SlideShare une entreprise Scribd logo
1  sur  16
Epistemic Games
Overview
•   What is an Epistemic Game
•   What is an Epistemic Frame
•   Assessing Learning in the 21st Century
•   Epistemic Games and Resources
What is an Epistemic Game?
• “Authentic Professionalism”

• “Explicit instructions to specific contexts and
  situations”

• Include Communities of Practice, reflective
  practice, and epistemic frames

        Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
What is an Epistemic Frame?
• Includes targeted community’s practice,
  identity, interest, understanding, and
  epistemology

• Different communities have different
  epistemic frames

• Must embody the targeted affinity group
       Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
Affinity Group
• “A group of people associated with a given
  semiotic domain” (p. 27)

• Examples: Lawyers, Educators, Gamers, WoW
  players, Olympians,

• Can be large or small

    Source: Gee, J.P., (2007). What video games have to teach us
             about learning and literacy. Palgrave McMillan, NY.
Cross Functional Team
• Gee video:
  – Each person must have deep expertise in one skill
    set, but understand the big picture. They retain
    expertise but must integrate with the other
    different skill sets to be successful.

  – http://spotlight.macfound.org/blog/entry/jim-
    gee-on-the-use-of-video-games-for-learning-
    about-learning/
Cross Functional Team
Assessing Learning in the 21st Century
• Epistemic Games change the focus of
  assessment to mastery of:

   – Skills
   – Knowledge
   – Identity
   – Values

   – i.e. the Epistemic Frame
Source: Shaffer, D.W., (Paris juin 2011) Epistemic Games. at
        http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic-
        games-paris-juin-2011
Assessing Learning in the 21st Century
    • How well does the student’s performance
      match the community of practice?

    • How well does the student role play their
      chosen profession? (Levasseur 2012)

    • Qualitative v. Quantitative Variables
Source: Levasseur, A. (February 6, 2012). Epistemic games are the future of learning, letting
        students role –play professions. Retrieved at:
        http://www.pbs.org/mediashift/2012/02/epistemic-games-are-the-future-of-learning-
        letting-students-role-play-professions037.html
Assessing Learning in the 21st Century
• Assessment might also include:

  – Performance in Cross Functional Group (Leadership?)
  – Performance in Affinity Spaces (Game, guild site,
    forums, etc.)
  – Depth and Duration of Immersion
  – Reflection of Experience
  – Level of Change in Post Experience Activities
  – Justification of Actions / Decisions
  – Others
Epistemic Games and Resources
• Budget Hero
Epistemic Games and Resources
• American Institute for Certified Public
  Accountants – only students have access

• http://www.startheregoplaces.com/
  – Need to create a student account
     • Scroll to the bottom and click on simulations
     • Create your faux student profile make sure you click
       Community College instead of high school and use 2012
       as your anticipated graduation date.
Epistemic Games and Resources
• World of Warcraft
  – Cross Functional Teams – Dungeons and Raids

  – Epistemic Entrepreneurship – Crafting and Auction
    House
Epistemic Games and Resources
Epistemic Games and Resources
• Sim School
  – http://www.simschool.org/

Contenu connexe

Similaire à Epistemic Games: Learning Through Practice Communities

2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_finalCathie Howe
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroomDoug Adams
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
How video games can enhance graduate attributes
How video games can enhance graduate attributesHow video games can enhance graduate attributes
How video games can enhance graduate attributesUofGlasgowLTU
 
Reed: "Player 2: Mixing Gameplay and Audience Heuristics"
Reed: "Player 2: Mixing Gameplay and Audience Heuristics"Reed: "Player 2: Mixing Gameplay and Audience Heuristics"
Reed: "Player 2: Mixing Gameplay and Audience Heuristics"rhetoroxor
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Coursecenter4edupunx
 
Gameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersGameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersJason Rosenblum, PhD
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningKostas Karpouzis
 
Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Raptivity
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricUniversity of South Australlia
 
