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The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT
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THE EXPERIENCE of THINGS
Why 2015 Represents the Best – and Most Challenging – Year Yet for Experience, Interaction and Interface Designers
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INTRODUCTION
@jooserklee
jooserklee
Joo.Lee@us.sogeti.com
Joo Serk Lee
SogetiLabs Fellow
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IT’S GREAT TO BE A DESIGNER!
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IT’S GREAT TO BE AN EXPERIENCE DESIGNER!
IBM Experience Lab in NYC
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BECAUSE…
Monsters vs. Aliens!
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WHY?
New Channels of Engagement!
WHERE WOULD YOU GO?
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BECAUSE…
New Channels of Engagement and Massive Growth!
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WHY?
New Channels of Engagement!
What would you press?
“Whenever you find
yourself on the side of
the majority, it is time to
pause and reflect.”
Mark Twain, American author
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A BRIEF HISTORY – COMPUTING
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COMPUTING
1907!
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COMPUTING
Benedict Cumberbatch?
1941 Zuse Z3 and Bombe Military Computers Invented
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COMPUTING
Cost the equivalent of $950mm USD
1941 Zuse Z3 and Bombe Military Computers Invented
1960 DEC PDP-1 Precursor to the Mini-Computer released
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COMPUTING
1941 Zuse Z3 and Bombe Military Computers Invented
1960 DEC PDP-1 Precursor to the Mini-Computer released
1974 Xerox releases the Alto with the first mouse
The first mice originally had three buttons; the lore is that Apple stole the
Mac GUI from Xerox, and Microsoft stole the Windows GUI from Apple
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COMPUTING
1941 Zuse Z3 and Bombe Military Computers Invented
1960 DEC PDP-1 Precursor to the Mini-Computer released
1974 Xerox releases the Alto with the first mouse
1975-1981 Fellows named Gates, Allen, Jobs and Wozniak break open home computing
Their legacies live on today!
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COMPUTING
1941 Zuse Z3 and Bombe Military Computers Invented
1960 DEC PDP-1 Precursor to the Mini-Computer released
1974 Xerox releases the Alto with the first mouse
1975-1981 Fellows named Gates, Allen, Jobs and Wozniak break open home computing
1981 Osborne 1 becomes the first “portable” computer
Not a touch screen, in case you were wondering…
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A BRIEF INTERMISSION…
First iPad commercial
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SOUND FAMILIAR?
The song remains the same!
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COMPUTING
1941 Zuse Z3 and Bombe Military Computers Invented
1960 DEC PDP-1 Precursor to the Mini-Computer released
1974 Xerox releases the Alto with the first mouse
1975-1981 Fellows names Gates, Allen, Jobs and Wozniak break open home computing
1981 Osborne 1 becomes the first “portable” computer
1982 Commodore 64 hits market, bestselling home computer in history
The Guinness Book of World Records puts sales at 10mm-17mm units
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A BRIEF HISTORY – MOBILITY
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MOBILE DEVICES
The first mobile phone weighed over 80 lbs!
1946 Bell MTS mobile phone used on “0g” network
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MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
Some of you may find that shape familiar…
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MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
1979 NTT launches first commercially automated cell network in Japan
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MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
1979 NTT launches first commercially automated cell network in Japan
1983 DynaTAC 8000x becomes first commercially available cell phone
Greed is good?
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MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
1979 NTT launches first commercially automated cell network in Japan
1983 DynaTAC 8000x becomes first commercially available cell phone
1991 Radiolinja launches first GSM network in Finland
Greed is good?
The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT
MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
1979 NTT launches first commercially automated cell network in Japan
1983 DynaTAC 8000x becomes first commercially available cell phone
1991 Radiolinja launches first GSM network in Finland
1992 First SMS text message sent to mobile phone; first smartphone demoed
160 characters was determined by analyzing numerous blocks of text
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MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
1979 NTT launches first commercially automated cell network in Japan
1983 DynaTAC 8000x becomes first commercially available cell phone
1991 Radiolinja launches first GSM network in Finland
1992 First SMS text message sent to mobile phone; first smartphone demoed
2001 NTT DoCoMo launches first 3g network
Revolutionized the Industry!
