5. The Research
Mobile learning is…
‘learning in a more personalised way, handing
over more control to the learners themselves’
‘disruptive learning’
(Stead, 2006)
‘holds and heightens student interest, engages
students in learning, and provides yet another
means for expressive and receptive literacy’
(Dogeby, 2007)
6. ‘a small, cleverly designed handheld game can
significantly enhance learner performance in
mental maths as well as having a positive
impact on other aspects of classroom life’
(Robertson, 2009)
‘mobile devices can have a positive impact on
learning experiences for both educators and
students’
(McFarlane, Triggs& Yee, 2008; Ng &
Nicholas, 2009)
7. ‘Schools with one-to-one computing programs
have fewer discipline problems, lower
dropout rates, and higher rates of college
attendance than schools with a higher ratio
of students to computers…but for one-to-
one programs to boost student achievement
as well, they must be properly implemented.’
Project Red (Revolutionizing Education)
June 2010
8. (ed. Wan Ng, 2010)
Chapter 12
Imagine Mobile
Learning in your
Pocket
http://www.igi-
global.com/bookstore/TitleDetails.aspx?TitleId=4177
0
9.
10. how mobile learning might be used to
increase engagement, motivation, ICT
curriculum integration and effective
learning in K-12 schools.
action research questions focused on
impact for learning in core curriculum
areas, literacy, numeracy, media,
interpersonal development
11. Collaborative project co-funded
Average VIC government school – not
high-tech
30 Year 8 students
Teachers – average ICT skills
Cross curriculum approach – English,
Social Science, Maths, Science, Music and
German, HPE
12. Three diverse schools, locations and
communities:
◦ Corio South, Courtney Gardens, Epsom
Years 5-6 initially (early years noted)
Teacher action research; good ICT skills
Cross curriculum approach embedded within
VELS
Emphasis on literacy - reading, writing,
media
8 iPod Touches per class
13. Two year project – Australia, Singapore and
USA
Year 1:
◦ global citizenship and cultural identity
Year 2:
◦ personalised learning, improving student literacy in
reading and writing, speaking and listening, digital,
media and visual literacy
◦ class sets of iPod Touches, Studywiz online learning
environment, vodcasts, Apps, etc
14. The Schools
United World College of
South-East Asia, Singapore
Shepparton High School,
Victoria
Chormann Elementary, Southgate, Michigan
15. Two schools – Xavier College and Trinity
Catholic Primary School
Focus – potential of Nintendo DS to support
student learning in Mathematics
Four classes used Professor Kageyama Maths
Training Program; control group of students
used same Maths program with traditional
pen and paper
20 minutes each day for 10 weeks
16. Up to 50 Primary and secondary schools
1:1technologies and collaborative
technologies supporting VELS outcomes
iPod touch, Netbooks, Flip cameras, Blogs,
Wikis, GPS & geocaching, Massive Multiplayer
Online Gaming, Quizdom etc
Benchmarking, data collection based on
rubrics, online survey, reports, interviews
17. Mobile learning:
Promotes confidence and independence regardless of
year level and age
Promotes peer coaching and developing activities for
each other
Important in encouraging ESL learners, reluctant
learners (at risk/disengaged)
Improves attendance, more active participation in
class
Promotes better preparation and organisation for
class
Supports more regular completion of school work
and homework
18. Mobile learning stimulates enjoyment in
learning…‘fun’ activity
Greater interaction (& writing) from boys in
particular, in blogs, podcasts and web pages
Stimulates teachers and students to work
creatively to improve literacy and numeracy
Student performance data – improves numeracy
and literacy, increases skills in teamwork,
interpersonal skills and ICT skills
Motivates teachers to rethink their pedagogy
around the use of ICT and mobile devices
19. Good Practice Tips
Implementation of Mobile Learning projects
http://delphian.com.au/mobile-learning-articles
Research reports
iPod Touch Report
http://delphian.com.au/ipod-touch-research-report
iPodagogy: Using iPods and Video Podcasting for
Learning
http://delphian.com.au/ipods-and-podcasting-
learning
Global Mobile Learning
http://delphian.com.au/global-mobile-learning-
research
20. Why Mobiles for learning?
Small handheld devices enable learning
anywhere, anytime
Convergence of innovations in mobile
technology and social software, Web 2.0
Young people’s social use of technologies
For schools it means 1:1 is achievable
29. Five minute discussion in groups on
mobile learning:
Are your students ready for mobile
learning?
Structures, policies, issues
30. Kids are ready, staff are concerned
School policies & ownership of budget
Restricted school practices
Different tools for different circumstances
Support (maintenance & charging) and a
team of champions
Professional learning
How make a raft of technologies co-exist
31. Educational apps
Relevant to kids
Use technologies that pervade their
lives
Engaging for learning
Inquiry based constructivist content
High quality games prolong
engagement
Kids can consolidate knowledge
independently
36. English Apps
Spectronics: Apps for Education
http://www.spectronicsinoz.com/blog/uncategoriz
ed/2010/09/educational-apps-and-resources-for-
the-ipad-and-iphone/
44. 1 2 3 SHEEP is a counting app for young learners
with 3 fun activities - flying a helicopter around
the farm, herding sheep into pens and guiding
the sheepdog into the ute
45. MATHSTRONAUT is a maths challenge app for
addition and subtraction, designed for Primary and
Middle school students.
46. PLINKERTON is a cybersafety mystery game that aims
to create awareness for Middle school students
about how to stay safe online.
47. References
Project Red (2010) Revolutionizing Education, One to One Institute, US.
http://projectred.org/
McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim
report to Becta http://partners.becta.org.uk/upload-
dir/downloads/page_documents/research/mobile_learning.pdf
Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and
beliefs in the first year. Computers and Education.
Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global
Change, La Trobe University, Melbourne
Stead, G. (2006). Mobile technologies: transforming the future of learning, in
Emerging Technologies for Learning, BECTA. http://partners.becta.org.uk/upload-
dir/downloads/page_documents/research/emerging_technologies.pdf
Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems.
http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pd
f
Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida.
http://www.principalspartnership.com/iPods.pdf