This document provides ideas and resources for STEAM (Science, Technology, Engineering, Arts, and Math) lessons. It lists 6 characteristics of great STEAM lessons, such as connecting multiple disciplines and incorporating hands-on learning. Various online tools and websites are presented that can be used for activities like creating infographics, coding games, engaging in citizen science projects, and taking virtual field trips. The document advocates for student-driven, collaborative, and real-world approaches to learning.
3. SHELLYTERRELL.COM/STEAM
@SHELLTERRELL
“… all children could and
should be inventors of their
own theories, critics of
other people’s ideas,
analyzers of evidence, and
makers of their own
personal marks on this
most complex world.”
- Deborah Meier (2002)
4. 6 Characteristics of Great STEAM Lessons
• Connect Science,Technology, Engineering, Art & Math
• Real world learning
• Hands-on inquiry
• Cooperative learning
• Multiple right answers
• Engineering Design Process (EDP)
Adapted from edweek.org/tm/articles/2014/06/17/ctq_jolly_stem.html
SHELLYTERRELL.COM/STEAM
9. ShellyTerrell.com/Games
Zondle
Scratch MIT TinyTapGetKathoot Stencyl
SketchNation
GameSalad Purpose Games
ClassTools
Game Maker 3D
Sploder
Gamestar Mechanic
What2Learn
Kodu
Adventure Game Studio
Textbased Adventures UK
Unreal Engine
Unity 3D
YoYo Games
Gamefroot
Tynker
Hopscotch
Code Avengers Flowlab Code or design
games!
17. By Woodleywonderwork, Flic.kr/p/7hc7G7
“Scientific work undertaken
by members of the general
public, often in collaboration
with or under the direction
of professional scientists and
scientific institutions.”
- Oxford English Dictionary
Citizen Science