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Virtual Worlds

         Dr. Melanie Middlemiss
Department of Information Science
What is a virtual world?
       Multi-user interactive simulated environment
       Also known as:
         MMO(massively multiplayer online game)
         MMORPG(massively multiplayer online role-playing game)
         MUVE(multi-user virtual environment)
       Features:
           Shared Space
           Immediacy
           Interactivity
           Persistence
           Socialisation/Community
           Graphical User Interface

    2                           Comp 113, Summer School, 2011   8/02/2011
A brief history
1969 ARPANET
                                 1978 MUD




         1984 Island of Kesmai




                                                        1992 Ultima Underworld
                  1985 Habitat




3                           Comp 113, Summer School, 2011                        8/02/2011
A brief history continued
2002 The Sims Online
                                   June 2003 Second Life




            Oct 2003 There



                                                                                 2011
                                                             2008 Small Worlds
                   2004 World of Warcraft




 4                           Comp 113, Summer School, 2011                       8/02/2011
Examples of current virtual worlds




                                                                            http://secondlife.com




                                                                          http://opensimulator.org




                                                                            http://realxtend.org




                                                                         http://openwonderland.org/
               Image sourced from: http://www.kzero.co.uk/blog/?p=2717



5              Comp 113, Summer School, 2011                                                        8/02/2011
Types of virtual world
                                                   Content creation                       Socialising/chat
                                 TV/film/books
                                 (existing IP)
                                                                                                              Casual gaming




                        Sports                                                                                            Misc




              Education/                                                                                                 Mirror worlds
              development




                          Fashion/lifestyle                                                                  Roleplay/
                                                                                                             fantasy/
                                                                                                             quests
                                                          Music                           Toys/
http://www.slideshare.net/nicmitham/kzero-radar-q2-2010
                                                                                          real world games
    6                                                             Comp 113, Summer School, 2011                                          8/02/2011
Socialising/chat: Small Worlds




Images sourced from: http://beta2media.s3.amazonaws.com/smallworlds-press-resources.zip




              7                                                                  Comp 113, Summer School, 2011   8/02/2011
Casual gaming: Club Penguin




                                 Image sourced from: http://www.flickr.com/photos/wfryer/530958185/in/photostream/

8             Comp 113, Summer School, 2011                                                                8/02/2011
Mirror worlds: Twinity




      Images sourced from: http://blog.twinity.com/archive/2010/02/02/virtual-london-grows/




9                                                 Comp 113, Summer School, 2011               8/02/2011
Roleplay/fantasy/quests: World of Warcraft




                      Image sourced from: http://www.worldofwarcraft.com/info/basics/images/guide/ss04.jpg

10              Comp 113, Summer School, 2011                                                                8/02/2011
Content creation: Second Life




11             Comp 113, Summer School, 2011   8/02/2011
Educational uses of Second Life
    http://www.youtube.com/watch?v=qOFU9oUF2HA




    12                Comp 113, Summer School, 2011   8/02/2011
Virtual Worlds for Education in NZ
    Foundation Learning students programme
        A Second Life Education NZ (SLENZ) Pilot initiative
        http://slenz.wordpress.com/




    13                        Comp 113, Summer School, 2011    8/02/2011
Virtual Worlds for Education in NZ
    Interview training




    14                    Comp 113, Summer School, 2011   8/02/2011
Virtual Worlds for Education in NZ
    Midwifery project – virtual birthing unit
        A Second Life Education NZ (SLENZ) Pilot initiative




    15                        Comp 113, Summer School, 2011    8/02/2011
Virtual Worlds for Education in NZ
    Medical simulation example
        Dr Scott Diener, University of Auckland




    16                        Comp 113, Summer School, 2011   8/02/2011
Limitations of Second Life
    Owned and operated by Linden Lab http://lindenlab.com/
    US-based servers
    Millions of users (not all active concurrently)
    Used by businesses as well as academic institutions
    A lot of “recreational” content
    Costs




    17                     Comp 113, Summer School, 2011      8/02/2011
Opensimulator
    Similar to Second Life
    Open source project
    Advantages
        Free
        Host on local servers
        Use KAREN – Kiwi Advanced Research & Education Network
        Develop a NZ community




                                                           http://opensimulator.org

    18                     Comp 113, Summer School, 2011                              8/02/2011
NZ Virtual World Grid
    http://nzvwg.org
    Collaborative project
    Open access national virtual world grid
    Aims:
        Undertake both experimental and routine use of virtual worlds
         in teaching and research
        Develop engaging, interactive in-world content customised for
         NZ use;
        Develop new context-specific plugins enabling interaction
         between the virtual and real (non-virtual) worlds.



    19                       Comp 113, Summer School, 2011        8/02/2011
NZ Virtual World Grid

                      Internet

     MySQL
                                              MySQL




20            Comp 113, Summer School, 2011           8/02/2011
NZ Virtual World Grid Projects
          Real-world  Virtual-world interaction




SIP Phone




                                       Streaming Media



      21                       Comp 113, Summer School, 2011   8/02/2011
NZ Virtual World Grid Projects




Performance Evaluations                            Modelling Social Expectations




  22                      Comp 113, Summer School, 2011                            8/02/2011
NZ Virtual World Grid Projects




Geovisualisation                     Otago Virtual Hospital – http://ovh.otago.ac.nz




  23               Comp 113, Summer School, 2011                             8/02/2011
Summary
    Virtual worlds are multi-user, interactive simulated
     environments that enable shared experience in a real-
     time and interactive manner
    Virtual worlds have many uses, including gaming,
     socialising and education
    At Otago, we focus on the educational aspects of virtual
     worlds, developing the New Zealand Virtual World Grid
     to provide an alternative learning environment for new
     generations of students
    Try out the NZVWG at this weeks lab


