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GENERAL INSIGHT OF DIGITAL MEDIUM




                               1
@DUNG NGUYEN – former Head of planning, Climax Agency
@HUY NGUYEN – Experience Director, Ogilvy One
                                                     2
OUTLINE:

 •   NATURE OF DIGITAL
 •   THINK “DIGITAL”
 •   PRINCIPLES OF DIGITAL MARKETING:
 •   “TRADITIONAL” DIGITAL MEDIUM:
     – DISPLAY ADS
     – MICROSITE
     – SOCIAL MEDIA (FACEBOOK, FORUM, YOUTUBE)
 • “NEW” DIGITAL MEDIUM:
     – MOBILE MARKETING
     – “NEW” SOCIAL MEDIA
                                                 3
1. NATURE OF DIGITAL




                       4
SMALL DISCUSSION:


HÃY THẢO LUẬN THEO NHÓM (NHƯ NHỮNG NGƯỜI TIÊU
 DÙNG):
• 3 LÝ DO KHIẾN BẠN THÍCH XEM TV ADS?

• 3 LÝ DO KHIẾN BẠN THÍCH THAM GIA ONLINE CAMPAIGN?

• 3 LÝ DO KHIẾN BẠN THÍCH TƯƠNG TÁC TRÊN MOBILE?

• 3 LÝ DO KHIẾN BẠN THÍCH LƯỚT TRÊN TABLET?



                                                      5
6
“ALL SCREENS ARE NOT EQUAL”


                 “THE RIGHT CONTENT FOR THE RIGHT SCREEN”




                                                     7
8
1ST SCREEN: TV


                              TAP INTO
                 HELP ME
                                MY
                  RELAX
                             EMOTIONS




                              DON‟T
                 ENTERTAIN   MAKE ME
                    ME        WORK
                              HARD
                                         9
10
2nd SCREEN: LAPTOP
                             HELP ME
                 GIVE ME A   BECOME
                CHALLENGE     WHAT I
                              WANT




                                  LET ME SHOW
         TEACH ME
                                   YOU WHAT I
        SOMETHING
                                   „VE LEARNT




                   GIVE      GIVE ME
                SOMETHING     SOME
                 MAKE ME     COMPETI            11
                LOOK GOOD      TION
12
3rd SCREEN: SMARTPHONE
                 MAKE ME      MUST
                  FEEL I     KNOW ME
                 BELONG      PERFECT




                                    HELP ME
        HELP ME FIT                 MAKE THE
            IN                      MOST OF
                                     MYSELF




                KEEP ME ON
                             SURPRISE
                 TOP OF MY
                                ME
                   LIFE                        13
3.5 SCREEN: TABLET

                     PROVOKE     ENABLE
                      ACTION   COMPETENCE




                                       PROVIDE
        CURATE LIFE
                                      EXPERIENCE




                  ENHANCE       INTERACT
                 FLEXIBILITY   SEAMLESSLY          14
2. THINK “DIGITAL”




                     15
16
Coke’s “Fans First” Approach in
Social Communities
Michael Donnelly
Group Director, Worldwide Interactive Marketing




                                                  17
our home page isn’t
just coke.com, it is
google.com


                       18
and today, I’d say…
our home page isn’t just
coke.com, it is
google.com and
hyves.nl and
twitter.com and
youtube.com and
facebook.com and
studiVZ.net                    19
WHO IS TOTALLY “DIGITAL”?

• Nestle 100 năm:
http://www.nestle100nam.com/

• Vietnam lược sử:
http://www.facebook.com/vietnamsuluoc



                                        20
21
22
23
24
25
26
IF MARKETING IS ALL ABOUT “EDUCATE”




                                      27
…THEN WE SHOULD AWARE ABOUT HOW
CONSUMER “LEARN”




                                  28
LOOK MORE FAMILIAR, HUH?


        PR

 OUTDOOR & PRINTS
                      ATL
   TVC & RADIO


EVENT & ACTIVATION
                      BTL
DIGITAL INTERACTION
                      TL

BRAND & CONSUMER
  ENGAGEMENT                29
BEHAVIORAL MODEL (DENTSU)




                            30
BEHAVIORAL MODEL (DENTSU)




                            31
“I do not regard advertising as entertainment or an art
form, but as a medium of information.” – David Ogilvy




                                                          32
33
3 THINGS TO START THINK “DIGITAL”


