1. Apresentações AMD 19 de janeiro 10:00 – 12:00 – O Futuro das GPUs 20 de janeiro 10:00 – 12:00 – Computaçãoacelerada Roberto Brandão AMD Latin America
16. DirectX® 11 OIT in Action Skeletonexposed Arm bleedsthrough body Order-Independent Transparency Simple Alpha Blending 10
17. Render Post-Processing Apply filter kernel to every pixel in rendered image Depth of field, motion blur, tone mapping, edge detection, smoothing, sharpening Requires data from neighbouring pixels Example: constant time filter spreading Accurately simulates certain lenseffects such as depth of field Novel processing techniquedeveloped at AMD in conjunctionwith UC Berkeley DirectCompute greatly simplifiesimplementation while increasingperformance and visual fidelity Alpha buffer tricks no longer needed –fewer artifacts Shared memory optimizations –better performance 11
18. DirectX® 11 Depth of Field in Action Noticeable halos Hard silhouette Filter Spreading Legacy Method 12
19. Shadow Rendering HDAO (High Definition Ambient Occlusion) Detects “valleys” in scene geometry and darkens them according to depth Contact hardened shadows Sharpens shadow edges where they contact casting object, make edges increasingly blurry as they get farther away 13
20. DirectX® 11 Shadows in Action DirectX 10.1 Shadows DirectX 11 Contact Hardened Shadows Images from S.T.A.L.K.E.R.: Call of Prypiat (GSC Gameworld) 14
21. Lighting Post Effects Realistic Nighttime lighting HDR bloom Lens flare Atmospheric scattering Light trails 3D color grading Motion blur
22. Anti-Aliasing No AA Smoothes jagged edges around objects More obvious in moving images and at lower resolutions Takes multiple samples of image More samples = higher quality, but also much more work Radeon products support 2x, 4x, and 6x sample modes 2x AA 4x AA 6x AA
24. Tessellating the Right Way Can add significant detail to a scene while effectively compressing geometry But excessive use of tessellation can be inefficient for today’s GPUs Poor utilization of rasterizers Overshading Too many polygon edges for MSAA Brute force approach is wasteful Overshade per pixel 8 7 6 5 4 3 21 25 pixel triangles 5 pixel triangles 1 pixel triangles 15 pixel triangles 16 pixel triangle 100% rasterizer utilization 1 pixel triangle 6.25% rasterizer utilization
25. Morphological Anti-Aliasing No AA Morphological AA Post-process filtering technique accelerated with DirectCompute Delivers full-scene anti-aliasing Not limited to polygon edges, alpha-tested surfaces, etc. Faster than super-sampling Performance similar to edge-detect CFAA, but applies to all edges Compatible with any DirectX® 9/10/11 application Including games with no AA support Enabled via AMD Catalyst Control Center™ Images captured from Aliens vs. Predator by Rebellion
31. New applications will demand for computing power that is impossible on today’s hardware23
32. Enhanced Multimedia Capabilities Enhanced UVD2Hardware acceleration decodeof dual 1080p HD video streams9 Windows® Aero Mode Playback of HD videos in high qualitywith Windows® Aero mode enabled10 Video Gamma Independent from Windows® desktopfor a superior user experience Brighter Whites “Blue Stretch” processing increases theblue value of white colors for brighter videos Dynamic Video Range Control of levels of black and white during playback Power Management Enables new customers for all levels of graphics 24
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34. Full support for premium Blu-ray audio formats Dolby TrueHD , DTS-HD Master Audio, AC-3 and DTS
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36. Over 1 billion colors output through HDMI12-bpc output, 10-bpc (4:4:4) meaningfully derived11
37. Wide range of colorsFull support for wide-gamut x.v. color video signals25
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40. Better video quality from a DVD (DVD Upscaling) Better definition and sharpness of video streams based on MPEG-2 (DVD) for high definition displays DVD Upscaled DVD
41. Dramatically Improve Online Video Quality Watch online videos with smooth playback and sharper, vibrant image quality Make online video come to life!
43. Introducing Next-Gen Desktop Configurations for … CAD Image courtesy Todd Daniele DCC Image courtesy of StudioGPU Driver version 8.66 (ATI Catalyst™ 9.10) or above is required to support ATI Eyefinity technology. To enable a third display requires one panel with a DisplayPort connector.
44. Introducing Next-Gen Desktop Configurations for … Oil & Gas Medical Image courtesy Barco Medical Systems Driver version 8.66 (ATI Catalyst™ 9.10) or above is required to support ATI Eyefinity technology. To enable a third display requires one panel with a DisplayPort connector.
