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Recommandé
Chief
Game Presentation
Game Presentation
AHJoshy
CoD
Game Presentation Powerpoint
Game Presentation Powerpoint
AHJoshy
Panel Description: Once a game has been released, there's only so much that even the best community team can do to prevent bad behavior. If a game wasn't designed with an understanding of human motivations and what the "worst person ever" will do when provided access to others, mitigating abuse is an uphill battle. This talk will cover how player motivation impacts design, identifying opportunities for abuse, and building the framework for a healthy community both in and out of the game. By understanding the motivations of the very worst, you can learn to design for the best. Presentation from Panel with Tara Katherine Lo, Tara Brannigan, and Nova Barlow. At GDC 2018 Community Management Summit
Mitigate Abuse Before it Starts in VR (and traditional games)
Mitigate Abuse Before it Starts in VR (and traditional games)
Nicole Lazzaro
In this second session our guest speaker will be Nicole Lazzaro, CEO of XEODesign, a game designer using fun mobile and VR games to unlock human potential, enhance environmental consciousness and create tangible good in the world. Her iOS game, Tilt World, has allowed the planting of 16,000 trees in Madagascar and is on track for 1 million.
Eco Empathy and VR in AltSpace Lazzaro
Eco Empathy and VR in AltSpace Lazzaro
Nicole Lazzaro
To succeed MR games must transform from cabinets of curiosities to fun emotionally compelling interactive narrative spaces. Advances in input, displays, and AI open up vast new opportunities in game design and narrative. In this talk we time travel to GDC 2020 and take a peek at the 3 MR games many of us want to play. The talk features 3 compelling future MR scenarios to illustrate 5 core MR design techniques. We dive deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.
VRDC Matrix Vs Pokemon Go
VRDC Matrix Vs Pokemon Go
Nicole Lazzaro
Empathy, a word often used yet little understood is critical component of any XR experience and separates XR from all other media. This talk covers three empathy deepening XR techniques distilled from 4 years of research from thousands of players in our own XR Lab for Google, Hidden Path, Survios, 'Beat Saber', 'Fragments' (HoloLens), and 3 unannounced titles: Empathy Hurdles, Empathy Bridges, and Empathy Channels. Whether it's to reduce grieving; create branded emotions from Apple; or bring to life deeply rich narrative spaces for the Harry Potter IP; these three empathy techniques double your XR creation's ability to create emotional depth. Takeaway Participants walk away with three frameworks for creating empathy and more importantly weaving richer emotional experiences especially through interaction. Empathy Hurdles to increase compassion, Empathy Bridges to magnify social emotions, and after these, Empathy Channels to increase a pantheon of emotions such as feelings of accomplishment, wonder, surprise, excitement, and desire. Intended Audience Brands, IP holders, and game developers interested in leveraging XR's unprecedented capacity for generating empathy to strategically create designs that deliver and enhance their mission objectives. These tips target a brand, IP, and game's emotion profile and emotion architecture to the point where simply turning around the XR space opens empathy to create a series of emotions that feels like narrative even without a story.
XRDC Empathy in Wonderland
XRDC Empathy in Wonderland
Nicole Lazzaro
Hannah, Srujana, Scott, and Arthur's presentation on AAA and Indie Games
Final (part 1) group presentation
Final (part 1) group presentation
ArthurChaney
Geometry Dash is a very complicated 2D platform game in which you have to guide your somewhat atypic...
Smart Strategies Fuel Geometry Dash's Slow Jog To Success
Smart Strategies Fuel Geometry Dash's Slow Jog To Success
erectcard6239
Recommandé
Chief
Game Presentation
Game Presentation
AHJoshy
CoD
Game Presentation Powerpoint
Game Presentation Powerpoint
AHJoshy
Panel Description: Once a game has been released, there's only so much that even the best community team can do to prevent bad behavior. If a game wasn't designed with an understanding of human motivations and what the "worst person ever" will do when provided access to others, mitigating abuse is an uphill battle. This talk will cover how player motivation impacts design, identifying opportunities for abuse, and building the framework for a healthy community both in and out of the game. By understanding the motivations of the very worst, you can learn to design for the best. Presentation from Panel with Tara Katherine Lo, Tara Brannigan, and Nova Barlow. At GDC 2018 Community Management Summit
Mitigate Abuse Before it Starts in VR (and traditional games)
Mitigate Abuse Before it Starts in VR (and traditional games)
Nicole Lazzaro
In this second session our guest speaker will be Nicole Lazzaro, CEO of XEODesign, a game designer using fun mobile and VR games to unlock human potential, enhance environmental consciousness and create tangible good in the world. Her iOS game, Tilt World, has allowed the planting of 16,000 trees in Madagascar and is on track for 1 million.
Eco Empathy and VR in AltSpace Lazzaro
Eco Empathy and VR in AltSpace Lazzaro
Nicole Lazzaro
To succeed MR games must transform from cabinets of curiosities to fun emotionally compelling interactive narrative spaces. Advances in input, displays, and AI open up vast new opportunities in game design and narrative. In this talk we time travel to GDC 2020 and take a peek at the 3 MR games many of us want to play. The talk features 3 compelling future MR scenarios to illustrate 5 core MR design techniques. We dive deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.
