SlideShare une entreprise Scribd logo
1  sur  45
Ross Kukulinski
Serious Play Conference 2013
1
2
Photo by Derek Jensen
3
Photo Courtesy of U.S. Military
4
Serious Games
are Powerful
Tools
Serious Games …
 Allow soldiers to experience situations that
are impossible in the real world1
 Provide improved hand-eye coordination,
multi-tasking, and teamwork2
 Are uniquely flexible to support varied
training needs
5
1 Corti, 2006; Squire & Jenkins, 2003
2 Michael & Chen, 2006
Fundamentals of Teamwork
The Big Five Core Components of Teamwork1
1. Team Leadership
2. Performance Monitoring
3. Backup Behavior
4. Adaptability
5. Team/Collective Orientation
Hypothesis: Communication key element?
6
1 Salas, Sims, & Burke, 2004
Communication and
Performance
 America‟s Army experiments
 Researchers measured team communication
○ Communication network level
○ Number of report-ins
○ Number of normal communications
 Teams with regular organized reports had:
 Higher performance
 Higher estimated situational awareness
7
Schneider & Carley, 2005
DARWARS Ambush!: Authoring
Lessons Learned in a Training
Game1
 Communication skills are critical for success
 Communications capabilities differ widely
across varying military units
 Training system should be similar to real-
world communication system
8
1 Diller, Orberts, Blankenship, Nielsen, 2004
„Good‟ Serious Games
Six Ingredients to a good game1
1. Mechanics
2. Rules
3. Immersive Graphics
4. Interactivity
5. Challenge
6. Risks
7. What about communication?
9
1 Derryberry, 2007
10
Team Building
Examples
U.S. Army Grafenwoehr,
Germany
12
Photo Courtesy of U.S. Military
First responder training with Live & Virtual Training
Live-Virtual-Constructive
13
14
Incident-Management Training
15
A Training Transfer Study of
Serious Games
“Our work in this project demonstrated
consistently through all five experiments
that communications is fundamental to
the training experience and one of the
most important aspects of the exercise.”
Major Ben Brown
MOVES Institute
Naval Postgraduate School
16
Brown, 2010
On a personal note:
 My biggest failures typically come down
to one of two things:
 I didn‟t communicate
 Or I didn‟t communicate effectively
17
So what?
 If we‟re building games to train or teach
 and teamwork is a determining element of
success or failures
 Then our games need to accurately
reflect real-world communication
18
19
Real-world
Communication
20
What types of communication
do you use in your workplace?
My short list:
 Email
 Instant Messaging
 Telephone / Cell Phone
 VoIP / Video Calling
 Face-to-face
 Twitter
21
Acceptable Fidelity
• What is the training goal?
• What is the real-world communication?
• “One can debate the level of fidelity
needed for useful training, but fidelity
must certainly be high when it relates
to the specific task being trained”
22
1Brown, 2010
Types of fidelity
 Communication simulation
 Communication user interface
23
24
Communication
Simulation
And now for a military
example…
25
Basic Intercom
26
Intercom and Individual Radios
27
Geolocated Individual Radios
28
Geolocated Vehicle & Individual
Radios
29
Highest Fidelity
30
Team building examples:
 Compound & IMTS
 „Intercom‟ only for all players
 Grafenwoehr First-Responders
 Simulated radios & Earshot
31
32
Communication
User Interface
“Quite simply, communications should be
as seamless as all other aspects of [the
serious game]. Communications should
be internal to [the game] with seams
between vendor production transparent
to the user.”1
Major Benjamin Brown,
MOVES Institute,
Naval Postgraduate School
33
1Brown, 2010
Depends on fidelity
 Players shout over their monitors
 In-game text-chat
 Simple press-to-talk key for voice
 Or communication „items‟ are playable
objects
 Intelligent agents?
34
User Interface
 Heads up display
 Simple and intuitive
 Flashing icon over avatar heads
 Avatars‟ mouths move
 Not realistic – does it break flow?
 In-game objects
 e.g. walk-up to a virtual computer and
interact with it
 Higher realism – but does it impede
training?
35
Regardless of design
decision
 Quality of the audio is paramount
 Dropped or garbled audio is not acceptable
 Scalability can really be an issue
 Latency also matters
36
Audio Latency
• End-to-end Latency
– Time for audio to travel from one user to another
• Effected by many factors
– Network link
– Packetization delay
– Operating system delay
– Hardware device delay
• Maximum 150ms one-way latency1
• Latency <100 ideal
37
1ITU-T G.114
38
After Action
Review
After Action Review
• “Both simulation groups commented
extensively on the AAR tool. Both
groups believed the AAR tool was
critical in providing a big picture view of
what happened during the exercise.” 1
39
1Brown, 2010
After Action Review
• Communication playback synced with
visuals
• Seek, Pause, FF, RW, Bookmarks
• Export audio/visual for later analysis and
study
• BIG data?
40
41
Final Thoughts
A Common Myth
 High fidelity means hard to use
 (and expensive?)
However:
 Does require insight into operational
environment
42
Summary
 Communication is critical for teamwork
 Serious games require high-fidelity and
high-quality communication for effective
team-based training
 Repetition is important, but so is
analysis
43
Resources
 Brown, B., (2010) A Training Transfer Study of Simulation Games
 Carpenter, R., White, C., (2005) Commercial Computer Games in the Australian
Department of Defense
 Corti, K. (2006) Games-based Learning; a serious business application.
 Derryberry, A. (2007) Serious Games: online games for learning
 Diller, D., Roberts, B., Blankenship, S., Nielsen, D. (2004) DARWARS Ambush!
Authoring Lessons Learned in a Training Game
 Hussain, T., etal (2010) Development of game-based training systems: Lessons
learned in an inter-disciplinary field in the making
 Hussain T. & Ferguson, W. (2005) Efficient Development of Large-Scale Military
Training Environments using a Multi-Player Game
 McGowan, C., Pecheux, B. (2007) Serious Games that Improve Performance
 Michael, D., & Chen, S. (2006) Serious games: Games that educate, train and
inform
 Sims E., Salas E., Burke S. (2004) Is There a „Big Five‟ in Teamwork
 Snider, M., Carley K., Moon, I. (2005) Detailed Comparison of America‟s Army
and Unit of Action Experiments
 Squire, K. & Jenkins, H. (2003) Harnessing the power of games in education
44
Thank You!
Ross Kukulinski
@rosskukulinski
ross.kukulinski@asti-usa.com
45

