Demoscene (Underground Real-Time Art) was born in the computer underground, and demos are the product of extreme programming and self-expression (see for example http://youtu.be/UmS6LtNwMcE). Many demoscene productions are inspired by real science, which is presented in very creative ways – visuals synchronised with the music to achieve maximum awesomeness, but also sending strong message to the viewer. Come and listen to stories about connecting design, art and science together, and also about some coding tricks.
11. competitions
• only new productions
• no commercial or stolen material (your
own graphics, music and code)
• categories
• demo como
• intro compo (4k, 64k)
• four-channel music comp
• multi-channel music compo
• animation
• pixel graphics
• crazy-demo compo
https://github.com/tomaszbednarz/farmer4k
15. voodka by absence 1996
• team work: 2 coders, musician, 2 pixel
artists
• music done in Fastracker2
• graphics done in Autodesk Animator in
mode 13h (320x200x256)
• 3D models in Autodesk 3D Studio, and
Volkov Commander
• code done in pure assembler, protected
mode EOS v3.02
• energy drink used: carrot juice
• linking and design took ~1 week
• total executable size ~800kb
https://github.com/tomaszbednarz/demoscene-absence-voodka
click
16. how big is 4k
The house stood on a slight rise just on the edge of the village. It stood on its own and looked over a broad spread of West Country farmland. Not a remarkable house
(4122 characters)
18. Still-minus 2 >> Intrinsic Gravity / Visit nvScene 2015
for Under Construction 2014
Credits
pixtur >> design / programming
hoffman >> soundtrack
made with tooll2 developed by cynic, pirx, and pixtur
uses directx, .net4.0, bass, newtonsoft json, sharpdx
Comments
Since I spent all my colors for our last nvScene release I wanted to play around with 2d-black-white
op-art again. Something like a remake of "Beta" without being bound to a single artist. Obviously I
used quite a bit of references, esp. Andy Gilmore, Sergi Delgado, Armin Hofmann, and many
others.
Hope to see you all at nvScene 2015!
demoscene invitations
click
19. zines
• demoscene magazines delivered on
floppy disks, spread by groups’
swappers
• articles from demosceners on
various topics
• reviews of productions
• code tricks
• even sexy stories
• adverts of groups, people
• izwiestja #2 released as a joke
• budyn released after merger of
amnesty and adrar design
1995
1996
1996 1997
20. nie! by amnesty 1998
• team work at camping side
• music done with Fasttracker2
• graphics in hi-color 16-bit
• 3d models in 3D Studio
• Code in assembly but called from
Watcom C/C++ 10.0
• Linking and design took ~4 days
• Other technologies:
• video compressor
• flares click