunities:
» advertising, animation design, multimedia
communication and web development
16. Digital Art in the Hands of Everyone
» invaded every aspect of modern life
» develop into forms and devices that
could be mass produced, mass
distributed, and widely accessible to
everyone
» anyone with a computer device can
now capture and edit images and videos;
create, manipulate, and share works of
art; and even compose music
17. Digital Art in the Hands of Everyone
You can be – and
probably already are – a
digital artist in your own
artist in your own right
18. » invaded every aspect of modern life
» develop into forms and devices that
could be mass produced, mass
distributed, and widely accessible to
everyone
» anyone with a computer device can
now capture and edit images and videos;
create, manipulate, and share works of
art; and even compose music
21. Mobile Phone Art
» it evolved from mere communication
into a creative device
» photographs can be manipulated with
many special effects
» it is all on a touch of a finger
23. Mobile Phone Art
SPECIAL FEATURES
Frames, borders and banners,
filters, cropping in different shapes,
automatic collage or color change,
stickers, bubbles; wrap, skew
tunnel, fish eye, negative, etc.
34. Computer-generated Images
» create original images from scratch,
make own illustrations using specialized
programs for image generation and
manipulation
» designed to run on desktop computer
computers and laptops
» some are scaled-down versions
developed for tablets or android phones