VRDC Matrix Vs Pokemon Go
VRDC Matrix Vs Pokemon Go
Nicole Lazzaro
Empathy, a word often used yet little understood is critical component of any XR experience and separates XR from all other media. This talk covers three empathy deepening XR techniques distilled from 4 years of research from thousands of players in our own XR Lab for Google, Hidden Path, Survios, 'Beat Saber', 'Fragments' (HoloLens), and 3 unannounced titles: Empathy Hurdles, Empathy Bridges, and Empathy Channels. Whether it's to reduce grieving; create branded emotions from Apple; or bring to life deeply rich narrative spaces for the Harry Potter IP; these three empathy techniques double your XR creation's ability to create emotional depth. Takeaway Participants walk away with three frameworks for creating empathy and more importantly weaving richer emotional experiences especially through interaction. Empathy Hurdles to increase compassion, Empathy Bridges to magnify social emotions, and after these, Empathy Channels to increase a pantheon of emotions such as feelings of accomplishment, wonder, surprise, excitement, and desire. Intended Audience Brands, IP holders, and game developers interested in leveraging XR's unprecedented capacity for generating empathy to strategically create designs that deliver and enhance their mission objectives. These tips target a brand, IP, and game's emotion profile and emotion architecture to the point where simply turning around the XR space opens empathy to create a series of emotions that feels like narrative even without a story.
XRDC Empathy in Wonderland
XRDC Empathy in Wonderland
Nicole Lazzaro
Hannah, Srujana, Scott, and Arthur's presentation on AAA and Indie Games
Final (part 1) group presentation
Final (part 1) group presentation
ArthurChaney
Geometry Dash is a very complicated 2D platform game in which you have to guide your somewhat atypic...
Smart Strategies Fuel Geometry Dash's Slow Jog To Success
Smart Strategies Fuel Geometry Dash's Slow Jog To Success
erectcard6239
To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong emotions, and even play audio. Based on 2 years of VR research on games such as 'Job Simulator', 'Defense Grid', 'EVE Valkyrie', plus 25 years of game research and developing their own VR game, 'Follow the White Rabbit', they take a deep dive into player psychology, usability, and the neuropsychology of emotion. Join them to explore the 5 most challenging usability obstacles game developers (and film makers) face making innovative and emotionally compelling VR games. Takeaway VR designers and developers wanting to create deeply compelling innovative VR experiences and avoid shipping a barfatorium. Attendees will be able to identify and overcome the 5 most challenging obstacles to designing compelling VR experiences with prioritized, practical, and concrete design patterns for better VR games.
Usability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VR
Nicole Lazzaro
Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.
New Stories for New Platforms
New Stories for New Platforms
Adrian Hon
Six steps to planning your first game and getting the game documentation right.
Making a Game Design Document
Making a Game Design Document
Equal Experts
From keeping track, scheduling to the initial concepts this presentation covers
Game Development Project Management/Concept
Game Development Project Management/Concept
Kevin Duggan
Game Design document Need for preproduction Importance of marketing and public relations in the gaming industry, using online games as an example.
Game development Pre-Production
Game development Pre-Production
Kevin Duggan
Talk I gave at the Stanford d.school on social mechanics in video games.
What We Talk About When We Talk About Social
What We Talk About When We Talk About Social
Adam Gutterman
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Nicole Lazzaro
Change is hard. Advances in game design and neuroscience can make it easy. Millennium of evolution gives us an amazing system for acquiring behavior good and bad. The rush of positive emotions such as dopamine (reward), endorphin (euphoria), and oxytocin (trust) do daily battle with bad boys such as cortisol (stress). The activities we engage in for these daily battles tune our behavior. The challenge is that the cognitive rational self that sets our goals is not the same brain system that deals out the chemicals that make us feel good. Serious game designers and Gamifciation experts ignore this battle at their peril. Specially designed games can hack your brain to turn vicious cycles into virtus ones to help you lose weight, get smarter, and even fight climate change. Come and explore this playful splash into 4 specific ways the fun of games can rewire your brain to be happier, healthier, and primed to work together to save the planet.
4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo design
Nicole Lazzaro
A collection of my past design work.
Christopher A. Smith Portfolio 2011
Christopher A. Smith Portfolio 2011
MrDigitalArt
How to keep the game development process efficient while growing your team? The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman. Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi) Date: 23 November 2013 Location: Istanbul, Turkey
Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
Kaamos Games Ltd. updated company deck
Kaamos Games Ltd. updated company deck
Kaamos Games Ltd. updated company deck
Ville Helttunen
Presentation from Digital Taipei exploring how PopCap uses the idea of "Fail Fast" to develop its run of high quality games.
Fail Fast: PopCap's Approach to Quality
Fail Fast: PopCap's Approach to Quality
James Gwertzman
Pick up any smart phone and gestures to operate it are nearly universal. Put on a set of smart glasses or play a mobile AR game and they are hobbled by out dated UX/UI standards that interfere with the new opportunities on the emerging AR platforms for spacial computing. In contrast to the UX/UI guidelines for WIMP interfaces; precious little has been written about best practices for AR. With screenless information, spatial computing, floating menus, mid air gestures, restyled 3DOF and 6DOF controllers, new graphics, audio, and haptics AR offers novel interaction patterns that demand new interface language and standards. Come join us for a dive into the emerging UX / UI standards for AR and spatial computing with inspiring examples from Leap Motion, North, mixed reality, Magic Leap, as well as some from XEO's own laboratory and latest experiments.