45. Maximum Flexibility in Display Configuration* 3x1 Landscape Display Group 1x3 Portrait Display Group Screen Images courtesy Todd Daniele 6x1 Portrait Display Group Screen Image courtesy Todd Daniele 3x1 Landscape Display Group Plus 3 Extended Screen Images courtesy University of Hertforshire 3x1 Display Group Plus 1 Extended Image courtesy University of Hertfordshire Screen Images courtesy Todd Daniele
46. Single GPU 4K Output for CAD and DCC* Image courtesy University of Hertfordshire, D.Atkins *Planned features, specifications, and/or capabilities of top sku of upcoming ATI FirePro™ professional graphics cards. Subject to change without notice. Image courtesy Todd Daniele
47. Distinctive Features - High Quality Rendering Images courtesy Studio GPU Full 30-bit display pipeline produces more than one billion colors and enables you to see more of your data* Images courtesy Barco Medical Systems Up to 1600 Stream Processors enable you to push visual effects farther than ever before * Requires 30-bit monitor for true 30-bit color display.
48. AMD Support for 30-bit Color* in Adobe® Photoshop® 8-bit per color component 16.7 million colors** 10-bit per color component Over 1 billion colors** * Requires 30-bit monitor for true 30-bit color display. **Simulated images.
49. AMD Stream TechnologyUsing the GPU to Enhance the Notebook PC Experience Performance and Battery Life Massively parallel, programmable GPU architecture enables dramatic performance and power efficiency Open Standards Industry-standard OpenCL™and DirectCompute 11 enablecross-platform development Balanced Platform Developers leverage AMD GPUs and CPUsfor enhanced application performance and user experience Gaming Productivity Entertainment * ATI Stream technology requires both enabled graphics and an enabled application 37
50. ATI Stream-Enabled Applications & Games SimHD™ Plug-infor TotalMedia Theatre Roxio Creator™ 2010 Roxio Creator™ 2010 Pro Aliens vs, Predator STALKER Call of Pripyat DiRT 2 MediaShow 5 MediaShow Espresso PowerDirector 8 PowerDirector 7 38
51. Video Transcoding SampleNo GPU Acceleration CPU Usage: 100% Frames Frames Using four CPU Cores GPU Usage: 1% 39
52. Video Transcoding SampleATI GPU Acceleration CPU Usage: 45% Control Control Frames Frames GPU Usage: 35% Using hundreds of Stream Processors 40
54. AMD Radeon™ HD 6000 Series Graphics 2 x DVI (DL-DVI+ SL-DVI) 2 x miniDP Designed for Displayport 1.2 HDMI 1.4a Get amazing Eye-Definition graphics with DirectX® 11 Get fast applications and incredible video with AMD EyeSpeed technology Get immersed with AMD Eyefinity technology
59. AMD PowerTune Technology Clamps GPU TDP to a pre-determined level Integrated control processor monitors GPU activity real time GPU includes counters across all blocks which are monitored and applied to an algorithm to infer power draw Dynamically adjusts clock to enforce TDP Provides direct control over GPU power draw (as opposed to indirect via clock/voltage tweaks) Algorithmic approach guarantees consistent performance across each product variant No longer need to constrain default clock speeds to allow for outlier applications User controllable via AMD OverDrive Utility
60. PowerTune – Game Power Draw Games consistently operate at lower power than peak apps With PowerTune, each product variant is tuned to maximize game performance Outlier applications are still handled gracefully Accommodates future application power draw
Our new technology pillars that will help the channel differentiate
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
So, EVERYONE seems to be creating, consuming, and sharing content. This explosion in multimedia requires new applications and new ways to manage and manipulate the data. Files and content must be organized, stored, or transcoded to match the destination device. Low resolution video needs to be up-scaled for larger screens, high definition video must be shrunk for smart phones, and home movies need to be stabilized and cleaned up for more enjoyable viewing. This new class of usage models and applications are pushing the limits of traditional PC architecture. The GPU, with its massively parallel computing architecture is increasingly being leveraged by applications to assist in these tasks. A new wave of software innovation is happening and consumers are hungry for applications that run faster, make all things digital media easier, and are affordable. AMD’s software partners are taking advantage of the GPU to deliver better experiences to their customers across an ever-wider set of content.
Using ATI Stream technology, enjoy better visual quality when you watch streaming video online (YouTube/Hulu) with new video enhancement features.*
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.