Game Based Interventions By Transcendix
Game Based Interventions By TranscendixGame Based Interventions By Transcendix
Game Based Interventions By Transcendixveenaskumar
 
Sl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmoocSl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmoocCynthia Calongne
 
Learning with Games
Learning with GamesLearning with Games
Learning with GamesCathie Howe
 
Finalpresentation
FinalpresentationFinalpresentation
Finalpresentationrarmstead1
 
Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013wenzela
 
Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Luis de-Marcos Ortega
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentationRinkweijs
 

Similaire à Epistemic Games: Learning Through Practice Communities (20)

2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroom
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
How video games can enhance graduate attributes
How video games can enhance graduate attributesHow video games can enhance graduate attributes
How video games can enhance graduate attributes
 
Reed: "Player 2: Mixing Gameplay and Audience Heuristics"
Reed: "Player 2: Mixing Gameplay and Audience Heuristics"Reed: "Player 2: Mixing Gameplay and Audience Heuristics"
Reed: "Player 2: Mixing Gameplay and Audience Heuristics"
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Course
 
Gameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersGameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learners
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learning
 
Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
 
Game Based Interventions By Transcendix
Game Based Interventions By TranscendixGame Based Interventions By Transcendix
Game Based Interventions By Transcendix
 
Sl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmoocSl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmooc
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Finalpresentation
FinalpresentationFinalpresentation
Finalpresentation
 
Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013Modified1 lego slides putting play in our secondary practice for hice 2013
Modified1 lego slides putting play in our secondary practice for hice 2013
 
Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Wikiludology
WikiludologyWikiludology
Wikiludology
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentation
 

Plus de center4edupunx

Information and Technology Literacy in the Time of the Fancy Bear
Information and Technology Literacy in the Time of the Fancy Bear Information and Technology Literacy in the Time of the Fancy Bear
Information and Technology Literacy in the Time of the Fancy Bear center4edupunx
 
Ender's Game 4 Edu Introduction
Ender's Game 4 Edu IntroductionEnder's Game 4 Edu Introduction
Ender's Game 4 Edu Introductioncenter4edupunx
 
Intro to Blockchain Revolution (Google Hangout Slides)
Intro to Blockchain Revolution (Google Hangout Slides)Intro to Blockchain Revolution (Google Hangout Slides)
Intro to Blockchain Revolution (Google Hangout Slides)center4edupunx
 
TCC Metagame book club
TCC Metagame book clubTCC Metagame book club
TCC Metagame book clubcenter4edupunx
 
So You Think You Can Tweet....in Multiple Languages
So You Think You Can Tweet....in Multiple LanguagesSo You Think You Can Tweet....in Multiple Languages
So You Think You Can Tweet....in Multiple Languagescenter4edupunx
 
Project Outbreak Poster Session
Project Outbreak Poster SessionProject Outbreak Poster Session
Project Outbreak Poster Sessioncenter4edupunx
 
How Students Are Using Online Learning Skills In Games But Not in Your Class
How Students Are Using Online Learning Skills In Games But Not in Your ClassHow Students Are Using Online Learning Skills In Games But Not in Your Class
How Students Are Using Online Learning Skills In Games But Not in Your Classcenter4edupunx
 
Ready Player One - Week 3 Discussion
Ready Player One - Week  3 DiscussionReady Player One - Week  3 Discussion
Ready Player One - Week 3 Discussioncenter4edupunx
 
Ready Player One - Week 2 Check-in
Ready Player One - Week 2 Check-inReady Player One - Week 2 Check-in
Ready Player One - Week 2 Check-incenter4edupunx
 
Ready player One - Week 2 overview
Ready player One - Week 2 overviewReady player One - Week 2 overview
Ready player One - Week 2 overviewcenter4edupunx
 
Ready Player One - Overview for Book Club
Ready Player One - Overview for Book ClubReady Player One - Overview for Book Club
Ready Player One - Overview for Book Clubcenter4edupunx
 
