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THE UGLIEST “DESIGN” PRESENTATION
         YOU’LL EVER SEE
UX IS NOT DESIGN
…BUT WAIT.
THERE’S MORE TO IT THAN THAT.

“WHEN IS A BOWL NO LONGER A BOWL?”
THE

5
WHYS
- Why are you having cereal?
- Because I’m hungry.

   - Are you sure?
   - Well, I’m going to eat something.

       - Why do you want to eat something?
       - Actually, I just saw three ads for food on TV.

          - Why are you watching TV at this hour?
          - Well, I’m kinda lonely cause my boyfriend is out of town.

              - Why are you lonely without him?
              - Uh, well… I just moved here to live with him.
User Experience:
- The interaction of someone with this thing
        you’ve made.
User Experience Research:
- Who is this person touching your stuff?
- Why are they touching it?
- Where are they touching it?
- What do they get out of it?
- Was it ‘nice?’
- Did it actually answer their “need?”
  - …and do you want it to?
So, does our user need
a nicer spoon,
a better bowl,
tastier cereal…

…or perhaps some
new friends and
a local bar?
Are we designing
a) “friend finder social app”
Or
b) “local food and drink deals site”
This is not the most natural way to interact with your touch screen!!!




               This is designing a desktop onto a mobile phone.
What is the number one
difference in how people shop in
Asia vs the US?
But still…

WHY.
Like trying to get picked for a kickball team in elementary school
FIRST: fit into their habits
THEN: change their lives
Summary
Why, Why, Why, Why, Why
Who, what where when
How?
Tom Landauer and Jakob Nielsen
http://www.useit.com/alertbox/20000319.html
So…

For example
“I need an app to send thank you cards…”

Fix this!

                        [HINT: THIS IS NOT THE SOLUTION!]

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UX for Mobile: Do you really want to know what else your users are doing while they're using your app?

  • 1.
  • 2. OR THE UGLIEST “DESIGN” PRESENTATION YOU’LL EVER SEE
  • 3. UX IS NOT DESIGN
  • 4.
  • 5.
  • 6.
  • 7. …BUT WAIT. THERE’S MORE TO IT THAN THAT. “WHEN IS A BOWL NO LONGER A BOWL?”
  • 8.
  • 10. - Why are you having cereal? - Because I’m hungry. - Are you sure? - Well, I’m going to eat something. - Why do you want to eat something? - Actually, I just saw three ads for food on TV. - Why are you watching TV at this hour? - Well, I’m kinda lonely cause my boyfriend is out of town. - Why are you lonely without him? - Uh, well… I just moved here to live with him.
  • 11.
  • 12. User Experience: - The interaction of someone with this thing you’ve made. User Experience Research: - Who is this person touching your stuff? - Why are they touching it? - Where are they touching it? - What do they get out of it? - Was it ‘nice?’ - Did it actually answer their “need?” - …and do you want it to?
  • 13. So, does our user need a nicer spoon, a better bowl, tastier cereal… …or perhaps some new friends and a local bar?
  • 14. Are we designing a) “friend finder social app” Or b) “local food and drink deals site”
  • 15.
  • 16.
  • 17.
  • 18. This is not the most natural way to interact with your touch screen!!! This is designing a desktop onto a mobile phone.
  • 19.
  • 20.
  • 21.
  • 22. What is the number one difference in how people shop in Asia vs the US?
  • 24. Like trying to get picked for a kickball team in elementary school
  • 25. FIRST: fit into their habits THEN: change their lives
  • 26. Summary Why, Why, Why, Why, Why Who, what where when How?
  • 27.
  • 28. Tom Landauer and Jakob Nielsen http://www.useit.com/alertbox/20000319.html
  • 29. So… For example “I need an app to send thank you cards…” Fix this! [HINT: THIS IS NOT THE SOLUTION!]

Notes de l'éditeur

  1. Product: what you’re shipping
  2. User Interface
  3. User Experience
  4. TIP OF THE ICEBERG
  5. When are you using the app… can change your habitPhotos to lose weightTwitter to quit smoking
  6. We have forever lost the fine art of sitting at a bar… doing nothing.
  7. So what do I do? This is where you do researchBecause this is where people use their phones.SO WATCH THEM.
  8. This is not the natural way t
  9. Natural Gestures!!!Use them
  10. One line to grab them. ConciseLike package design…
  11. Look to package designThe app store is now as crowded as the cereal aisle
  12. Crouching.
  13. Go to marketLike getting chosen to be on the elementary kickball teamThis guy’s huge: GmailThis guy’s already everyone’s friend: angry birdsThis guy gets picked on cause he’s small… but no one knows he’s the best kick baller everHe needs an ‘evangelist’
  14. First users are keyWho are theyHow do they find youWhat part of their life do you fit into?User Acquisition strategyEarly adoptersPartners [whose marketing you can piggy back on]First apps in app store [that didn’t totally suck]Made MILLIONSBecause they had the full force of apple’s marketing
  15. Asking five people is enough to find out what’s wrongBut you won’t know what’s rightTry fixing itAsk againTry fixing itAsk againOnly the “most wrong thing” will surface at a timeDiminishing returnsWhat they don’t really care aboutWhat they can live with.
  16. How many users are enough?