Contenu connexe

Similaire à Ross Kukulinski--ASTi

The influence of eyes and brain
The influence of eyes and brainThe influence of eyes and brain
The influence of eyes and brainijma
 
Games For Upper-limb Stroke Rehabilitation (Seminar)
Games For Upper-limb Stroke Rehabilitation (Seminar)Games For Upper-limb Stroke Rehabilitation (Seminar)
Games For Upper-limb Stroke Rehabilitation (Seminar)James Burke
 
Usability & Games, Richard Griffiths
Usability & Games, Richard GriffithsUsability & Games, Richard Griffiths
Usability & Games, Richard GriffithsUse8.net
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change MethodologyGames for Change
 
Simulation - Are We There Yet?
Simulation - Are We There Yet?Simulation - Are We There Yet?
Simulation - Are We There Yet?Andy Fawkes
 
LTMS 531 Week 4: Once Upon a Time
LTMS 531 Week 4: Once Upon a TimeLTMS 531 Week 4: Once Upon a Time
LTMS 531 Week 4: Once Upon a TimeAndy Petroski
 

Similaire à Ross Kukulinski--ASTi (10)

5th world otron
5th world otron5th world otron
5th world otron
 
The influence of eyes and brain
The influence of eyes and brainThe influence of eyes and brain
The influence of eyes and brain
 
Games For Upper-limb Stroke Rehabilitation (Seminar)
Games For Upper-limb Stroke Rehabilitation (Seminar)Games For Upper-limb Stroke Rehabilitation (Seminar)
Games For Upper-limb Stroke Rehabilitation (Seminar)
 
Usability & Games, Richard Griffiths
Usability & Games, Richard GriffithsUsability & Games, Richard Griffiths
Usability & Games, Richard Griffiths
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change Methodology
 
USEUCOM i3T
USEUCOM i3TUSEUCOM i3T
USEUCOM i3T
 
Ia G4h 2008
Ia G4h 2008Ia G4h 2008
Ia G4h 2008
 
Simulation - Are We There Yet?
Simulation - Are We There Yet?Simulation - Are We There Yet?
Simulation - Are We There Yet?
 
LTMS 531 Week 4: Once Upon a Time
LTMS 531 Week 4: Once Upon a TimeLTMS 531 Week 4: Once Upon a Time
LTMS 531 Week 4: Once Upon a Time
 
Lsc session
Lsc sessionLsc session
Lsc session
 

Plus de SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

Plus de SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Dernier

The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024The Digital Insurer
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesBoston Institute of Analytics
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MIND CTI
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businesspanagenda
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century educationjfdjdjcjdnsjd
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...apidays
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 

Dernier (20)