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Nicole Lazzaro
Narrative and characters
Narrative and characters
mrsloan
Hoop and Stick
Hoop and Stick
Dina Morgan
Pick up any smart phone and gestures to operate it are nearly universal. Put on a set of smart glasses or play a mobile AR game and they are hobbled by out dated UX/UI standards that interfere with the new opportunities on the emerging AR platforms for spacial computing. In contrast to the UX/UI guidelines for WIMP interfaces; precious little has been written about best practices for AR. With screenless information, spatial computing, floating menus, mid air gestures, restyled 3DOF and 6DOF controllers, new graphics, audio, and haptics AR offers novel interaction patterns that demand new interface language and standards. Come join us for a dive into the emerging UX / UI standards for AR and spatial computing with inspiring examples from Leap Motion, North, mixed reality, Magic Leap, as well as some from XEO's own laboratory and latest experiments.
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
Nicole Lazzaro
How to create a popular game? What are the key factors of success? In this presentation, we'll analyze the main phases of game development process.
Phases of game development
Phases of game development
Victor Terekhovskyi
3D A level, Game Development Pipeline by Rabin Silpakar. The session was held on Khwopa Engineering College in Dec 26, 2014.
Game development pipeline
Game development pipeline
GAME Studios
Great innovative design is essential to any game. Raise the bar of engagement for your games by putting to use some proven principles gleaned over many years of game design efforts. Find inspiration as we explore some great examples of innovation and originality in games both past and present. The goal is to both enable and inspire future innovation that will bring satisfaction and success in your career as a game designer. Delivered at Casual Connect Asia, May 2012.
Game Design Principles and Inspiration
Game Design Principles and Inspiration
John Say
Top Ten Tweets: Game Developers Conference GDC Summary on Twitter 10 selected Tweets from my live blogging of GDC Trends that made the biggest impression on me a game researcher and designer Challenge: Summarize a 5 day conference in 10 Tweets. That’s 1,400 characters!
My Top Ten Tweets from GDC
My Top Ten Tweets from GDC
Nicole Lazzaro
A good publishing deal opens doors to the industry for many creators, indie studios, and aspiring developers, but capturing the interest of publishers often requires something truly exceptional. Enter the game demo, your most powerful ally! It's often the first chance you have to impress publishers or investors with your creation. As an up-and-coming game developer, understanding the subtleties of crafting an engaging game demo is vital to grab attention and land that all-important publishing deal. Join me in this talk to explore the essential components of creating a compelling game demo. We'll discuss how to construct a demo that not only captures interest but also conveys the essence of your game, highlights its distinctive features, and leaves a memorable impression on potential publishers. We'll also explore common pitfalls, discuss optimizing your demo to support your pitch deck, and look at examples of successful demo-driven pitches. By the end of this session, you will gain a deeper understanding of the pitching process from a publisher's perspective and be better prepared to attract the attention of potential publishers.
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
DevGAMM Conference
Theories Research
Theories Research
Theories Research
Harry Taylor
Contenu connexe
Tendances
To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong emotions, and even play audio. Based on 2 years of VR research on games such as 'Job Simulator', 'Defense Grid', 'EVE Valkyrie', plus 25 years of game research and developing their own VR game, 'Follow the White Rabbit', they take a deep dive into player psychology, usability, and the neuropsychology of emotion. Join them to explore the 5 most challenging usability obstacles game developers (and film makers) face making innovative and emotionally compelling VR games. Takeaway VR designers and developers wanting to create deeply compelling innovative VR experiences and avoid shipping a barfatorium. Attendees will be able to identify and overcome the 5 most challenging obstacles to designing compelling VR experiences with prioritized, practical, and concrete design patterns for better VR games.
Usability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VR
Nicole Lazzaro
Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.
New Stories for New Platforms
New Stories for New Platforms
Adrian Hon
Six steps to planning your first game and getting the game documentation right.
Making a Game Design Document
Making a Game Design Document
Equal Experts
From keeping track, scheduling to the initial concepts this presentation covers
Game Development Project Management/Concept
Game Development Project Management/Concept
Kevin Duggan
Game Design document Need for preproduction Importance of marketing and public relations in the gaming industry, using online games as an example.
Game development Pre-Production
Game development Pre-Production
Kevin Duggan
Talk I gave at the Stanford d.school on social mechanics in video games.
What We Talk About When We Talk About Social
What We Talk About When We Talk About Social
Adam Gutterman
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Nicole Lazzaro
Change is hard. Advances in game design and neuroscience can make it easy. Millennium of evolution gives us an amazing system for acquiring behavior good and bad. The rush of positive emotions such as dopamine (reward), endorphin (euphoria), and oxytocin (trust) do daily battle with bad boys such as cortisol (stress). The activities we engage in for these daily battles tune our behavior. The challenge is that the cognitive rational self that sets our goals is not the same brain system that deals out the chemicals that make us feel good. Serious game designers and Gamifciation experts ignore this battle at their peril. Specially designed games can hack your brain to turn vicious cycles into virtus ones to help you lose weight, get smarter, and even fight climate change. Come and explore this playful splash into 4 specific ways the fun of games can rewire your brain to be happier, healthier, and primed to work together to save the planet.
4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo design
Nicole Lazzaro
A collection of my past design work.