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MOBILE DEVICES
1946 Bell MTS mobile phone used on “0g” network
1973 Motorola demoes the first cellphone
1979 NTT launches first commercially automated cell network in Japan
1983 DynaTAC 8000x becomes first commercially available cell phone
1991 Radiolinja launches first GSM network in Finland
1992 First SMS text message sent to mobile phone; first smartphone demoed
2001 NTT DoCoMo launches first 3g network
2008/2009 Sprint launches WiMAX and TeliaSonera launches LTE networks
Competing formats are both still in use today
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A (VERY) BRIEF HISTORY – INTERNET
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THE INTERNET
1965 Lawrence Roberts and Thomas Merrill connect a TX-2 in Massachusetts to a Q-32 in California
Designed to network colleges and universities
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THE INTERNET
1965 Lawrence Roberts and Thomas Merrill connect
1995 FNC resolution…average SMS text message rate: .4 msg/user/month
That’s “point four” text messages per user per month…
"The Federal Networking Council (FNC) agrees that the following
language reflects our definition of the term "Internet".
"Internet" refers to the global information system that --
(i) is logically linked together by a globally unique address space
based on the Internet Protocol (IP) or its subsequent
extensions/follow-ons;
(ii) is able to support communications using the Transmission
Control Protocol/Internet Protocol (TCP/IP) suite or its subsequent
extensions/follow-ons, and/or other IP-compatible protocols; and
(iii) provides, uses or makes accessible, either publicly or privately,
high level services layered on the communications and related
infrastructure described herein."
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THE CHALLENGE
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EXPERIENCE
is CONTEXTUAL
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Amazon 1994
The “Experience” was groundbreaking!
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The Convergence
The rest is history…
2010s2000s1990s1980s1970s1960s1950s1940s
Computing
Mobile Phones
The Internet
1g 2g 3g
2003 2007 2008
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THE MOBILE CHALLENGE – BEYOND TOUCH
THE MOBILE EXPERIENCE CHALLENGE
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WHO’S SHAPING WHOM?
“We shape our tools, and thereafter our tools shape us.”
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THE DotCom EXPERIENCE CHALLENGE
Browser Wars and Modems and Web-Safe Colors and Fixed vs. Relative Widths…
// preload images
newsOff = new Image()
newsOff.src = "images/nav_news_off.gif"
newsOn = new Image()
newsOn.src = "images/nav_news_on.gif"
productsOff = new Image()
productsOff.src = "images/nav_products_off.gif"
productsOn = new Image()
productsOn.src = "images/nav_products_on.gif”
storeOff = new Image()
storeOff.src = "images/nav_store_off.gif"
storeOn = new Image()
storeOn.src = "images/nav_store_on.gif"
aboutOff = new Image()
aboutOff.src = "images/nav_about_off.gif"
aboutOn = new Image()
aboutOn.src = "images/nav_about_on.gif"
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THE MOBILE EXPERIENCE CHALLENGE
Rich Colors and Multiple Input Mechanisms!
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THE MOBILE EXPERIENCE CHALLENGE
The New Screen Resolution Debate!
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THE MOBILE CHALLENGE – BEYOND TOUCH
New Sensors and Improved Sensors
THE MOBILE EXPERIENCE CHALLENGE EXTENDED
BEYOND TOUCH
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THE MOBILE EXPERIENCE CHALLENGE – BEYOND TOUCH
New Sensors and Improved Sensors
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THE MOBILE EXPERIENCE CHALLENGE – BEYOND TOUCH
Artificial Intelligence and Voice Input!
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THE MOBILE CHALLENGE – BEYOND TOUCH
New Sensors and Improved Sensors
THE EXPERIENCE CHALLENGE EXTENDED
BEYOND MOBILE
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BEYOND MOBILE
Second Screens!