  1. Most of what matters to your business is
      happening outside your business

              2. Digital is not a
              medium, but an
               infrastructure
                  3. Creating
                 relevance, not
                   awareness               34
1. Most of what matters to your business is
happening outside your business




          4 people relevant to your business – on internet
                                                       35
1. Most of what matters to your business is
happening outside your business




                                              36
2. Digitally tell the traditional story
http://www.f-i.com/google/ramayana/

                                          37
3. “The best ads don‟t look like ads”


                                        38
3. PRINCIPLES OF DIGITAL MARKETING




                                     39
DIGITAL MARKETING – THE ROLE
                • TVC, OOH, Radio

       ATL      • Creating mass awareness




                • Event, PR, Activation

       BTL      • Product trial & Credibility




                • Digital

        TL      • Engagement &
                  Experience, CRM
                                                40
FRAMEWORK: PAID.OWNED.EARNED MEDIA


                    P                               O                          E




    Advertising in media (TV,        Web Site, facebook page of   Opinions of friends and
  Internet, Radio, outdoor, print)            the brand           family, word of mouth
       Supermarket POSM               Catalogue or magazine         Opinions of surfers
   Trade fairs/Sponsored events         of the brand, Brand       (blogs, forums, community
                                      event, promotional gifts         networks, etc ...)
                                                                      Press coverage     41
PAID.OWNED.EARNED MEDIA


               P                      O                      E


•   Drive traffic     •   You can control         •   Credibly
•   Build awareness   •   Content is King         •   Spreadable idea
•   Get instant       •   Beneficial              •   Open a
    attention         •   Product information         conversation
                      •   Communication
                          product


•   High cost         •   Few people to visit &   •   Need a platform
•   You interrupt         revisit                 •   Can‟t control
    people            •   Compete with nature
                                                                   42
                          information sources
PAID.OWNED.EARNED MEDIA – DIGITAL - @OGILVY


                        VSEM

              Paid      Display Ads
                        Content Partnerships
                        YouTube Promotion
                        Blog Networks



                        Sharing
                        VSEO/Search Optimization
          Earned        Blogs
                        Influencer Network
                        YouTube Embeds
                        Reviews


                        Brand Dotcom
                        Landing Pages

          Owned         YouTube Channel
                        Video Sharing Channels
                        Facebook Page
                        Twitter Feed
EVERYTHING IS “EARNED”, NOT “BOUGHT”




                                       44
4. “TRADITIONAL” DIGITAL MEDIUM




                                  45
DIGITAL ADVERTISING KPI PYRAMID

    IMPRESSION         Người biết đến

                                           CLICK THROUGH RATE
       CLICK           Người quan tâm

                                          BOUNCE/INTEREST RATE
VISIT (-BOUNCE RATE)   Người quan tâm
                       đến dịch vụ của
                           công ty
                                           CONVERSION RATE
  REGISTER/LEAD             Người
                          muốn tìm
                         hiểu chi tiết
                                         SALES /CONSUMPTION RATE
       SALES
                            Người
                             mua                              46
“GOD IS IN DETAIL”




                     47
FACEBOOK INVITATION




                      48
4.1 DISPLAY ADS:
                                  70 – 75% budget of DM in VN




5 ad position – 15 ads in 1 min




                                                         49
4.1 DISPLAY ADS:


“We SELL, or else”– David Ogilvy




“You are IRRESITABLE, or INVISIBLE, just one.” – Seth Godin
                                                      50
TVC vs DISPLAY ADS

      TVC                                DISPLAY ADS
    FULL SCREEN, 30s ATTENTION
                      300x250 (9.2%), 20s ATTENTION
     20% PERCENTAGE OF TIME
                         100% AVAILABLE WITH CONTENT
      1 TVC AT THE ONE TIME
                                5-10 ADS AT THE SAME TIME
        10-15 ADS IN 3-5 MINS
                                  15-45 ADS IN 1 MINUTE


                                                            51
52
DISPLAY ADS – THE FACT
                         • Tim
                           Armstrong, CEO
                           – AOL
                         • Arianna
                           Huffington, The
                           Huffington Post



