3. Concepts to be covered in
lecture
1) Game theory.
Payoff matrix.
Dominant strategy.
Nash equilibrium.
Maximin strategies.
Prisoner’s dilemma.
First mover advantages.
2) Minimisation of risk & uncertainty.
Probability distributions.
Standard deviation.
Coefficient of variation
3) Capital as a factor of production
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15. Coefficient variation = v = σ/X*
The coefficient of variation, thus, measures the
standard deviation per pound of expected value
or mean. As such, it is dimension-free, or, in other
words, it is a pure number that can be used
to compare the relative risk of two or more projects.
The project with the largest coefficient of
variation will be the most risky. For example, if the
expected value and standard deviation of
project A were, respectively, X*A = £ 600, and σA =
£ 219.09 while X*B = £ 660 and σB = £ 287.05.
However, the coefficient of variation (v) as a measure
of relative dispersion or risk would still
be smaller for project A than for project B. That is,
VA = σA/XA = £ 219.09/ £ 600 = 0.37 while VB =
σB/XB= £ 287.05/ £ 660 = 0.44
Thus, project A would have less dispersion relative to
its expected profit (i.e., it would be less
risky) than project B.