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BEYOND MOBILE
The New Second Screens!
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BEYOND MOBILE
Really Big Second Screens!
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THE EXPERIENCE
OF THINGS
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DAVID ROSE
The New Second Screens!
“In an interconnected,
instrumented and
intelligent world,
everyday objects
become enchanted.”
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THE INTERNET OF THINGS
Smart [Fill in the Blank]
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THE INTERNET OF THINGS
Smart Cars and Homes
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THE INTERNET OF USELESS THINGS
Really?
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THE INTERNET OF USELESS THINGS
Really?
WHOLE LOTTA DATA
FROM A WHOLE LOTTA THINGS
26 billion devices by 2020 according to Gartner
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PETE CASHMORE
The Cultural Shift…
“Privacy is dead, and
social media
hold the smoking gun.”
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THE INTERNET OF USELESS THINGS
Really?
WHOLE LOTTA DATA
FROM A WHOLE LOTTA PEOPLE
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TOUGH TO GET RIGHT
But…
WHOLE LOTTA DATA FROM A WHOLE LOTTA THINGS AND A
WHOLE LOTTA PEOPLE BRINGS A WHOLE LOTTA POWER
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POWER THAT CAN BE ABUSED…
We’re In Your House…
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…OR USED IRRESPONSIBILITY…
Someone’s In Your Car…
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…OR USED IRRESPONSIBILITY…
Someone’s In Your House…
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…OR USED UNINTENTIONALLY…
Whoops…
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…OR USED INSENSITIVELY…
Eric Meyer was sent a “Year in Review” message from Facebook
prominently featuring his daughter, who tragically passed away that year
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BUT WHEN THEY GET IT RIGHT…
Immediate, Relevant, Contextual
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GETTING IT RIGHT?
Hollywood…
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THE OPTIONS
Creepy, Carnival Barker or Concierge?
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Security
Experience
Privacy
Context
Immediacy
Relevancy
Artistry
THE DILEMMA
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THE TRANSITION
From Canvas to Conductor
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THE HYPE
The Power of Parody
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THE HYPE
The Historical Lens
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THE POWER
Connecting People…
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CONNECTING THINGS and EXPERIENCES
Creativity is just connecting things.
When you ask creative people how they did
something, they feel a little guilty because
they didn't really do it, they just saw
something. It seemed obvious to them after a
while. That's because they were able to
connect experiences they've had
and synthesize new things.
The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT
THANK YOU!

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SogetiLabs Webinar: The Experience of Things

  • 1. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION THE EXPERIENCE of THINGS Why 2015 Represents the Best – and Most Challenging – Year Yet for Experience, Interaction and Interface Designers
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  • 13. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT COMPUTING 1941 Zuse Z3 and Bombe Military Computers Invented 1960 DEC PDP-1 Precursor to the Mini-Computer released 1974 Xerox releases the Alto with the first mouse The first mice originally had three buttons; the lore is that Apple stole the Mac GUI from Xerox, and Microsoft stole the Windows GUI from Apple
  • 14. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT COMPUTING 1941 Zuse Z3 and Bombe Military Computers Invented 1960 DEC PDP-1 Precursor to the Mini-Computer released 1974 Xerox releases the Alto with the first mouse 1975-1981 Fellows named Gates, Allen, Jobs and Wozniak break open home computing Their legacies live on today!
  • 15. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT COMPUTING 1941 Zuse Z3 and Bombe Military Computers Invented 1960 DEC PDP-1 Precursor to the Mini-Computer released 1974 Xerox releases the Alto with the first mouse 1975-1981 Fellows named Gates, Allen, Jobs and Wozniak break open home computing 1981 Osborne 1 becomes the first “portable” computer Not a touch screen, in case you were wondering…
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  • 22. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT MOBILE DEVICES 1946 Bell MTS mobile phone used on “0g” network 1973 Motorola demoes the first cellphone 1979 NTT launches first commercially automated cell network in Japan
  • 23. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT MOBILE DEVICES 1946 Bell MTS mobile phone used on “0g” network 1973 Motorola demoes the first cellphone 1979 NTT launches first commercially automated cell network in Japan 1983 DynaTAC 8000x becomes first commercially available cell phone Greed is good?