                                         53
4.2 - MICROSITE


                    EXPERIENCE
                   MANAGEMENT

                  THE 1% RULE


                  THE RULE OF ABS


                   THE RULE OF
                    USABILITY

                              54
ROT & EXPERIENCE MANAGEMENT

      USER                TIME-ON-SITE
    Visit & bounce
                             Time-on-site < 30s
    Visit & browse
                        Time-on-site: 30s < T < 2 min
    Visit & register
                       Time-on-site: 2 min < T < 5 min
   Register & return
                          Time-on-site: T > 5 min


                                                    55
ROT & EXPERIENCE MANAGEMENT

• Normal campaign statistic:
  – < 10s: 70% visits
  – 11s – 30s: 7.34% visits
  – 31s – 60s: 5.16% visits




                               56
TIME-ON-SITE VISUALLY
• 82% visits spend less than 60 seconds on-site
                                      Visits
                          3.97 1.13
                   5.56
            6.94
     5.16                                             < 10s
                                                      11 - 30s
       7.34                                           31 - 60s
                                                      61 - 180s
                                               69.9
                                                      181 - 600s
                                                      601 - 1800s
                                                      1801+s

                                                              57
TIME-ON-SITE VISUALLY
• 18% visits spend more than 60 seconds on-site
  generate 60% pageviews.
                          PAGEVIEW

                  17.55
                                  28.69          < 10s
                                                 11 - 30s
       16.69                                     31 - 60s
                                          6.49   61 - 180s
                                                 181 - 600s
               14.06
                          10.86                  601 - 1800s
                                          5.63   1801+s

                                                         58
REFERENCE: VNEXPRESS.NET
                                   Visits


                          6.14
           13.84
                                                    < 10s
                                            49.25   11 - 30s
   15.41                                            31 - 60s
                                                    61 - 180s
                                                    181 - 600s
           9.17
                                                    601 - 1800s
                                                    1801+s


                   3.33     2.86                            59
REFERENCE: VNEXPRESS.NET
                  PAGEVIEW


                     12.89    1.66
          23.88                      2.22
                                            < 10s
                               7.97
                                            11 - 30s
                                            31 - 60s
                                            61 - 180s
                             21.29          181 - 600s
       30.08
                                            601 - 1800s
                                            1801+s



                                                    60
ROT & EXPERIENCE MANAGEMENT



  < 10s             < 30s          < 60s           > 1,800s

Off-topic or mis-
                     Off-topic    Not interested    EVANGELIST
      click



                                   Do you have
                                                   What else can i
 What do they                      SOMETHING
                    Can they DO                    do FOR YOU?
    SEE &                            (MORE
                    something?                     What will you
 Remember ?                       INTERESTING)
                                                   REWARD me?
                                      else?
                                                              61
SHOWCASE: PAY WITH A TWEET




                             62
MAXIMIZE TIME-ON-SITE

• What do you do to obtain average 28-min time-on-
  site?

• http://www.youtube.com/watch?v=SLWPYdsV7po

• http://www.youtube.com/watch?v=ngIiVLNMjv0


                                                63
CHAMPION OF TIME-ON-SITE




                           64
CHAMPION OF TIME-ON-SITE




                           65
KEY LEARNING:




                66
THE 1% RULE
• “On internet, only 1% of visitors generate useful
  content for website. 9% of visitors will read &
  comment. And 90% just read-only.”

• “The sharing demand is RARELY. The reading
  demand is DAILY. The tipping-point is when the
  RARELY can satisfy the DAILY demand.”

                                                      67
THE 1% RULE - EXAMPLE




                        68
THE 1% RULE – HOW-TO




                       69
THE 1% RULE – HOW-TO




                       70
THE RULE OF ABS

  • ABS = Above the Scroll

  • “50% of visitors never scroll down off the 1st
    screen”

  • “You have your first screen and 7-10s to
    persuade the visitors to click, otherwise they’ll
    bounce”.
                                                     71
THE RULE OF ABS




                  72
THE RULE OF USABILITY
  Coupon, middle (1958) – bottom right (1962) – David Ogilvy




                                                         73
THE RULE OF USABILITY




                        74
4.3 – SOCIAL MEDIA:




                      75
@Coke social media ppt:
“In the past – We were not building sustainable relationships”
                                                                                Campaigns Based on
                                 Traditional Campaigns                          Earning Sustainable Relationships




                                                         Fans/Follows/Friends
   Fans/Follows/Friends




                          Time                                                  Time


 Traditional Campaigns start from zero and abandon the audience
 they’ve amassed upon completion. Campaigns based on earning
 Sustainable Relationships leverage the existing audience and grow
 it for future use.                                              76
4.3 – SOCIAL MEDIA PLATFORM

                                                             Content-
              Hierarchy                  Connect
                                                            orientation
  SHOWCASE            Forum
                                            Facebook            Youtube
                 (Webtretho/Tinhte)


   “BUTTON”         “Is it allow? Is
                                         “What is it? Who
                  there anyone else                           “What is it?”
                                            post it?”
                 also interest in it?”

