1. CrossCult
Empowering reuse of digital cultural heritage
in context-aware crosscuts of European history
www.crosscult.eu
Antonis Bikakis
a.bikakis@ucl.ac.uk
Department of Information Studies
UCLDH
2. H2020-REFLECTIVE-6-2015
March 2016 – February 2019
Associate partners
Venues
• Archaeological museum of Tripolis, GR,
• Roman Spa of Lugo, ES, National
Archaeological museum of Spain, ES
Cities
• Chaves, PT,
• Valetta, MT,
• Luxembourg City, LU,
• Tripoli, GR
• Argos-Mycenae, GR
NGO
• DIAZOMA, GR
SMEs
• Postscriptum, GR,
• Mediapro, ES,
• ARCTRON 3D, DE,
• Empty Museums Design, ES
• Pyro Studios, ES
Partners
Experts in Information Technology and Humanities
+ venues and private companies
3. Project goal
A new IT-facilitated history approach
“…to spur a change in the way European citizens appraise History,
fostering the re-interpretation of what they may have learnt in the
light of cross-border interconnections among pieces of cultural
heritage, other citizens’ viewpoints and physical venues”
> Through the use of technology and mobile apps
4. Humanities
Research
Innovation
Exploitation
Areas of work
Meta-history research from pilot experiences with
narratives built from cross-border connections and
crosscutting topics
Research question: How the same facts may be interpreted
differently from different social realities? and by individuals
with different cognitive/emotional profiles?
5. Humanities
Research
Innovation
Exploitation
Areas of work
Multi-level, cross-repository interconnection of
venues and digital cultural heritage resources
a semantic knowledge base that interrelates an
unrestricted set of (existing and future) digital cultural
heritage resources and venues across different
repositories, on the grounds of common properties or
crosscutting, transversal concepts
Technologies for smart venues and cities
state-of-the-art technologies of geolocalisation, micro-
augmentations of reality, social networking, content
adaptation and personalisation in mobile edutainment apps
for smart cities and smart venues
Personalized and context-aware experiences
automatic generation of narratives and composition of digital
cultural heritage resources to deliver meaningful interactive
experiences to individuals and groups, using
cognitive/emotional profiles, temporal, spatial and
miscellaneous features of context.
6. Humanities
Research
Innovation
Exploitation
Areas of Work
Business models for new cultural experiences
business models and plans for the exploitation of the
project results
collaboration with a new network of researchers, scholars,
ICT professionals and specialists of digital heritage
7. 4 Flagship Pilots
Large multi-thematic venue (National Gallery, UK)
Connections among people, places and events through Art
Personalised reflection
Many small venues (Lugo, Chaves, Montegrotto Terme, Epidaurus)
Therapeutic use of water
Reflection through socialisation
One venue, non-typical transversal connections (Archaeological museum of Tripolis GR)
Role of woman in society
Reflection by enrichment
Multiple Cities (Luxembourg City, Valleta)
Migration
Comparative reflection
8. Thank You!
For more information visit www.crosscult.eu
You can contact us at contact@crosscult.eu