Throughout Greek and Roman history, naval warfare played a prominent role. Gaining, exerting and contesting sea power was an important characteristic of many a conflict from the Archaic period right down to Late Antiquity; indeed, from the Persian to the Punic wars, contesting control of the sea was often at the very centre of the conflict. Yet despite its importance naval power in general and naval action in particular is extremely poorly understood, and already the most basic questions regarding an ancient naval action – what could and what did actually happen – remain to this day mostly unanswered.
4. Large-scale naval warfare did end with Actium, did it not?
Blue – 1st c. AD, Red – 2nd c. AD, Green – 3rd c. AD, Black – 4th c. AD
6. 1. Ancient naval warfare features prominently throughout
ancient history.
Some pleasant truths about ancient naval warfare …
7. 1. Ancient naval warfare features prominently throughout
ancient history.
2. The importance of naval warfare is reflected by the available
evidence.
=> literary evidence.
=> epigraphic evidence.
=> iconographic evidence.
=> archaeological evidence.
Some pleasant truths about ancient naval warfare …
8. 1. Ancient naval warfare features prominently throughout
ancient history.
2. The importance of naval warfare is reflected by the available
evidence.
=> literary evidence.
=> epigraphic evidence.
=> iconographic evidence.
=> archaeological evidence.
3. Naval warfare is inherently complex – and was already so in
antiquity.
Some pleasant truths about ancient naval warfare …
9. Of known unknowns and unknown unknowns…
Present-day knowledge about ancient land and naval warfare compared
10. Of known unknowns and unknown unknowns…
100
Present-day knowledge about ancient land and naval warfare compared
sea – land
antiquity
11. Of known unknowns and unknown unknowns…
100
Present-day knowledge about ancient land and naval warfare compared
30-35
sea – land
antiquity
technology
5-10
12. Of known unknowns and unknown unknowns…
100
Present-day knowledge about ancient land and naval warfare compared
30-35
sea – land
antiquity
technology
operations
5-10
0-…
10-15
13. … and some rather unpleasant truths about ancient naval warfare.
14. 4. Much less knowledge is lost about land warfare than about
naval warfare.
=> most obvious in weapons & equipment = technology.
… and some rather unpleasant truths about ancient naval warfare.
15. 4. Much less knowledge is lost about land warfare than about
naval warfare.
=> most obvious in weapons & equipment = technology.
5. The available evidence offers little information on
technology and significantly less on operations.
=> no corpus of naval “taktika” extant.
… and some rather unpleasant truths about ancient naval warfare.
16. 4. Much less knowledge is lost about land warfare than about
naval warfare.
=> most obvious in weapons & equipment = technology.
5. The available evidence offers little information on
technology and significantly less on operations.
=> no corpus of naval “taktika” extant.
6. At sea, even more so than on land, it is all about operations.
=> a key part of the overall picture is missing!
… and some rather unpleasant truths about ancient naval warfare.
17. A quick example – the Battle of Cape Ecnomus, 256 BC
Gabriel Jacques de Saint-Aubin, 1863
18. A quick example – the Battle of Cape Ecnomus, 256 BC
~350 Carthaginian ships vs. ~330 Roman ships
19. A quick example – the Battle of Cape Ecnomus, 256 BC
~350 Carthaginian ships vs. ~330 Roman ships
20. A quick example – the Battle of Cape Ecnomus, 256 BC
~350 Carthaginian ships vs. ~330 Roman ships
21. A quick example – the Battle of Cape Ecnomus, 256 BC
A standard reconstruction of the sequence of events.
22. A quick example – the Battle of Cape Ecnomus, 256 BC
A standard reconstruction of the sequence of events.
23. A quick example – the Battle of Cape Ecnomus, 256 BC
A standard reconstruction of the sequence of events.
24. A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
25. A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
width of the ship: 5m width of the ship including oarsmen: ~ 10m!
26. A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
10 ships = 50m; 2 squadrons = 150 ships in this „formation“: 750m – outrigger to
outrigger!
width of the ship: 5m width of the ship including oarsmen: ~ 10m!
27. A quick example – the Battle of Cape Ecnomus, 256 BC
The nasty truth about Quinqueremes: they are big...
