Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Bucarest 2014 settembre sandra solco
1. International Conference: "Innovative methodologies and
technologies in work based learning within the VET sector"
26TH SEPTEMBER 2014, BUCHAREST, ROMANIA
CONSCIOUS USE OF TECHNOLOGIES FOR SUSTAINABLE EDUCATION. EVALUATION
OF A PROJECT.
SANDRA SOLCO PHD OF METODOLOGIA DELLA RICERCA EDUCATIVA
UNIVERSITY OF SALERNO
2. The article is a reflection on a project during the school year 2009/2010 that
involved the students in primary school in the realization of a multimedia work by
using the tool "1001storia," a multimedia environment developed by the Politecnico
of Milan.
The theme of this work involves a reflection on the benefits
of a conscious use of ICT to sustainable education. It starts
from the presentation of a specific experience and
emphasizes the link with the theme of motivation.
3. The author presents methods for practical use of ICT and summarizes the positive data resulting from
the questionnaires administered to teachers and students. The most recent research in the field show
that the introduction of technology in schools does not mean a factor of improvement of the results, if
other contextual factors related to teaching methods and especially if there are teachers who use these
methods are not motivated to use them.
The project
PoliCultura is an initiative proposed and developed by Hoc-Lab of the Politecnico di Milano.
From 2007 to 2012 more than 900 teachers and 20,000 students have produced more than 800
multimedia stories. Technological results consist in a story that can be found with web. It can be
downloaded to your I-Pod or burn to CD-ROM, thanks to the use of the technological tool
“1001storia” created by Politecnico di Milano (www.policulturaportal.it) which is designed as a
tool for non-professionals of multimedia, it is easy to learn and use, and at the same time, very
versatile.
4. The manual advised to organize the process of production
of a narration in 10 steps:
1 Gather the raw material for the narrations (1-2 hours)
2 Define the publishing schedule (1-2 hours)
3 Choose the illustrations (3-8 hours)
4 Write the text of topics and subtopics (8-16 hours)
5 Produce audio files from the written texts (4-8 hours)
6 Insert the content into the engine - first version (2 hours)
7 Carry out a quality control (2-4 hours)
8 Carry out a review of texts and audio (4-8 hours)
9 Carry out a total review of visual communication overall (1-4 hours)
10 To produce the final version (2 hours)
5. Results
Students Questionnaire
1.How much you enjoyed use
the pc to build the story of
Camilla?
2. 2 The proposed activities
have been instructive?
3. How important was on your
work the presence of an external
person to make recordings?
4. How much do you think that
the use of pc with 1001 history
has improved your performance?
5. How much the immediate
correction of mistakes affected
the rest of your work?
6. Teachers Questionnaire
1. How much do you think was
effective and efficient the use of the
instrument "1001 History" in the
classroom?
2. How much did Use "1001 story"
contributed to improve student
performance BES?
3. Do you think that the use of
"1001 story" has fostered
collaborative learning?
4.To what extent do you believe
that "1001 story" has improved the
performance of its pupils?
5. To what extent do you believe
that "1001 story" has improved the
interpersonal relationships among the
students?
7. Analysis of the data collected showed that the experience of
PoliCultura has produced real benefits of different educational
levels: cognitive, relationship, motivation, conscious use of
technology. In relation to the purely cognitive sphere, we found
positive results especially on the comprehension of the content,
on the ability to grasp complex relationships and storing of the
aspects of greatest importance.
THE USE OF TECHNOLOGY HAS ALSO ENABLED THAT IT WOULD BE
CREATED OPPORTUNITIES FOR COLLABORATIVE LEARNING AND
TUTORING IN WHICH STUDENTS MOST SKILLED HELPED THOSE
MOST IN NEED. THE PRESENTATIONS OF THE STORY IN FRONT OF
THE ENTIRE CLASS HAVE ALLOWED MOMENTS OF COLLABORATIVE
CONSTRUCTION OF KNOWLEDGE. ALL PUPILS HAVE PARTICIPATED
WITH INTEREST TO REALIZE NARRATION AND PROVIDED
SUGGESTIONS AND DIRECTIONS. SOME PUPILS WITH LEARNING
DIFFICULTIES WERE ALSO ABLE TO EXPLAIN THEIR CREATIVITY AND
THEIR POTENTIAL BY MAKING THEIR CONTRIBUTION TO THE
GROUP.
8. Conclusion
Operation of the engine "1001Storia" and the
study of evaluation of the experience have
highlighted how it is possible to promote the
adoption and the 'responsible use of information
and communication technologies in schools thanks
to usability, simplicity, and affordability and the
time of the creation of the final product.
9. Educational technology are both a tool that allows you to access many resources,
both an amplifier as a collaborative tool: the contents which do not come from a
single source, are articulated and constructed through interpersonal
communication, an essential process to the creation of a critical, reflective and
independent thought.
They today offer the opportunity to consider the
individuality of the learner in an autonomous and
independent space-time. They today offer the
opportunity to consider the individuality of the
learner in a space-time autonomous and
independent, and consequently to involve him in a
learning environment highly stimulating.
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