Christopher A. Smith Portfolio 2011
Christopher A. Smith Portfolio 2011
MrDigitalArt
How to keep the game development process efficient while growing your team? The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman. Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi) Date: 23 November 2013 Location: Istanbul, Turkey
Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
Kaamos Games Ltd. updated company deck
Kaamos Games Ltd. updated company deck
Kaamos Games Ltd. updated company deck
Ville Helttunen
Presentation from Digital Taipei exploring how PopCap uses the idea of "Fail Fast" to develop its run of high quality games.
Fail Fast: PopCap's Approach to Quality
Fail Fast: PopCap's Approach to Quality
James Gwertzman
Pick up any smart phone and gestures to operate it are nearly universal. Put on a set of smart glasses or play a mobile AR game and they are hobbled by out dated UX/UI standards that interfere with the new opportunities on the emerging AR platforms for spacial computing. In contrast to the UX/UI guidelines for WIMP interfaces; precious little has been written about best practices for AR. With screenless information, spatial computing, floating menus, mid air gestures, restyled 3DOF and 6DOF controllers, new graphics, audio, and haptics AR offers novel interaction patterns that demand new interface language and standards. Come join us for a dive into the emerging UX / UI standards for AR and spatial computing with inspiring examples from Leap Motion, North, mixed reality, Magic Leap, as well as some from XEO's own laboratory and latest experiments.
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Nicole Lazzaro
Narrative and characters
Narrative and characters
mrsloan
Hoop and Stick
Hoop and Stick
Dina Morgan
Pick up any smart phone and gestures to operate it are nearly universal. Put on a set of smart glasses or play a mobile AR game and they are hobbled by out dated UX/UI standards that interfere with the new opportunities on the emerging AR platforms for spacial computing. In contrast to the UX/UI guidelines for WIMP interfaces; precious little has been written about best practices for AR. With screenless information, spatial computing, floating menus, mid air gestures, restyled 3DOF and 6DOF controllers, new graphics, audio, and haptics AR offers novel interaction patterns that demand new interface language and standards. Come join us for a dive into the emerging UX / UI standards for AR and spatial computing with inspiring examples from Leap Motion, North, mixed reality, Magic Leap, as well as some from XEO's own laboratory and latest experiments.
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
Nicole Lazzaro
How to create a popular game? What are the key factors of success? In this presentation, we'll analyze the main phases of game development process.
Phases of game development
Phases of game development
Victor Terekhovskyi
3D A level, Game Development Pipeline by Rabin Silpakar. The session was held on Khwopa Engineering College in Dec 26, 2014.
Game development pipeline
Game development pipeline
GAME Studios
Tendances
(18)
Usability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VR
New Stories for New Platforms
New Stories for New Platforms
Making a Game Design Document
Making a Game Design Document
Game Development Project Management/Concept
Game Development Project Management/Concept
Game development Pre-Production
Game development Pre-Production
What We Talk About When We Talk About Social
What We Talk About When We Talk About Social
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo design
Christopher A. Smith Portfolio 2011
Christopher A. Smith Portfolio 2011
Game Production Stages - eTohum Game Developers Summit - November 2013
Game Production Stages - eTohum Game Developers Summit - November 2013
Kaamos Games Ltd. updated company deck
Kaamos Games Ltd. updated company deck
Fail Fast: PopCap's Approach to Quality
Fail Fast: PopCap's Approach to Quality
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Narrative and characters
Narrative and characters
Hoop and Stick
Hoop and Stick
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
Phases of game development
Phases of game development
Game development pipeline
Game development pipeline
Similaire à Indies ´Premieres
Great innovative design is essential to any game. Raise the bar of engagement for your games by putting to use some proven principles gleaned over many years of game design efforts. Find inspiration as we explore some great examples of innovation and originality in games both past and present. The goal is to both enable and inspire future innovation that will bring satisfaction and success in your career as a game designer. Delivered at Casual Connect Asia, May 2012.
Game Design Principles and Inspiration
Game Design Principles and Inspiration
John Say
Top Ten Tweets: Game Developers Conference GDC Summary on Twitter 10 selected Tweets from my live blogging of GDC Trends that made the biggest impression on me a game researcher and designer Challenge: Summarize a 5 day conference in 10 Tweets. That’s 1,400 characters!
My Top Ten Tweets from GDC
My Top Ten Tweets from GDC
Nicole Lazzaro
A good publishing deal opens doors to the industry for many creators, indie studios, and aspiring developers, but capturing the interest of publishers often requires something truly exceptional. Enter the game demo, your most powerful ally! It's often the first chance you have to impress publishers or investors with your creation. As an up-and-coming game developer, understanding the subtleties of crafting an engaging game demo is vital to grab attention and land that all-important publishing deal. Join me in this talk to explore the essential components of creating a compelling game demo. We'll discuss how to construct a demo that not only captures interest but also conveys the essence of your game, highlights its distinctive features, and leaves a memorable impression on potential publishers. We'll also explore common pitfalls, discuss optimizing your demo to support your pitch deck, and look at examples of successful demo-driven pitches. By the end of this session, you will gain a deeper understanding of the pitching process from a publisher's perspective and be better prepared to attract the attention of potential publishers.
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
DevGAMM Conference
Theories Research
Theories Research
Theories Research
Harry Taylor
Zombi - Shoot for Survive is FPS based windows platform game which we have build using unity3D, 3D Max. There are 3 members in our group.