SUCCESS FACTOR
                                            Content &
                 Admin & Content                                Content
                                            Influencer
                                                                          77
FORUM PLATFORM




• TRADITIONAL
  COMMUNITY
  SITE: Hierarchy
  relationship



                    78
SHOWCASE: HONDA 12 CÁ TÍNH 2010




• The brief: digital handle recruitment phase of
  reality show “Honda 12 cá tính”

• The challenge: last year – with 360’ communication
  and online handle by Yeah1, only 216 clips
  submited.                                        79
SHOWCASE:




                                            1,100 clips
                                            200,000 unique
                                            visitors in 17
             HONDA 12 CA TINH               days
            http://12catinh.honda.com.vn/

                                                        80
SHOWCASE: HONDA 12 CÁ TÍNH 2010

  The traffic of 2010 is 4,7 times
  more than the show of 2009.


  The number of particapants is
  5,2 times more than the show
  of 2009: 1000+ clips to 200+
  clips in 2009,




                                     81
QUICK LESSION FROM @COKE:
• SMM is a tactic and should always be in support of brand objectives
• These platforms change frequently and can be very disruptive
• Keep it simple and intuitive – fewer objectives is better and shorten users‟
  paths at every opportunity
• Silly to start from zero…
• “Viral” shouldn‟t BE your strategy – just part of a comprehensive plan
• Clear the Legal hurdles first – this is new for everyone so legitimate questions
  arise around every corner
• Always work with pros…There is no “sticking your toe in the water”
• Each new Community is an entirely new market and should be treated as
   such
• Moderation is a must!


                                                                               82
CONTENT-BASED SOCIAL MEDIA:




                              83
4.4 - MOBILE LANDSCAPE:




                          84
5. “NEW” DIGITAL MEDIUM




                            RELATIONSHIP


                          BRAND EXPERIENCE



                              ADAPTION

                                         85
EVERYTHING IS SERVICES, AND DIGITAL IS
A PART OF YOUR PRODUCT




                                         86
AND TECHNOLOGY CAN DO SOMETHING AMAZING




                                      87
DIGITAL CRM – DELIVERY SUPPORTING




                                    88
89
Vitamin Water’s Flavor Creator…




                                                                                   90
        flavor creator lab environment within the vitaminwater facebook fan page
Determined flavor via conversation mining & ranking…




                  cloud tagging- shows the ranking of flavors
                                                                  91
                and allows you to navigate for more information
THE RESULTS:
      7+ minutes of engagement
           per app session


       tens of thousands of total votes



            40K unique label designers


                   174% increase in fans   92
Say hello to…connect


                       • black cherry-lime
                       • caffeine + 8 key
                         nutrients
                       • made by fans, for fans
                         on
                       • in stores march 1st



                                                  93
THANK YOU




            94

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DSP - General insights of digital medium - Version 1

