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Proliferation Institutions and Audiences: Video Games
Proliferation ,[object Object],[object Object],[object Object]
One example ,[object Object]
Positives for institutions in the Games Industry ,[object Object],[object Object]
Positives for institutions in the Games Industry ,[object Object]
Negative for institutions ,[object Object],[object Object]
Negative for institutions ,[object Object],[object Object]
Positive for consumers ,[object Object],[object Object],[object Object]
Negatives for consumers ,[object Object],[object Object],[object Object]
TASK ,[object Object],[object Object],[object Object]

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Proliferation video games