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Augmenting Reality:
Gifted students as e-design artists
A Macquarie ICT Innovations Centre Project | Cathie Howe & Dr Nerida McCredie | 2013
What is reality?
theuncommonlife.com
aminotes.tumblr.com
How does our brain
construct our reality?
Experiences
Memories
Expectations
Knowledge
Senses
Rationality
Associations
Perceptions
Instinct
Environment
Emotions
Interpretations
Assumptions
Opinions
Values
Beliefs
What might Bert experience in reality?
How might we augment his reality?
What is Augmented Reality?
Hands on - exploring triggers
AR in Education
MacICT Project: Students as e-Designers
Hands on - exploring auras
Project findings
First Steps: Augmenting Reality
Overview of Session
AR Explained by Common Craft
https://www.youtube.com/watch?v=D-A1l4Jn6EY
These relationships are primarily based upon the visual and
auditory sensory channels as these also dominate the
current AR experiences with visual by far leading the way.
AR Interaction Models
These 4 modes are
based on the
physical relationship
between the user,
the camera, the
camera's field of
view (fov) and the
visual/auditory
display.
Mixed Terms: The Reality-Virtuality Continuum
To the left of the continuum is the Real Environment, as would be seen by the naked eye.
Finally - a completely Virtual Environment with no real-world
elements, like a Massively Multiplayer Online Game (MMOG) such as
World of Warcrafttm or Second Lifetm, where all objects in the
environment are modelled by the computer.
Next is Augmented Virtuality, where a virtual environment has elements
added to it from the real world, such as a Kinecttm gaming system that inserts
live video of yourself into the virtual game world.
Then Augmented Reality, which is the real environment with added virtual elements.
AR in action
https://www.youtube.com/watch?v=oH_LfXnklRw
Check the App
you need to view
the AR
Exploring AR
Select a trigger
image
Explore
Trigger Image
AR marker pack can be downloaded from AR Studio
http://www.munnerley.com/ar/markers.pdf
Locate the correct App
Augmented Reality in Education
https://www.youtube.com/watch?v=KgR6Y2SRxGA
Technological Fluency
For Papert, the first layer of technological fluency is
the use of technology to enhance doing other
things.
Papert called his second layer of technological
fluency the practice of technology. The practice
of technology provides a broader experience of and
deeper access to knowledge.
Papert’s third layer is fluency is technological
thinking: the having of technological ideas.
Can we uncover the insights students’ have into the
potential value of Augmented Reality for learning by
casting them as e-Design Artists?
Project Outline
Gifted students
Students insights
Authentic
Student voice
Design project
Project Focus
Project designers
Presenters
Idea generators
Researchers
Collaborators
Role of student
Designers and Creators
Reflectors
Aug
• Meeting with Principal and Teacher
Aug
• AR workshop @MacICT
Inspire Institute & buildAR
Oct
• Introductory Workshop @MacICT
15 students 2 teachers
Oct
• AR Camp
2 days at MacICT + 2 days at St Ives HS
Project Timeline
Characteristics of Meaningful Learning
Jonassen, Howland, Marra and Crismond (2008)
Story of our Project
► Augment Reality Workshop
► Project Team @ MacICT
► What is reality?
► Sculpture Tour
► Decision
► Creation
Story of our Project
1) Upload a trigger image.
2) Upload an overlay image or video.
3) Create a channel for your Auras to go in.
4) Add the finished Aura to your channel.
Aurasma Studio
Applications Used
Viewing Auras
Discussion: Why have students design?
Vote via Texting
1. Standard texting rates only
2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
TIPS
61429883481
23508
Why have students
design?…
Vote via Twitter
Tweet @poll 23508
and your message
Showcase
Bridge
Tana
Entropy
Algoid
Achievement through
Unity
Exploring AR
Explore!
Select a trigger
image
Check the App
you need to
view the AR
Project Findings
The students involved in the project found that learning with
Augmented Reality has the potential to provide:
• Learning opportunities that are both individual
and personal
• Learning experiences that aren't offered (or are
readily available) in reality
• Challenging and authentic design based
learning tasks
Learning opportunities that are both individual and personal
AR is an individual technology.
It allows the learner to be a part of what you are learning
about. Learning with AR can make it real – you’re not just
sitting there and watching, you’re actually doing
something, not taking notes on how to do it.
Moreover, in AR learners can experiment more, make
mistakes and redo it.
There is the potential see alternatives, to consider your
options and the chance to explore your own choices, not
pre-set choices.
Learning experiences that aren’t offered
(or are readily available) in reality
AR can add a layer of accessibility and enjoyment.
The possibility of doing stuff that you wouldn’t be able to do
in a chemistry lab at school.
Students are able to be in control.
Students suggest they might be more inclined to try new
things and that they would constantly be imagining new
ideas.
Challenging and authentic design based learning tasks
Challenges makes you want to go in depth.
Authentic tasks - we are more excited about our own
ideas instead of a textbook answer.
Such a task was not like a worksheet where everyone has
done it and it’s nothing special.
Students were able to think differently and have ‘their’
own perspective.
Design means you can share it and be proud of it.
Challenging and authentic design based learning tasks
The students reported that this made them feel that you’re the
clever one.
A design task is so much more satisfying.
One child commented that the AR project has helped me to
think deeply about technology.
Imagining with AR: What might be possible?
Flickr photo by anna Flickr photo by jurvetson
Flickr iage by The Kingsway School
Flickr photo by mccmicb
3W Storyweb 2013 Wikimedia commons photo by mysid
Flickr photo by GGL1
Discussion: What might be possible with AR?
