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Martin 1

Tenniea Martin

Ms. Tillery

British literature

28 October 2011

                                  The History of Video Gaming
        Over the past decade, video gaming has become part of our nation’s culture. It all started

in 1952; a huge milestone in the gaming industry, A. S Douglas creates the first documented

computer game (Computer and Video). During this time in the United States most computers

were developed by individuals as a hobby. Douglas however changed the nation with his version

of Tic-Tac-toe. Video games are played almost everywhere, at the arcade, at home, on a

computer and even as handheld portable games. In time three major companies came into play:

Nintendo, Sony and Microsoft.


        On September 23, 1889 Fusajino Yamauchi created Hanafuda. He came up with a new

approach to increase the games popularity. Instead of making regular cards like everyone else he

decided to make each one of his unique, with handcrafted artwork that would drive the sales of

the cards (Fusajiro Yamauchi). The cards ended up being a hit and not only made the company a

success but also made the card game really popular. With Hanafuda cards now in demand

Nintendo quickly became the top game company in Japan (Fusajiro Yamauchi).


        In 1959 with their business going down Nintendo struck a deal with Disney. With the

help of Tv ads and a good distribution system through many large toy and department stores

around Japan, these cards sold over 600,000 packs that same year (Nintendo history Lesson).

The new president of Nintendo wanted to put his plans into motion by transforming the company

into more than a card company.
Martin 2

       To help with this transition he changed the name from Nintendo Playing Cards Co. to

what it is known as today- Nintendo (Nintendo history Lesson). Yamauchi had a storm of ideas

and wanted to make it big. The first product he made was in the form of individually portioned

instant rice (Nintendo History Lesson). Yamauchi learned the hard way that instant rice was not

the future for Nintendo. He then went on to open a love hotel, a taxi company and finally toys.

Yamauchi’s ideas would take advantage of this and pave the way for the company to the video

game and entertainment industry (Nintendo History Lesson).


       Nintendo’s roots in the video game industry began in 1974, when they were given the

rights to distribute the Magnavox Odyssey home video game system in Japan (Nintendo). It

wasn’t until the year 1977 that Nintendo actually made their own video games. During this time,

Nintendo hired a student to help them develop their own console. When the Color TV Game 6

was featured, it had six different versions of light tennis (Chronology of Nintendo).


       In 1983 Nintendo came out with its most popular arcade titles. They released Donkey

Kong and Donkey Kong Jr. video game. Along with Donkey Kong came Mario. Mario was

originally named jumpman, a portly carpenter in red and blue. NAO had to prepare the game for

America, so they wanted him to have a name. As the story goes, they were mulling over what to

name jumpman when the landlord, Mario Segale, arrived at their house, demanding the overdue

rent be paid. When he left, the staff had a new name for jumpman: “Mario” (History of Mario).

Coming up with video game ideas for this character was a whole new task.


       Miyamoto intended Mario to be his go- to character. He wanted the silly looking fellow

to easily be able to fit into any game as needed. The only problem was his occupation didn’t sit

right. A colleague informed Miyamoto that his new character looked like a plumber (IGN
Martin 3

Presents). Miyamoto’s next idea was to put Mario in a crab/turtle/firefly-infested sewer. For

player two, Miyamoto made another character, changing Mario’s colors to create an identical

“brother” (IGN Presents).


       Early videogames were largely designed by the programmers coding them. Nintendo on

the other hand had an artist working for them. The games Shigeru Miyamoto designed were

very different, merely because he had no idea what he was supposed to do. Which left him free

to explore, and exploration soon became a part of his games (IGN Presents).


       In the beginning played with the idea of making Mario and Luigi bigger and smaller as

they gained and lost power ups. After some time experimentation would reveal hidden items,

rooms and shortcuts. Careful attention went into creating the Mushroom Kingdom’s challenges.

Miyamoto wanted his player’s experience to be consistently good and constantly evolving,

always interesting, never overwhelming (IGN Presents).


        After the release of the SNES in 1991, Nintendo started thinking about developing a CD-

ROM version of their console. They got together with Sony, which eventually came up with the

Playstation. After Nintendo realized that Sony had cleverly-worded agreement that allowed them

to license all SNES CD-based games, the two companies abandoned the deal (Sony Playstation).