ISTE Games & Sim Network Preview
ISTE Games & Sim Network PreviewISTE Games & Sim Network Preview
ISTE Games & Sim Network Previewcenter4edupunx
 
eLearning Consortium of Colorado Awards 2015
eLearning Consortium of Colorado Awards 2015 eLearning Consortium of Colorado Awards 2015
eLearning Consortium of Colorado Awards 2015 center4edupunx
 
State of The Guild February 2015
State of The Guild February 2015State of The Guild February 2015
State of The Guild February 2015center4edupunx
 
Games and Sims Network 2014 -2015
Games and Sims Network 2014 -2015Games and Sims Network 2014 -2015
Games and Sims Network 2014 -2015center4edupunx
 
ISTE Games & Sims Network 2014 Conference Round-Up
ISTE Games & Sims Network 2014 Conference Round-UpISTE Games & Sims Network 2014 Conference Round-Up
ISTE Games & Sims Network 2014 Conference Round-Upcenter4edupunx
 
Games & Simulation Network ISTE Conference Preview
Games & Simulation Network ISTE Conference Preview Games & Simulation Network ISTE Conference Preview
Games & Simulation Network ISTE Conference Preview center4edupunx
 
Shaomai's Shammie Healing Workshop
Shaomai's Shammie Healing WorkshopShaomai's Shammie Healing Workshop
Shaomai's Shammie Healing Workshopcenter4edupunx
 
Play as Professional Development
Play as Professional Development Play as Professional Development
Play as Professional Development center4edupunx
 

Plus de center4edupunx (20)

Information and Technology Literacy in the Time of the Fancy Bear
Information and Technology Literacy in the Time of the Fancy Bear Information and Technology Literacy in the Time of the Fancy Bear
Information and Technology Literacy in the Time of the Fancy Bear
 
Ender's Game 4 Edu Introduction
Ender's Game 4 Edu IntroductionEnder's Game 4 Edu Introduction
Ender's Game 4 Edu Introduction
 
Intro to Blockchain Revolution (Google Hangout Slides)
Intro to Blockchain Revolution (Google Hangout Slides)Intro to Blockchain Revolution (Google Hangout Slides)
Intro to Blockchain Revolution (Google Hangout Slides)
 
TCC Metagame book club
TCC Metagame book clubTCC Metagame book club
TCC Metagame book club
 
So You Think You Can Tweet....in Multiple Languages
So You Think You Can Tweet....in Multiple LanguagesSo You Think You Can Tweet....in Multiple Languages
So You Think You Can Tweet....in Multiple Languages
 
Project Outbreak Poster Session
Project Outbreak Poster SessionProject Outbreak Poster Session
Project Outbreak Poster Session
 
How Students Are Using Online Learning Skills In Games But Not in Your Class
How Students Are Using Online Learning Skills In Games But Not in Your ClassHow Students Are Using Online Learning Skills In Games But Not in Your Class
How Students Are Using Online Learning Skills In Games But Not in Your Class
 
Ready Player One - Week 3 Discussion
Ready Player One - Week  3 DiscussionReady Player One - Week  3 Discussion
Ready Player One - Week 3 Discussion
 
Ready Player One - Week 2 Check-in
Ready Player One - Week 2 Check-inReady Player One - Week 2 Check-in
Ready Player One - Week 2 Check-in
 
Ready player One - Week 2 overview
Ready player One - Week 2 overviewReady player One - Week 2 overview
Ready player One - Week 2 overview
 
Ready Player One - Overview for Book Club
Ready Player One - Overview for Book ClubReady Player One - Overview for Book Club
Ready Player One - Overview for Book Club
 
ISTE Games & Sim Network Preview
ISTE Games & Sim Network PreviewISTE Games & Sim Network Preview
ISTE Games & Sim Network Preview
 
eLearning Consortium of Colorado Awards 2015
eLearning Consortium of Colorado Awards 2015 eLearning Consortium of Colorado Awards 2015
eLearning Consortium of Colorado Awards 2015
 
State of The Guild February 2015
State of The Guild February 2015State of The Guild February 2015
State of The Guild February 2015
 