  • 1. GENERAL INSIGHT OF DIGITAL MEDIUM 1
  • 2. @DUNG NGUYEN – former Head of planning, Climax Agency @HUY NGUYEN – Experience Director, Ogilvy One 2
  • 3. OUTLINE: • NATURE OF DIGITAL • THINK “DIGITAL” • PRINCIPLES OF DIGITAL MARKETING: • “TRADITIONAL” DIGITAL MEDIUM: – DISPLAY ADS – MICROSITE – SOCIAL MEDIA (FACEBOOK, FORUM, YOUTUBE) • “NEW” DIGITAL MEDIUM: – MOBILE MARKETING – “NEW” SOCIAL MEDIA 3
  • 4. 1. NATURE OF DIGITAL 4
  • 5. SMALL DISCUSSION: HÃY THẢO LUẬN THEO NHÓM (NHƯ NHỮNG NGƯỜI TIÊU DÙNG): • 3 LÝ DO KHIẾN BẠN THÍCH XEM TV ADS? • 3 LÝ DO KHIẾN BẠN THÍCH THAM GIA ONLINE CAMPAIGN? • 3 LÝ DO KHIẾN BẠN THÍCH TƯƠNG TÁC TRÊN MOBILE? • 3 LÝ DO KHIẾN BẠN THÍCH LƯỚT TRÊN TABLET? 5
  • 6. 6
  • 7. “ALL SCREENS ARE NOT EQUAL” “THE RIGHT CONTENT FOR THE RIGHT SCREEN” 7
  • 8. 8
  • 9. 1ST SCREEN: TV TAP INTO HELP ME MY RELAX EMOTIONS DON‟T ENTERTAIN MAKE ME ME WORK HARD 9
  • 10. 10
  • 11. 2nd SCREEN: LAPTOP HELP ME GIVE ME A BECOME CHALLENGE WHAT I WANT LET ME SHOW TEACH ME YOU WHAT I SOMETHING „VE LEARNT GIVE GIVE ME SOMETHING SOME MAKE ME COMPETI 11 LOOK GOOD TION
  • 12. 12
  • 13. 3rd SCREEN: SMARTPHONE MAKE ME MUST FEEL I KNOW ME BELONG PERFECT HELP ME HELP ME FIT MAKE THE IN MOST OF MYSELF KEEP ME ON SURPRISE TOP OF MY ME LIFE 13
  • 14. 3.5 SCREEN: TABLET PROVOKE ENABLE ACTION COMPETENCE PROVIDE CURATE LIFE EXPERIENCE ENHANCE INTERACT FLEXIBILITY SEAMLESSLY 14
  • 16. 16
  • 17. Coke’s “Fans First” Approach in Social Communities Michael Donnelly Group Director, Worldwide Interactive Marketing 17
  • 18. our home page isn’t just coke.com, it is google.com 18
  • 19. and today, I’d say… our home page isn’t just coke.com, it is google.com and hyves.nl and twitter.com and youtube.com and facebook.com and studiVZ.net 19
  • 20. WHO IS TOTALLY “DIGITAL”? • Nestle 100 năm: http://www.nestle100nam.com/ • Vietnam lược sử: http://www.facebook.com/vietnamsuluoc 20
  • 21. 21
  • 22. 22
  • 23. 23
  • 24. 24
  • 25. 25
  • 26. 26
  • 27. IF MARKETING IS ALL ABOUT “EDUCATE” 27
  • 28. …THEN WE SHOULD AWARE ABOUT HOW CONSUMER “LEARN” 28
  • 29. LOOK MORE FAMILIAR, HUH? PR OUTDOOR & PRINTS ATL TVC & RADIO EVENT & ACTIVATION BTL DIGITAL INTERACTION TL BRAND & CONSUMER ENGAGEMENT 29
  • 32. “I do not regard advertising as entertainment or an art form, but as a medium of information.” – David Ogilvy 32
  • 33. 33
  • 34. 3 THINGS TO START THINK “DIGITAL” 1. Most of what matters to your business is happening outside your business 2. Digital is not a medium, but an infrastructure 3. Creating relevance, not awareness 34
  • 35. 1. Most of what matters to your business is happening outside your business 4 people relevant to your business – on internet 35
  • 36. 1. Most of what matters to your business is happening outside your business 36
  • 37. 2. Digitally tell the traditional story http://www.f-i.com/google/ramayana/ 37
  • 38. 3. “The best ads don‟t look like ads” 38
  • 39. 3. PRINCIPLES OF DIGITAL MARKETING 39
  • 40. DIGITAL MARKETING – THE ROLE • TVC, OOH, Radio ATL • Creating mass awareness • Event, PR, Activation BTL • Product trial & Credibility • Digital TL • Engagement & Experience, CRM 40
  • 41. FRAMEWORK: PAID.OWNED.EARNED MEDIA P O E Advertising in media (TV, Web Site, facebook page of Opinions of friends and Internet, Radio, outdoor, print) the brand family, word of mouth Supermarket POSM Catalogue or magazine Opinions of surfers Trade fairs/Sponsored events of the brand, Brand (blogs, forums, community event, promotional gifts networks, etc ...) Press coverage 41