Zombi - Shoot for Survive
Zombi - Shoot for Survive
Divy Singh Rathore
Game developers often fail to hold a critical eye to their own work, and struggle to see why they aren't finding success. Join Andy Moore, Captain of Radial Games, as he explores all the painful ways his previous works failed, and his adventure to correct them all in the production of his multi-award-winning game, SteamBirds - and the mobile editions and sequels that followed.
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
mochimedia
Bi-monthly events as part of the CODAME ART-TECH Festival. Independent technology platform-agnostic group presenting games built for the web in Flash, HTML5 or Natively for the Desktop, Consoles or Mobile. Exploring the gaming ecosystem to build Multiplatform Games. Covering the phases of game development and technical challenges with emphasis on artistic expression and creativity. Games@CODAME Values: We value audience interaction and encourage participation. We believe People, Art and Technology are key ingredients to success. Hosted in San Francisco, our events are broadcast live on live.CODAME.com to involve the audience and speakers with our international community.
Games@codame event jan 18 2012
Games@codame event jan 18 2012
GAMES@CODAME
Gaming Update November '11
Gaming Update November '11
Advance A/S
This is the slide deck I used for a presentation at the Oregon Game Programming Challenge for middle/high school students in 2011.
Ogpc Talk
Ogpc Talk
santomagica
Game Design Talk
Game Design Talk
electricgeisha
Level up your gift-giving powers and find the perfect gift for gamers in this hand-curated list. Whether you're looking for something for a console gamer, the PC gamer, the old school gaming type who loves everything in 8-bit pixelation, or the youngster who loves virtual reality and microtransactions, this collection of gifts features all of the best sellers from this year.
63 gifts for gamers that they will actually want
63 gifts for gamers that they will actually want
https://www.technomaniya.com
۱۳۹۷ کارگاه مبانی بازی سازی و معرفی دوره طراحی بازی لینک ویدیو در یوتیوب https://youtu.be/Zi3IJ_6b9dY
کارگاه مبانی بازی سازی
کارگاه مبانی بازی سازی
Amir H. Fassihi
PLAY TO EARN !!! GAME DEVELOPMENT !!! MULTIPLAYER GAME !!! METAVERSE GAME !!! OPEN WORLD GAME !!! Welcome to my 2d 3d multiplayer play to earn unity game development Are you planning on making similar games to illuvium, decentraland, axie infinity, gods unchained and many other play to earn games from your own personal idea and you have searched frantically with no fruitful result? Then, this gig is for you Play-to-earn is a new business model that is sweeping the video game industry and allow players to earn assets they can sell in a marketplace. As users play the games they earn a tradeable currency that can be exchanged for real money. Some of these assets are NFTs or non-fungible tokens. SCOPE OF WORK Project discussion Artwork creation Website design and creation Token creation and listing Game design Game prototyping Game development Website integration Token integration Artwork integration All these at affordable budget WHAT DO YOU GET 100% satisfaction 24/7 update Early delivery High quality work Unlimited revisions Many more You can always inbox me for better discussion
Play to earn
Play to earn
HabeebGame
Bi-monthly events as part of the CODAME ART-TECH Festival. Exploring the ecosystem to build Multiplatform Games. Independent technology platform-agnostic group presenting games built for the web in Flash, HTML5 or Natively for the Desktop, Consoles or Mobile. Covering all phases of game development and technical challenges with emphasis on artistic expression and creativity.
GAMES@CODAME Event May 1st 2012 (San Francisco)
GAMES@CODAME Event May 1st 2012 (San Francisco)
GAMES@CODAME
My video game console callum deighton (2)
My video game console callum deighton (2)
Deightonater
My video game console callum deighton (2)
My video game console callum deighton (2)
Deightonater
Mike Rose, tinyBuild Games Here’s the big problem: When you finally get around to launching your game, tons of other games will pop into existence on the very same day. If your game doesn’t stand out, you’re going to get lost in a sea of pixels. In this talk, Mike will explore a variety of examples, tips and tricks that should help you perfect your pitch. He’ll then open the floor and ask developers at DevGAMM to pitch their games at him… or take requests for pitches if people are too scared to try their luck.
You have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch great
DevGAMM Conference
For educational purposes only.
Game Design
Game Design
April Bundridge
This is the presentation made by Bica Studios at the Microsoft Game Dev Camp 2014 in Lisbon. This document features the evolution of a Game Design Document and The Importance of Testing in the game development scene.
