Bradley Tanner, President, Clinical Tools Inc.
This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.
The talk highlights how educators in the health sciences and health professions can successfully create and deploy branched-path learning and gamification elements. Attendees will gain practical advice on how create educational experiences that enhance interest and relevance and that target successful attainment of clinical skills.
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Objectives: The attendee will be able to:
Apply knowledge of branched-path learning to
the process of creating an educational
experience for students in health science,
medical, and health professions.
Identify elements of gamification that will
enhance learner interest and participation and
that match the needs of future clinical care.
Calculate the challenge of creating an
educational experience using branched-path
learning and gamification so educators can
determine its appropriate use in their
organization
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Disclosure: About Me and Clinical Tools
Tanner: President of Clinical Tools Inc.,
Board Certified in Psychiatry and in Obesity
Medicine. Past stops at UVA, Pgh
Company: CTI is a small R&D company
located in Chapel Hill, NC specializing in
software and curriculum development
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The Need Vision and Goal
Need: Do providers have all the skills they need?
Can current education can fill in all those gaps?
Vision: Together, branched-path learning and
gamification can create scalable and easily
alterable training for today’s and future health
and medical students
Goal: Outline how we can best use the potential
of gamification to enhance the provision of health
care
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OK. Let’s throw in some Gamification
I'll go too fast.
Too slow;
Go backwords.
Skip slides.
Put some confusing slides with pictures that
make no sense.
Create some hard to read slides with errors so we introduce
the "what is he trying to do?" game
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How to implement: Cognitive
Meeting a Greater Purpose Meaning.
Professionalism.
Challenge;
Competence: Task Accomplishment.
ACGME Competencies: Personal Development.
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Cognitive: Challenge
Games are hard.
Anxiety is good ... when it isn't.
Branched Paths.
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Cognitive: Challenge → Branched Path
What are they?
Development.
Models. 3x3 model, 3x3x3, What about software
driven experience? AI?
Use: Do people do more than one – 50/50? Use
is asymmetric. Clearly "wrong" paths are rarely
chosen - but is it worth it?
Preference: Do users want points for successful
choices - No Feedback is enough (except
perhaps "patient health" points. Timed - yes,
adds realism. "hints" rarely - want this to be real
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How to implement: Emotional
Enabling Creativity and supporting Autonomy
Social Connections - Health professional
students want a system that rewards
cooperation, improvement, and group success
Failure NOT! - In medicine "Losing" often
means mortality or morbidity.
Unpredictability and Variation
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Case-Based Branched Learning
Problem: New medical education
standards require clinical skills training, but
lectures aren’t interactive and simulations
are expensive
Solution: Branched-learning scenarios
where students experience
Real-world environments
Outcomes of their decisions
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Simulated 3D Patient Interaction
Medical Education Training
Case-based branched learning
Case In Development Case Rendered In Tablet
App
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Full Patient Encounter Presented
History
Physical Exam
Screening
Brief Interventions
Referral and
Treatment
Follow-Up
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Uses Online Case-Building Tool
Cases written
online in Twine
framework
Visual layout of
case available as
you go
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Inviting Visual Interface On App
Students see rendering of patient on app
Visual interface makes real-world connections
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Simulated Patient Conversations
Models ideal conversation approaches
Emphasizes patient-centered treatment
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Multilevel Choice Pathways
User choices lead to decision-outcomes
Individualized experiences based on pathways
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Outcome Of Choices Explained
Chapters end with summary of student choices
Both ideal and non-ideal choices summarized
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Branched Simulated Patient Interaction
Medical Education Training
Clinical Tools has over 20 years
experience in medical student and
continuing medical education training.
Fill out our survey on ClinicalTools.com
to keep up to date on our development!
Currently free of charge!
ClinicalTools.com
feedback@clinicaltools.com
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Case Building Engine
What Does It Do?
A tool to create cases for
clinical encounter simulation
Uses an online form
Renders in a clinical
simulation app
App helps develop medical
skills
Currently free of charge!
Internal page from clinical simulation app:
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Case Building Engine Goals
1)Create cases using Case
Building Engine
2)Share completed cases
with others
3)Learn by creating,
reviewing, interacting with
cases
“Knowing is not enough; we must apply.
Willing is not enough; we must do.”
— Goethe
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Users Create Cases for
App Using an Online Form
Online Webform Case App
For Skills Training
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Form Prompts You For Information
History
Evaluation
Diagnosis
Brief Interventions
Referral and
Treatment
Follow-Up
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Case Building Engine in the Classroom
We envision scenarios like this one:
Students use the Case Building Engine to
create cases about any of today’s most
common medical problems.
They work in pairs and come up with cases.
Then they share their cases with each other.
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Clinical Encounter:
Case Building Engine
Clinical Tools has over
20 years experience in
medical student and
continuing medical
education training
Fill out our survey on
ClinicalTools.com to
keep up to date on our
development!