  • 24. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT MOBILE DEVICES 1946 Bell MTS mobile phone used on “0g” network 1973 Motorola demoes the first cellphone 1979 NTT launches first commercially automated cell network in Japan 1983 DynaTAC 8000x becomes first commercially available cell phone 1991 Radiolinja launches first GSM network in Finland Greed is good?
  • 25. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT MOBILE DEVICES 1946 Bell MTS mobile phone used on “0g” network 1973 Motorola demoes the first cellphone 1979 NTT launches first commercially automated cell network in Japan 1983 DynaTAC 8000x becomes first commercially available cell phone 1991 Radiolinja launches first GSM network in Finland 1992 First SMS text message sent to mobile phone; first smartphone demoed 160 characters was determined by analyzing numerous blocks of text
  • 26. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT MOBILE DEVICES 1946 Bell MTS mobile phone used on “0g” network 1973 Motorola demoes the first cellphone 1979 NTT launches first commercially automated cell network in Japan 1983 DynaTAC 8000x becomes first commercially available cell phone 1991 Radiolinja launches first GSM network in Finland 1992 First SMS text message sent to mobile phone; first smartphone demoed 2001 NTT DoCoMo launches first 3g network Revolutionized the Industry!
  • 27. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT MOBILE DEVICES 1946 Bell MTS mobile phone used on “0g” network 1973 Motorola demoes the first cellphone 1979 NTT launches first commercially automated cell network in Japan 1983 DynaTAC 8000x becomes first commercially available cell phone 1991 Radiolinja launches first GSM network in Finland 1992 First SMS text message sent to mobile phone; first smartphone demoed 2001 NTT DoCoMo launches first 3g network 2008/2009 Sprint launches WiMAX and TeliaSonera launches LTE networks Competing formats are both still in use today
  • 28. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT A (VERY) BRIEF HISTORY – INTERNET
  • 29. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET 1965 Lawrence Roberts and Thomas Merrill connect a TX-2 in Massachusetts to a Q-32 in California Designed to network colleges and universities
  • 30. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET 1965 Lawrence Roberts and Thomas Merrill connect 1995 FNC resolution…average SMS text message rate: .4 msg/user/month That’s “point four” text messages per user per month… "The Federal Networking Council (FNC) agrees that the following language reflects our definition of the term "Internet". "Internet" refers to the global information system that -- (i) is logically linked together by a globally unique address space based on the Internet Protocol (IP) or its subsequent extensions/follow-ons; (ii) is able to support communications using the Transmission Control Protocol/Internet Protocol (TCP/IP) suite or its subsequent extensions/follow-ons, and/or other IP-compatible protocols; and (iii) provides, uses or makes accessible, either publicly or privately, high level services layered on the communications and related infrastructure described herein."
  • 31. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE CHALLENGE
  • 32. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT EXPERIENCE is CONTEXTUAL
  • 33. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT Amazon 1994 The “Experience” was groundbreaking!
  • 34. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT The Convergence The rest is history… 2010s2000s1990s1980s1970s1960s1950s1940s Computing Mobile Phones The Internet 1g 2g 3g 2003 2007 2008
  • 35. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE CHALLENGE – BEYOND TOUCH THE MOBILE EXPERIENCE CHALLENGE
  • 36. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT WHO’S SHAPING WHOM? “We shape our tools, and thereafter our tools shape us.”
