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Umbra, Unity and rendering optimization 10/1/2012 Sampo ”Anvil” Lappalainen &  Thomas Puha IGDA Unity evening
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Currently working with...
Currently working with...
What do we offer? “Umbra rendering optimization” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Umbra  tech timeline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Umbra and Unity 3.5 Pro ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Upcoming features ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Live Umbra 3 and Unity demo Recap: Best practices
Tip 1: Set tight Occlusion Areas ,[object Object],[object Object],[object Object],[object Object]
Tip 2: Choose the right culling algorithm ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Tip 3: Computation parameters ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you for listening  (Thanks IGDA and Unity) Enjoy a free ”Tome” drink on us tonight! umbra3.com
 

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