2. Reflections
Design thinking is a methodology for
innovation that lets creativity define and
solve problems.
Design thinking is in the designer and not
the artifact produced
Objective 1
2
7. Tools
Visualization is about using graphics. it’s about
making thinking visible. It pushes us to express our
thinking not only in word but in paper. It is a way of
unlocking a different part of our brains that allows us to
think nonverbally and showcase our thinking.
Examples of free web 2.0 tools:
Piktochart, Easel.ly, Visual.ly, Glogster
7
8. Prototyping skills use abstract or new ideas substantial
to potential learners or customers. These tools or apps
encourage deep thinking and analysis by important
stakeholders to provide feedback.
Examples of free web 2.0 tools :
Storyboarding, Articulate Storyline, Mind maps,
Sketchup, Acad, SketchBook Express.
8
9. Hypothesis testing focuses on identifying
assumptions underlying the attractiveness of a
new idea or thought and using available data to
assess the likelihood that these assumptions will
turn out to be true. These assumptions can be
tested through attention experiments, followed
by field experiments, which subject new concepts
to tests value creation, execution, scalability, and
defensibility.
Examples of free web 2.0 tools: Case studies,
pre-test, post test
9
10. Concept Mapping is used to represent how ideas
or other items are linked to a central idea and to each
other. Mind maps are used to generate, visualize,
structure, and classify ideas to look for patterns and
insights that provide key design criteria.
Examples of free web 2.0 tools:
bubbl.us, MindMup, WiseMapping
10
11. Storytelling is exactly how it sounds: piece
together a story rather than making some
bulleted notes. It gives a picture of the whole
idea.
Examples of free web 2.0 tools :
Storehouse, Storybird, Storyjumper.
11
12. Balance
Create a balance
between what a
learner need to
know in the 21st
century and the
tool to design their
learning
instruction to
achieve a
successful
outcome.
Objective 3
Design thinking in a Lesson Plan
12
13. Frame
We now research
what best fits 21st
century learning
curve. We study how
to design a lesson
plan to achieve
learning gain
13
14. Toolkit
We are now in an innovative technology world. It
requires ways to present ideas and information
for learner assimilation. We search for tools that
will help best present the ideas we have to
learners and ask for feedback.
14
15. Evolution
We use the feedback
to improve our lesson
plan for better
understanding and
better learning gain.
Hence solving our
problem.
15
16. Learning Extension
Making thinking visible goes through the process of
design thinking. Though we may not consciously
follow the steps of design thinking but we do exactly
that when making a concept visible to fellow
readers.
The process of design thinking allows us to reach
higher order thinking (HOTS).
Analyze Evaluate Create
16
17. Conclusion
Design thinking helps:
Reduce fear of failure,
Reduce fear of flaws,
Its experimental until solution is reached,
Develops creative and critical thinking,
Encourage collaborative learning,
Reduce fear of risk,
Validates action,
Solve real world problems.
17
18. Reference
18
Razzouk, R & Shute, V (2012),What Is Design
Thinking and Why Is It Important? Review Of
Educational Research 82: 330
Winslow, J & Dickerson, J;(2012). Design Effects of
Screen-Captured Tutorials on Student Achievement
.International Journal of Instructional Media, Vol. 39,
No. 4
Todd, R., & Magleby, S. (2004). Evaluation and
rewards for faculty involved in engineering design
education. International Journal of Engineering, 20,
333–340.