  • 37. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE DotCom EXPERIENCE CHALLENGE Browser Wars and Modems and Web-Safe Colors and Fixed vs. Relative Widths… // preload images newsOff = new Image() newsOff.src = "images/nav_news_off.gif" newsOn = new Image() newsOn.src = "images/nav_news_on.gif" productsOff = new Image() productsOff.src = "images/nav_products_off.gif" productsOn = new Image() productsOn.src = "images/nav_products_on.gif” storeOff = new Image() storeOff.src = "images/nav_store_off.gif" storeOn = new Image() storeOn.src = "images/nav_store_on.gif" aboutOff = new Image() aboutOff.src = "images/nav_about_off.gif" aboutOn = new Image() aboutOn.src = "images/nav_about_on.gif"
  • 38. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE EXPERIENCE CHALLENGE Rich Colors and Multiple Input Mechanisms!
  • 39. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE EXPERIENCE CHALLENGE The New Screen Resolution Debate!
  • 40. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE CHALLENGE – BEYOND TOUCH New Sensors and Improved Sensors THE MOBILE EXPERIENCE CHALLENGE EXTENDED BEYOND TOUCH
  • 41. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE EXPERIENCE CHALLENGE – BEYOND TOUCH New Sensors and Improved Sensors
  • 42. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE EXPERIENCE CHALLENGE – BEYOND TOUCH Artificial Intelligence and Voice Input!
  • 43. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE MOBILE CHALLENGE – BEYOND TOUCH New Sensors and Improved Sensors THE EXPERIENCE CHALLENGE EXTENDED BEYOND MOBILE
  • 44. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT BEYOND MOBILE Second Screens!
  • 45. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT BEYOND MOBILE The New Second Screens!
  • 46. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT BEYOND MOBILE Really Big Second Screens!
  • 47. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE EXPERIENCE OF THINGS
  • 48. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT DAVID ROSE The New Second Screens! “In an interconnected, instrumented and intelligent world, everyday objects become enchanted.”
  • 49. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET OF THINGS Smart [Fill in the Blank]
  • 50. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET OF THINGS Smart Cars and Homes
  • 51. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET OF USELESS THINGS Really?
  • 52. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET OF USELESS THINGS Really? WHOLE LOTTA DATA FROM A WHOLE LOTTA THINGS 26 billion devices by 2020 according to Gartner
  • 53. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT PETE CASHMORE The Cultural Shift… “Privacy is dead, and social media hold the smoking gun.”
  • 54. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE INTERNET OF USELESS THINGS Really? WHOLE LOTTA DATA FROM A WHOLE LOTTA PEOPLE
  • 55. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT TOUGH TO GET RIGHT But… WHOLE LOTTA DATA FROM A WHOLE LOTTA THINGS AND A WHOLE LOTTA PEOPLE BRINGS A WHOLE LOTTA POWER
  • 56. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT POWER THAT CAN BE ABUSED… We’re In Your House…
  • 57. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT …OR USED IRRESPONSIBILITY… Someone’s In Your Car…
  • 58. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT …OR USED IRRESPONSIBILITY… Someone’s In Your House…
  • 59. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT …OR USED UNINTENTIONALLY… Whoops…
  • 60. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT …OR USED INSENSITIVELY… Eric Meyer was sent a “Year in Review” message from Facebook prominently featuring his daughter, who tragically passed away that year
  • 61. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT BUT WHEN THEY GET IT RIGHT… Immediate, Relevant, Contextual
  • 62. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT GETTING IT RIGHT? Hollywood…
  • 63. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE OPTIONS Creepy, Carnival Barker or Concierge?
  • 64. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT Security Experience Privacy Context Immediacy Relevancy Artistry THE DILEMMA
  • 65. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE TRANSITION From Canvas to Conductor
  • 66. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE HYPE The Power of Parody
  • 67. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE HYPE The Historical Lens
  • 68. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THE POWER Connecting People…
  • 69. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT CONNECTING THINGS and EXPERIENCES Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while. That's because they were able to connect experiences they've had and synthesize new things.
  • 70. The information contained in this document is proprietary. Copyright © 2015 Sogeti USA. All rights reserved.DIGITAL TRANSFORMATION | DESIGN TO DISRUPT THANK YOU!