       Sony not wanting to trash all their hard work on the playstation, they continued

developing it on their own. The new game was a 32-bit standalone Playstation and was built

from the ground up and was not an extension of the one developed by Nintendo SNES. (Sony

Playstation). So much work had been pushed into it the results from 1994 were completely

different from the concept that was drawn up in 1991.
Martin 4

        The playstation had the advantage over the Saturn because it was easily developed, which

attracted many game developers. It also sold for $100 cheaper than the Saturn in the US, which

in return attracted consumers (Sony Playstation). They released the first playstation in 1994 and

had great success.


        Sony officially unveiled plans for its next generation playstation in March of 1999. The

first console was an impressive piece of work. It had an emotion Engine, a chip to enhance the

graphics and DVD-playback, at this time it was very new (The total History). The months

leading up to the consoles launch however weren’t happy ones for Sony. Early previews of the

games were not well received. It was enough to for some people to have reasonable doubts

about Sony’s ability to dominate the market a second time (The Total History).


        On the other side, Microsoft was launching their own game console, the Xbox. The

video game system had one of the most successful launches in video game history (Xbox Launch

One).


        When Bill Gates first announced the Xbox, no one knew what to make of it. With sony

bashing Nintendo into a distant second place and Sega struggling to stay in the arena, his plans

seemed almost crazy by most (The Complete history). At the game developers conference in San

Jose, Bill Gates finally ended months of waiting and wondering by revealing Microsoft’s plans

to launch a home game console. The console “would be three times as powerful as the PS2 and

would transform the way we consumed electronic entertainment,” said Bill Gates (The Complete

History).


        Many developers and industry veterans were less enthusiastic. Most believed that it

would never work, or it would just be a PC plugged into the TV. An incredible 156 developers
Martin 5

including well known industries like Activision, THQ and Capcom pledged to support the

system (The Complete History). Sony and Nintendo just ignored Microsoft’s efforts to muscle

their way into the gaming territory.


       By 2001 everyone had heard of the Xbox but no one had seen one. At the consumer

show in Las Vegas and with help from The Rock-Bill Gates finally showed the world an Xbox

for the first time (The Complete History). The critics let it fly, they said the big black box was

hardly pretty, and also said the controller was chunky and inability to fit inside a normal adult

pair of hands, let alone a kids. After a year, xbox finally hits US stores. Bill Gates even attends

the official launch. Microsoft ended up selling over one million units in three weeks (The

Complete History).


       Over the past fifty years video gaming has become part of the normal everyday life.

Many industries have risen and fallen. Three have been able to rise against the odds and make a

name for themselves: Nintendo, Sony and Microsoft.
Martin 6




                                              Works Cited


Cohen, D.S. “Fusajiro Yamauchi- Founder of Nintendo.” About.com. N.p., 2011. Web. 13 Oct. 2011.

        <http://classicgames.about.com/od/classicvideogames101/p/FusajiroYamauch.htm>.


“The Complete History of Xbox.” CVG. N.p., n.d. Web. 27 Oct. 2011.

        <http://www.computerandvideogames.com/131066/hardwarethe-complete-history-of-xbox/

        ?page=2>.


McCarthy, Dave. Eurogamer.net. N.p., 22 Nov. 2006. Web. 27 Oct. 2011. <http://www.cyberiapc.com/

        vgg/sony_ps.htm>.


McLaughlin, Rus. “IGN Presents The history of Super Mario Bros.” IGN. N.p., 8 Nov. 2007. Web. 27 Oct.

        2011. <http://games.ign.com/articles/833/833615p1.html>.


“Nintendo history Lesson.” N-Sider. N.p., 12 Sept. 2003. Web. 13 Oct. 2011. <http://www.n-sider.com/

        contentview.php?contentid=34>.


“Nintendo in the US: A Brief History.” Geek.com. N.p., 18 Oct. 2010. Web. 13 Oct. 2011.

        <http://www.geek.com/articles/games/nintendo>.


Polsson, Ken. “Chronology of Nintendo Video Games.” Chronology of Nintendo Video Games. N.p., 2011.

        Web. 13 Oct. 2011. <http://vidgame.info/nintendo/>.


Sheff, David. “History of Mario.” The mushroom kingdom. N.p., 28 Oct. 2010. Web. 27 Oct. 2011.

        <http://themushroomkingdom.net/mario_history.shtml>.


“Sony Playstation.” CyberiaPc.com. N.p., n.d. Web. 27 Oct. 2011. <http://www.cyberiapc.com/vgg/

        sony_ps.htm>.
Martin 7

“Xbox Launch One of the most Succesful in Video Game history.” Microsoft News Center. N.p., 8 Jan.