Games and Sims Network 2014 -2015
Games and Sims Network 2014 -2015Games and Sims Network 2014 -2015
Games and Sims Network 2014 -2015
 
ISTE Games & Sims Network 2014 Conference Round-Up
ISTE Games & Sims Network 2014 Conference Round-UpISTE Games & Sims Network 2014 Conference Round-Up
ISTE Games & Sims Network 2014 Conference Round-Up
 
Games & Simulation Network ISTE Conference Preview
Games & Simulation Network ISTE Conference Preview Games & Simulation Network ISTE Conference Preview
Games & Simulation Network ISTE Conference Preview
 
Shaomai's Shammie Healing Workshop
Shaomai's Shammie Healing WorkshopShaomai's Shammie Healing Workshop
Shaomai's Shammie Healing Workshop
 
Play as Professional Development
Play as Professional Development Play as Professional Development
Play as Professional Development
 
Project Outbreak
Project OutbreakProject Outbreak
Project Outbreak
 

Dernier

Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 

Dernier (20)

Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 

Epistemic Games: Learning Through Practice Communities

  • 2. Overview • What is an Epistemic Game • What is an Epistemic Frame • Assessing Learning in the 21st Century • Epistemic Games and Resources
  • 3. What is an Epistemic Game? • “Authentic Professionalism” • “Explicit instructions to specific contexts and situations” • Include Communities of Practice, reflective practice, and epistemic frames Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
  • 4. What is an Epistemic Frame? • Includes targeted community’s practice, identity, interest, understanding, and epistemology • Different communities have different epistemic frames • Must embody the targeted affinity group Source: Shaffer, D.W. (2004). Epistemic games. Innovate.
  • 5. Affinity Group • “A group of people associated with a given semiotic domain” (p. 27) • Examples: Lawyers, Educators, Gamers, WoW players, Olympians, • Can be large or small Source: Gee, J.P., (2007). What video games have to teach us about learning and literacy. Palgrave McMillan, NY.
  • 6. Cross Functional Team • Gee video: – Each person must have deep expertise in one skill set, but understand the big picture. They retain expertise but must integrate with the other different skill sets to be successful. – http://spotlight.macfound.org/blog/entry/jim- gee-on-the-use-of-video-games-for-learning- about-learning/
  • 8. Assessing Learning in the 21st Century • Epistemic Games change the focus of assessment to mastery of: – Skills – Knowledge – Identity – Values – i.e. the Epistemic Frame Source: Shaffer, D.W., (Paris juin 2011) Epistemic Games. at http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic- games-paris-juin-2011
  • 9. Assessing Learning in the 21st Century • How well does the student’s performance match the community of practice? • How well does the student role play their chosen profession? (Levasseur 2012) • Qualitative v. Quantitative Variables Source: Levasseur, A. (February 6, 2012). Epistemic games are the future of learning, letting students role –play professions. Retrieved at: http://www.pbs.org/mediashift/2012/02/epistemic-games-are-the-future-of-learning- letting-students-role-play-professions037.html
  • 10. Assessing Learning in the 21st Century • Assessment might also include: – Performance in Cross Functional Group (Leadership?) – Performance in Affinity Spaces (Game, guild site, forums, etc.) – Depth and Duration of Immersion – Reflection of Experience – Level of Change in Post Experience Activities – Justification of Actions / Decisions – Others
  • 11. Epistemic Games and Resources • Budget Hero
  • 12. Epistemic Games and Resources • American Institute for Certified Public Accountants – only students have access • http://www.startheregoplaces.com/ – Need to create a student account • Scroll to the bottom and click on simulations • Create your faux student profile make sure you click Community College instead of high school and use 2012 as your anticipated graduation date.
  • 13.
  • 14. Epistemic Games and Resources • World of Warcraft – Cross Functional Teams – Dungeons and Raids – Epistemic Entrepreneurship – Crafting and Auction House
  • 15. Epistemic Games and Resources
  • 16. Epistemic Games and Resources • Sim School – http://www.simschool.org/