Boost Fertility New Invention Ups Success Rates.pdf
Lecture 05 creative_and_expressive_play
1. FUNDAMENTALS OF GAME
DESIGN
CREATIVE AND EXPRESSIVE GAME PLAY
Sayed Ahmed
BSc. Eng. in CSc. & Eng. (BUET)
MSc. in CSc. (U of Manitoba)
http://sayed.JustEtc.net
http://www.JustETC.net
Presented at the University of Winnipeg, Winnipeg, MB, Canada
Just E.T.C for Business, Education, Technology, and Entertainment Solutions
Textbook References:
Fundamentals of Game Design, 2nd
Edition, Ernest Adams
1
sayed@justetc.net,www.justetc.net
2. TOPICS AND LEARNING
OBJECTIVES
Describe self-defining play
as a way a player can project his personality into the
game world by selecting an avatar and the avatar’s
attributes
Explain creative play
as a way to allow players to design or construct as
part of the gameplay
Examine several types of creative play
Self defining play
Constrained creative play
Freeform or unconstrained creative play
Storytelling creative play
3. TOPICS AND LEARNING OBJECTIVES
(CONT.)
Difference between
constrained creative play
and freeform creative play
How games can provide
storytelling play by allowing players to create stories
Ways in which you can provide
additional creative freedom
by allowing the player to modify a game
Level editors, mods, and bots
4. SELF-DEFINING PLAY
Lets the player project his personality into the
game world by
means other than gameplay choices
Methods
Avatar selection
Avatar customization
Avatar construction
5. FUNCTIONAL ATTRIBUTES
Attributes
Functional – affects gameplay
Cosmetic
Functional attributes affect gameplay
Characterization attributes
Define fundamental aspects and change slowly or not at all
If you allow players to select such attributes
Think about balancing
Status attributes
Give the current status of the character and may change
frequently
When players assign values to characterization
attributes, they define themselves in a creative
way
6. FUNCTIONAL ATTRIBUTES (CONT.)
Allowing players to set all functional attribute
values may introduce bugs; instead
Give players a fixed or random number of points to
assign among all attributes
Include a set of default or recommended settings for
new players who want to get started quickly
Allow players to earn the right to set their character’s
functional attributes any way they like
7. COSMETIC ATTRIBUTES
Cosmetic attributes do not affect gameplay
Cosmetic attributes make a game more fun at a
low implementation cost
Typical cosmetic attributes:
Headgear, clothing, shoes, and jewelry
Hair color, eye color, skin color
Body type or size
Paint color, decals, insignia on vehicles
8. CREATIVE PLAY
Many games offer the player
The chance to design or build something
If you also offer
Allow players to save and reload creations
Computerized creative play
Constrained creative play
Freeform creative play
9. CONSTRAINED CREATIVE PLAY
A player can create
only within artificial constraints
imposed by the rules
May sound limiting but the purpose is
Provide a structure for players’ creativity
Play can be limited by the economy
Simcity – needs money to further build
Role playing – need experience before learning new magic
spells
Can require that the created items meet specific
physical requirements
Spore – create creature with existing body parts under
certain rules (must have a backbone)
Can require that the created items meet specific
aesthetic requirements
10. MEASURING AESTHETIC
CREATIONS
Unlike physics, computers have no innate way of
measuring aesthetics
You must provide a system.
Some possibilities:
Fixed aesthetic rules (e.g. certain colors clash)
System of trends the player can research
Allow public to vote online
11. FREEFORM CREATIVE PLAY & SANDBOX
MODE
Provides unlimited time and resources
Traditionally known as sandbox mode
Usually offers fewer rewards or no rewards
Constrained game play games may offer special
sandbox mode with no or little rewards
RollerCoaster Tycoon – sandbox mode
Pinball construction set
Adventure construction set
12. STORYTELLING PLAY
Provide features that allow players to create and
share stories
Forums and captured images assist this ability
The Movies by Lionhead
Let people make their own movies and share them
online
Stunt island from Disney
Sims
Capture screenshots and create story boards
13. GAME MODIFICATIONS
For utmost creative freedom
allow players to modify the game itself
Pros
Popular with core gamers
Extends the lifespan of a game
Cons
You have no control over the modification
Allowing players to create modifications can put the
reputation of your game at risk
14. LEVEL EDITORS
Allow players to construct new levels for a game
Players may be able to construct a new landscape,
place challenges in it, and write a script for the game
engine to run
Tools must be included with the game
Half-Life 2, Starcraft
15. BOTS
Artificially intelligent opponent that the player
can program
Players create tougher opponents than the
original game included
Sometimes to practice before playing with real
players
Quake III Arena
Great deal of support for bots
BotStudio
Help players to create bots
16. SUMMARY
You should now understand
How players express themselves through their
avatars
How to provide creative play
How to provide storytelling play
Why players create modifications
With this understanding
You should be able to add support for creative play to
your game
Notes de l'éditeur
An avatar represents the player in the game world. Frequently, players make avatars that physically resemble them or how they wish they appeared.
Remind students that play is always limited by the software.