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Communicating
to youth
Francisco J. Pérez Latre
University of Navarra-
Interactive Generations Forum
SOCIOS FUNDADORES
Minors is a generic term…
• Children (until 10-15): content-oriented,
preference for family consumption
• Teens (12-15): also content-oriented but
media consumption has a higher social
component
• Young adults (16-18): adopt some adult
patterns for media consumption
Target: Children
• Interactive venues (interaction, gaming,
active participation as opposed to passive
viewing)
• Family, parents & educators: strong influence
• They admire sports celebrities, and parents…
And they love stories in every possible
platform
Target: teens
• Family, parents & educators lose influence
• Peers & reference group get more important
• Experience replaces parents’ advice
4R Model
• Relevance (make it real),
• Respect (they do know),
• Response (games, SMS, storytelling)
• Relationship (they avoid one-way messages,
which does not mean they will engage in
further conversation)
csadaba@unav.es
www.generacionesinteractivas.org
csadaba@unav.es
www.generacionesinteractivas.org

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Parents and online technologies: Communicating to youth (Francisco J. Pérez Latre)

  • 1. Communicating to youth Francisco J. Pérez Latre University of Navarra- Interactive Generations Forum SOCIOS FUNDADORES
  • 2. Minors is a generic term… • Children (until 10-15): content-oriented, preference for family consumption • Teens (12-15): also content-oriented but media consumption has a higher social component • Young adults (16-18): adopt some adult patterns for media consumption
  • 3. Target: Children • Interactive venues (interaction, gaming, active participation as opposed to passive viewing) • Family, parents & educators: strong influence • They admire sports celebrities, and parents… And they love stories in every possible platform
  • 4. Target: teens • Family, parents & educators lose influence • Peers & reference group get more important • Experience replaces parents’ advice
  • 5. 4R Model • Relevance (make it real), • Respect (they do know), • Response (games, SMS, storytelling) • Relationship (they avoid one-way messages, which does not mean they will engage in further conversation)