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of Testing
Bica Studios
Marketing pitch
Marketing pitch
Tom Cartwright
Similaire à Indies ´Premieres
(20)
Game Design Principles and Inspiration
Game Design Principles and Inspiration
My Top Ten Tweets from GDC
My Top Ten Tweets from GDC
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Theories Research
Theories Research
Zombi - Shoot for Survive
Zombi - Shoot for Survive
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
Games@codame event jan 18 2012
Games@codame event jan 18 2012
Gaming Update November '11
Gaming Update November '11
Ogpc Talk
Ogpc Talk
Game Design Talk
Game Design Talk
63 gifts for gamers that they will actually want
63 gifts for gamers that they will actually want
کارگاه مبانی بازی سازی
کارگاه مبانی بازی سازی
Play to earn
Play to earn
GAMES@CODAME Event May 1st 2012 (San Francisco)
GAMES@CODAME Event May 1st 2012 (San Francisco)
My video game console callum deighton (2)
My video game console callum deighton (2)
My video game console callum deighton (2)
My video game console callum deighton (2)
You have 10 seconds: Understanding how to make your game pitch great
You have 10 seconds: Understanding how to make your game pitch great
Game Design
Game Design
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of Testing
Marketing pitch
Marketing pitch
Plus de Daniel Giampaulo
Certificado Workshop Meu Primeiro jogo Analogico
Certificado Workshop Meu Primeiro jogo Analogico
Certificado Workshop Meu Primeiro jogo Analogico
Daniel Giampaulo
Workshop oferecido de forma promover mais a criação do primeiro jogo de muitos
Meu primeiro jogo
Meu primeiro jogo
Daniel Giampaulo
need of a game, Viajante dos Sonhos can make it
viajante dos sonhos lest make business
viajante dos sonhos lest make business
Daniel Giampaulo
precisando de um jogo, a viajante dos sonhos pode fazer
viajante dos sonhos empressarial
viajante dos sonhos empressarial
Daniel Giampaulo
Certificado palestra IMPACTA game hour
Certificado palestra IMPACTA game hour
Certificado palestra IMPACTA game hour
Daniel Giampaulo
New curriculuim
Dani 8.0 CV
Dani 8.0 CV
Daniel Giampaulo
My SQLbasic certificate
My SQLbasic certificate
My SQLbasic certificate
Daniel Giampaulo
Certificado
Certificado Palestra PUC
Certificado Palestra PUC
Daniel Giampaulo
Diversidade de Genero nas escolas
Diversidade de Genero nas escolas
Diversidade de Genero nas escolas
Daniel Giampaulo
fast game design document
Apocalipse land
Apocalipse land
Daniel Giampaulo
Serious Game apresentado na PUC-SP para o Mestrado Profissional de Jogos Digitais 01-2019
Recursos Desumanos, serious game
Recursos Desumanos, serious game
Daniel Giampaulo
Infi inovation education of a presentation of a serious game
Infi inovation education
Infi inovation education
Daniel Giampaulo
Certificate of Campus Party 2019
Certificate of Campus Party 2019
Certificate of Campus Party 2019
Daniel Giampaulo
New CV 7.0
Daniel Minoh Giampaulo cv 7.0
Daniel Minoh Giampaulo cv 7.0
Daniel Giampaulo
A Viajantes dos Sonhos tem o oferecimento de apresentar o briefring de 2018,muito mais coisas estão por vir
Vem 2018, um ano de sucessos e desafios
Vem 2018, um ano de sucessos e desafios
Daniel Giampaulo
Portifolio,CV
Daniel minoh giampaulo english- 6.0 cv
Daniel minoh giampaulo english- 6.0 cv
Daniel Giampaulo
Portuguese,English and Spanish
Daniel minoh giampaulo multi languade cv
Daniel minoh giampaulo multi languade cv
Daniel Giampaulo
desde o basico ao avançlado de seu GDD,apresentação realizada na FATEC de Carapicuiba
Preenchendo Game Design Document
Preenchendo Game Design Document
Daniel Giampaulo
Puzzle Design - Game Design, one of most important game design to puzzle game or simple game with puzzles
Puzzle design - Game Design
Puzzle design - Game Design
Daniel Giampaulo
Polimorfismo em jogos com conceitos de Orientadoi a objetos
Polimorfismo em jogos
Polimorfismo em jogos
Daniel Giampaulo
Plus de Daniel Giampaulo
(20)
Certificado Workshop Meu Primeiro jogo Analogico
Certificado Workshop Meu Primeiro jogo Analogico
Meu primeiro jogo
Meu primeiro jogo
viajante dos sonhos lest make business
viajante dos sonhos lest make business
viajante dos sonhos empressarial
viajante dos sonhos empressarial
Certificado palestra IMPACTA game hour
Certificado palestra IMPACTA game hour
Dani 8.0 CV
Dani 8.0 CV
My SQLbasic certificate
My SQLbasic certificate
Certificado Palestra PUC
Certificado Palestra PUC
Diversidade de Genero nas escolas
Diversidade de Genero nas escolas
Apocalipse land
Apocalipse land
Recursos Desumanos, serious game
Recursos Desumanos, serious game
Infi inovation education
Infi inovation education
Certificate of Campus Party 2019
Certificate of Campus Party 2019
Daniel Minoh Giampaulo cv 7.0
Daniel Minoh Giampaulo cv 7.0
Vem 2018, um ano de sucessos e desafios
Vem 2018, um ano de sucessos e desafios
Daniel minoh giampaulo english- 6.0 cv
Daniel minoh giampaulo english- 6.0 cv
Daniel minoh giampaulo multi languade cv
Daniel minoh giampaulo multi languade cv
Preenchendo Game Design Document
Preenchendo Game Design Document
Puzzle design - Game Design
Puzzle design - Game Design
Polimorfismo em jogos
Polimorfismo em jogos
Dernier
As privacy and data protection regulations evolve rapidly, organizations operating in multiple jurisdictions face mounting challenges to ensure compliance and safeguard customer data. With state-specific privacy laws coming up in multiple states this year, it is essential to understand what their unique data protection regulations will require clearly. How will data privacy evolve in the US in 2024? How to stay compliant? Our panellists will guide you through the intricacies of these states' specific data privacy laws, clarifying complex legal frameworks and compliance requirements. This webinar will review: - The essential aspects of each state's privacy landscape and the latest updates - Common compliance challenges faced by organizations operating in multiple states and best practices to achieve regulatory adherence - Valuable insights into potential changes to existing regulations and prepare your organization for the evolving landscape
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc
45-60 minute session deck from introducing Google Apps Script to developers, IT leadership, and other technical professionals.
