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understanding
Espen Aarseth
“Computer Game Studies, Year One”
Game Studies 1.1 (July 2001)
“Studying Video Games,” from Understanding
Video Games: The Essential Introduction
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
Introduction breaks down into three questions:

• Why? (Why study video games?)

• Who? (Who studies video games?)

• How? (Types of analysis)
Why? (Why study video games?)
Who? (Who studies video games?)
How do you study video games?
(Types of analysis)
Group Activity
Break into Canvas Groups.

• Choose two games from the following list: Minecraft, Pac
Man, Tetris, Grand Theft Auto, WiiSports, Angry Birds

• For each game, go through the Four Types of Analysis and
try to imagine the different kinds of essays that could be
written from each perspective. What kinds of studies, in
other words, could be produced by a focus on the game,
the players, the culture, and the philosophical foundation of
the game in question. What kind of studies could you
imagine, for example, about Pac Man and players? Or
Angry Birds and culture? Or Tetris and ontology? Or Grand
Theft Auto and games?
• How do we enter and exit games?
• How and where does play begin and end?
• What makes up the boundary of a game?
Magic Circle
Frames & Boundaries
Lusory Attitude
A Few Critical Terms
Every game exists within a frame – a
marked off time and space. 

The frame is what communicates to
players that a game is being played

The Frame of a Game
Frames can be…

• physical

• psychological

• technological

• abstract/
conceptual

The Frame of a Game
• The “idea of a special place in time and
space created by a game”

• The “space within which a game take place”

• The “alternate reality established by game”

• The space and time that marks off the
artificial world of a game

• The formalized boundary that circumscribes
the activity of play.
The Magic Circle
Why magical? What’s magical
about the space and time created
when we play a game?
Within the space of a game, special rules
obtain – and these rules create a special set
of meanings for the players

Things become significant when subject to
the rules and fiction of a game
Within the magic circle, special meanings accrue
and cluster around objects and behaviors. In
effect, a new reality is created, defined by the rules
of the game and inhabited by its players. Before a
game of Chutes and Ladders starts, it's just a
board, some plastic pieces, and a die. But once
the game begins, everything changes. Suddenly,
the materials represent something quite specific.
This plastic token is you. These rules tell you how
to roll the die and move. Suddenly, it matters very
much which plastic token reaches the end first.
Are frames and boundaries between “magic
circle of a game” and “ordinary world” always
clearly defined? 

Can you think of examples where these
boundaries are confused? When games leak
into real life, or real life leaks into magical
world of games? 

Discussion
Psychological attitude required to enter the
play of the game.

Playing a game is an act of “faith” and a kind
of social contract.

Useful term to describe the attitude required
of a player to enter into a game

Lusory attitude (Bernard Suits)
Understanding Video Games
Understanding Video Games
Understanding Video Games

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Understanding Video Games

  • 2. Espen Aarseth “Computer Game Studies, Year One” Game Studies 1.1 (July 2001)
  • 3. “Studying Video Games,” from Understanding Video Games: The Essential Introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca Introduction breaks down into three questions: • Why? (Why study video games?) • Who? (Who studies video games?) • How? (Types of analysis)
  • 4. Why? (Why study video games?)
  • 5. Who? (Who studies video games?)
  • 6. How do you study video games? (Types of analysis)
  • 7.
  • 8. Group Activity Break into Canvas Groups. • Choose two games from the following list: Minecraft, Pac Man, Tetris, Grand Theft Auto, WiiSports, Angry Birds • For each game, go through the Four Types of Analysis and try to imagine the different kinds of essays that could be written from each perspective. What kinds of studies, in other words, could be produced by a focus on the game, the players, the culture, and the philosophical foundation of the game in question. What kind of studies could you imagine, for example, about Pac Man and players? Or Angry Birds and culture? Or Tetris and ontology? Or Grand Theft Auto and games?
  • 9. • How do we enter and exit games? • How and where does play begin and end? • What makes up the boundary of a game? Magic Circle Frames & Boundaries Lusory Attitude A Few Critical Terms
  • 10. Every game exists within a frame – a marked off time and space. The frame is what communicates to players that a game is being played The Frame of a Game
  • 11. Frames can be… • physical • psychological • technological • abstract/ conceptual The Frame of a Game
  • 12.
  • 13. • The “idea of a special place in time and space created by a game” • The “space within which a game take place” • The “alternate reality established by game” • The space and time that marks off the artificial world of a game • The formalized boundary that circumscribes the activity of play. The Magic Circle
  • 14. Why magical? What’s magical about the space and time created when we play a game? Within the space of a game, special rules obtain – and these rules create a special set of meanings for the players Things become significant when subject to the rules and fiction of a game
  • 15. Within the magic circle, special meanings accrue and cluster around objects and behaviors. In effect, a new reality is created, defined by the rules of the game and inhabited by its players. Before a game of Chutes and Ladders starts, it's just a board, some plastic pieces, and a die. But once the game begins, everything changes. Suddenly, the materials represent something quite specific. This plastic token is you. These rules tell you how to roll the die and move. Suddenly, it matters very much which plastic token reaches the end first.
  • 16. Are frames and boundaries between “magic circle of a game” and “ordinary world” always clearly defined? Can you think of examples where these boundaries are confused? When games leak into real life, or real life leaks into magical world of games? Discussion
  • 17. Psychological attitude required to enter the play of the game. Playing a game is an act of “faith” and a kind of social contract. Useful term to describe the attitude required of a player to enter into a game Lusory attitude (Bernard Suits)