       2002. Web. 27 Oct. 2011. <http://www.microsoft.com/presspass/press/2002/jan02/01-

       08successfullaunchpr.mspx>.

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Research Paper

  • 1. Martin 1 Tenniea Martin Ms. Tillery British literature 28 October 2011 The History of Video Gaming Over the past decade, video gaming has become part of our nation’s culture. It all started in 1952; a huge milestone in the gaming industry, A. S Douglas creates the first documented computer game (Computer and Video). During this time in the United States most computers were developed by individuals as a hobby. Douglas however changed the nation with his version of Tic-Tac-toe. Video games are played almost everywhere, at the arcade, at home, on a computer and even as handheld portable games. In time three major companies came into play: Nintendo, Sony and Microsoft. On September 23, 1889 Fusajino Yamauchi created Hanafuda. He came up with a new approach to increase the games popularity. Instead of making regular cards like everyone else he decided to make each one of his unique, with handcrafted artwork that would drive the sales of the cards (Fusajiro Yamauchi). The cards ended up being a hit and not only made the company a success but also made the card game really popular. With Hanafuda cards now in demand Nintendo quickly became the top game company in Japan (Fusajiro Yamauchi). In 1959 with their business going down Nintendo struck a deal with Disney. With the help of Tv ads and a good distribution system through many large toy and department stores around Japan, these cards sold over 600,000 packs that same year (Nintendo history Lesson). The new president of Nintendo wanted to put his plans into motion by transforming the company into more than a card company.
  • 2. Martin 2 To help with this transition he changed the name from Nintendo Playing Cards Co. to what it is known as today- Nintendo (Nintendo history Lesson). Yamauchi had a storm of ideas and wanted to make it big. The first product he made was in the form of individually portioned instant rice (Nintendo History Lesson). Yamauchi learned the hard way that instant rice was not the future for Nintendo. He then went on to open a love hotel, a taxi company and finally toys. Yamauchi’s ideas would take advantage of this and pave the way for the company to the video game and entertainment industry (Nintendo History Lesson). Nintendo’s roots in the video game industry began in 1974, when they were given the rights to distribute the Magnavox Odyssey home video game system in Japan (Nintendo). It wasn’t until the year 1977 that Nintendo actually made their own video games. During this time, Nintendo hired a student to help them develop their own console. When the Color TV Game 6 was featured, it had six different versions of light tennis (Chronology of Nintendo). In 1983 Nintendo came out with its most popular arcade titles. They released Donkey Kong and Donkey Kong Jr. video game. Along with Donkey Kong came Mario. Mario was originally named jumpman, a portly carpenter in red and blue. NAO had to prepare the game for America, so they wanted him to have a name. As the story goes, they were mulling over what to name jumpman when the landlord, Mario Segale, arrived at their house, demanding the overdue rent be paid. When he left, the staff had a new name for jumpman: “Mario” (History of Mario). Coming up with video game ideas for this character was a whole new task. Miyamoto intended Mario to be his go- to character. He wanted the silly looking fellow to easily be able to fit into any game as needed. The only problem was his occupation didn’t sit right. A colleague informed Miyamoto that his new character looked like a plumber (IGN
  • 3. Martin 3 Presents). Miyamoto’s next idea was to put Mario in a crab/turtle/firefly-infested sewer. For player two, Miyamoto made another character, changing Mario’s colors to create an identical “brother” (IGN Presents). Early videogames were largely designed by the programmers coding them. Nintendo on the other hand had an artist working for them. The games Shigeru Miyamoto designed were very different, merely because he had no idea what he was supposed to do. Which left him free to explore, and exploration soon became a part of his games (IGN Presents). In the beginning played with the idea of making Mario and Luigi bigger and smaller as they gained and lost power ups. After some time experimentation would reveal hidden items, rooms and shortcuts. Careful attention went into creating the Mushroom Kingdom’s challenges. Miyamoto wanted his player’s experience to be consistently good and constantly evolving, always interesting, never overwhelming (IGN Presents). After the release of the SNES in 1991, Nintendo started thinking about developing a CD- ROM version of their console. They got together with Sony, which eventually came up with the Playstation. After Nintendo realized that Sony had cleverly-worded agreement that allowed them to license all SNES CD-based games, the two companies abandoned the deal (Sony Playstation). Sony not wanting to trash all their hard work on the playstation, they continued developing it on their own. The new game was a 32-bit standalone Playstation and was built from the ground up and was not an extension of the one developed by Nintendo SNES. (Sony Playstation). So much work had been pushed into it the results from 1994 were completely different from the concept that was drawn up in 1991.
