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Enhance the learning activity with the 3D AeL educational content
1. Learn. Create. Innovate
Enhance the learning activity with
the 3D AeL educational content
Imagine a world where all children would have access to quality education.
Imagine the school of the future where pedagogy would blend with educational
technology to offer an adaptive, collaborative and motivating teaching and
learning experience.
Imagine modern laboratories where students can virtually explore and
discover all the natural phenomena, can conduct their own experiments, can
interact with virtual objects and where they can really understand theory and
put it in practice. The school of the future is closer than we can imagine.
2. To keep up with today’s knowledge-based To realize the 3D effect, the technologies use
society, we have to improve and develop multiple views (5 to 8) of the same image
skills and abilities throughout our entire life scenery. While looking at the 3D display, each
and technology seems the mandatory tool eye catches basically a different view out of
for an effective knowledge and competence these multiple views and the human brain
transfer. SIVECO Romania is focusing its puts these two different views together into
efforts to bring excellence in education. We a 3D image.
are a constant adopter of state-of-the-art
Learn. Create. Innovate.
technology for improving education. Our The school of the future will definitely offer
educational solutions are based on a solid students an enhanced learning experience
experience that combines the most advanced by introducing 3D educational objects in the
didactical and pedagogical methods with classroom. We strongly believe that a quality
cutting-edge technology for an enhanced education should blend traditional pedagogy
learning experience. with cutting-edge technology, in order to
prepare children for a better future.
AeL 3D educational content SIVECO Romania is the first company in
the world to create 3D educational content
The latest innovation brought by SIVECO
displayed on a screen that is not using any
Romania is the AeL 3D educational content.
kind of glasses.
The learning objects are almost brought to
life in order to engage students in the learning
process and to offer any type of learners a Multi-touch systems in the
personal learning experience. The content is classroom, an important step
displayed on a glasses-less 3D screen. The towards future school
auto-stereoscopic screen allows students
to visualize the 3D objects as if they were Studies around the world reveal a clear
real. Multiple persons are able to see spatial predilection for people to adopt in their every-
images, animation and videos from different day activities tools that they consider a part or
perspectives and distances on these auto- extension of their bodies, thus helping them
stereoscopic displays. to interact more easily with the environment
and to collaborate more effectively. Such tool
seems to be the computer, created as a digital
reproduction of the human brain.
This invention changed the perception of how
we conduct all the activities, the speed of
execution, our communication channels and
even of the world itself, creating a complete
digital universe, separated from the organic.
But the most likely future trend is driven by
the need to unite these worlds, and the tools
that seem able to make this integration are
the multi-touch systems.
Positive results are registered by the multi-
Studies are already confirming that by using touch systems used in the classroom
2 3D objects for education, the information is under the trans-disciplinary curriculum
assimilated more easily, the learning process and methodology project context. These
becomes more attractive and interactive results are justified in several ways: not
and students become more active during only that motivates the children to create
classes. their self-exploratory stock of knowledge,
3. but stimulates them to share their work
with colleagues, promoting team spirit and
competitiveness, and helps them develop
analytical and practical skills. Furthermore,
using a combination of rich multimedia
stimuli, the system creates students a multi-
sensorial channel (multi-touch) to receive
information that leads to a rapid assimilation
Learn. Create. Innovate.
and internalisation of new information.
An innovation brought by SIVECO Romania
in education is the AeL educational content
developed for multi-touch technology. The
multimedia content allows full hand control,
multiple fingers control or even multiple
users simultaneously. Instead of using a
keyboard and mouse or a single point input
(as for the touch screen technology) the multi-
point systems enables users to have a more
natural interaction with the application.
and mediating" shifting from "operational
The multi-point systems represent our
goal" - as a measurement unit for a single
interface with the virtual world and can be
subject, to "skills acquirement" as the sum
practically used in any field and especially
of attributes acquired both in cognitive and
in education. The benefits of using multi-
affective terms.
point technology in education consists in
improving the collaboration between teacher
Augmented Reality for cutting-edge
and students, engaging students in group
activities, motivating them to explore, shifting education
education from learning by memorizing to
Augmented reality (AR) is a term used for
learning by doing.
a live direct or indirect view of a physical
Along with the introduction of multi-touch real-world environment whose elements are
systems in the classroom, the teacher's augmented by virtual computer-generated
role changes, enabling him/her to be more sensory input.
efficient, and changing the emphasis from "a
SIVECO Romania brings Augmented Reality
discipline that teaches" in "a cross-curricular
for improving education, in order to engage
teaching project that the teacher is conceiving
students in the most advanced and powerful
learning experience. They can practically
interact with 3D objects and change
parameters in real-time.
3D educational objects for Geography,
Physics and Biology, all can be experienced in
an innovative manner. Using just a webcam,
students will be able to play with the forces
attached to a body in different movement 3
situations, to manipulate the solar system
with their own hands or to analyze the internal
organs, in natural size, overlapped on their
own body.