  • 42. PAID.OWNED.EARNED MEDIA P O E • Drive traffic • You can control • Credibly • Build awareness • Content is King • Spreadable idea • Get instant • Beneficial • Open a attention • Product information conversation • Communication product • High cost • Few people to visit & • Need a platform • You interrupt revisit • Can‟t control people • Compete with nature 42 information sources
  • 43. PAID.OWNED.EARNED MEDIA – DIGITAL - @OGILVY VSEM Paid Display Ads Content Partnerships YouTube Promotion Blog Networks Sharing VSEO/Search Optimization Earned Blogs Influencer Network YouTube Embeds Reviews Brand Dotcom Landing Pages Owned YouTube Channel Video Sharing Channels Facebook Page Twitter Feed
  • 44. EVERYTHING IS “EARNED”, NOT “BOUGHT” 44
  • 46. DIGITAL ADVERTISING KPI PYRAMID IMPRESSION Người biết đến CLICK THROUGH RATE CLICK Người quan tâm BOUNCE/INTEREST RATE VISIT (-BOUNCE RATE) Người quan tâm đến dịch vụ của công ty CONVERSION RATE REGISTER/LEAD Người muốn tìm hiểu chi tiết SALES /CONSUMPTION RATE SALES Người mua 46
  • 47. “GOD IS IN DETAIL” 47
  • 49. 4.1 DISPLAY ADS: 70 – 75% budget of DM in VN 5 ad position – 15 ads in 1 min 49
  • 50. 4.1 DISPLAY ADS: “We SELL, or else”– David Ogilvy “You are IRRESITABLE, or INVISIBLE, just one.” – Seth Godin 50
  • 51. TVC vs DISPLAY ADS TVC DISPLAY ADS FULL SCREEN, 30s ATTENTION 300x250 (9.2%), 20s ATTENTION 20% PERCENTAGE OF TIME 100% AVAILABLE WITH CONTENT 1 TVC AT THE ONE TIME 5-10 ADS AT THE SAME TIME 10-15 ADS IN 3-5 MINS 15-45 ADS IN 1 MINUTE 51
  • 52. 52
  • 53. DISPLAY ADS – THE FACT • Tim Armstrong, CEO – AOL • Arianna Huffington, The Huffington Post 53
  • 54. 4.2 - MICROSITE EXPERIENCE MANAGEMENT THE 1% RULE THE RULE OF ABS THE RULE OF USABILITY 54
  • 55. ROT & EXPERIENCE MANAGEMENT USER TIME-ON-SITE Visit & bounce Time-on-site < 30s Visit & browse Time-on-site: 30s < T < 2 min Visit & register Time-on-site: 2 min < T < 5 min Register & return Time-on-site: T > 5 min 55
  • 56. ROT & EXPERIENCE MANAGEMENT • Normal campaign statistic: – < 10s: 70% visits – 11s – 30s: 7.34% visits – 31s – 60s: 5.16% visits 56
  • 57. TIME-ON-SITE VISUALLY • 82% visits spend less than 60 seconds on-site Visits 3.97 1.13 5.56 6.94 5.16 < 10s 11 - 30s 7.34 31 - 60s 61 - 180s 69.9 181 - 600s 601 - 1800s 1801+s 57
  • 58. TIME-ON-SITE VISUALLY • 18% visits spend more than 60 seconds on-site generate 60% pageviews. PAGEVIEW 17.55 28.69 < 10s 11 - 30s 16.69 31 - 60s 6.49 61 - 180s 181 - 600s 14.06 10.86 601 - 1800s 5.63 1801+s 58
  • 59. REFERENCE: VNEXPRESS.NET Visits 6.14 13.84 < 10s 49.25 11 - 30s 15.41 31 - 60s 61 - 180s 181 - 600s 9.17 601 - 1800s 1801+s 3.33 2.86 59
  • 60. REFERENCE: VNEXPRESS.NET PAGEVIEW 12.89 1.66 23.88 2.22 < 10s 7.97 11 - 30s 31 - 60s 61 - 180s 21.29 181 - 600s 30.08 601 - 1800s 1801+s 60
  • 61. ROT & EXPERIENCE MANAGEMENT < 10s < 30s < 60s > 1,800s Off-topic or mis- Off-topic Not interested EVANGELIST click Do you have What else can i What do they SOMETHING Can they DO do FOR YOU? SEE & (MORE something? What will you Remember ? INTERESTING) REWARD me? else? 61
  • 62. SHOWCASE: PAY WITH A TWEET 62
  • 63. MAXIMIZE TIME-ON-SITE • What do you do to obtain average 28-min time-on- site? • http://www.youtube.com/watch?v=SLWPYdsV7po • http://www.youtube.com/watch?v=ngIiVLNMjv0 63
  • 67. THE 1% RULE • “On internet, only 1% of visitors generate useful content for website. 9% of visitors will read & comment. And 90% just read-only.” • “The sharing demand is RARELY. The reading demand is DAILY. The tipping-point is when the RARELY can satisfy the DAILY demand.” 67