10 ships = 50m; 2 squadrons = 150 ships in this „formation“: 750m – outrigger to
outrigger!
width of the ship: 5m width of the ship including oarsmen: ~ 10m!
5 ships = 50m; 150 ships in this formation: 1.500m – oars to oars!
28. A quick example – the Battle of Cape Ecnomus, 256 BC
What, then, happened at Ecnomus?
~150 ships
29. A quick example – the Battle of Cape Ecnomus, 256 BC
What, then, happened at Ecnomus?
~150 ships
half a ship-length in
between ships: ~3.750m
one ship-length in between
ships: ~6.000m
40. Systems analysis is great – but what exactly is the system?
large group of ships –
fleet
41. Systems analysis is great – but what exactly is the system?
large group of ships –
fleet
small group of ships –
squadron
42. Systems analysis is great – but what exactly is the system?
large group of ships –
fleet
small group of ships –
squadron
Individual ship
43. A couple of – rather unsettling – statements on simulations
44. A couple of – rather unsettling – statements on simulations
1. Interactive simulations are a proven method for training in
and transmitting knowledge of processes ...
=> … which are known in detail …
… which is not the case with ancient naval ops!
45. A couple of – rather unsettling – statements on simulations
1. Interactive simulations are a proven method for training in
and transmitting knowledge of processes ...
=> … which are known in detail …
… which is not the case with ancient naval ops!
2. Interactive simulations are a proven method for analyzing
systems and processes …
=> where the result does not match expectations ground
in knowledge of the nature of the system/process.
There is no such knowledge with ancient naval ops!
46. A couple of – rather unsettling – statements on simulations
1. Interactive simulations are a proven method for training in
and transmitting knowledge of processes ...
=> … which are known in detail …
… which is not the case with ancient naval ops!
2. Interactive simulations are a proven method for analyzing
systems and processes …
=> where the result does not match expectations ground
in knowledge of the nature of the system/process.
There is no such knowledge with ancient naval ops!
3. Interactive Simulations work best if there is only one variable
element in a set of otherwise known factors.
“known factors” is not a terribly accurate description
of what is known about ancient naval operations…
52. Available data on ancient naval warfare
1. Significant amount of performance data from trireme
reconstruction Olympias.
=> Allows for a moderately precise reconstruction of
tactical capabilities
Olympias is a “floating hypothesis” (B. Rankov)!
53. Available data on ancient naval warfare
1. Significant amount of performance data from trireme
reconstruction Olympias.
=> Allows for a moderately precise reconstruction of
tactical capabilities
Olympias is a “floating hypothesis” (B. Rankov)!
2. Data on tactical/operational procedures can also be taken
from literary sources.
Often poor level of detail.
54. Available data on ancient naval warfare
The kyklos –
example involving
24 ships
250 m
55. Available data on ancient naval warfare
1. Significant amount of performance data from trireme
reconstruction Olympias.
=> Allows for a moderately precise reconstruction of
tactical capabilities
Olympias is a “floating hypothesis” (B. Rankov)!
2. Data on tactical/operational procedures can also be taken
from literary sources.
Often poor level of detail.
3. With polyreme warfare being fundamentally similar to
trireme warfare, data is to some extent relevant to
Hellenistic and later polyremes…
Really?
57. Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing
to exploit the capabilities and limitations of the type.
58. Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing
to exploit the capabilities and limitations of the type.
2. Putting the individual ship into the context of a multi-ship
engagement.
=> dynamics of large-scale unit movement
=> C3 – issues
59. Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing
to exploit the capabilities and limitations of the type.
2. Putting the individual ship into the context of a multi-ship
engagement.
=> dynamics of large-scale unit movement
=> C3 – issues
3. Analyzing 5th/4th c. naval history by employing results
gained from 1. and 2.
60. Main purpose of Diekplous!
1. Establishing a tactical simulation of a 5th c. trireme allowing
to exploit the capabilities and limitations of the type.
2. Putting the individual ship into the context of a multi-ship
engagement.
=> dynamics of large-scale unit movement
=> C3 – issues
3. Analyzing 5th/4th c. naval history by employing results
gained from 1. and 2.
4. Transferring methodology and results to Hellenistic and later
polyreme warfare.