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
wesley chun
Slides from the presentation on Machine Learning for the Arts & Humanities seminar at the University of Bologna (Digital Humanities and Digital Knowledge program)
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
Maria Levchenko
Presentation from Melissa Klemke from her talk at Product Anonymous in April 2024
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Product Anonymous
In this session, we will delve into strategic approaches for optimizing knowledge management within Microsoft 365, amidst the evolving landscape of Copilot. From leveraging automatic metadata classification and permission governance with SharePoint Premium, to unlocking Viva Engage for the cultivation of knowledge and communities, you will gain actionable insights to bolster your organization's knowledge-sharing initiatives. In this session, we will also explore how to facilitate solutions to enable your employees to find answers and expertise within Microsoft 365. You will leave equipped with practical techniques and a deeper understanding of how there is more to effective knowledge management than just enabling Copilot, but building actual solutions to prepare the knowledge that Copilot and your employees can use.
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Drew Madelung
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What are drone anti-jamming systems? The drone anti-jamming systems and anti-spoof technology protect against interference, jamming, and spoofing of the UAVs. To protect their security, countries are beginning to research drone anti-jamming systems, also known as drone strike weapons. The anti-jam and anti-spoof technology protects against interference, jamming and spoofing. A drone strike weapon is a drone attack weapon that can attack and destroy enemy drones. So what is so unique about this amazing system?
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
Antenna Manufacturer Coco
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
The Digital Insurer
These are the slides delivered in a workshop at Data Innovation Summit Stockholm April 2024, by Kristof Neys and Jonas El Reweny.
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Neo4j
MySQL Webinar, presented on the 25th of April, 2024. Summary: MySQL solutions enable the deployment of diverse Database Architectures tailored to specific needs, including High Availability, Disaster Recovery, and Read Scale-Out. With MySQL Shell's AdminAPI, administrators can seamlessly set up, manage, and monitor these solutions, ensuring efficiency and ease of use in their administration. MySQL Router, on the other hand, provides transparent routing from the application traffic to the backend servers in the architectures, requiring minimal configuration. Completely built in-house and supported by Oracle, these solutions have been adopted by enterprises of all sizes for their business-critical applications. In this presentation, we'll delve into various database architecture solutions to help you choose the right one based on your business requirements. Focusing on technical details and the latest features to maximize the potential of these solutions.
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Miguel Araújo
Three things you will take away from the session: • How to run an effective tenant-to-tenant migration • Best practices for before, during, and after migration • Tips for using migration as a springboard to prepare for Copilot in Microsoft 365 Main ideas: Migration Overview: The presentation covers the current reality of cross-tenant migrations, the triggers, phases, best practices, and benefits of a successful tenant migration Considerations: When considering a migration, it is important to consider the migration scope, performance, customization, flexibility, user-friendly interface, automation, monitoring, support, training, scalability, data integrity, data security, cost, and licensing structure Next Wave: The next wave of change includes the launch of Copilot, which requires businesses to be prepared for upcoming changes related to Copilot and the cloud, and to consolidate data and tighten governance ShareGate: ShareGate can help with pre-migration analysis, configurable migration tool, and automated, end-user driven collaborative governance
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
sammart93
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
The Digital Insurer
Presented by Mike Hicks
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
ThousandEyes
In an era where artificial intelligence (AI) stands at the forefront of business innovation, Information Architecture (IA) is at the core of functionality. See “There’s No AI Without IA” – (from 2016 but even more relevant today) Understanding and leveraging how Information Architecture (IA) supports AI synergies between knowledge engineering and prompt engineering is critical for senior leaders looking to successfully deploy AI for internal and externally facing knowledge processes. This webinar be a high-level overview of the methodologies that can elevate AI-driven knowledge processes supporting both employees and customers. Core Insights Include: Strategic Knowledge Engineering: Delve into how structuring AI's knowledge base is required to prevent hallucinations, enable contextual retrieval of accurate information. This will include discussion of gold standard libraries of use cases support testing various LLMs and structures and configurations of knowledge base. Precision in Prompt Engineering: Learn the art of crafting prompts that direct AI to deliver targeted, relevant responses, thereby optimizing customer experiences and business outcomes. Unified Approach for Enhanced AI Performance: Explore the intersection of knowledge and prompt engineering to develop AI systems that are not only more responsive but also aligned with overarching business strategies. Guiding Principles for Implementation: Equip yourself with best practices, ethical guidelines, and strategic considerations for embedding these technologies into your business ecosystem effectively. This webinar is designed to empower business and technology leaders with the knowledge to harness the full potential of AI, ensuring their organizations not only keep pace with digital transformation but lead the charge. Join us to map a roadmap to fully leverage Information Architecture (IA) and AI chart a course towards a future where AI is a key pillar of strategic innovation and business success.
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
Earley Information Science
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How to get Oracle DBA Job as fresher.