  • 4. Martin 4 The playstation had the advantage over the Saturn because it was easily developed, which attracted many game developers. It also sold for $100 cheaper than the Saturn in the US, which in return attracted consumers (Sony Playstation). They released the first playstation in 1994 and had great success. Sony officially unveiled plans for its next generation playstation in March of 1999. The first console was an impressive piece of work. It had an emotion Engine, a chip to enhance the graphics and DVD-playback, at this time it was very new (The total History). The months leading up to the consoles launch however weren’t happy ones for Sony. Early previews of the games were not well received. It was enough to for some people to have reasonable doubts about Sony’s ability to dominate the market a second time (The Total History). On the other side, Microsoft was launching their own game console, the Xbox. The video game system had one of the most successful launches in video game history (Xbox Launch One). When Bill Gates first announced the Xbox, no one knew what to make of it. With sony bashing Nintendo into a distant second place and Sega struggling to stay in the arena, his plans seemed almost crazy by most (The Complete history). At the game developers conference in San Jose, Bill Gates finally ended months of waiting and wondering by revealing Microsoft’s plans to launch a home game console. The console “would be three times as powerful as the PS2 and would transform the way we consumed electronic entertainment,” said Bill Gates (The Complete History). Many developers and industry veterans were less enthusiastic. Most believed that it would never work, or it would just be a PC plugged into the TV. An incredible 156 developers
  • 5. Martin 5 including well known industries like Activision, THQ and Capcom pledged to support the system (The Complete History). Sony and Nintendo just ignored Microsoft’s efforts to muscle their way into the gaming territory. By 2001 everyone had heard of the Xbox but no one had seen one. At the consumer show in Las Vegas and with help from The Rock-Bill Gates finally showed the world an Xbox for the first time (The Complete History). The critics let it fly, they said the big black box was hardly pretty, and also said the controller was chunky and inability to fit inside a normal adult pair of hands, let alone a kids. After a year, xbox finally hits US stores. Bill Gates even attends the official launch. Microsoft ended up selling over one million units in three weeks (The Complete History). Over the past fifty years video gaming has become part of the normal everyday life. Many industries have risen and fallen. Three have been able to rise against the odds and make a name for themselves: Nintendo, Sony and Microsoft.
  • 6. Martin 6 Works Cited Cohen, D.S. “Fusajiro Yamauchi- Founder of Nintendo.” About.com. N.p., 2011. Web. 13 Oct. 2011. <http://classicgames.about.com/od/classicvideogames101/p/FusajiroYamauch.htm>. “The Complete History of Xbox.” CVG. N.p., n.d. Web. 27 Oct. 2011. <http://www.computerandvideogames.com/131066/hardwarethe-complete-history-of-xbox/ ?page=2>. McCarthy, Dave. Eurogamer.net. N.p., 22 Nov. 2006. Web. 27 Oct. 2011. <http://www.cyberiapc.com/ vgg/sony_ps.htm>. McLaughlin, Rus. “IGN Presents The history of Super Mario Bros.” IGN. N.p., 8 Nov. 2007. Web. 27 Oct. 2011. <http://games.ign.com/articles/833/833615p1.html>. “Nintendo history Lesson.” N-Sider. N.p., 12 Sept. 2003. Web. 13 Oct. 2011. <http://www.n-sider.com/ contentview.php?contentid=34>. “Nintendo in the US: A Brief History.” Geek.com. N.p., 18 Oct. 2010. Web. 13 Oct. 2011. <http://www.geek.com/articles/games/nintendo>. Polsson, Ken. “Chronology of Nintendo Video Games.” Chronology of Nintendo Video Games. N.p., 2011. Web. 13 Oct. 2011. <http://vidgame.info/nintendo/>. Sheff, David. “History of Mario.” The mushroom kingdom. N.p., 28 Oct. 2010. Web. 27 Oct. 2011. <http://themushroomkingdom.net/mario_history.shtml>. “Sony Playstation.” CyberiaPc.com. N.p., n.d. Web. 27 Oct. 2011. <http://www.cyberiapc.com/vgg/ sony_ps.htm>.
  • 7. Martin 7 “Xbox Launch One of the most Succesful in Video Game history.” Microsoft News Center. N.p., 8 Jan. 2002. Web. 27 Oct. 2011. <http://www.microsoft.com/presspass/press/2002/jan02/01- 08successfullaunchpr.mspx>.