5. “One of the most persuasive factors is
the shrinking half-life of knowledge. The
“half-life of knowledge” is the time span
from when knowledge is gained to when
it becomes obsolete. Half of what is
known today was not known 10 years
ago.”
Source: George Siemens Quote from:
http://www.elearnspace.org/Articles/connectivism.htm
6. Principles of Connectivism
Learning and knowledge rests in diversity of
opinions.
Learning is a process of connecting specialized
nodes or information sources.
Learning may reside in non-human appliances.
Capacity to know more is more critical than what
is currently known
7. Principles of Connectivism
Nurturing and maintaining connections is needed
to facilitate continual learning.
Ability to see connections between
fields, ideas, and concepts is a core skill.
Currency (accurate, up-to-date knowledge) is the
intent of all connectivist learning activities.
8. Principles of Connectivism
Decision-making is itself a learning process.
Choosing what to learn and the meaning of
incoming information is seen through the lens of a
shifting reality. While there is a right answer
now, it may be wrong tomorrow due to alterations
in the information climate affecting the decision.
10. Important Attributes
Facilitator not the sole provider of
knowledge
Facilitator not the determiner of space
High-end knowledge exchange to occur
Open Source
17. Community Funding of DS106
Found at: http://www.kickstarter.com/projects/jimgroom/ds106-the-open-online-
community-of-digital-storyte
18. Anne Frank MOOC
Educators use a virtual world and a MOOC (massive open online course) to teach
about the holocaust. Imagine "entering the book" as an avatar and exploring the
cramped quarters where Anne Frank lived in hiding.
22. xMOOC Characteristics
AI Grading
University or Corporate
Sponsorship
Rating of Questions Discussion
Forum
Instructor record answers on video
but do not participate in the
discussion forums
31. Good MOOC, Bad MOOC
Venture capitalists who have poured at least $20-million into the
20-person Coursera storefront must be impatient for these
revenue streams to get settled. So far they’re considering the
following:
a) Charging for certification and testing.
b) Vending of tutorial services, translations, facilitation of
small-group discussion and peer learning, etc.
c) Direct tuition for courses or clusters of courses in relation
to certification, standard distance-ed practice, just with the
new midscale Coursera brand.
Harvard and MIT, for instance are trying to have their brand cake
and dilute it too by branding their Edx courses as the product of
“Harvardx” and “MITx.”
d) Miscellaneous revenue sources, like advertising and
employment-service revenue from job seekers and potential
employers.
35. Future of Education MOOC
1. Net pedagogies
2. Entrepreneurship and commercial activity
3. Big data and analytics
4. Distributed Research
5. Power Shifts
41. 6 Weeks
Week 1 Games Based Learning Intro and
Research
Week 2 Game Mechanics
Week 3 Gamification
Week 4 Immersive Environments
Week 5 Games and Mobile
Week 6 Assessment in Games
42. Social Network
Knowledge Construction
Level 1 – Identify the Network
Level 2 – Lurking
Level 3 – Contributing
Level 4 – Creating
Level 5 – Leading
43. Games MOOC II
Brave Beginner Track
Advanced Track
Lurk and Learn!
44. Live Events Online
Google Hangout on Air as a quick overview each
Monday Morning
Tweetchat each Wednesday evening
Thursday livestreamed discussion or panel of
guests through Google Hangout on Air and also
through Second Life.