The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 

Ross Kukulinski--ASTi

  • 1. Ross Kukulinski Serious Play Conference 2013 1
  • 3. 3 Photo Courtesy of U.S. Military
  • 5. Serious Games …  Allow soldiers to experience situations that are impossible in the real world1  Provide improved hand-eye coordination, multi-tasking, and teamwork2  Are uniquely flexible to support varied training needs 5 1 Corti, 2006; Squire & Jenkins, 2003 2 Michael & Chen, 2006
  • 6. Fundamentals of Teamwork The Big Five Core Components of Teamwork1 1. Team Leadership 2. Performance Monitoring 3. Backup Behavior 4. Adaptability 5. Team/Collective Orientation Hypothesis: Communication key element? 6 1 Salas, Sims, & Burke, 2004
  • 7. Communication and Performance  America‟s Army experiments  Researchers measured team communication ○ Communication network level ○ Number of report-ins ○ Number of normal communications  Teams with regular organized reports had:  Higher performance  Higher estimated situational awareness 7 Schneider & Carley, 2005
  • 8. DARWARS Ambush!: Authoring Lessons Learned in a Training Game1  Communication skills are critical for success  Communications capabilities differ widely across varying military units  Training system should be similar to real- world communication system 8 1 Diller, Orberts, Blankenship, Nielsen, 2004
  • 9. „Good‟ Serious Games Six Ingredients to a good game1 1. Mechanics 2. Rules 3. Immersive Graphics 4. Interactivity 5. Challenge 6. Risks 7. What about communication? 9 1 Derryberry, 2007
  • 11.
  • 12. U.S. Army Grafenwoehr, Germany 12 Photo Courtesy of U.S. Military First responder training with Live & Virtual Training
  • 14. 14
  • 16. A Training Transfer Study of Serious Games “Our work in this project demonstrated consistently through all five experiments that communications is fundamental to the training experience and one of the most important aspects of the exercise.” Major Ben Brown MOVES Institute Naval Postgraduate School 16 Brown, 2010
  • 17. On a personal note:  My biggest failures typically come down to one of two things:  I didn‟t communicate  Or I didn‟t communicate effectively 17
  • 18. So what?  If we‟re building games to train or teach  and teamwork is a determining element of success or failures  Then our games need to accurately reflect real-world communication 18
  • 20. 20 What types of communication do you use in your workplace?
  • 21. My short list:  Email  Instant Messaging  Telephone / Cell Phone  VoIP / Video Calling  Face-to-face  Twitter 21
  • 22. Acceptable Fidelity • What is the training goal? • What is the real-world communication? • “One can debate the level of fidelity needed for useful training, but fidelity must certainly be high when it relates to the specific task being trained” 22 1Brown, 2010
  • 23. Types of fidelity  Communication simulation  Communication user interface 23
  • 25. And now for a military example… 25
  • 29. Geolocated Vehicle & Individual Radios 29
  • 31. Team building examples:  Compound & IMTS  „Intercom‟ only for all players  Grafenwoehr First-Responders  Simulated radios & Earshot 31
  • 33. “Quite simply, communications should be as seamless as all other aspects of [the serious game]. Communications should be internal to [the game] with seams between vendor production transparent to the user.”1 Major Benjamin Brown, MOVES Institute, Naval Postgraduate School 33 1Brown, 2010
  • 34. Depends on fidelity  Players shout over their monitors  In-game text-chat  Simple press-to-talk key for voice  Or communication „items‟ are playable objects  Intelligent agents? 34
  • 35. User Interface  Heads up display  Simple and intuitive  Flashing icon over avatar heads  Avatars‟ mouths move  Not realistic – does it break flow?  In-game objects  e.g. walk-up to a virtual computer and interact with it  Higher realism – but does it impede training? 35
  • 36. Regardless of design decision  Quality of the audio is paramount  Dropped or garbled audio is not acceptable  Scalability can really be an issue  Latency also matters 36
  • 37. Audio Latency • End-to-end Latency – Time for audio to travel from one user to another • Effected by many factors – Network link – Packetization delay – Operating system delay – Hardware device delay • Maximum 150ms one-way latency1 • Latency <100 ideal 37 1ITU-T G.114
  • 39. After Action Review • “Both simulation groups commented extensively on the AAR tool. Both groups believed the AAR tool was critical in providing a big picture view of what happened during the exercise.” 1 39 1Brown, 2010
  • 40. After Action Review • Communication playback synced with visuals • Seek, Pause, FF, RW, Bookmarks • Export audio/visual for later analysis and study • BIG data? 40
  • 42. A Common Myth  High fidelity means hard to use  (and expensive?) However:  Does require insight into operational environment 42
  • 43. Summary  Communication is critical for teamwork  Serious games require high-fidelity and high-quality communication for effective team-based training  Repetition is important, but so is analysis 43
  • 44. Resources  Brown, B., (2010) A Training Transfer Study of Simulation Games  Carpenter, R., White, C., (2005) Commercial Computer Games in the Australian Department of Defense  Corti, K. (2006) Games-based Learning; a serious business application.  Derryberry, A. (2007) Serious Games: online games for learning  Diller, D., Roberts, B., Blankenship, S., Nielsen, D. (2004) DARWARS Ambush! Authoring Lessons Learned in a Training Game  Hussain, T., etal (2010) Development of game-based training systems: Lessons learned in an inter-disciplinary field in the making  Hussain T. & Ferguson, W. (2005) Efficient Development of Large-Scale Military Training Environments using a Multi-Player Game  McGowan, C., Pecheux, B. (2007) Serious Games that Improve Performance  Michael, D., & Chen, S. (2006) Serious games: Games that educate, train and inform  Sims E., Salas E., Burke S. (2004) Is There a „Big Five‟ in Teamwork  Snider, M., Carley K., Moon, I. (2005) Detailed Comparison of America‟s Army and Unit of Action Experiments  Squire, K. & Jenkins, H. (2003) Harnessing the power of games in education 44