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Design + Art + Science, and Demoscene

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Demoscene (Underground Real-Time Art) was born in the computer underground, and demos are the product of extreme programming and self-expression (see for example http://youtu.be/UmS6LtNwMcE). Many demoscene productions are inspired by real science, which is presented in very creative ways – visuals synchronised with the music to achieve maximum awesomeness, but also sending strong message to the viewer. Come and listen to stories about connecting design, art and science together, and also about some coding tricks.

Publié dans : Art & Photos, Sciences
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Design + Art + Science, and Demoscene

  1. 1. design + art + science, and demoscene Tomasz Bednarz (aka Warlock) 27th February 2015 @ QUT
  2. 2. about me • born in Poland, generation x • nickname/handle: warlock • groups: amnesty, absence, defame • coder (assembler x86) • swapper • designer • organised demoscene parties • Delirium 1996 • Gravity 1997 and 1998 • General Probe 1998 • game developer • computational research scientist
  3. 3. what do you know about demoscene?
  4. 4. everything starts with a pixel
  5. 5. demoscene demoscene was born in the computer underground, and demos are the product of extreme programming and self-expression
  6. 6. in europe everybody c++
  7. 7. second reality by future crew 1993 click
  8. 8. demo • real-time procedural visualisations (not pre-rendered animations!) • executable • limited in size • 256b, 512b, 1k, 4k, 64k, floppy+ • platforms • atari, c64, amiga, pc, web • process • group gathering • music before demo • demo before music • code tricks to achieve impossible Revolt by Amnesty, 1996 click
  9. 9. demoscene party https://www.youtube.com/watch?v=T9veAl8LZDo <— Intel Outside 2
  10. 10. competitions • only new productions • no commercial or stolen material (your own graphics, music and code) • categories • demo como • intro compo (4k, 64k) • four-channel music comp • multi-channel music compo • animation • pixel graphics • crazy-demo compo https://github.com/tomaszbednarz/farmer4k
  11. 11. pouet.net
  12. 12. some old-school tools (PC) • Fasttracker2 • Autodesk Animator • Autodesk 3D Studio • Lightwave • Turbo Assembler • Watcom C/C++ • Volcov Commander • Pov-Ray • Turbo/Borland Pascal • Photoshop
  13. 13. do you remember hercules?
  14. 14. voodka by absence 1996 • team work: 2 coders, musician, 2 pixel artists • music done in Fastracker2 • graphics done in Autodesk Animator in mode 13h (320x200x256) • 3D models in Autodesk 3D Studio, and Volkov Commander • code done in pure assembler, protected mode EOS v3.02 • energy drink used: carrot juice • linking and design took ~1 week • total executable size ~800kb https://github.com/tomaszbednarz/demoscene-absence-voodka click
  15. 15. how big is 4k The house stood on a slight rise just on the edge of the village. It stood on its own and looked over a broad spread of West Country farmland. Not a remarkable house (4122 characters)
  16. 16. elevated • platform: windows • type: PC 4k • Release: Breakpoint 2009 • Ranked 1st click
  17. 17. Still-minus 2 >> Intrinsic Gravity / Visit nvScene 2015 for Under Construction 2014 Credits pixtur >> design / programming hoffman >> soundtrack made with tooll2 developed by cynic, pirx, and pixtur uses directx, .net4.0, bass, newtonsoft json, sharpdx Comments Since I spent all my colors for our last nvScene release I wanted to play around with 2d-black-white op-art again. Something like a remake of "Beta" without being bound to a single artist. Obviously I used quite a bit of references, esp. Andy Gilmore, Sergi Delgado, Armin Hofmann, and many others. Hope to see you all at nvScene 2015! demoscene invitations click
  18. 18. zines • demoscene magazines delivered on floppy disks, spread by groups’ swappers • articles from demosceners on various topics • reviews of productions • code tricks • even sexy stories • adverts of groups, people • izwiestja #2 released as a joke • budyn released after merger of amnesty and adrar design 1995 1996 1996 1997
  19. 19. nie! by amnesty 1998 • team work at camping side • music done with Fasttracker2 • graphics in hi-color 16-bit • 3d models in 3D Studio • Code in assembly but called from Watcom C/C++ 10.0 • Linking and design took ~4 days • Other technologies: • video compressor • flares click
  20. 20. timeless mercury revision 2014 click
  21. 21. asd spin assembly 2011 click
  22. 22. Amiga Amiga Amiga • released in 1987 • motorola 68000 CPU, 7.16Mhz • memory 512 kB 150ns • 4x 8-bit channel PCM at max 28 kHz with 6-bit volume in stereo
  23. 23. Nexus7 by Andromeda The Party 1994 Rink a Dink by Lemon Revision 2013 click click
  24. 24. conclusions
  25. 25. demoscene = four hats art science design engineering
  26. 26. stanford bunny
  27. 27. demoscene and science
  28. 28. thank you

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