Vote via Texting
1. Standard texting rates only
2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
TIPS
61429883481
51952
Why have students
design?…
Vote via Twitter
Tweet @poll 51952
and your message
First Steps with AR
First Steps with AR
First Steps with AR
Next Steps
Contact Us
www.macict.edu.au
PROJECT BLOG
http://macictaugreality2012.wordpress.com/
TWITTER
@macict
EMAIL
macictsupport@det.nsw.edu.au

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Augmenting Reality: Gifted students as e-design artists

  • 1. Augmenting Reality: Gifted students as e-design artists A Macquarie ICT Innovations Centre Project | Cathie Howe & Dr Nerida McCredie | 2013
  • 3. aminotes.tumblr.com How does our brain construct our reality?
  • 5. What might Bert experience in reality? How might we augment his reality?
  • 6. What is Augmented Reality? Hands on - exploring triggers AR in Education MacICT Project: Students as e-Designers Hands on - exploring auras Project findings First Steps: Augmenting Reality Overview of Session
  • 7. AR Explained by Common Craft https://www.youtube.com/watch?v=D-A1l4Jn6EY
  • 8. These relationships are primarily based upon the visual and auditory sensory channels as these also dominate the current AR experiences with visual by far leading the way. AR Interaction Models These 4 modes are based on the physical relationship between the user, the camera, the camera's field of view (fov) and the visual/auditory display.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. Mixed Terms: The Reality-Virtuality Continuum To the left of the continuum is the Real Environment, as would be seen by the naked eye. Finally - a completely Virtual Environment with no real-world elements, like a Massively Multiplayer Online Game (MMOG) such as World of Warcrafttm or Second Lifetm, where all objects in the environment are modelled by the computer. Next is Augmented Virtuality, where a virtual environment has elements added to it from the real world, such as a Kinecttm gaming system that inserts live video of yourself into the virtual game world. Then Augmented Reality, which is the real environment with added virtual elements.
  • 15. Check the App you need to view the AR Exploring AR Select a trigger image Explore
  • 16. Trigger Image AR marker pack can be downloaded from AR Studio http://www.munnerley.com/ar/markers.pdf
  • 18. Augmented Reality in Education https://www.youtube.com/watch?v=KgR6Y2SRxGA
  • 19. Technological Fluency For Papert, the first layer of technological fluency is the use of technology to enhance doing other things. Papert called his second layer of technological fluency the practice of technology. The practice of technology provides a broader experience of and deeper access to knowledge. Papert’s third layer is fluency is technological thinking: the having of technological ideas.
  • 20. Can we uncover the insights students’ have into the potential value of Augmented Reality for learning by casting them as e-Design Artists? Project Outline
  • 21. Gifted students Students insights Authentic Student voice Design project Project Focus
  • 23. Aug • Meeting with Principal and Teacher Aug • AR workshop @MacICT Inspire Institute & buildAR Oct • Introductory Workshop @MacICT 15 students 2 teachers Oct • AR Camp 2 days at MacICT + 2 days at St Ives HS Project Timeline
  • 24. Characteristics of Meaningful Learning Jonassen, Howland, Marra and Crismond (2008)
  • 25. Story of our Project ► Augment Reality Workshop ► Project Team @ MacICT ► What is reality? ► Sculpture Tour ► Decision ► Creation
  • 26. Story of our Project
  • 27. 1) Upload a trigger image. 2) Upload an overlay image or video. 3) Create a channel for your Auras to go in. 4) Add the finished Aura to your channel. Aurasma Studio
  • 30. Discussion: Why have students design? Vote via Texting 1. Standard texting rates only 2. We have no access to your phone number 3. Capitalization doesn’t matter, but spaces and spelling do TIPS 61429883481 23508 Why have students design?… Vote via Twitter Tweet @poll 23508 and your message
  • 31.
  • 33. Exploring AR Explore! Select a trigger image Check the App you need to view the AR
  • 34. Project Findings The students involved in the project found that learning with Augmented Reality has the potential to provide: • Learning opportunities that are both individual and personal • Learning experiences that aren't offered (or are readily available) in reality • Challenging and authentic design based learning tasks
  • 35. Learning opportunities that are both individual and personal AR is an individual technology. It allows the learner to be a part of what you are learning about. Learning with AR can make it real – you’re not just sitting there and watching, you’re actually doing something, not taking notes on how to do it. Moreover, in AR learners can experiment more, make mistakes and redo it. There is the potential see alternatives, to consider your options and the chance to explore your own choices, not pre-set choices.
  • 36. Learning experiences that aren’t offered (or are readily available) in reality AR can add a layer of accessibility and enjoyment. The possibility of doing stuff that you wouldn’t be able to do in a chemistry lab at school. Students are able to be in control. Students suggest they might be more inclined to try new things and that they would constantly be imagining new ideas.
  • 37. Challenging and authentic design based learning tasks Challenges makes you want to go in depth. Authentic tasks - we are more excited about our own ideas instead of a textbook answer. Such a task was not like a worksheet where everyone has done it and it’s nothing special. Students were able to think differently and have ‘their’ own perspective. Design means you can share it and be proud of it.
  • 38. Challenging and authentic design based learning tasks The students reported that this made them feel that you’re the clever one. A design task is so much more satisfying. One child commented that the AR project has helped me to think deeply about technology.
  • 39. Imagining with AR: What might be possible? Flickr photo by anna Flickr photo by jurvetson Flickr iage by The Kingsway School Flickr photo by mccmicb 3W Storyweb 2013 Wikimedia commons photo by mysid Flickr photo by GGL1
  • 40. Discussion: What might be possible with AR? Vote via Texting 1. Standard texting rates only 2. We have no access to your phone number 3. Capitalization doesn’t matter, but spaces and spelling do TIPS 61429883481 51952 Why have students design?… Vote via Twitter Tweet @poll 51952 and your message
  • 41.