  • 68. THE 1% RULE - EXAMPLE 68
  • 69. THE 1% RULE – HOW-TO 69
  • 70. THE 1% RULE – HOW-TO 70
  • 71. THE RULE OF ABS • ABS = Above the Scroll • “50% of visitors never scroll down off the 1st screen” • “You have your first screen and 7-10s to persuade the visitors to click, otherwise they’ll bounce”. 71
  • 72. THE RULE OF ABS 72
  • 73. THE RULE OF USABILITY Coupon, middle (1958) – bottom right (1962) – David Ogilvy 73
  • 74. THE RULE OF USABILITY 74
  • 75. 4.3 – SOCIAL MEDIA: 75
  • 76. @Coke social media ppt: “In the past – We were not building sustainable relationships” Campaigns Based on Traditional Campaigns Earning Sustainable Relationships Fans/Follows/Friends Fans/Follows/Friends Time Time Traditional Campaigns start from zero and abandon the audience they’ve amassed upon completion. Campaigns based on earning Sustainable Relationships leverage the existing audience and grow it for future use. 76
  • 77. 4.3 – SOCIAL MEDIA PLATFORM Content- Hierarchy Connect orientation SHOWCASE Forum Facebook Youtube (Webtretho/Tinhte) “BUTTON” “Is it allow? Is “What is it? Who there anyone else “What is it?” post it?” also interest in it?” SUCCESS FACTOR Content & Admin & Content Content Influencer 77
  • 78. FORUM PLATFORM • TRADITIONAL COMMUNITY SITE: Hierarchy relationship 78
  • 79. SHOWCASE: HONDA 12 CÁ TÍNH 2010 • The brief: digital handle recruitment phase of reality show “Honda 12 cá tính” • The challenge: last year – with 360’ communication and online handle by Yeah1, only 216 clips submited. 79
  • 80. SHOWCASE: 1,100 clips 200,000 unique visitors in 17 HONDA 12 CA TINH days http://12catinh.honda.com.vn/ 80
  • 81. SHOWCASE: HONDA 12 CÁ TÍNH 2010 The traffic of 2010 is 4,7 times more than the show of 2009. The number of particapants is 5,2 times more than the show of 2009: 1000+ clips to 200+ clips in 2009, 81
  • 82. QUICK LESSION FROM @COKE: • SMM is a tactic and should always be in support of brand objectives • These platforms change frequently and can be very disruptive • Keep it simple and intuitive – fewer objectives is better and shorten users‟ paths at every opportunity • Silly to start from zero… • “Viral” shouldn‟t BE your strategy – just part of a comprehensive plan • Clear the Legal hurdles first – this is new for everyone so legitimate questions arise around every corner • Always work with pros…There is no “sticking your toe in the water” • Each new Community is an entirely new market and should be treated as such • Moderation is a must! 82
  • 84. 4.4 - MOBILE LANDSCAPE: 84
  • 85. 5. “NEW” DIGITAL MEDIUM RELATIONSHIP BRAND EXPERIENCE ADAPTION 85
  • 86. EVERYTHING IS SERVICES, AND DIGITAL IS A PART OF YOUR PRODUCT 86
  • 87. AND TECHNOLOGY CAN DO SOMETHING AMAZING 87
  • 88. DIGITAL CRM – DELIVERY SUPPORTING 88
  • 89. 89
  • 90. Vitamin Water’s Flavor Creator… 90 flavor creator lab environment within the vitaminwater facebook fan page
  • 91. Determined flavor via conversation mining & ranking… cloud tagging- shows the ranking of flavors 91 and allows you to navigate for more information
  • 92. THE RESULTS: 7+ minutes of engagement per app session tens of thousands of total votes 40K unique label designers 174% increase in fans 92
  • 93. Say hello to…connect • black cherry-lime • caffeine + 8 key nutrients • made by fans, for fans on • in stores march 1st 93
  • 94. THANK YOU 94