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VIDEO GAME NARRATIVE
@sentolevoci
www.esdotem.com
Workshop by Simona Maiorano
Bari, September 14, 2014 @B-Geek
What is a Game?
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
When you strip away the genre differences and the
technological complexities, all games share four
defining traits:
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
When you strip away the genre differences and the
technological complexities, all games share four
defining traits:
•A GOAL
•RULES
•A FEEDBACK SYSTEM
•VOLUNTARY PARTICIPATION
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Video Game Narrative is brought to you
by…
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Game Designer
Narrative Designeraka
Interactive Story Designer
Writer
Creative Writer
“If you’re passionate about video
games, if you can weave complex
characters from a couple of bullet
points, (…) then we would love to
hear from you!”
Location: NCSOFT
Requirements:
•passionate about video games
•creative
•strong communicator
•solid experience (2 years) in
creative writing
•collaborative, team-based work
•Microsoft Office, HTML, XML
Full Description:
http://tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws=
1&rid=1807&source=Job+Board+%E2%80%93+Indeed.com
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Game Designer
Narrative Designer
aka
Interactive Story Designer
Writer
Interactive Story Designer:
“responsible for generation of core
gameplay concepts and mechanics
in partnership with the lead writer”.
Location: TellTale Games
Requirements:
•Fantastic Communication
•Creativity + Innovation
•Player-centric Approach
•Experience in Game Design (5
years)
•LUA, Visual Studio, Writing Skills
Full Description:
http://www.telltalegames.com/company/jobs/
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Game Designer
Narrative Designeraka
Interactive Story Designer
Writer
Lead Game Designer:
“you will work to create the basic
concepts of the game and you will
be responsible for the design and
implementation of the gameplay.”.
Location: Quantic Dream
Requirements:
•Experience in a similar position
•Creativity + Innovation in
narrative and emotion
•Team-worker
•Able to formalize ideas
Full Description:
http://quanticdream.profilsearch.com/recrute/fo_annonce_voir.php?id=13
#.VBBVwmMrp-A
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
If you want to write for video games you
have to….
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
#1
BE A GAMER…
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
#1
…A TRUE GAMER
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
#2
KNOW VIDEO GAMES’
culture, evolution, industry, technology
mmagine: http://gamemooc.wordpress.com/2014/07/18/chronologies-from-video-1-5/
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
#3
UNDERSTAND “FUN”
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
8 KINDS OF FUN
1. Sensation: Game as sense-pleasure
2. Fantasy: Game as make-believe
3. Narrative: Game as unfolding story
4. Challenge: Game as obstacle course
5. Fellowship: Game as social framework
6. Discovery: Game as uncharted territory
7. Expression: Game as soap box
8. Submission: Game as mindless pastime
By M. LeBlanc
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Ok, Narrative can be funny, but don’t
forget Mechanics!
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
FRAMEWORK “MDA”
By M. LeBlanc
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
•Mechanics: the formal rules of the game, that define every single
aspect of game, actions and outcomes.
•Dynamics: how the rules are applied and the interactions with player
input.
•Aestethics: the player’s experience in terms of fun. In other words, the
effect of dynamics.
FRAMEWORK “MDA”
By M. LeBlanc
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
STORYTELLING
Texts
Cut-Scenes
Sound Effects / Musics
Interaction
Voice-Over
Dialogues
Art/Graphic
Point of View
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
STORY
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Embedded Narrative
Pre-planned Story
Defined Structure
Emergent Narrative Procedural Narrative
Emerges from the
interaction
Unpredictable
Partially created by player
“Predictable”
MMO
Replayable
Dynamic
Random
Player’s Behavior
Multiplayer
Sub-sequent events
Replayable**
Replayable (it
depends on the
structure)
Ex: Heavy Rain,
Dragon Age, Skyrim
Ex: Journey, The Sims,
Civilization
Ex: Left 4 Dead
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Linear Story and Gameplay
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Linear Story – Non-Linear Gameplay
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
User-generated story – Linear Gameplay
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Branching Story and Gameplay
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Controlled Branching
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
Parallel Story and Gameplay
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
The script
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
SCRIPT
1. It can be a simple spredsheet
Image from: “Professional Techniques for Video Game Writing” Copyright A K Peters LTD.
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
SCRIPT
1. It can be a simple spredsheet
2. It is the synthesis of Story contents and Storytelling elements
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
SCRIPT
3. It includes Voice-acting and Motion Capture indication
Format by Steve Ince
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
SCRIPT
1. It can be a simple spredsheet
4. Some tools used
• to develop an interactive structure: Twine and Inform 7 (free)
•to format scripts to industry standard: Final Draft, Movie Magic ($$$)
2. It is the synthesis of Story contents and Storytelling elements
3. It includes Voice-acting and Motion Capture indication
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
GOOD READS
“Lezioni di Scrittura Creativa”, AA.VV, Audino Editore
“Professional Techniques for Video Game Writing”, Edited by Wendy Despain.
“Reality is Broken”, Jane MCGonigal.
“Writing for Video Games”, Steve Ince.
“The Art of Game Design”, Jesse Schell.
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
www.esdotem.com
THANK YOU!
Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek

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Video Game Narrative Workshop

  • 1. VIDEO GAME NARRATIVE @sentolevoci www.esdotem.com Workshop by Simona Maiorano Bari, September 14, 2014 @B-Geek
  • 2. What is a Game? Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 3. When you strip away the genre differences and the technological complexities, all games share four defining traits: Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 4. When you strip away the genre differences and the technological complexities, all games share four defining traits: •A GOAL •RULES •A FEEDBACK SYSTEM •VOLUNTARY PARTICIPATION Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 5. Video Game Narrative is brought to you by… Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 6. Game Designer Narrative Designeraka Interactive Story Designer Writer Creative Writer “If you’re passionate about video games, if you can weave complex characters from a couple of bullet points, (…) then we would love to hear from you!” Location: NCSOFT Requirements: •passionate about video games •creative •strong communicator •solid experience (2 years) in creative writing •collaborative, team-based work •Microsoft Office, HTML, XML Full Description: http://tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws= 1&rid=1807&source=Job+Board+%E2%80%93+Indeed.com Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 7. Game Designer Narrative Designer aka Interactive Story Designer Writer Interactive Story Designer: “responsible for generation of core gameplay concepts and mechanics in partnership with the lead writer”. Location: TellTale Games Requirements: •Fantastic Communication •Creativity + Innovation •Player-centric Approach •Experience in Game Design (5 years) •LUA, Visual Studio, Writing Skills Full Description: http://www.telltalegames.com/company/jobs/ Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 8. Game Designer Narrative Designeraka Interactive Story Designer Writer Lead Game Designer: “you will work to create the basic concepts of the game and you will be responsible for the design and implementation of the gameplay.”. Location: Quantic Dream Requirements: •Experience in a similar position •Creativity + Innovation in narrative and emotion •Team-worker •Able to formalize ideas Full Description: http://quanticdream.profilsearch.com/recrute/fo_annonce_voir.php?id=13 #.VBBVwmMrp-A Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 9. If you want to write for video games you have to…. Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 10. #1 BE A GAMER… Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 11. #1 …A TRUE GAMER Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 12. #2 KNOW VIDEO GAMES’ culture, evolution, industry, technology mmagine: http://gamemooc.wordpress.com/2014/07/18/chronologies-from-video-1-5/ Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 13. #3 UNDERSTAND “FUN” Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 14. 8 KINDS OF FUN 1. Sensation: Game as sense-pleasure 2. Fantasy: Game as make-believe 3. Narrative: Game as unfolding story 4. Challenge: Game as obstacle course 5. Fellowship: Game as social framework 6. Discovery: Game as uncharted territory 7. Expression: Game as soap box 8. Submission: Game as mindless pastime By M. LeBlanc Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 15. Ok, Narrative can be funny, but don’t forget Mechanics! Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 16. FRAMEWORK “MDA” By M. LeBlanc Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 17. •Mechanics: the formal rules of the game, that define every single aspect of game, actions and outcomes. •Dynamics: how the rules are applied and the interactions with player input. •Aestethics: the player’s experience in terms of fun. In other words, the effect of dynamics. FRAMEWORK “MDA” By M. LeBlanc Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 18. STORYTELLING Texts Cut-Scenes Sound Effects / Musics Interaction Voice-Over Dialogues Art/Graphic Point of View Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 19. STORY Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 20. Embedded Narrative Pre-planned Story Defined Structure Emergent Narrative Procedural Narrative Emerges from the interaction Unpredictable Partially created by player “Predictable” MMO Replayable Dynamic Random Player’s Behavior Multiplayer Sub-sequent events Replayable** Replayable (it depends on the structure) Ex: Heavy Rain, Dragon Age, Skyrim Ex: Journey, The Sims, Civilization Ex: Left 4 Dead Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 21. Linear Story and Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 22. Linear Story – Non-Linear Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 23. User-generated story – Linear Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 24. Branching Story and Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 25. Controlled Branching Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 26. Parallel Story and Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 27. The script Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 28. SCRIPT 1. It can be a simple spredsheet Image from: “Professional Techniques for Video Game Writing” Copyright A K Peters LTD. Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 29. SCRIPT 1. It can be a simple spredsheet 2. It is the synthesis of Story contents and Storytelling elements Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 30. SCRIPT 3. It includes Voice-acting and Motion Capture indication Format by Steve Ince Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 31. SCRIPT 1. It can be a simple spredsheet 4. Some tools used • to develop an interactive structure: Twine and Inform 7 (free) •to format scripts to industry standard: Final Draft, Movie Magic ($$$) 2. It is the synthesis of Story contents and Storytelling elements 3. It includes Voice-acting and Motion Capture indication Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 32. GOOD READS “Lezioni di Scrittura Creativa”, AA.VV, Audino Editore “Professional Techniques for Video Game Writing”, Edited by Wendy Despain. “Reality is Broken”, Jane MCGonigal. “Writing for Video Games”, Steve Ince. “The Art of Game Design”, Jesse Schell. Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  • 33. www.esdotem.com THANK YOU! Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek

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