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The what, why and how of Service Design
1. Ine Marie Vassøy, Lead Service Designer
My take on Service design.
ine.vassoy@spotless.co.uk
@spotint | @inevassoy
2. What we do at Spotless
Service design. GA. January 2017.
Service design
Delivering value
to people through
innovating or improving
systems, communication
and material
components of a service
across every touchpoint.
Business innovation
Designing more effective
processes to increase
your competitive
advantage and likelihood
of success.
Experience strategy
Defining a customer
experience vision and
aligning activities and
success criteria to create
better experiences,
resulting in happy
customers, and healthy
businesses.
Design research
Observing and
understanding people
and how they interact
with products and
services provides a
solid foundation for any
project.
4. Service design is the designing and marketing of services that improve
the customer experience, and the interactions between the service
providers and the customers.
- This is Service Design thinking
“
Service design. GA. January 2017.
5. Services are produced at the same time they are consumed
- the customer is a co-creator of the service.
Service design. GA. January 2017.
What?
7. There’s a lot of similarities in UX & service design.
We both map the user journeys.
website.com
}
Enters website Login / sign up Browse Purchase
Service design. GA. January 2017.
What?
8. }
What triggers the
event?
Ask friends for
advice
Check out the
competitors
Ask another
friend
Use the
help chat
Get lost in the
details…
Service design. GA. January 2017.
website.com
Check out the
physical store
There’s a lot of similarities in UX & service design.
We might map the user journeys a little bit differently.
What?
9. “I like to feel the product in
my hands before I buy it”
-figurative user
}Service design. GA. January 2017.
website.com
There’s a lot of similarities in UX & service design.
We look at how the different touch-points support the user.
}
physical shop
}
help centre
}before
}
after
What?
10. A method for designing experiences that reach people through
many different touch-points, and that happen over time.
- www.servicedesign.org
“
Service design. GA. January 2017.
11. You can’t design a service, you can only design for a service.
Service design. GA. January 2017.
What?
14. There’s big opportunities.
The service industry counts for about 75% of the western economy.
Source: Livework
Service design. GA. January 2017.
Why?
15. Product demands continues to decrease.
Research shows that Millennials care less about stuff.
Social media
47%
30%
11%
8%
3% 3%
Fashion styles Cars Smartphones Sneakers Alcohol
Source: The Pool, Mindshare
Service design. GA. January 2017.
Why?
16. Every product is a service
waiting to happen.
Service design. GA. January 2017.
Source: Malin Maki.
17. Sharing is caring.
The popularity of ride sharing differs across generational lines.
7%
7%
17%
35%
Baby boomers
Generation Z
Millennials
Generation X
Source: Goldman Sachs ‘Cars 2015’: www.goldmansachs.com/our-thinking/technology-driing-innovation/cars-2025/
Service design. GA. January 2017.
Why?
18. Better designed services lead to customer loyalty and they’re willing to pay more.
The business processes are also a whole lot more efficient.
Service design. GA. January 2017.
19. Will purchase if friends & family recommend the product.
Research by Cenk Bulbul, Netta Gross, Steven Shin & Jeremy Katz
74%
Service design. GA. January 2017.
Why?
20. Design-led organisations are 219% more profitable than any other businesses.
219%
$39,427.34
$17,999.37
Design conscious
companies:
Apple
Coca-Cola
Ford
Herman-Miller
IBM
Nike
Starbucks
Walt Disney
Target
Etc.
Service design. GA. January 2017.
Why?
21. How to do Service Design?
Service design. GA. January 2017.
22. There are three levels of innovation ambition.
Source: 10 types of innovation.
Core innovation.
Adjacent innovation.
Transformational innovation.
Service design. GA. January 2017.
How?
27. How?
Diary studies
Also called Cultural Probes, is
used for collecting information
about the users without being
intrusive. It’s quite handy if the
topic is sensitive and the user
wants anonymity.
Challenges with this study is that
you're not in control (the user is)
with means that the results can
be varied.
Service design. GA. January 2017.
28. Shadowing
Is a great method to understand
the context of the user and the
factors that influence their
interaction with the service.
Challenges with this study is that
you don’t get to follow up with
‘why’ and ‘what’ which is why
Participatory Observation is a
popular tool coming from this
ethnography method.
Service design. GA. January 2017.
How?
29. How?
Contextual interviews
Meeting people in their natural
habitat to talk. By going where
they are you get a better
understanding of who you're
talking with and they open up
more being in an comfortable
and familiar environment.
Challenges with this study is that
it’s time consuming to travel.
Service design. GA. January 2017.
30. How?
Contextual interviews
To save time (and money)
inviting the users to a set
location can be easier. To get the
conversation flowing bringing
paper tools and lo-fi sketches
can be good.