    24                    Comp 113, Summer School, 2011    8/02/2011

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Day 13 (part 1): Virtual worlds

  • 1. Virtual Worlds Dr. Melanie Middlemiss Department of Information Science
  • 2. What is a virtual world?  Multi-user interactive simulated environment  Also known as:  MMO(massively multiplayer online game)  MMORPG(massively multiplayer online role-playing game)  MUVE(multi-user virtual environment)  Features:  Shared Space  Immediacy  Interactivity  Persistence  Socialisation/Community  Graphical User Interface 2 Comp 113, Summer School, 2011 8/02/2011
  • 3. A brief history 1969 ARPANET 1978 MUD 1984 Island of Kesmai 1992 Ultima Underworld 1985 Habitat 3 Comp 113, Summer School, 2011 8/02/2011
  • 4. A brief history continued 2002 The Sims Online June 2003 Second Life Oct 2003 There 2011 2008 Small Worlds 2004 World of Warcraft 4 Comp 113, Summer School, 2011 8/02/2011
  • 5. Examples of current virtual worlds http://secondlife.com http://opensimulator.org http://realxtend.org http://openwonderland.org/ Image sourced from: http://www.kzero.co.uk/blog/?p=2717 5 Comp 113, Summer School, 2011 8/02/2011
  • 6. Types of virtual world Content creation Socialising/chat TV/film/books (existing IP) Casual gaming Sports Misc Education/ Mirror worlds development Fashion/lifestyle Roleplay/ fantasy/ quests Music Toys/ http://www.slideshare.net/nicmitham/kzero-radar-q2-2010 real world games 6 Comp 113, Summer School, 2011 8/02/2011
  • 7. Socialising/chat: Small Worlds Images sourced from: http://beta2media.s3.amazonaws.com/smallworlds-press-resources.zip 7 Comp 113, Summer School, 2011 8/02/2011
  • 8. Casual gaming: Club Penguin Image sourced from: http://www.flickr.com/photos/wfryer/530958185/in/photostream/ 8 Comp 113, Summer School, 2011 8/02/2011
  • 9. Mirror worlds: Twinity Images sourced from: http://blog.twinity.com/archive/2010/02/02/virtual-london-grows/ 9 Comp 113, Summer School, 2011 8/02/2011
  • 10. Roleplay/fantasy/quests: World of Warcraft Image sourced from: http://www.worldofwarcraft.com/info/basics/images/guide/ss04.jpg 10 Comp 113, Summer School, 2011 8/02/2011
  • 11. Content creation: Second Life 11 Comp 113, Summer School, 2011 8/02/2011
  • 12. Educational uses of Second Life  http://www.youtube.com/watch?v=qOFU9oUF2HA 12 Comp 113, Summer School, 2011 8/02/2011
  • 13. Virtual Worlds for Education in NZ  Foundation Learning students programme  A Second Life Education NZ (SLENZ) Pilot initiative  http://slenz.wordpress.com/ 13 Comp 113, Summer School, 2011 8/02/2011
  • 14. Virtual Worlds for Education in NZ  Interview training 14 Comp 113, Summer School, 2011 8/02/2011
  • 15. Virtual Worlds for Education in NZ  Midwifery project – virtual birthing unit  A Second Life Education NZ (SLENZ) Pilot initiative 15 Comp 113, Summer School, 2011 8/02/2011
  • 16. Virtual Worlds for Education in NZ  Medical simulation example  Dr Scott Diener, University of Auckland 16 Comp 113, Summer School, 2011 8/02/2011
  • 17. Limitations of Second Life  Owned and operated by Linden Lab http://lindenlab.com/  US-based servers  Millions of users (not all active concurrently)  Used by businesses as well as academic institutions  A lot of “recreational” content  Costs 17 Comp 113, Summer School, 2011 8/02/2011
  • 18. Opensimulator  Similar to Second Life  Open source project  Advantages  Free  Host on local servers  Use KAREN – Kiwi Advanced Research & Education Network  Develop a NZ community http://opensimulator.org 18 Comp 113, Summer School, 2011 8/02/2011
  • 19. NZ Virtual World Grid  http://nzvwg.org  Collaborative project  Open access national virtual world grid  Aims:  Undertake both experimental and routine use of virtual worlds in teaching and research  Develop engaging, interactive in-world content customised for NZ use;  Develop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. 19 Comp 113, Summer School, 2011 8/02/2011
  • 20. NZ Virtual World Grid Internet MySQL MySQL 20 Comp 113, Summer School, 2011 8/02/2011
  • 21. NZ Virtual World Grid Projects  Real-world  Virtual-world interaction SIP Phone Streaming Media 21 Comp 113, Summer School, 2011 8/02/2011
  • 22. NZ Virtual World Grid Projects Performance Evaluations Modelling Social Expectations 22 Comp 113, Summer School, 2011 8/02/2011
  • 23. NZ Virtual World Grid Projects Geovisualisation Otago Virtual Hospital – http://ovh.otago.ac.nz 23 Comp 113, Summer School, 2011 8/02/2011
  • 24. Summary  Virtual worlds are multi-user, interactive simulated environments that enable shared experience in a real- time and interactive manner  Virtual worlds have many uses, including gaming, socialising and education  At Otago, we focus on the educational aspects of virtual worlds, developing the New Zealand Virtual World Grid to provide an alternative learning environment for new generations of students  Try out the NZVWG at this weeks lab 24 Comp 113, Summer School, 2011 8/02/2011