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
Remote DBA Services
ICT role in 21 century education. How to ICT help in education
presentation ICT roal in 21st century education
presentation ICT roal in 21st century education
jfdjdjcjdnsjd
Presented by Sergio Licea and John Hendershot
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
ThousandEyes
The presentation explores the development and application of artificial intelligence (AI) from its inception to its current status in the modern world. The term "artificial intelligence" was first coined by John McCarthy in 1956 to describe efforts to develop computer programs capable of performing tasks that typically require human intelligence. This concept was first introduced at a conference held at Dartmouth College, where programs demonstrated capabilities such as playing chess, proving theorems, and interpreting texts. In the early stages, Alan Turing contributed to the field by defining intelligence as the ability of a being to respond to certain questions intelligently, proposing what is now known as the Turing Test to evaluate the presence of intelligent behavior in machines. As the decades progressed, AI evolved significantly. The 1980s focused on machine learning, teaching computers to learn from data, leading to the development of models that could improve their performance based on their experiences. The 1990s and 2000s saw further advances in algorithms and computational power, which allowed for more sophisticated data analysis techniques, including data mining. By the 2010s, the proliferation of big data and the refinement of deep learning techniques enabled AI to become mainstream. Notable milestones included the success of Google's AlphaGo and advancements in autonomous vehicles by companies like Tesla and Waymo. A major theme of the presentation is the application of generative AI, which has been used for tasks such as natural language text generation, translation, and question answering. Generative AI uses large datasets to train models that can then produce new, coherent pieces of text or other media. The presentation also discusses the ethical implications and the need for regulation in AI, highlighting issues such as privacy, bias, and the potential for misuse. These concerns have prompted calls for comprehensive regulations to ensure the safe and equitable use of AI technologies. Artificial intelligence has also played a significant role in healthcare, particularly highlighted during the COVID-19 pandemic, where it was used in drug discovery, vaccine development, and analyzing the spread of the virus. The capabilities of AI in healthcare are vast, ranging from medical diagnostics to personalized medicine, demonstrating the technology's potential to revolutionize fields beyond just technical or consumer applications. In conclusion, AI continues to be a rapidly evolving field with significant implications for various aspects of society. The development from theoretical concepts to real-world applications illustrates both the potential benefits and the challenges that come with integrating advanced technologies into everyday life. The ongoing discussion about AI ethics and regulation underscores the importance of managing these technologies responsibly to maximize their their benefits while minimizing potential harms.
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
Enterprise Knowledge’s Urmi Majumder, Principal Data Architecture Consultant, and Fernando Aguilar Islas, Senior Data Science Consultant, presented "Driving Behavioral Change for Information Management through Data-Driven Green Strategy" on March 27, 2024 at Enterprise Data World (EDW) in Orlando, Florida. In this presentation, Urmi and Fernando discussed a case study describing how the information management division in a large supply chain organization drove user behavior change through awareness of the carbon footprint of their duplicated and near-duplicated content, identified via advanced data analytics. Check out their presentation to gain valuable perspectives on utilizing data-driven strategies to influence positive behavioral shifts and support sustainability initiatives within your organization. In this session, participants gained answers to the following questions: - What is a Green Information Management (IM) Strategy, and why should you have one? - How can Artificial Intelligence (AI) and Machine Learning (ML) support your Green IM Strategy through content deduplication? - How can an organization use insights into their data to influence employee behavior for IM? - How can you reap additional benefits from content reduction that go beyond Green IM?
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
Enterprise Knowledge
Dernier
(20)
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
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What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
presentation ICT roal in 21st century education
presentation ICT roal in 21st century education
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
Indies ´Premieres
1.
Indies Premieres Apresentado por
Daniel Minoh
2.
“always renew yourself” Vamos
falar de inovação nos games E qual fator inovador ele tem Links para download na bibliografia
3.
Essa apresentação tem
oferecimento
4.
5.
Patchoid @Patchoid Game Design:
you are useless, the powers makes you
6.
Game Design Blood ‘em
Up
7.
Bigzur @Bigzur Game Design Retro
to Modern
8.
Tubby @Tubby Game Design Funny
and Run
9.
MarquetGames @Marquet Game Design Basic
Retro RPG BRASIL !
10.
BRASIL ! Game Design Emotional
Touch and Feeling Touched Miniboss
11.
MacralesStudio @MacralesStudio Game Design Parody
and Disgust
12.
13.
14.
tdzGames @tdzGames BRASIL ! Game
Design Exploration Rotation Criado por Irmãos Zaidan
15.
Dillon Becker Game Design You
are Doomed
16.
Game Design Rhythm +
something Criado por David Logan
17.
TIME TO IMPACT !Impactos
de todos os tipos
18.
Coming out simulator
2014 We become what we behold
19.
E para finalizar
uma frase “Pare um pouco de jogar os AAA e deixe os indies entrarem na sua alma”
20.
Bibiliografia de games https://gamejolt.com/games/boneko/194687 http://store.steampowered.com/app/361300/Mother_Russia_Bleeds/ https://gamejolt.com/games/apocryph/295865 https://gamejolt.com/games/gunsdonuts/281467 https://gamejolt.com/games/Piko-piko/314085 http://store.steampowered.com/app/504230/Celeste/ https://gamejolt.com/games/epicloon/291191 https://gamejolt.com/games/eliosishunt/264047 https://stuckeast.itch.io/towel http://store.steampowered.com/app/416790/The_Metronomicon_Slay_The_Dance_Floor/ https://www.facebook.com/akuparagames/ https://ncase.itch.io/coming-out-simulator-2014 Librarian
by MilonasDionisis
21.
https://pt.slideshare.net/danielgi2 Duvidas ? No ?
Les’t ROCK !
Télécharger maintenant