Challenges is that these ‘design
environments’ often are a bit
pretentious, and that can change
the way the users talk and even
what they believe in.
Service design. GA. January 2017.
31. How?
Contextual prototyping
Prototype and test ideas in the
actual environment and observe
how people interact with it.
Challenges with this study is that
you need permission do so and it
takes time to set up the scene.
Photo/project cred: Design Managers
Australia Pty Limited (DMA)
Service design. GA. January 2017.
38. Understanding the client needs
Geoff works with his client to understand the timeframe,
budget, the building location and use.
It is important to have awareness of different opportunities so
that they can bring these ideas to clients early on in the
project.
"I will take notice of information sent to me [from
brands] if it's relevant to a project I'm working on.
You need to understand the client and how they
want to use a building."
Agreeing on a rough idea quickly
At this stage Geoff is working with his client to agree on the
look, feel and basic layout of the building and for reassurance
that their initial ideas are possible.
With each stage you get more zoomed in. We're
going to build this building with this purpose.
Agreeing on a rough idea quickly
At this stage Geoff is working with his client to agree on the
look, feel and basic layout of the building and for reassurance
that their initial ideas are possible.
With each stage you get more zoomed in. We're
going to build this building with this purpose.
Agreeing on a rough idea quickly
At this stage Geoff is working with his client to agree on the
look, feel and basic layout of the building and for reassurance
that their initial ideas are possible.
With each stage you get more zoomed in.
We're going to build this building with this
purpose.
Agreeing on a rough idea quickly
At this stage Geoff is working with his client to agree on the
look, feel and basic layout of the building and for reassurance
that their initial ideas are possible.
With each stage you get more zoomed in. We're
going to build this building with this purpose.
Agreeing on a rough idea quickly
At this stage Geoff is working with his client to agree on the
look, feel and basic layout of the building and for reassurance
that their initial ideas are possible.
With each stage you get more zoomed in. We're
going to build this building with this purpose.
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Geoff
rchitect
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Journey Name
Exploring materials and systems.
Working with suppliers to understand the feasibility of their idea.
Face to face or phone support from brands technical team.
Clients can have their own prejudice that limits design or use of
systems.
Brands want too many details about the project before it is even
confirmed - this is a barrier.
Brands are too focused on sales and not on helping Architects answer
questions.
Downloadable rvt/dwg files are too detailed for this phase when
details have not been ironed out (thus causing more questions at
planning stage).
Exploring materials and systems.
Working with suppliers to understand the feasibility of their idea.
Face to face or phone support from brands technical team.
Clients can have their own prejudice that limits design or use of
systems.
Brands want too many details about the project before it is even
confirmed - this is a barrier.
Brands are too focused on sales and not on helping Architects answer
questions.
Downloadable rvt/dwg files are too detailed for this phase when
details have not been ironed out (thus causing more questions at
planning stage).
Exploring materials and systems.
Working with suppliers to understand the feasibility of their idea.
Face to face or phone support from brands technical team.
Clients can have their own prejudice that limits design or use of
systems.
Brands want too many details about the project before it is even
confirmed - this is a barrier.
Brands are too focused on sales and not on helping Architects answer
questions.
Downloadable rvt/dwg files are too detailed for this phase when
details have not been ironed out (thus causing more questions at
planning stage).
Exploring materials and systems.
Working with suppliers to understand the feasibility of their idea.
Face to face or phone support from brands technical team.
Clients can have their own prejudice that limits design or use of
systems.
Brands want too many details about the project before it is even
confirmed - this is a barrier.
Brands are too focused on sales and not on helping Architects answer
questions.
Downloadable rvt/dwg files are too detailed for this phase when
details have not been ironed out (thus causing more questions at
planning stage).
Exploring materials and systems.
Working with suppliers to understand the feasibility of their idea.
Face to face or phone support from brands technical team.
Clients can have their own prejudice that limits design or use of
systems.
Brands want too many details about the project before it is even
confirmed - this is a barrier.
Brands are too focused on sales and not on helping Architects answer
questions.
Downloadable rvt/dwg files are too detailed for this phase when
details have not been ironed out (thus causing more questions at
planning stage).
Exploring materials and systems.
Working with suppliers to understand the feasibility of their idea.
Face to face or phone support from brands technical team.
Clients can have their own prejudice that limits design or use of
systems.
Brands want too many details about the project before it is even
confirmed - this is a barrier.
Brands are too focused on sales and not on helping Architects answ
questions.
Downloadable rvt/dwg files are too detailed for this phase when
details have not been ironed out (thus causing more questions at
planning stage).
PLANNING DEVELOPED DESIGNSTART TECHNICAL DESIGN HANDOVER IN-USE
Service design. GA. January 2017.
How?
User Journey maps
39. Service design. GA. January 2017.Service design. GA. January 2017.
How?
Proof of concept