Conversational connected toys, cord cutting kids, robots, VR and AR. The technology is cool but the winners will be the ones who incorporate tech in a seamless, organic fashion.
4. Voice Personal
Assistants
○ Kids love voice interface,
but does it love them?
○ New companies like
Soapbox working on
improved speech
○ Parents dubious about
privacy
○ Imagine a school-tutor you
can chat with?
○ “Buy me a pony syndrome”?
4
5. Alexa is the life
of the party
Alexa Skills for Kids
Sing a Ditty
Tell A Story
Play 20 Questions
Open Sesame Street
Launch Spelling Bee
*Some require parental sign-in. Others do not.
14. Augmented
Reality
○ Can be a little clumsy for
kids to handle devices and
objects, but improving
○ Post-Pokémon explosion
○ New improvements (Dr.
Panda, Pai, Beasts of
Balance, Crayola)
○ Augmented can’t be
frivolous needs to make
sense
16. The Oculus Rift and
Samsungs’s Gear VR
headsets are
recommended for ages
13+, while Sony’s
recommendation for its
Playstation is 12+
17. The Oculus Rift and Samsung's Gear VR
headsets are recommended for ages 13+,
while Sony's recommendation for its
PlayStation VR is ages 12 and up.
18. Virtual Reality
○ Games garnering respect in education,
psychotherapy and more
○ Microsoft Hololens plays with mixed reality
○ Parents resist giving kids expensive VR sets
○ Sticking a phone in a box is cumbersome
○ What’s the right age?
○ Rise of inexpensive home solutions
○ VR experiences as entertainment in public
spaces
20. Artificial
Intelligence
○ Kids must learn to
distinguish between
interacts with bots and
humans
○ Quickly growing market,
is the artificial
companion the new
imaginary friend?
○ IBM Watson and
Sesames Street
21. Cozmo:
Personality
Counts
○ More than 325 sensors
○ Facial recognition—it’s happy
to see you
○ Shivers in fear when you “fly”
it
○ Carefully peeks over ledges
○ Vast emotional range: sad,
happy, scared, frustrated,
excited...
23. What no
Wikipedia?
○ YouTube is a first
resource for many kids
○ Continued issues with
content monitoring and
native advertising in
the news
○ Amazon, Netflix
building their own kids
video libraries
23
24. YouTube Kids
○ Kid profiles
○ Blocking
○ Watch history
○ Search control
○ Timer
○ Video reporting
25. YouTube for
kids
○ YouTube is a first
resource for many kids
○ Continued issues with
content monitoring and
native advertising in
the news
○ Amazon, Netflix
building their own kids
video libraries
○ Fingerprint and KidOz
25
Kidomi from
Fingerprint Labs
27. #7 The Internet
of Toy Things ○ Toothbrushes, drones,
dinos, watches
○ Tech augments life
○ Gives kids social
agency over the
physical world
Kohlibree Toorthbrush
31. Opportunities
○ All of these new tech create
opportunities for content, delivery and
innovation.
○ What will succeed?
○ Omnichannel: Toy, video, app all
generating rev streams
○ Long lived play that gets smarter
○ Great content based on tried and true
play patterns (Think HQ for Kids)
○ Tech is one more way to tell a story, not
a means in itself
Notes de l'éditeur
Google Home, Alexa
If you have an app or product that lends itself to voice think about these. They will continue to morph. It comes naturally to kids. Voice is a killer user interface
But parents are more dubious about kids talking toys connected to cloud (Teddy Ruxpin, Barbie, most famously Mattel Aristotle)
Voice is a great interface for kids but Can parents be comfortable with kids talking to cloud based messengers and chat?
If you have an app or product that lends itself to voice think about these. They will continue to morph. It comes naturally to kids. Voice is a killer user interface
But parents are more dubious about kids talking toys connected to cloud (Teddy Ruxpin, Barbie, most famously Mattel Aristotle)
Voice is a great interface for kids but Can parents be comfortable with kids talking to cloud based messengers and chat?
Google Home is also working on games for kids. And there’s a board game here that is played with Alex.
Label the photo that’s in the presentation “CogniToys” and add a photo of Elfkin . Limited .. does not listen in unless you press button
Now with Apple ARKit, the Very Hungry Caterpillar comes to life wherever you are. With Augmented Reality you can see the caterpillar and you can still see the world around you. Watch him appear in your living room, on your kitchen table, in your garden, or anywhere you want to play with him.
Hatch him from an egg, feed him tasty fruit. My Very Hungry Caterpillar will captivate you as he crawls around your environment.
Help him explore your world, or take a peek into his colorful toy box. There are lots of surprises to discover. Pop floating bubbles and watch out for the wind-up Grouchy Ladybug!
And when My Very Hungry Caterpillar gets sleepy, just tuck him into his bed. Each time you wake him up, it’s time for an exciting new day.
As he eats more, My Very Hungry Caterpillar grows bigger and bigger, until he changes into a beautiful butterfly, and flies up into the sky. And next time you play a new egg appears and the adventure begins again.
Children are playing in the digital world but they are are still connected to the real world.
Take a photo of your living room and then get golden bricks to build lego structures. Choose AR dragons and things to interact . Explore the buildings. Just like the lego things you can buy.
Marvel Iron Man (put the correct title of the product on the slide) with the headline: AR Finds its Way Into Licensing
Osmo -- base with car that zooms onto the screen, ambush oponent. Disks have special AR aware graphics good for certain motions like 2x speed, turbo
First use of ar in real world is to add information to the physical world. (hold camera at Eiffel Tower for more info, tour a museum, kids can’t hold so well and our qr readers in phones are still primitive
Contrast that to China where AR is built into WeChat and it’s really easy to scan an image
Put photos up of Occulus and Samsung
Label this: There are 8 VR parlors in NYC. Public spaces avoid cost of ownership for now.
Expensive, headset -- phone in a pair of goggles - clumsy, don’t know about kids vision at this time - converge visually, and safety of knowing real from virtual.
But as they shrink -- don’t need a full computer --- science EDU --- Merge (VR) (AR), to make it --- 3d camera (less expensive) in order to make it. Add an extra trailer, reason to visit the website --- watch it Robin shared --- movies games, Dubit (add Davids work?) Is it safe -- 13+ mabe better. Therapist will use this (FEAR ect).
Continue algorithms that put together what you like… IBM Watson (diagnose disease). Bots, chat bots, IOT toys to talk to kids, learn what they do, and what they like and for good. Woogie (pictured) talks to kids via the cloud helping them with homework, entertaining, organizing and more. (better algorithms) humans going over the kids Woogie is being revamped. Comes from UK
Cozmo
How many people have videos on Youtube, check the traffic about mentioning you. Video and Social - get it out via their search format.
Kidomi from FIngerprint Play (Label this)
Podcasts for Kids
Kohilibree toothbrush - brush your teeth while fighting an evil monster using AR. Results can be sent to dentist and parents.
Omate for Kids -- smart watch with
Smartwatch has gps… phone and messaging
AirSelfie -- a camera and drone combo
Label the program Vimana
Gryphon -- in and out of home safety and usage for entire family, hardware/software combo
Make tech part of the experience that feels organic – retail should use AR